Gundam Battle Assault 2

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Comments

  • BerserkChipBerserkChip Sandrock: qcbHP>dash>LP>LK>HK>qcfHK all day long Joined: Posts: 143
    I apologize for my severe delay in guide videos. I'd like to say life has gotten in the way, and in some ways it has, but in reality, Maxter has defeated me. I cannot play this frigging character. No matter how hard I try, I can't pull off anything flashy with his dash cancels, and beyond that, he really doesn't have many combos, so the combo section is going to be short. I'm editing now, since Hurricane Sandy's got us stuck at home. I'll also be making a flashier intro.
  • BerserkChipBerserkChip Sandrock: qcbHP>dash>LP>LK>HK>qcfHK all day long Joined: Posts: 143


    Tried to put as much effort as possible into this to make up for the lack of combos.
  • AcidGlowAcidGlow ~Misogi~ Joined: Posts: 407
    Here are some player vs player matches I did with a friend years ago.




  • Newtype AndyNewtype Andy CHECK MATE Joined: Posts: 775
    Thanks for posting!

    I think sometime we should attempt netplay again. One thing I've noticed while doing it with locals is that it's just randomly hit-or-miss, regardless of geographical distance.

    BerserkChip, the video is fine really. It's hard to define any real practical combos for Maxter when he has such a practical infinite. Maybe something simple to combo into super, but what else is there? Also, I personally still think Maxter is pretty bad, so if you're having a lot of trouble with him, that is probably a big contributing factor. You have to really maximize what tools he does have, because there aren't many tools to work with.

    When I was dabbling with him, I used things like b+HP a lot, it goes under some attacks too. I recently noticed you can special cancel this attack as well. It's tough timing, but you can get a command dash and LP in and lead it into the infinite. You can do a similar feint-type attack with LK command dash cancelled into HP Burning Punch. Cyclone Punch is fast and great for chip, I should have used it more. Guns on the ground are good to use when it's safe to, even if they don't dish out much damage. Abuse Burning Punches whenever you don't think they'll interrupt your start-up (use LP version when possible). You can easily convert Burning Punch into infinite when they are cornered. cr.HK is punishable on block, but usually good to throw out here and there because it puts you in a knock down state, so many opponents can't punish for big damage anyways. You might only take a hit or two.
    GBA2: RX-78
    SFxT: Juri & Law
    USF4: Juri, Gen, Honda
  • BerserkChipBerserkChip Sandrock: qcbHP>dash>LP>LK>HK>qcfHK all day long Joined: Posts: 143
    I'm trying to get the Gameshark characters to work on my ePSXe using pec which runs similar to Gameshark. I haven't gotten the any of the 4 suits to work (I haven't even gotten them to appear yet) but I've had some strange and cool glitches happen. In the attempts of replacing Ball and Big Zam with Quebeley and Zeta, I pick them in 2P battle and what happened is Big Zam/Ball froze in place while player 2 was free to move. P2 could damage P1, and deplete a bar of health, and P1, still frozen, would overheat. once overheated, P1 can only be damaged by a mega special. everything else goes right through him. Once the timer runs out, the game freezes since it can't call a victory until P1 falls to the ground, which it can't because it's frozen.

    Like I said, weird glitch, but I know pec works with GBA2 so all I have to do is get the right code.
  • Newtype AndyNewtype Andy CHECK MATE Joined: Posts: 775
    So now that game sharking is coming up again, which characters are we replacing? Obviously Psycho and Dark, but with the other two I wonder what everyone thinks. I think everyone would agree the best options are Big Zam, Neue Ziel, Ball, Zaku II (Demin's). I like the idea of keeping Neue Ziel around, and glad to replace Zaku II if we can find the code for that, since it is more or less a redundant character. Between Ball and Big Zam though, that's a toughie for me. They're both ass, but both kind of fun sometimes.

    I might try to get some matches recorded with Qubeley soon after sorting things out.
    GBA2: RX-78
    SFxT: Juri & Law
    USF4: Juri, Gen, Honda
  • BerserkChipBerserkChip Sandrock: qcbHP>dash>LP>LK>HK>qcfHK all day long Joined: Posts: 143
    WOW, I cannot tell you how frustrating it is to get these freaking characters to work on epsxe. Idk maybe if I get a PS1 gameshark and run it that way it'll be more stable. I'll have to buy a working gameshark... and probably a PS1.

    Anyway, I was able to play as Zeta, the O, and after a few crashes Quebeley. (Big Zam is not a fan of being replaced by Disc locked characters)

    I don't want to give too much away, but basically unless I can get them to work on a PS1 with game shark and have them be stable, I don't know if I can suggest they replace anyone because they're crash prone.
  • Newtype AndyNewtype Andy CHECK MATE Joined: Posts: 775
    Yeah I'm trying Master Zed's codes from here: http://masterzed.cavesofnarshe.com/HackDocs/gba2.txt
    I have yet to successfully play as any of them yet. I did manage to remove character slots though lol...
    GBA2: RX-78
    SFxT: Juri & Law
    USF4: Juri, Gen, Honda
  • bkfst_sausagebkfst_sausage ST / SRK2k3 OG Joined: Posts: 2,802
    I had no idea that the game was this deep... fuck.
    PSN: M1X4H < click it!
  • BerserkChipBerserkChip Sandrock: qcbHP>dash>LP>LK>HK>qcfHK all day long Joined: Posts: 143
    I used the codes seiichi omori posted on gamefaqs. At first, Zega Gundam and The O worked, and then the game crashed, and then none of them worked and I had to retype all the codes, then I had to just try to only activate one at a time instead of all 4, and it still froze, sometimes even crashed, but I just kept switching things around and it eventually got Quebely to work too. I haven't gotten Hamma Hamma yet.
  • Newtype AndyNewtype Andy CHECK MATE Joined: Posts: 775
    I had no idea that the game was this deep... fuck.
    Yeah haha! I was playing this alongside CvS2 back about 10 years ago, and I always thought this game was very solid. A lot of people get turned off by the speed, and some of the mechanics are pretty unique, but once you settle into the game, you wouldn't have it much of any other way imo.
    I used the codes seiichi omori posted on gamefaqs. At first, Zega Gundam and The O worked, and then the game crashed, and then none of them worked and I had to retype all the codes, then I had to just try to only activate one at a time instead of all 4, and it still froze, sometimes even crashed, but I just kept switching things around and it eventually got Quebely to work too. I haven't gotten Hamma Hamma yet.
    That makes the whole thing seem even more intimidating lol. I tried several angles of attack and haven't had any success yet.
    GBA2: RX-78
    SFxT: Juri & Law
    USF4: Juri, Gen, Honda
  • BerserkChipBerserkChip Sandrock: qcbHP>dash>LP>LK>HK>qcfHK all day long Joined: Posts: 143
  • Newtype AndyNewtype Andy CHECK MATE Joined: Posts: 775
    Now that is a pleasant surprise! Love the authentic Zeta music as well. I'm not sure if you have GBA1 or not, but if not, I can give you the move lists from the manual, with all their poorly written authentic names and such. I don't know much about Zeta, haven't played it in a long time hahaha, but I *think* qcb+kick is invincible start-up? I think the dash move was completely vulnerable if I remember right.

    The only thing you missed was an aerial command normal: up + HP while airborne

    EDIT: Oh and maybe try delaying your super after s.HK and maybe it will just combo correctly by skipping the initial hit? It doesn't look like it'd be fast enough, but maybe worth a shot.
    GBA2: RX-78
    SFxT: Juri & Law
    USF4: Juri, Gen, Honda
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    That makes the whole thing seem even more intimidating lol. I tried several angles of attack and haven't had any success yet.
    I would just rename the files replacing the bosses with the unused characters.
    I used to have some notes written somewhere to help here, but I can't find them. It had where in the ram is the health, super, and ammo. And more importantly what file is what on the iso.

    Edit:
    One thing I found is that the XA format is encrypted that no exporter has solved yet, I am aware of.

    Edit 2:
    Can't find it. I'll just find the values again.

    Edit 3: Some of these things I wonder why they put them in. My guess is a scrapped round system.

    Time (got this cause i forgot to turn it to no limit and didn't feel like backing out)
    186F18

    Player 1
    Life on current bar
    17B555

    Max Life Per Bar
    17B559

    Meter
    17B560

    Max amount of meter
    17B562

    Ammo (2 bytes)
    17B566

    Current Life Bar
    17B55C

    Max Life Bars
    17B55E


    Player 2
    Life on current bar
    180B6D

    Max Life per bar
    180B71

    Meter
    180B78

    Max amount of meter
    180B7A

    Ammo (2 bytes)
    180B7E

    Current Life Bar
    180B74

    Max Life Bars
    180B76

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • Newtype AndyNewtype Andy CHECK MATE Joined: Posts: 775
    I greatly appreciate any effort you're putting towards this, but at the risk of seeming very dull, I'm not sure what it is I'm reading here (mostly referring to the values and such).
    GBA2: RX-78
    SFxT: Juri & Law
    USF4: Juri, Gen, Honda
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    Where the data is located in the ram of the playstation.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • BerserkChipBerserkChip Sandrock: qcbHP>dash>LP>LK>HK>qcfHK all day long Joined: Posts: 143
    If anyone in the thread is still working on getting the gameshark characters to work on an emulator, I have a theory that seems to have worked for me.

    The hard part is getting each character to work once. I would say just activate one code at a time, and if it doesn't work, (IE freezes, crashes, etc...) keep trying, mix and match stages and opponents. eventually it will work and you'll get the character. When you do, save state. When you exit out and come back later, and activate that save, the character will still be there even if the cheats aren't activated. Do this four times, (this will use up four of your five states) and you'll have easy access to all 4 gameshark characters.

    Now, what I REALLY REALLY want is access to those characters in Time attack mode A to make making part twos a lot easier.

    anyway, just a few notes on what I've picked up from the 4 characters just from toying with them.

    Zeta: pretty straightforward, not many combo links which is disappointing. There's strategy in knowing when to use his super, but beyond that, his gun has a slight delay so you can't combo into it, nor any of his special moves. Basically going to do his damage from single strikes essentially. And like I said, he's pretty straight forward. Possibly the least impressive of the 4. Edit: I also forgot to mention in the video, besides j.upHP, that his jHK will move up and forward if you press up and forward while doing the move. the up version almost acts as a little double jump, and it doesn't cancel your air action, so you can do it continuously, effectively staying up in the air.

    Quebeley: Didn't spend quite as much time with Haman. She's got funnels, and funnels are ALWAYS good. She also has an interesting funnel super. it has a HUGE delay though, possibly because they didn't add in the freeze during the start up animation, so it can be interrupted, and much more easily blocked. Shame too because you can combo from it. Still has funnels at least. I can't remember what her specials were like.

    Hamma Hamma: This guy I think is pretty interesting. bomb dropping special kind of feels like a gimped cracker grenade, but it has the bonus of being able to be dropped from the air, which is cool. His scatter beam is pretty decent, a weak version of Sazabi's basically. has a command overhead similar to Sazabi's too. Oh and also his super is unblockable, a projectile and can be comboed from for almost a bar. It can be dodged, probably dodge jumped, but I think it might be tricky. Also it can be done in the air.

    The O: THIS GUY, LEMME TELL YOU ABOUT THIS GUY. This guy eats full bar combos for breakfast. This guy puts Death scythe, Epyon, Rose, and Tallgeese III's fast unblockables to SHAME. He has the fastest and much longer reaching unblockable ever. Like, think Hakumen's sword, only unblockable. And faster. and can be comboed into. And his super is probably the most interesting super I've seen in this game. Instead of a straight forward attack, all your normals get turned into beam saber slashes. kind of decent speed, each doing relatively half a bar. (I think the aerial version is faster) You get five slashes before the super wears off and you have to activate it again. So that's 15 unblockable slashes. The downside is you can only do those slashes while in this mega special state. Also he has more links than the other three characters. The O is fucking GOOD. I'm kind of sad they took him and Hamma Hamma out. I mean I'm sad they took all of them out, but from a fighting game stand point I'd love to see some legit DeathScythe vs The O matches. Might even give Rose a run for his money.


    I really wish i could find a way to make these guys more stable to run on an emulator. I wonder if they even have programmed AI.
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    Okay finally made the character list again. So if you tear apart the iso you'll know which character is which (expect the story mode characters).

    ms##.pac
     
    00 Zaku II
    01 Hygogg
    02 Zeong
    03 Sazabi
    04 Quin Mantha 
    05 Big Zam
    06 ???
    07 Neue Ziel
    08 Nu Gundam
    09 Psyco
    0A RX-78
    0B GP-02A
    0C Gundam Double Zeta
    0D ???
    0E Acguy
    0F ???
    10 ???
    11 Hydra
    12 Ball
    13 Zaku II S
    14 Burning
    15 Maxter
    16 Rose
    17 Bolt
    18 Dragon
    19 Wing
    1A Death Scythe
    1B Heavy Arms
    1C Sand Rock
    1D Altron
    1E Dark
    1F Master
    20 Tall Geese III
    21 Epyon
     
    

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • Newtype AndyNewtype Andy CHECK MATE Joined: Posts: 775
    I have problems with sound when I load save states for some reason, unfortunately. :(

    I remember The-O's attack where he advances forward and attacks physically with his gun (Rifle Slap I think?) being really good, and the range of his hidden arms are awesome. No doubt he was very strong in GBA1.

    THE-O
    command normals
    Hidden Arm: forward + LP
    Rifle Slap: forward + HP
    Anti-Air Hidden Arm: back + HP
    Sweep Hidden Arm (in air): down + LP

    specials
    Beam Rifle: qcf+punch
    SW Sword Rush: qcb + punch
    Slap Tackle: qcf + kick
    Beam Sword: hcb + punch

    MSA is called Beam Sword Dance

    QUBELEY
    specials
    Beam Gun: qcf + punch
    Double Kick: qcf + kick
    Somersault (in air): qcf + kick
    Homing Kick: qcb + kick
    Beam Saber: hcb + punch
    Funnel Shot (whacky name lol...): hcf + punch
    Funnel Attack: qcf + punch

    MSA is Full Funnel Attack, and my memory might be betraying me, but I am pretty sure she can do it in the air.

    ZETA
    command normals
    High Punch (in air): up + HP
    Spin Kick (in air): HK

    specials
    Beam Rifle: qcf + punch
    Hyper Dash: qcf + kick (effect changes depending on button used)
    Rise Down Kick (lame name haha): qcb + kick
    Hand Blade: hcb + punch

    MSA is Wave Rider Attack

    Hamma Hamma wasn't in GBA1, so I don't know anything about it. :P Here is what one of the FAQs says about it, though I don't know if these names are made up or whatever:

    "Hand Beam Cannon: down, forward + punch (C)
    Hide Bombs: down, back + punch
    Beam Saber: forward, down, back + punch (U,G)
    Jump Attack: down, back + kick

    Dual Claw: down + Triangle

    *Plasma Ball Cannon"

    * being the MSA
    Okay finally made the character list again. So if you tear apart the iso you'll know which character is which (expect the story mode characters).

    ms##.pac

    06 is The-O
    0D is Zeta
    0F is Qubeley
    10 is Hamma Hamma
    GBA2: RX-78
    SFxT: Juri & Law
    USF4: Juri, Gen, Honda
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    I would of probably figured it out if I had a copy of Battle Assault 1. Also, looking in the debug file looks like frame advance is still in but that isn't much (especially since psxjin has it). Probably need to check the Japanese version to see if there is anymore tools left over usually localization teams remove debug tools.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • Newtype AndyNewtype Andy CHECK MATE Joined: Posts: 775
    The thing that sucks about that approach is the Japanese version was divided into 2 different games. :( Might not be that bad really but I'm not sure.
    GBA2: RX-78
    SFxT: Juri & Law
    USF4: Juri, Gen, Honda
  • BerserkChipBerserkChip Sandrock: qcbHP>dash>LP>LK>HK>qcfHK all day long Joined: Posts: 143


    Having some computer troubles for some reason so the video took longer than it should have.
  • BerserkChipBerserkChip Sandrock: qcbHP>dash>LP>LK>HK>qcfHK all day long Joined: Posts: 143


    Here's the latest guide for GBA2, this time Full Armor Double Zeta. I'm really actually liking this gundam, more than I thought i was going to.
  • Newtype AndyNewtype Andy CHECK MATE Joined: Posts: 775
    Diggin' those combos, I've never sat down with ZZ much so I didn't know any. It's worth mentioning that his Knee special and his MSA are both invincible start-up, though the Knee is definitely unsafe on block. I always felt like you had to really make your ammo count with this guy.
    GBA2: RX-78
    SFxT: Juri & Law
    USF4: Juri, Gen, Honda
  • BerserkChipBerserkChip Sandrock: qcbHP>dash>LP>LK>HK>qcfHK all day long Joined: Posts: 143
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    Here's a Tutorial that I made. You guys should be interested as I did half the work already.
    http://shoryuken.com/forum/index.php?threads/finding-damage-values-in-old-school-games-a-tutorial.172161/

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • BerserkChipBerserkChip Sandrock: qcbHP>dash>LP>LK>HK>qcfHK all day long Joined: Posts: 143
    GBA2 Basic Guide for GP02a Physallis is now on youtube!



    One of the tougher guides to get motivated for because I had trouble comboing with this character. Most of his combos are very short but damaging, if impractical and hard to apply with the exception of the ones that start either low or on an overhead, or I guess an unblockable too.
  • Newtype AndyNewtype Andy CHECK MATE Joined: Posts: 775
    Good stuff, yeah it's not a very combo-oriented suit, but it has what it needs, and does scary damage. Be sure to note that Shield Buster is invincible start-up, but will not hit [most?] crouching opponents, and cr.HP is a very good anti-air also. :) We feel like his super is mostly for zoning, or smothering a knocked down and cornered opponent, though you can anti-air with it in some situations. He can use ammo fairly liberally, and afford to make more mistakes or trade some health to get bazooka rain out since he has so much.
    GBA2: RX-78
    SFxT: Juri & Law
    USF4: Juri, Gen, Honda
  • BerserkChipBerserkChip Sandrock: qcbHP>dash>LP>LK>HK>qcfHK all day long Joined: Posts: 143


    took what you said into account when I made part 2. I kind of wish there actually were legitimate zoning characters in this game besides Dark Gundam, or that Dark Gundam wasn't so overpowered. There's a couple characters with zoning moves, like Maxter's cyclone punch, dragon's flags, and some of heavyarms' projectile normals. Closest I can think is Wing Zero and he's more advaced keep away than he is zoning. Although Hamma Hamma, if I recall, has some zoning moves.

    As for Physallis, I find myself back peddling a bit from what I said before. (that he was maybe mid high) I also think I said I didn't see the appeal in Double Zeta and now I like Double Zeta. Interesting how my first impressions seem to be wrong.
  • BerserkChipBerserkChip Sandrock: qcbHP>dash>LP>LK>HK>qcfHK all day long Joined: Posts: 143
    Credit for combo reference goes to Newtype Andy and his nu gundam guide in this thread.

  • the_judgethe_judge Can you feel the love tonight? Joined: Posts: 1,771
    ePSXe 1.8 is out, and I can confirm GBA2 working what would seem flawlessly.
    You no longer need to downgrade to 1.6 and toy around with settings for sound to work properly.
    PC elitist
  • Newtype AndyNewtype Andy CHECK MATE Joined: Posts: 775
    Credit for combo reference goes to Newtype Andy and his nu gundam guide in this thread.

    Thanks and I'm loving that you use the music from the series the suits are coming from. I love me some CCA tracks. :)
    ePSXe 1.8 is out, and I can confirm GBA2 working what would seem flawlessly.
    You no longer need to downgrade to 1.6 and toy around with settings for sound to work properly.

    That's good news. I believe a couple people using Windows 7 couldn't get the game to work right on 1.6.
    GBA2: RX-78
    SFxT: Juri & Law
    USF4: Juri, Gen, Honda
  • BerserkChipBerserkChip Sandrock: qcbHP>dash>LP>LK>HK>qcfHK all day long Joined: Posts: 143
    Part one of the basic guide for Ball is now up



    I'll go into more detail in part 2, but yeah no real surprises here. Ball is essentially a joke character, after all.

    I was hoping I could find some undiscovered string that would rack up damage without the use of ammo. No luck, sadly. He doesn't even have a trip move, his only knockdown being his j.HP.

    His cannon is good, but you only get five shots, so even as a pressuring tool it's useless since you can only do it 5 times, so it's really only good for surprise whole bar combo.

    Beyond his gun he's got the jack hammer which does ok damage but it's range is so short.you can really only combo into it.

    His other special isn't really useful either.

    No unblockable either. That really limits Ball's ability to get in.
  • BerserkChipBerserkChip Sandrock: qcbHP>dash>LP>LK>HK>qcfHK all day long Joined: Posts: 143


    Also here's part one for the RX-78-2 guide.

  • BerserkChipBerserkChip Sandrock: qcbHP>dash>LP>LK>HK>qcfHK all day long Joined: Posts: 143
    After a year of saying I wouldn't do it, I finally done it. Part one of the guide for Hydra gundam is up.

  • Newtype AndyNewtype Andy CHECK MATE Joined: Posts: 775
    You must really hate Hydra!
    GBA2: RX-78
    SFxT: Juri & Law
    USF4: Juri, Gen, Honda
  • BerserkChipBerserkChip Sandrock: qcbHP>dash>LP>LK>HK>qcfHK all day long Joined: Posts: 143
    Not so much anymore. I still think being able to block unblockables without any real downside is a bit much. At least with I fields you don't have access to the dodge function and it's only a limited time and it uses up a boost gauge.

    That and he's got some of the best normals.

  • BerserkChipBerserkChip Sandrock: qcbHP>dash>LP>LK>HK>qcfHK all day long Joined: Posts: 143
    This is my best basic guide yet. Two characters for 1 guide! Zaku II and Zaku IIS.



    Part 2 is here!!!

  • BerserkChipBerserkChip Sandrock: qcbHP>dash>LP>LK>HK>qcfHK all day long Joined: Posts: 143
    Zeong's basic guide is up on youtube!!! This one is a very interesting guide and you get to see even more footage of why I fields can be awesome


  • Newtype AndyNewtype Andy CHECK MATE Joined: Posts: 775
    Zeong's j.dwn + HP is so good. One of his best tools imo. :)
    GBA2: RX-78
    SFxT: Juri & Law
    USF4: Juri, Gen, Honda
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