miakssf4, post: 4861702 wrote:
DarthPaul1982: mashing DP down forward will looks like i sit-up it will be stupid no one do it. i think they buffering somehow while do cr.mp but i dont know how. I training full motion. I tried your short cut but it's worst of all. Then i start doing like 123212321. But it's do you open against footsies. Works not every time and do super very often because of my bad hands). Now i trying do fullmotion. I sure all good players do full motion.
And again, are exist method of buffering dp while do cr.mp?
sorry for my english )))
fistoftheryustar, post: 4861704 wrote:
What are some ways of catching an opponent off guard with a Metsu Shoryuken?
Not his best Ultra, but so much damage and so fun to play in casuals with friends. What things do you do to fake out the opponent and land this Ultra II?
Theli, post: 4861708 wrote:
On the srk wiki, the number 45 is immediately followed by "(total duration)". This means that the entire move takes 45 frames. I'm sure this is listed this way as the move itself doesn't have any active frames. Only the hado it spawns does.
As the fireball spawns on the 13th frame and inflicts 8+22 hit stun you can calculate -2 frame advantage. (45 - 13 - 30 = 2)
(Incidentaly,, I have a couple theories as to why it is split to show 8+22.. Most likely it has to do with the 8 frames being the freeze frames of the hado. Projectiles only cause freeze frames on the target. The attacker is free to do other things. So we can surmise that 8 is how many frames the target is frozen before the actual 22 hit stun of the hado takes effect. This is normally irrelevant unless you can cancel your own freeze frames, which is actually possible using the armor cancel glitch/technique.)
Also on the SRK wiki is listed the note: "15~16f cancellable" This cancellability applies to FADC as well. As Ryu takes 21 frames from when he starts an FADC to start an attack, the most frame advantage you can get at pointblank range is... (13 + 30) - (15 + 21) = +7.
I'm actually wondering where you heard the +6-7 number. It seems accurate. But I've never actually seen it mentioned anywhere.
Theli, post: 4861715 wrote:
Ryu's forward dash is 18 frames. But then there are oddities when dashing out of an FADC that lose a frame and add 4 to reach 21.
Yeah. I barely visit event hubs for anything really. It's rarely worth it for me.
Also, U2 is 1+7 frames. So that's an 8 frame Ultra. To FADC into it from a hado requires the hado to travel a frame or two so you can get more frame advantage.
stanzza, post: 4861716 wrote:
Hi Theli, what does a 1+7 in frame data mean? What does Ryu do in the 1 and the 7?
1 frame to start the ultra, hit on 8th frame?
Also for fb it says 12+1 and 1+1+1 for super. What does Ryu do during these frame breakdown?
Originally posted by RandomNigga
Call sent ground, triangle dash behind her. If she turns around to confront you and not get crossed-up, leave her be; the pussy is on lock. If she gets hit by drones and passes out, rape her; all the fun of prom with no expense. If she takes three from sent in the face and is still conscious, claim her; she's a keeper.
Originally posted by chair_home
You'll grow to about twice your regular size, but strangely, your overalls and plumber's hat will grow to fit you too. If you pick up any flowers, you'll be able to throw fireballs, but watch out for turtles and potatoes with feet, touching them will revert you to your original size.
DoctorWho3k, post: 4861732 wrote:
Is a meaty jab os safe against dp?
DarthPaul1982, post: 4861735 wrote:
...For instance, you could do meaty distanced C.MP that the DP cannot beat and OS a forward dash. That would create 3 potential situations, 1) C.Mp hits cause opponent either jumped or SRKd...
bguile, post: 4861736 wrote:
Does that really work? I have never tested this. You can do a far distant cr.MP and stuff DP? Does that work on all version (except EX)?
I didnt know this...I'll have to test this shit out .
He out zoned me and out footsied me. Hard to aa his jumpins ( might be because of online). cant aa his cross up (maybe online). I was forced to block his air slash or else I would get hit but when i blocked it pushed me away from him. Slide is really anoying. sobait kicks focus breaks and are safe, lower body invicibility. I can't jump in because of up kicks. Tried os c.lp to sweep and he would back dash too far away. Sometimes it worked. os tatsu then he would blocked. I clueless