Yang Q&A: Ask simple questions here!

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  • TheRealHalfBloodPrinceTheRealHalfBloodPrince Joined: Posts: 77
    Versus fireball characters, would a rollkick FADC into U2 be bad because no animation? Or should I just try to combo into U1?
  • cclccl Joined: Posts: 25
    edited June 2014
    gsxtacy wrote: »
    ccl wrote: »
    What about honda give you issue ? The biggest issue I had against him was learning cr lk cr lp cr mk to mk roll kick combo and punishing headbutt. I agree with Thawk feeling much easier than 2012 because it is much hard for him to vortex us due to delay wake up.

    headbutt punish required meter and was unreliable so the risk/reward for him to just be stupid with headbutts was highly in his favour

    Yeah but I mean what do you think about the match up in ultra ? I agree it was very hard in 2012.

  • onemiconemic FGC scrub Joined: Posts: 460
    edited June 2014
    De4dEyE wrote: »
    onemic wrote: »
    How would you guys say Yang does against these matchups:

    Ryu
    Ken
    Juri
    Sagat
    Chun-li
    T-hawk
    Bison
    Rose
    Dhalsim

    in ultra:
    ryu - yang adv
    ken - ken adv
    juri - slight juri adv
    sagat - even
    chun - yang adv
    hawk - hawk adv
    bison - even
    rose - even
    sim - yang adv

    some of the bad matchups are alleviated by delayed wake up [hawk], or by character nerfs [bison, sagat], so I see the matchups either even or at least not as bad as before

    ah, thanks for the info. Currently deciding between Yang or Adon as my alt for Elena.

  • KlunkerKlunker w00t Joined: Posts: 105
    Is yang safe after a focus hit dash?
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  • ScrubMcGeeScrubMcGee Joined: Posts: 62
    Klunker wrote: »
    Is yang safe after a focus hit dash?

    I'd say -2. I tried Kens dp reversal and he blocked, but I could do the super to punish.

  • EastEast Break Through Joined: Posts: 901
    Is Yang's EX Roll Kick an option select to punish uppercut FADC's on forward or backdash?
  • gsxtacygsxtacy Killa Cam Joined: Posts: 1,552
    East wrote: »
    Is Yang's EX Roll Kick an option select to punish uppercut FADC's on forward or backdash?
    well u cant os it, but i think you can just do it regardless
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  • otoriotori RTSD Joined: Posts: 6,270
    Yeah it should punish both options

    Really hard to do it for me though
  • HNIC MikeHNIC Mike Joined: Posts: 10,993
    yeah you kinda have to be looking for them to dp in order to be ready.
  • gilardogilardo Joined: Posts: 65
    Two questions: #1: Is Yang's teleport reliable for any kind of left-right mix-ups on their wake-up or resets or is that just gimmicky shit that's easily beaten with buttons?

    #2: What's my frame advantage on hit and block after a second light medium and heavy rekka after FADC?
  • KINGBROZENKINGBROZEN Sleepypants Joined: Posts: 202
    It's at the beginning of the second post in the blackbook thread.
    Slash FADC frame advantage:
    Strength# ~ blockstun/hitstun

    LP1 ~ +0/+3
    LP2 ~ -1/+3
    LP3 ~ -1

    MP1 ~ +1/+4
    MP2 ~ +0/+4
    MP3 ~ +1

    HP1 ~ +4/+7
    HP2 ~ +5/+9
    HP3 ~ +1
  • gilardogilardo Joined: Posts: 65
    KINGBROZEN wrote: »
    It's at the beginning of the second post in the blackbook thread.
    Slash FADC frame advantage:
    Strength# ~ blockstun/hitstun

    LP1 ~ +0/+3
    LP2 ~ -1/+3
    LP3 ~ -1

    MP1 ~ +1/+4
    MP2 ~ +0/+4
    MP3 ~ +1

    HP1 ~ +4/+7
    HP2 ~ +5/+9
    HP3 ~ +1

    Thanks. I'll take a look at that thread.
  • IslandBoyIslandBoy Joined: Posts: 267
    I have a question of my own. Are Yun's and Yang's divekicks identical frame data-wise? I know the hitboxes are the same but is the start-up, active frames, etc the same?
    Also does Yun still have a lower height restriction than Yang, or are they equal?
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  • KrahuschlukKrahuschluk Joined: Posts: 8
    Is there any reason for why most videos I see of Yang now dash forward after cl.mk instead of jump cancel dive kick?
    Did anything change, or is it just a coincidence that I now only see dashing?

    Thanks :3
  • ArchontArchont Joined: Posts: 12
    as far as i know dashing forward is easier since 2012 when they increased the recovery frames on yangs divekicks.
  • The BreakerThe Breaker reading, lol Joined: Posts: 1,918
    edited June 2014
    I don't think EX Rollkick can punish Dudley DP FADC or Cammy DP FADC backdash, don't see how you could OS the punish

    FA1 is -2 on block and hit (?), FA2 is +4 on block

    Hit boxes are not the same on Yun/Yang's dive kick (Yun's are better)
    Frame advantage on hit is worse than Yun's, frame advantage on block is better (Yun forum has a chart...somewhere...)
    Both are active until ground and both start up in 7f
    The height restriction appears to be the same (edit: actually, after otori mentioned it, went to double check and Yun can do his lower.)
    (Obviously) Yang's dive kick travels slower

    Dash forward cst.MK is usually just easier now, but you still have to do the jump cancel, dive kick whiff, cst.MK against characters that dash forward doesn't work on.
    Post edited by The Breaker on
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  • onemiconemic FGC scrub Joined: Posts: 460
    How does Yang fare against Yun MU wise?

  • otoriotori RTSD Joined: Posts: 6,270
    I don't think EX Rollkick can punish Dudley DP FADC or Cammy DP FADC backdash, don't see how you could OS the punish

    FA1 is -2 on block and hit (?), FA2 is +4 on block

    Hit boxes are not the same on Yun/Yang's dive kick (Yun's are better)
    Frame advantage on hit is worse than Yun's, frame advantage on block is better (Yun forum has a chart...somewhere...)
    Both are active until ground and both start up in 7f
    The height restriction appears to be the same
    (Obviously) Yang's dive kick travels slower

    Dash forward cst.MK is usually just easier now, but you still have to do the jump cancel, dive kick whiff, cst.MK against characters that dash forward doesn't work on.

    Are you sure yun can't do the divekick lower to the ground?

    Also thanks to eternal: yun's has a faster speed but yang's has a faster acceleration
  • Ignorance_and_IIgnorance_and_I Joined: Posts: 3
    Oh and divekick what's up with that? Any good uses for it because I have to aim so low other than meaty setups.....
  • HNIC MikeHNIC Mike Joined: Posts: 10,993
    just aim low. you have to have good reads if you fight mashers.
  • PinkPwnageFrenzyPinkPwnageFrenzy ᕕ( ᐛ )ᕗᕕ( ᐛ )ᕗᕕ( ᐛ )ᕗ Joined: Posts: 186
    Alioune and UltraDavid both suggest that Yang is more well rounded than Yun, can anyone offer any insight towards that?
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  • ll House llll House ll Divekickin' nigs since 2011 Joined: Posts: 54
    edited June 2014
    I've never thought Yun was well-rounded.. Hes just absurdly powerful on the offense. Yang's offense isnt as strong, but he has much better defensive tools with dp fadc and ex teleport. Yang also has better pokes imo so it comes as no surprise to me.
  • otoriotori RTSD Joined: Posts: 6,270
    edited June 2014
    I'm not even sure what the well rounded means. It means you're more versatile? Then it would probably mean you have less dominant matchups but on the flipside less matchups where you're heavily disadvantaged. However, imo yun's matchups vs the grapplers are a lot easier and at the same time he's way stronger in rushdown matchups.

    I don't think it means anything personally
    Post edited by otori on
  • KINGBROZENKINGBROZEN Sleepypants Joined: Posts: 202
    I guess it can mean versatile, I've always just considered it the opposite of has faults. Some characters don't have a great solution for problems, some characters don't have a good solution for a lot of problems. Yang only truly suffers to grapplers, but otherwise can handle most of what's thrown at him.
  • Joker ShadeJoker Shade Joined: Posts: 63
    Hello Yang forums! Had a quick question: does anyone have any trouble with teleport coming out when they do cr.MK xx Rekkas? I figure it's negative edge, but no matter how fast I lift off the button it still comes out like that.
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  • KINGBROZENKINGBROZEN Sleepypants Joined: Posts: 202
    I've switched to a hitbox arcade stick in the last week and I found I was getting negative edge a lot, problem is gone now since I hold the MK just a tad bit longer.
    Same thing applies to St. LK which I've been trying to incorporate in my game, I have to hold LK way past the cancel window because it results in a LK DP if I whiff and release in footsies.
  • ScrubMcGeeScrubMcGee Joined: Posts: 62
    Do you guys do kara grab with MP or any other button? Or is the range too negligible to do it.
  • EastEast Break Through Joined: Posts: 901
    Best button to kata grab with is hk. You don't get a lot though
  • BlasthellBlasthell Joined: Posts: 3
    Hello fellow yang users, a few questions to ask on yang's gameplay.

    First, when should I use lp.rekka or hp.rekka as a combo ender? Is spacing after knockdown on lp.rekka better than hp? And which is better for using it as a poke?

    Secondly, after rekka combo enders, how should I continue to apply pressure? I know after dp combo enders you can j.mk for a safe crossup , but I know I can't do the same likewise for rekkas due to the push back. Do I dash forward or teleport? Followed by what moves/ frame traps?

    The struggle is, I can execute yang's bnb and fadc combos but, I don't really know how to apply pressure and frame traps. Seth was my main in ae2012 so I'm forced to switch due to his nerfs

    Thanks!
  • sheerasheera Joined: Posts: 59
    After lp rekka as a combo ender you can lk teleport into meaty rekka. I, ussualy, only use hp rekka combo ender if the opponent is in the corner or if I need the extra damage to end the round
    Blasthell wrote: »
    The struggle is, I can execute yang's bnb and fadc combos but, I don't really know how to apply pressure and frame traps. Seth was my main in ae2012 so I'm forced to switch due to his nerfs
    Frametraps:
    cr.lp/cr.lk to cl.mp
    cl.mp to far.mp/cr.mk
    Delayed second rekka
    lp rekka x1 to cr.mk/st.lk xx rekka
    cr.lp/cr.lk to cl.mk
    lp to cl.hp xx rekka/mp palm
  • ScrubMcGeeScrubMcGee Joined: Posts: 62
    Would Dhalsim be a good substitute character for Yang? I like that the playstyle is completely different, so I don't mix up any combos or buttons.
    With Yang I struggle against grapplers and especially boxer (don't know how it is with Dhalsim).
  • otoriotori RTSD Joined: Posts: 6,270
    Imo sagat, cody, guile are way better options for a sub character. Dhalsim is a really difficult character and the grappler matchup isn't really all that lopsided whereas even a scrub sagat can give grapplers a lot of trouble.
  • ScrubMcGeeScrubMcGee Joined: Posts: 62
    Alright thanks, I'm thinking about it - I'm liking most of those characters too.
  • BlasthellBlasthell Joined: Posts: 3
    sheera
    Frametraps:
    cr.lp/cr.lk to cl.mp
    cl.mp to far.mp/cr.mk
    Delayed second rekka
    lp rekka x1 to cr.mk/st.lk xx rekka
    cr.lp/cr.lk to cl.mk
    lp to cl.hp xx rekka/mp palm

    So how do I get in range to use them besides in the corner? How should I close in on them? Do I mix neutral jumps and dive kicks with normal jump ins?
  • Ghost ic0nGhost ic0n Real Life too Stronk Joined: Posts: 265
    edited July 2014
    Blasthell wrote: »
    sheera
    Frametraps:
    cr.lp/cr.lk to cl.mp
    cl.mp to far.mp/cr.mk
    Delayed second rekka
    lp rekka x1 to cr.mk/st.lk xx rekka
    cr.lp/cr.lk to cl.mk
    lp to cl.hp xx rekka/mp palm

    So how do I get in range to use them besides in the corner? How should I close in on them? Do I mix neutral jumps and dive kicks with normal jump ins?

    Yang's walk speed in Ultra is great. Use that to close in on your opponent mixed with dashes and light teleports after a LP Rekka ender. Don't always think about jumping in. As Yang, you won't get free wakeup mixups mid screen after rekkas. Therefore, utilize his walk speed buff and other ground tools to your advantage. Mid-screen, you don't really have to be in the opponent's face the whole time. Yang has great mid-range buttons that are special cancellable (i.e. f.st.MP and cr.MK). Even his jabs have good range for, well, jabs. You should notice that the frame traps sheera shared consist of all special cancellable buttons and will usually transition into rekkas. Those same buttons are what should be used when looking for an opening near mid-screen against the opponent after knocking them back with rekkas.
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  • manlyheartmanlyheart Joined: Posts: 13
    You guys got tips for cl.mk dash ultra? I can do the rekka fadc ultras just fine. Also how is Shine doing cl.mk micro step into ultra? That looks ridiculous
  • Her0 of Tim3Her0 of Tim3 Kono shobu moratta! Joined: Posts: 986
    manlyheart wrote: »
    You guys got tips for cl.mk dash ultra? I can do the rekka fadc ultras just fine. Also how is Shine doing cl.mk micro step into ultra? That looks ridiculous

    Practice, practice, practice. Also, if you do rekka rekka qcf focus forward 3p it'll come out easier. The walk ultra is easy actually, just do stand forward, qcf qcf hold the last forward until Yang starts walking 3p
    CFN: Mikaul SFV: Ryu/Juri KI: Sadira/Jago
  • manlyheartmanlyheart Joined: Posts: 13
    manlyheart wrote: »
    You guys got tips for cl.mk dash ultra? I can do the rekka fadc ultras just fine. Also how is Shine doing cl.mk micro step into ultra? That looks ridiculous

    Practice, practice, practice. Also, if you do rekka rekka qcf focus forward 3p it'll come out easier. The walk ultra is easy actually, just do stand forward, qcf qcf hold the last forward until Yang starts walking 3p

    thanks for the help and quick reply. Ill practice these as much as I can.
  • risemixrisemix Joined: Posts: 929
    Hello, I've started learning Yang. I'm posting this here with a bit of a progress report, and to ask a few questions.

    I've got some of his BnBs down. I really struggle with rekka motions, which is probably weird to a lot of you (just 3 fireballs, lol) but I find that I panic and mash them out. It's taking a lot of discipline to keep that instinct in check.

    I'm using c.LP, s.LP, c.MK x L.Rekka if they're blocking and H.Rekka if I know it hit. I prefer to use this combo even to check if they're blocking, until they start to uppercut through it or whatever, then if I want to go for something to check for crouching I'll start using low short more. If there's something here I'm missing please by all means tell me.

    I'm really struggling to combo after rekkas. The inputs don't seem that hard, but the timing seems super strict. So what is the frame advantage after Rekka 2 FADC? Do the different rekkas have different frame advantage after FADC? For example is it better to use H.Rekka FADC over M or L?

    thanks in advance.
  • Her0 of Tim3Her0 of Tim3 Kono shobu moratta! Joined: Posts: 986
    risemix wrote: »
    Hello, I've started learning Yang. I'm posting this here with a bit of a progress report, and to ask a few questions.

    I've got some of his BnBs down. I really struggle with rekka motions, which is probably weird to a lot of you (just 3 fireballs, lol) but I find that I panic and mash them out. It's taking a lot of discipline to keep that instinct in check.

    I'm using c.LP, s.LP, c.MK x L.Rekka if they're blocking and H.Rekka if I know it hit. I prefer to use this combo even to check if they're blocking, until they start to uppercut through it or whatever, then if I want to go for something to check for crouching I'll start using low short more. If there's something here I'm missing please by all means tell me.

    I'm really struggling to combo after rekkas. The inputs don't seem that hard, but the timing seems super strict. So what is the frame advantage after Rekka 2 FADC? Do the different rekkas have different frame advantage after FADC? For example is it better to use H.Rekka FADC over M or L?

    thanks in advance.

    Heavy rekkas are the ones you dash cancel. It's a one framer to stand medium kick, everything else is easy mode. Other than that, stop panicking. It's just rekkas.
    CFN: Mikaul SFV: Ryu/Juri KI: Sadira/Jago
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