Fudd, post: 7014724, member: 4180 wrote:
Hell, it even works on Blanka who is notorious for being a weird character to combo. The only way to combo into upkicks on Blanka is after the super near the corner, I think. Roundhouse upkicks pretty much whiffs on him most other occasions if he isn't airborne.
Wolmar, post: 7018215, member: 8566 wrote:
How come when I'm Ryu, cr.mk xx hadoken always connects into 2hits, whereas it never when done after the overhead ? It doesn't seem to be a matter of distance imo...
deadfrog, post: 6969173, member: 5849 wrote:
the devs simply flagged (each hit of) each ground normal as...
- chain cancelable? yes/no
- special cancelable? yes/no
- super cancelable? yes/no
for what it's worth, though, i don't thiiiink there are any moves in the game that ARE special cancelable but are NOT super cancelable
philcito, post: 7022026, member: 13681 wrote:
Can you cancel cr.roundhouse into shoryureppa?, i've never seen a top ken player super canceling cr.roundhouse into ken's supa.
-TheBastard-, post: 7024828, member: 47314 wrote:
how many unblockables exist? as far as I know only air hurricane is unblockable in the 1st active frame ( seems the engine decides the blocking 1 frame later)
Wolmar, post: 7025251, member: 8566 wrote:
Another unblockable I know is sim's RH slide after noogie, working on Ryu and Ken. There is no way to block this cross down, but a reversal DP will hit the slide backwards, in a weird animation. See at 37 seconds :
F-A-M-I-L-Y Man, post: 7031644, member: 63003 wrote:
What do you do then? Invincible reversal? Would a flash kick even hit? I guess just eat the slide...
ultracombo, post: 7365908, member: 16904 wrote:
I never understood how can I jump in on someone, hit them, and then hit them again for a combo, BUT THEY GET RESET. How do you jump out of combos?
DNGR S PAPERCUT, post: 7366085, member: 25510 wrote:
I noticed that this especially happens to bison the most. You hit him with a 3 hit combo, all of a sudden after 2 hits he just flips out of the combo like WTF?
Rufus, post: 7366121, member: 5673 wrote:
Well, Bison players like to jump out of stuff a lot and sometimes try to anti-air with jump strong. Maybe it has to do with hitting someone during the prejump frames.
Wolmar, post: 4853278, member: 8566 wrote:
I'm posting this to share thoughts about stuff you don't understand about ST.
Want some examples ? Here is one of mine, and I want you to answer if you know clearly the solution.
1/ I'm ryu. I'm on the left side. I got crossed up by the opponent. I reverse dp.Thing is, my reversal with the same input (right,down, down/right) came once, in the correct side (means like if i dp'd from the right side), and the other time, my dp came out as a reverse (with still the opponent getting in the other side) but the wrong way (means like a classic left side dp). What is the thing that is determinant for ryu to dp the right way, even though your input is like a left side dp ? Hope that's clear enough.
Things you just don't understand about ST
7 5 0, post: 7376961, member: 5265 wrote:
Throw range in sweeping distance. It is abnormal.
ultracombo, post: 7384719, member: 16904 wrote:
Dhalsim has long arms so it makes complete sense.
Realizing this, Sagat's throw range oughta be 40 pixels minimum.
-TheBastard-, post: 7384991, member: 47314 wrote:
throw range probably based in genitalia size, it seems the only explanation to it.......... weird japanese ppl.
M.D., post: 7385591, member: 9219 wrote:
Speaking of Balrog(Boxer), how it is that he's the only character capable of canceling a special move into super. Also, how do you do it?
eltrouble, post: 7386121, member: 50728 wrote:
What? No he can't. Are you talking about how he's able to whiff a rush punch into super?