DoctorFork wrote: »
I'm having alot of trouble punishing Dudley's EX machine gun blow. I know it's -8 on block, and realistically it should be incredibly easy to punish with cr. mk which has a 6 frame start up. Am I pressing cr. mk too slow or am i just a scrub? Thanks!
flame1626 wrote: »
how do u guys control which side the j.hp reset lands on? I've been testing it in training mode and it almost always crosses under. even when it does stay on the same side my cl.mp is facing the wrong way :(
Norieaga wrote: »
Am I missing anything?
Klunker wrote: »
I know ultra 1 has invul frames. Does anyone know how many?
Also, does the sf4 engine do some type of risk logic during wake up. For example, decapre does psycho sphere after throw. If ultra 1 has invul on wake-up, shouldn't it come out regardless of a hitbox over me? But sometimes the ultra doesn't come out and I get hit/block instead. Any input? Maybe an @Eternal question.
Waffles775 wrote: »
against sakura is there anything special I should be doing? I noticed s.lk being particularly good when playing footsies. but this feels like such a hard match, making a mistake can lead to half your life gone. c.mk xx shouoken does like 25% health. do I just have to play very solid?