Hit Box - We so S Tier1!!

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  • zeththedarkmagezeththedarkmage Standing Fierce all day Joined: Posts: 820
    Yea I picked up a silver one yesterday and after getting it home and taking it out of the package tonight I realized the provided screws are far too long, but that makes since considering they are supposed to go through thick cabinet doors. I'll probably take the one I got back to home depot and swing over to the lowes and see if I can find a black one and some shorter screws.
    DLC 8/25/07
    JMS 2/07/09

    "Only the good die young..."
  • RyuRobinRyuRobin Joined: Posts: 91
    So.. Do new hitboxes come with a clear or a painted plexi? How much would a clear plexi cost?
  • DarksakulDarksakul Your lack of faith disturbs me Joined: Posts: 24,292
    Artwork Underneath Plexiglass

    “Strong people don't put others down... They lift them up.”
    - Darth Vader, Philanthropist
  • CryoStaticCryoStatic Joined: Posts: 105
    Any word on the new Hitboxes that will support Xbox One and PS4? If I bought a Hitbox now, would it be possible to mod it to support the new systems in the future? Could I pay to send it back to upgrade?
  • DaymanMasterOfKarateDaymanMasterOfKarate Joined: Posts: 461
    Anyone have tips for strengthening/loosening my left ring finger? It's pretty weak compared to the other ones, although after 4 days of practicing on the hitbox its starting to slowly loosen up.
  • DarksakulDarksakul Your lack of faith disturbs me Joined: Posts: 24,292
    Anyone have tips for strengthening/loosening my left ring finger? It's pretty weak compared to the other ones, although after 4 days of practicing on the hitbox its starting to slowly loosen up.
    other than practice? look up stretching techniques online
    “Strong people don't put others down... They lift them up.”
    - Darth Vader, Philanthropist
  • Drake AldanDrake Aldan It's a doggy dog world. Joined: Posts: 390
    Anyone have tips for strengthening/loosening my left ring finger? It's pretty weak compared to the other ones, although after 4 days of practicing on the hitbox its starting to slowly loosen up.
    Other than physical conditioning (grip exercises, a pull-up program, etc.)... I don't have any real answers either. (Ain't nobody got time for slow, deliberate practice.)

    There are things you can do to get around double-tapping with it, such as crouching SOCD Ultra or "clutch" Shoryuken. Though this is sort of avoiding the problem... That finger will sometimes wig out on me anyway for the simplest things.
    Moving forward... 30 matches at a time.
  • zeththedarkmagezeththedarkmage Standing Fierce all day Joined: Posts: 820
    Anyone have tips for strengthening/loosening my left ring finger? It's pretty weak compared to the other ones, although after 4 days of practicing on the hitbox its starting to slowly loosen up.

    http://www.monoprice.com/Product?seq=1&format=2&p_id=609000&CAWELAID=320013720000027429&CAGPSPN=pla&catargetid=320013720000050763&cadevice=c&gclid=CNrZhPXL1L4CFSgQ7AodnjMA-g
    DLC 8/25/07
    JMS 2/07/09

    "Only the good die young..."
  • DaymanMasterOfKarateDaymanMasterOfKarate Joined: Posts: 461
    edited June 2014
    I have been doing reps a high quality gripper a few times a week, this seems to affect mostly my forearm and the tendons in my hand, but not finger dexterity/individuality. It's great for stretching the hand though. I've been doing a few finger individuality exercises but I'm not sure if its them that are helping or just me getting more used to the hitbox and doing lots of careful deliberate input repetitions in training room.

    I will try picking up one of those type of grippers you posted above though, to see how well it works. It looks interesting because it exercises fingers individually.

    One thing I should have expected but didn't is how far the hitbox would move me back execution-wise. I'm having to re-learn basically every combo, although it doesn't take as long as it did the first time. I do feel like I have more control for the most part however. And movement like dashing, running, and sidestepping in both 3d and 2d is SOOO MUCH EASIER that alone is worth it. I also find it much much easier to switch between standblocking and crouchblocking, which is important for all the hop/low shit people do in KoF. Likewise, combos that require you do do something like 2b 2b 5b 3d are MUCH easier. I had a lot of trouble with going from a direction to neutral, to another direction quickly and accurately with a stick.

    There have been frustrating moments so far and I'm sure there are more ahead, but I don't plan to take the stick back out of my closet any time soon.
  • JohnGrimmJohnGrimm A.K.A. JohnXuandou Joined: Posts: 4,333
    The trick isn't grip strength, the tools posted earlier aren't for grip, they are for finger press strength, needed for guitar and trumpet. Really though, with Sanwa buttons it's not strength you need, it's dexterity. People think it's their ring finger being weak, but the issue is that you never used the finger for dexterous movements before. This is why musicians have an easier time playing on Hit Box (fun fact, everyone who works at Hit Box is a musician).

    Look up finger exercises that guitar players do.

    http://www.guitar-skill-builder.com/guitar-finger-exercises.html

    Just ignore all the fret talk and do the exercises on a desk or something. The tools won't hurt either, these exercises with those tools will boost your dexterity like hell.
    You lack devotion! Enduring hunger and poverty is how you find the way!
  • Drake AldanDrake Aldan It's a doggy dog world. Joined: Posts: 390
    JohnGrimm wrote: »
    Look up finger exercises that guitar players do.
    These?



    Moving forward... 30 matches at a time.
  • JohnGrimmJohnGrimm A.K.A. JohnXuandou Joined: Posts: 4,333
    JohnGrimm wrote: »
    Look up finger exercises that guitar players do.
    These?

    Yes, things like this. It's a great way for your fingers to get used to moving around accurately.
    You lack devotion! Enduring hunger and poverty is how you find the way!
  • CapablancaCapablanca Joined: Posts: 16
    Hello!

    I started to have some issues with my USB cord in my hitbox


    I need to replace it. But as I open hitbox and look inside, I see, that there is a lot of glue on that USB connector slot.

    How can i safely remove glue to replace USB-cord?
    I need some manual, need some help!


    Best regards
  • JohnGrimmJohnGrimm A.K.A. JohnXuandou Joined: Posts: 4,333
    Capablanca wrote: »
    Hello!

    I started to have some issues with my USB cord in my hitbox


    I need to replace it. But as I open hitbox and look inside, I see, that there is a lot of glue on that USB connector slot.

    How can i safely remove glue to replace USB-cord?
    I need some manual, need some help!


    Best regards

    A razor to cut it off would be the best thing. That area of the PCB is just metal, so don't be afraid to get at it tough. As long as you don't rip off the connector it should be fine.
    You lack devotion! Enduring hunger and poverty is how you find the way!
  • AkedoAkedo Joined: Posts: 12
    Hey guys!! Just decided to make an account to talk about my experience with the Hitbox. The only problem I faced while using it for street fighter, was plinking. As somebody said before, I thought it was also an issue with the PCB, but decided it was just me.

    And one more thing, Hugo's meat squasher on USFIV seems to be a challenge for me on Hitbox..
  • Drake AldanDrake Aldan It's a doggy dog world. Joined: Posts: 390
    Meat Squasher has had its shortcut inputs removed, so you can't do the normal Hitbox inputs (slide 360, shuffle 360, etc.)
    You'll have to manually 6321478 yourself.

    Take your time and practice it slowly. Don't rush through the movement, just accept that it's going to take time to place one of these, and think tactically when you're using it.
    Moving forward... 30 matches at a time.
  • Red_CometRed_Comet Joined: Posts: 1
    edited June 2014
    Hey guys, I'm new to Shoryuken (and arcade sticks in general, as a matter of fact), but I was wondering if somebody here could maybe give me some insight into ordering a HitBox.

    I purchased one through the HitBox Arcade website about 2 weeks ago and checked out via PayPal, but since then I haven't heard anything regarding my order. I emailed them last Saturday, but haven't heard back. I don't know if they're just really busy or away, or if my message didn't reach them for whatever reason. I was wondering if this was typical and if I should just be patient, or if I should try contacting them through some other means? Can't wait to get my HitBox for USFIV.

    Edit: Looks like I've got at tracking number. Can't wait! I'll definitely be reading through this thread for some tips and tricks.
    Post edited by Red_Comet on
  • Politank-ZPolitank-Z Joined: Posts: 504
    At least two years on and nothing else compares.
  • Politank-ZPolitank-Z Joined: Posts: 504
    JoeBusta wrote: »
    I don't know anything about GGXX, and I don't know if this answers your question, but I figure it couldn't hurt to mention:

    Hitbox features a SOCD cleaner that, among other things, makes half-circles easier (this cleaner is controversial, but that's irrelevant). It makes left+right=neutral, and up+down=up (the latter is also irrelevant to this tidbit).

    Here's a normal half-circle input, going by keypad notation: 4 > 2 > let go of 4 > 6 > let go of 2 > atk

    Here's a Hitbox, SOCD cleaned half-circle input: 4 > 2 > 6 > let go of 4 > let go of 2 > atk

    That might not seem like a big difference, but it makes half-circles much easier to input, just by what comes naturally to your fingers. It's a "lazy" way to do a half-circle, but the Hitbox cleans up your input and makes it into a legitimate half-circle.

    Again, not sure if that answered your question, but hopefully it did, if you were unaware of this before.

    Also, while I am 80% sure Hitbox button colors are not set in stone and it depends on stock, I will let you know that mine did indeed come with red movement and black attack. I believe that is the go-to, if they have those in stock.

    Does the PS360 have the SOCD cleaning built in? My old Hitbox is on the outs and I just want to buy the new pcb. That would be excellent if true.
  • DarksakulDarksakul Your lack of faith disturbs me Joined: Posts: 24,292
    Politank-Z wrote: »
    JoeBusta wrote: »
    I don't know anything about GGXX, and I don't know if this answers your question, but I figure it couldn't hurt to mention:

    Hitbox features a SOCD cleaner that, among other things, makes half-circles easier (this cleaner is controversial, but that's irrelevant). It makes left+right=neutral, and up+down=up (the latter is also irrelevant to this tidbit).

    Here's a normal half-circle input, going by keypad notation: 4 > 2 > let go of 4 > 6 > let go of 2 > atk

    Here's a Hitbox, SOCD cleaned half-circle input: 4 > 2 > 6 > let go of 4 > let go of 2 > atk

    That might not seem like a big difference, but it makes half-circles much easier to input, just by what comes naturally to your fingers. It's a "lazy" way to do a half-circle, but the Hitbox cleans up your input and makes it into a legitimate half-circle.

    Again, not sure if that answered your question, but hopefully it did, if you were unaware of this before.

    Also, while I am 80% sure Hitbox button colors are not set in stone and it depends on stock, I will let you know that mine did indeed come with red movement and black attack. I believe that is the go-to, if they have those in stock.

    Does the PS360 have the SOCD cleaning built in? My old Hitbox is on the outs and I just want to buy the new pcb. That would be excellent if true.

    Yes, The PS360+ has a software SOCD.
    “Strong people don't put others down... They lift them up.”
    - Darth Vader, Philanthropist
  • DaymanMasterOfKarateDaymanMasterOfKarate Joined: Posts: 461
    edited June 2014
    I'm having an issue with the hitbox on PC. I tested this on my ps3 and didn't have any issues.

    My movement buttons are "sticking" and repeating movements. Like, for example, I will be doing something and I will release a button but they will continue to crouch, or jump forward over and over for a few seconds.

    Each time this happens, it either stops after a few seconds and goes back to normal, or the hitbox disconnects and Windows tells me it is not a recognized device. Its like the input just drops out.

    When I plug the stick back in, it will be recognized again. This only started happening today.

    When I plug the hitbox in, I do not hold any buttons down.

    I tested on different USB ports and it happens on them all.

    Other devices work fine on these ports.

    I am on Windows 7.

    I tested on SF4 and KoF on PC and it acts the same in both.

    I can probably get an xbox360 to test on too if need be.
  • Drake AldanDrake Aldan It's a doggy dog world. Joined: Posts: 390
    When I plug the hitbox in, I do not hold any buttons down.
    Try holding MP down (forcing Xbox 360 mode). I have to do this to get mine compatible with my PC.

    Couldn't hurt?
    Moving forward... 30 matches at a time.
  • DaymanMasterOfKarateDaymanMasterOfKarate Joined: Posts: 461
    edited June 2014
    Doesn't work, same problems still occur. EDIT: I think I can probably test using 360 mode some more tomorrow when i have time

    My computer performed an update the night before this started to occur, i did a system restore but it still doesn't work.

    When plugged in it is recognized as a PS360+ v1.2 device by windows

    I don't understand why it would suddenly stop working correctly after 20 days of working fine.

    I see there is a 1.31 version of ps360+ firmware available, but also have heard the hitbox uses custom firmware, so I want to avoid updating this unless someone can explain that it's ok to do so.

    It's frustrating because I was just starting to get a better hang on using the controller and was planning on stepping up how much time I put into KoF, and then this happens.
    Post edited by DaymanMasterOfKarate on
  • JohnGrimmJohnGrimm A.K.A. JohnXuandou Joined: Posts: 4,333
    I see there is a 1.31 version of ps360+ firmware available, but also have heard the hitbox uses custom firmware, so I want to avoid updating this unless someone can explain that it's ok to do so.

    We actually don't have a custom firmware for PS360+, it has SOCD cleaning and such by default. It'll work just fine.
    You lack devotion! Enduring hunger and poverty is how you find the way!
  • DaymanMasterOfKarateDaymanMasterOfKarate Joined: Posts: 461
    Ok so things to test:

    Test on xbox to rule out it being the xbox half of the PCB malfunctioning, if to works fine on xbox then my PC is at fault somehow.

    Test 360 mode, I think I might have to force a driver on it to get it to work.

    Try updating firmware to see if that helps (thanks JohnGrimm).
  • DaymanMasterOfKarateDaymanMasterOfKarate Joined: Posts: 461
    While trying to update the firmware I experienced two different errors that to me, indicate communication failures in the stick.

    The errors are:

    When going from "Settings>communication>USB" and hitting "open", FLIP hangs and cannot be closed. Once after waiting a minute or two, it ended up completing the "open" communication operation but subsequently after loading the hex and pressing "run" FLIP told me with a popup error that it "could not write to USB device". At the bottom of the program window in red test it says "Could not read from USB device". It has failed during both the "Blank Check" and "Program" steps at different occasions.

    Unfortunately, now the hitbox is no longer recognized at all when I plug it into my PC, unless I again boot it into firmware update mode. I checked autodetect, force PS/PC and force XBOX360 modes. No sound is played like when you typically plug a USB device in, and it is not visible in Device Manager or the Devices and printers view.

    I also checked on PS3, and it is not recognized there. The first time FLIP failed it got to "Program" step and failed, all subsequent attempts failed on "Blank Check". So I'm guessing it has no firmware.

    Where should I go from here? This seems to warrant a look from a technician at this point. Its pretty obviously a communication issue within the controller itself.
  • CaganCagan Joined: Posts: 397
    I'm not sure if this has been asked / answered yet - but are there any pros using hitbox? Has anyone ever won a major tournament with it?
  • StrudeliciousStrudelicious Joined: Posts: 80
    Cagan wrote: »
    I'm not sure if this has been asked / answered yet - but are there any pros using hitbox? Has anyone ever won a major tournament with it?

    Team Hitbox is a name I've heard bandied about on some tourney streams. Hitbox|Tyrant and Hitbox|Kane are Injustice and MK players. Hitbox| Trophyclub is a KOF player. Hitbox|Dustin and HB|Buttons play MvC. HB|Godspeed plays KI. HB|Sora plays SC. They haven't won but have placed at the top several times in regional majors.

    The Hitbox is a new concept. It will be awhile till someone is as mature with it as the "born on arcade" generation like Daigo and Justin Wong. Also Hitbox has a miniscule market share and is the current sole mass manufacturer of all button controllers. As a result the statistical chance of having a hitbox player at the top are ridiculously low whether or NOT the ABC idea is effective. I mean with the footprint all button controllers have the statistical chance of having a major without a SINGLE hitbox present is quite high. The chance that there will be more pad players than hitbox players is an even higher statistic. Does this mean that the hitbox is crappier than a pad? Do not use tourney results to determine whether or not a hitbox is good/good for you.
  • Nobus3r1Nobus3r1 #RiseUp? Joined: Posts: 5,510
    So this seems like as good a place to ask this as any (and I'm sure it's been asked before but this thread is 4yrs old and 60 pages long): does anyone have any technique suggestions for getting the motion down for Guile's Super/Ultra?
    House of Bane
    ID: 8V596
  • JohnGrimmJohnGrimm A.K.A. JohnXuandou Joined: Posts: 4,333
    So this seems like as good a place to ask this as any (and I'm sure it's been asked before but this thread is 4yrs old and 60 pages long): does anyone have any technique suggestions for getting the motion down for Guile's Super/Ultra?

    Never let go of down. Cradle your fingers from back to forward and then back to back again, then just hit up. Never let go of down.
    You lack devotion! Enduring hunger and poverty is how you find the way!
  • DaymanMasterOfKarateDaymanMasterOfKarate Joined: Posts: 461
    How can I force hitbox in 360 mode on PC to install xbox controller driver?

    When I plug it in in 360 mode, the 360 controller is simply not available in the Microsoft driver section, unlike with other devices...
  • CaganCagan Joined: Posts: 397
    edited June 2014
    Has the website been updated recently? Anyone know if they're actually available to buy? How's the quality on them? Just curious is all, I don't think I'll be buying one atm since I just ordered a Panzer custom.

    I almost feel like these would give an unfair advantage after watching more videos. Is there any benefit to using the joystick over this?

    Also, I don't understand the benefit of holding right and left at the same time.

    EDIT: So I just saw this video and holy moly that seems unfair. I don't understand how these things aren't banned! So I tried doing that on my keyboard for SF AE 2012 on PC and it doesnt work. If I hold back / forward at the same time I don't stay still, I move in the last direction I hit. I have n key rollover so I can hold multiple inputs. Any clue how to get my keyboard to function as a hitbox?
  • DaymanMasterOfKarateDaymanMasterOfKarate Joined: Posts: 461
    edited June 2014
    I got mine like 3 weeks ago, I'd guess they are available.

    Build quality is really nice, haven't look inside though. I've been having frustration with it, but it seems to be caused by the PS360+ PCB inside the controller.

    Some things are easier on a hitbox, some much harder. Movement is typically MUCH better on hitbox in my experience, especially in 3d games. I'd say use whichever you find the most fun.

    You make your keyboard act like a hitbox by setting the keys to control things in the game. The keyboard doesn't have SOCD like a hitbox would.

    I forgot to mention the best thing, that Hitbox is much much more ergonomic. I couldn't practice KoF combos for any helpful amount of time on stick without getting hand pain, but on hitbox I can practice for like 2 hours and be pretty much fine.
    Post edited by DaymanMasterOfKarate on
  • CaganCagan Joined: Posts: 397
    Do you play SF4? That's the only one I play.
  • DaymanMasterOfKarateDaymanMasterOfKarate Joined: Posts: 461
    I got sick of SF4 around when I got my Hitbox, I have been playing KoF13 lately. SF4 is more lenient with half circles as far as I know.

    You probably shouldn't use hitbox on just SF4, since it will surely cause bad habits to develop, but that's just my opinion.
  • darthJonesdarthJones She is dancing you perv! Joined: Posts: 200
    What connectors does the multi-console version have in the back? Do I have to open the case up if I want to access the PS360+'s RJ-45 connector?
    the girl in my avatar is dancing. what did you think she was doing?
  • Nobus3r1Nobus3r1 #RiseUp? Joined: Posts: 5,510
    JohnGrimm wrote: »
    So this seems like as good a place to ask this as any (and I'm sure it's been asked before but this thread is 4yrs old and 60 pages long): does anyone have any technique suggestions for getting the motion down for Guile's Super/Ultra?

    Never let go of down. Cradle your fingers from back to forward and then back to back again, then just hit up. Never let go of down.
    Thanks. I've more or less got this now. I was actually having a bigger issue with Decapre. She has an Ultra where one version is the same motion as Guiles while the other is just back, forward, back, forward (i.e. easy). I realized that it made more sense to go with the shortcut that SFIV allows for this type of motion which is instead of going to up-foward to go with up-back instead. Still easier for some reason (left handedness?) on the player 1 side but it's better than it was a week ago.
    House of Bane
    ID: 8V596
  • DaymanMasterOfKarateDaymanMasterOfKarate Joined: Posts: 461
    edited June 2014
    I got a USB hub like was suggested to me and it seems to have alleviated all of my connectivity issues somehow. Its an externally powered one, dunno if that is helping it or not.

    My execution is getting better, but now I will have to start forcing myself to use a faster method for DP inputs instead of the slower method I've been using. I also decided to start trying to re-learn viper tech on the hitbox, all my instant air stuff on characters is super slow right now.

    EDIT:

    After a few more days my Hitbox hasn't dropped at all, Thanks for helping me out through email Shawn! I appreciate it.
    Post edited by DaymanMasterOfKarate on
  • KresentKresent For Science. You Monster. Joined: Posts: 793
    edited March 2015
    Hey guys, I got my Hitbox from a friend about a month ago, but it took me about two weeks to install the PS360+ and to actually get around to playing it. I've been slowing modding it over the last month though and wanted to show off what I've done and what I have planned.


    Cable sleeve
    So the first thing I did was install the PS360+. That was really easy, but I had a lot of reservations about the cable. It was mainly because I was worried that it might get disconnected during a tournament, or that it would get bent and fray at the point where it exits the casing. So, I messed around with a few ways to deal with this but didn't like my first two ideas. I ended up taking an old angle grinder that I have and removing the cable. I took the rubber casing that the cable comes out of and cut it in half. I put my Hitbox cable inside it and put it in the square hole on the back of the Hitbox. I put some rubber shrink wrap over it and heated it up so that it would conform to the shape and hide the cut. I then used some strong epoxy to glue it to the inside of the Hitbox. I also put some on the inside of the rubber casing so that if it were to get yanked, it wouldn't damage the PCB. I'm pretty happy with how this turned out, and it's very sturdy.
    20140629_001531_zps4e542cf3.jpg

    Handles
    The next thing I did was add handles. I didn't realize this until just now, but someone else already had this idea and posted it in this thread. Anyway, I wanted a handle that also worked as a cable wrap thing, so I went to Lowes and saw these cabinet handles. I got two of them, originally planning to put one on the side and one on top. However, after I thought about it some more, I decided to have them on opposite sides. This worked out pretty well because it allows me to have a handle and a cable wrap, but it also looks symmetrical this way.
    Anyway, it was really easy to do. I took measurements and drilled the holes as centered as I could. I put metal washers on the inside to help distribute the load better. The only thing I wanted to do differently was to possible have a thicker handle, but this was all I could find. Overall, I'm pretty happy with this too. The Hitbox itself is way lighter than normal sticks, and I really like the symmetry of having a handle on each side.
    20140628_192356_zps4f7b3f9c.jpg

    Art
    The next thing I want to do is modify the art. I've already emailed the Hitbox guys about trying to buy some clear plexiglass, but I also need to buy a set of clear buttons and actually make the art. The idea I have is pretty specific, but still open to changes.
    It's going to be a Portal themed stick. The background will be white, or off white. GLaDOS will be somewhere on the left side of the stick, with various Portal 1 and 2 quotes in different areas. I definitely want to have something about Cave Johnson's lemon rant, and I want it to say "For Science. You Monster." on it somewhere.
    However, I really like my idea for the buttons. I'm getting clear buttons so that I can do this, but each of the 8 main buttons will be the "eye" of each of the Personality Cores, in order of introduction. Each core's eye is different, so kind of like this

    Morality Core - Curiosity Core - Logic (Cake) Core - Anger Core
    Intelligence Dampening Core (Wheatley) - Space Core - Adventure Core (Rick) - Fact Core

    Here is a picture for reference. If I can afford it, I might use appropriately colored LED lights under each button/eye.
    Portal Personality Cores

    I'm thinking of making the left and right buttons be the Aperture Science logo, one in orange and one in blue. The down button will be a heart, for the Companion Cube. And the up button, being the largest, will be GLaDOS' eye.


    Anyway, I was just wondering if anyone had any tips or ideas for further modding my Hitbox? Like, practical ideas like the handles, or ideas for the artwork. The Hitbox dimensions are 16x7, but I've heard recommendations of getting printed art that is slightly larger. Is there anything I need to know before I get my art printed?


    Either way, I'm loving this Hitbox. I wanted to say great work guys. I've only been playing with it for a while and I can already tell the difference. I played Marvel on a 360 pad for 3 years now, and now that I have a Hitbox, never again. My Firebrand's instant wall cling fireball game will be unrivaled :]
    Post edited by Kresent on
    Member of Team Hitbox
    Firebrand/Dr. Doom/Amaterasu
    Firebrand/Dormammu/Dr. Doom
    Zero/Dr. Doom/Amaterasu
  • AkedoAkedo Joined: Posts: 12
    edited July 2014
    Okay guys, after doing a bit of research, I have found that others have had the same problem on the ps360+ PCB causing them to drop plinks, which obviously negatively affects my game. Has anybody else had this problem? 10 plink dashes in a row are impossible on my ps360+ Pcb but 300 are easily performed on my friends, who has the Cthulhu PS3/PC Hitbox.
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