Gundam Battle Assault 2

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  • Newtype AndyNewtype Andy CHECK MATE Joined: Posts: 775
    edited April 2013
    Very nice! I don't have anything to add to Acguy. I wish he had some sort of knockdown special so you could use his super in more situations. =/

    With Quin Mantha, I found her regular jumping HK to be immensely useful! It covers an amazingly large area, and doesn't repel you, so you can sometimes combo into cr.LK, cr.HK if you landed close enough. Also, you can actually link her super after her s.HP, even without funnels, so I'm sure that it is possible. The super won't link if you started with a s.LP though. It does slightly less damage than the oh-so-simple cr.HP xx super, which is the highest damage combo I was able to find, but it's still pretty good. Her forward+HK is her fastest normal, interestingly! I've been finding that to be very useful. Her j.HP is fun for anti-knock down recovery.

    You pretty much nailed everything for Zam. Just have to keep level with him or higher when you know he is going to try to use j.HK to get you out of the corner. It's worth noting that even if you block it, it still pushes you out from behind him, so you really just want to not be there when he tries it, or dodge, I suppose. At least Neue Ziel can turn around.

    DJPizzaboi still in the lab here and there. He's trying to take out God Gundam in one combo now lol...
    Post edited by Newtype Andy on
    GBA2: RX-78
    SFxT: Juri & Law
    USF4: Juri, Gen, Honda
  • BerserkChipBerserkChip Sandrock: qcbHP>dash>LP>LK>HK>qcfHK all day long Joined: Posts: 143
    Well at least there he's got a combo that should be able to take out Wing Zero in one go.

    Anyway, the last character guide is up on youtube.



    I may be taking a break to decide where to go from here, whether I decide to do match up videos or examine specific mechanics/tricks in the game and how they effect multiple characters.
  • JazzJazz Pagua Sonfa Joined: Posts: 3,087
    how can i make ringtones from this game

    "Wealth and glory to the winner" is all i want for email alerts
    I think some ppl should join the madden community
  • ClarkalelClarkalel Joined: Posts: 9
    Damn this game brings back so many memories, ahhhh the good old care free days.
  • Newtype AndyNewtype Andy CHECK MATE Joined: Posts: 775
    The crash at the end of the NZ video was a nice touch, haha!

    Oh, and I wanted to mention that DJPizzaboi's CZ videos are with the damage set to level 1! D:
    GBA2: RX-78
    SFxT: Juri & Law
    USF4: Juri, Gen, Honda
  • BerserkChipBerserkChip Sandrock: qcbHP>dash>LP>LK>HK>qcfHK all day long Joined: Posts: 143
    Decided to make a quick combo video to hopefully draw more attention to the game and the guides for it.



    I think Rose was the only one I used the funnel jump for in that video, for the other two I activated the funnels with air normals and then landed while the funnels were shooting and then continued attacking on the ground to sustain the combo. It resulted in near bar to bar combos so I figured I'd use those instead.

    Actually my plan was always to do some kind of combo video with Ai Senshi when I did all the guides. Though I was going to have myself and my friend sing both the english and japanese versions simultaneously in a music video spliced with combos, but I figured nah.

    Still going to do videos for GBA2 from time to time. Just not sure where to start yet.

    Btw, does anyone here know AcidGlow? He posted a few videos for GBA2 recently and I tried to comment on one but it said I was blocked. I went to my sub channel, figuring it was some sort of error or mistake but he blocked that one the next day. I think there's some kind of misunderstanding. I know he's posted here and on the gamefaqs GBA2 section before so I wondered if anyone knew what was up? If I did do or say anything to upset him, I apologize, but I don't remember.
  • alathealathe Joined: Posts: 1
    These combo vids are awesome, looking forward to more!
  • GundamVirusGundamVirus Joined: Posts: 1
    I recently just started playing Gundam Battle Assault 2 again. Now that I am older, I can actually play this game and not spam like a child lol. I want to get into competitive play for this game, it is always a blast for me.

    A quick question, how are you guys playing this game (other than emulators)? I can't seem to get my original copy of the game working on my slim ps2. After the intro animation, it gives me a black screen. It works perfectly fine on my PSX/PS1. I got my disk cleaned at a local game shop last week so its not the disc.

    If you are playing on a ps2, please tell me how.
  • Newtype AndyNewtype Andy CHECK MATE Joined: Posts: 775
    edited July 2013
    I usually prefer to play on a PS3 or emulator.

    When I do play on my slim PS2, I never have any trouble, so I couldn't really begin to say what your trouble may be. I do turn on the smooth graphics, but I don't change the disc speed, as that has caused problems for me from time to time in the past, and the game loads super fast anyways. I'm not sure if that's what you're doing perhaps? Maybe your PS2's laser needs to be cleaned/adjusted?
    GBA2: RX-78
    SFxT: Juri & Law
    USF4: Juri, Gen, Honda
  • BerserkChipBerserkChip Sandrock: qcbHP>dash>LP>LK>HK>qcfHK all day long Joined: Posts: 143
    started looking up any footage of GBA2 uploaded to youtube recently for some inspiration but I couldn't find all that much, certainly nothing as good as NewtypeAndy's PVP vids in terms of skill. So I was tinkering around tonight and found some small things. Nothing worth making videos over but maybe worth putting out there.

    -I made a video a while back about dodge jumping. As you know, if you hold up while doing a dodge, you'll hover upwards slightly. (I think this dodge is a bit longer too) I realize now that this makes it much easier to counter with an aerial normal/special after a dodge, especially with characters like Hydra, Talgeese and (ESPECIALLY) Rose with their foot dives.

    -Rose can link j.HK to st.HK if you time it just so, but it's easier to funnel jump and let the funnels connect it for you, allowing you to do something like jqcf.LK>LC>j.HK>st>HK>hcf>HP>MEGA. (LC stands for land cancel to cancel the animation of the kick)

    -I think it is possible to tiger knee, I just can't do it consistently. I was trying to tiger knee air shotel toss with Sandrock, since that would add more to his mid/long ranged game, but I had a lot of trouble.

    -as Zaku IIS, you can do a very short jump and cancel the momentum with a dodge, and from there do qcb.HP for close to the ground grenades. In the corner you can combo off of them if they hit.

    -in other news, if Hamma Hamma was allowed to be in the game, he would have been pretty broken. His long ranged projectile can be combo'd to and from standing and crounching heavy punch for a bar pretty consistently and he has some pretty tricky special moves. The trick with his mega is that it shoots 4 balls that stun your opponent but two of them fly overhead, so you have to use st.HP or cr.HP to knock your opponent upwards into the 3rd and 4th ball to continue the combo.
  • Newtype AndyNewtype Andy CHECK MATE Joined: Posts: 775
    I looooooove the aerial dodging thing!

    That Hamma Hamma stuff sounds neato. I was never able to get any of the gameshark suits to work. :(

    I've picked up Hygogg. He's certainly not that great, but he is actually better than I had thought previously. I also finally picked up Deathscythe, but it's nothing to write home about. I don't have any match vids with them yet, but I do have my friend Johnny playing Rose captured finally. I've had that for awhile actually, but I've been too distracted with other things to upload. Maybe I'll try to do it tonight. He is a very stout UMvC3 player (he even got 3rd at Frosty Faustings) and he really enjoys Rose.
    GBA2: RX-78
    SFxT: Juri & Law
    USF4: Juri, Gen, Honda
  • Newtype AndyNewtype Andy CHECK MATE Joined: Posts: 775
    Oh yeah so here's something DJPizzaboi came up with for a new Char Zaku corner combo against the larger characters. Not too bad...


    And I've uploaded their stream session from several months ago. DJPizzaboi played Char's Zaku IIS and Altron, JohnnyBananaz played Rose and Heavyarms. You can hear their funny commentary. :)


    GBA2: RX-78
    SFxT: Juri & Law
    USF4: Juri, Gen, Honda
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    97Dzkkq.png
    Cheats leave it on the same life bar.
    Don't expect me to do hitboxes.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • Newtype AndyNewtype Andy CHECK MATE Joined: Posts: 775
    That's impressive. I sometimes wish I had learned how to do such things. What's blowing my mind about that is that, to the best of my knowledge, Burning has more health than Maxter. So perhaps character "health" is more about damage reduction or something like that...
    GBA2: RX-78
    SFxT: Juri & Law
    USF4: Juri, Gen, Honda
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    Actually it's the same. it's Current Life / Max life.
    Maxter is at 26 out of 96 while Burning is at 96 out of 96.

    I already added infinite time, super, and ammo.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • Newtype AndyNewtype Andy CHECK MATE Joined: Posts: 775
    edited August 2013
    blaaaarg1_zpsbc7e889a.jpg

    This is the same Burning combo (jab x2, fierce xx super) done to Maxter and Burning. If they have the same health, then that means they take different amounts of damage. I'm curious if, say, GP02A or FAZZ have 96 life as well. Those 2 absolutely take less damage than the benchmark. Maybe "life" is some weird percentage sort of thing rather than a flat value of health. Why it would be 96 and not 100 though is beyond me...
    GBA2: RX-78
    SFxT: Juri & Law
    USF4: Juri, Gen, Honda
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    edited August 2013
    Could be a different defense rating like in Guilty Gear, Jojo's, Blazblue, Vsav and so on.
    Edit:
    Same combo as listed above Lp, Lp, Hp xx Super with burning)
    Starting Cast(I need to unlock more characters)
    Burning: 81 damage
    Maxtar: 86 damage
    ZakuII: 96 damage
    Wing: 99 damage(including overheat damage)
    Dragon: 86 damage
    Deathscythe: 86
    Altron: 86
    Rose: 86
    Sazabi: 76
    Nu Gundam: 76
    RX-78: 96

    GP-02A: 65

    96 in decimal = 0x60 in Hex it's a nice even number looking in the memory.
    Post edited by jedpossum on

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • Newtype AndyNewtype Andy CHECK MATE Joined: Posts: 775
    jedpossum wrote: »
    96 in decimal = 0x60 in Hex it's a nice even number looking in the memory.
    Ah, that sounds like it fits, then.

    This is the health tiering I arrived at a long time ago:

    Boss +
    Big Zam
    Psycho mkIII

    Boss
    Devil (Dark)
    Neue Ziel

    SS
    GP02A
    FA ZZ

    S
    Hydra
    Quin Mantha
    Nu
    Sazabi

    A+
    God (Burning)

    A (Benchmark)
    Bolt
    Dragon
    Maxter
    Rose
    Master
    Heavyarms
    Sandrock
    Deathscythe Hell
    Altron
    Tallgeese III
    Epyon
    Zeong

    B
    RX-78
    Zaku II

    C
    Wing Zero
    Char's Zaku II-S
    Hygogg

    D
    Acguy

    Fail
    Ball

    It fits with your numbers, so far.
    GBA2: RX-78
    SFxT: Juri & Law
    USF4: Juri, Gen, Honda
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    HvVEqTk.png
    Figured it would top at 99 hits.

    Any way here is the script.

    For Psxjin available at https://code.google.com/p/psxjin/
    Activate it mid-battle.
    http://www.mediafire.com/download/7k16301frftft9g/gba2.lua

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • Newtype AndyNewtype Andy CHECK MATE Joined: Posts: 775
    jedpossum wrote: »
    Figured it would top at 99 hits.

    Any way here is the script.

    For Psxjin available at https://code.google.com/p/psxjin/
    Activate it mid-battle.
    http://www.mediafire.com/download/7k16301frftft9g/gba2.lua
    Neat, I'll have to check that out.

    How did you do so many hits with WZC?

    99 hits would be a very low combo counter cap. A few supers do like 40 hits or so as it is.

    Heavyarmsinfinite_zps11b7f267.jpg
    GBA2: RX-78
    SFxT: Juri & Law
    USF4: Juri, Gen, Honda
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    edited August 2013
    jedpossum wrote: »
    Figured it would top at 99 hits.

    Any way here is the script.

    For Psxjin available at https://code.google.com/p/psxjin/
    Activate it mid-battle.
    http://www.mediafire.com/download/7k16301frftft9g/gba2.lua

    How did you do so many hits with WZC?
    Infinite Super it's part of the script.

    Edit:
    Remembered you could damage parts in the game.
    aT1YwYa.png
    Those if statements mean it doesn't have it or it's already broken.
    Post edited by jedpossum on

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • BerserkChipBerserkChip Sandrock: qcbHP>dash>LP>LK>HK>qcfHK all day long Joined: Posts: 143
    the armor breaking is purely cosmetic, right? I never actually put much thought into how the armor damage worked on a technical level, but I always thought it was a nice touch.
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    I dunno either, but it was just something extra I thought of as well. Past couple of days I've been playing Yatagarsu. Thought I would be productive for a bit before I played in some more Yata today.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • Newtype AndyNewtype Andy CHECK MATE Joined: Posts: 775
    I have some GP02A vs. Hygogg and GP02A vs. Tallgeese III matches to upload. Stay tuned! :)
    GBA2: RX-78
    SFxT: Juri & Law
    USF4: Juri, Gen, Honda
  • Newtype AndyNewtype Andy CHECK MATE Joined: Posts: 775
    edited August 2013
    My music has been glitching a lot lately for some reason. I wonder if it's the emulator, the rom itself, or the sound plug-in...

    I'm really thrilled about Hygogg, actually. He's a much better character than I thought, and a lot more fun too. His damage sucks, but he's still very rewarding. Great pokes, one of the best quick-rise denies, decent projectiles, invincible start-up DP that you can chain from and seems mostly safe on block, small size...



    Tallgeese is very good too. I looove his beam saber! One of the fastest start-ups, and the reach is so good, you can even use it for quick-rise deny. Very good air-to-air. He also coincidentally has a safe dragon punch, good for getting out of corners, but I didn't use it well. Strong super, of course. His buttons, man, his buttons are all good! He pretty much has all the tools, very versatile. I neglected to ever end combos with the heat rod when I was out of supers though. Forgot!





    EDIT: Oh, and I made this for fun. It's more or less a first draft for a visual tier list. We're still looking at it and might move a couple things around a bit. Let me know if something screams out to you. Maybe Epyon isn't high enough!

    mmcafegba2tierchart_zpsbd3ccfc0.png
    Post edited by Newtype Andy on
    GBA2: RX-78
    SFxT: Juri & Law
    USF4: Juri, Gen, Honda
  • BerserkChipBerserkChip Sandrock: qcbHP>dash>LP>LK>HK>qcfHK all day long Joined: Posts: 143
    I pretty much agree with that pic. I've never seen a tier list broken down in that sort of grid.

    Loving these PVP vids btw! Keep 'em coming whenever you can.

    As for myself, I'm thinking of doing another combo video featuring more of the cast. I got a bit more motivated since Game Grumps did a GBA2 video and the game is getting a ton of exposure because of it.

    I threw this together early this morning. It's just a regular run of DeathScythe's street mode on hard difficulty, but I threw in some text commentary and tips, mostly review notes from the two part guide. My timing was off due to being out of practice and the CPU being 'that guy' in a couple instances.

  • Newtype AndyNewtype Andy CHECK MATE Joined: Posts: 775
    I stole the grid from mmcafe, which is where people have been making tier lists for MvC and a few other games lately. Screen capped the character select screen a couple times and chopped it together. It's an interesting way of doing tier lists.

    I will certainly try to do more videos whenever possible. I want to capture a lot of different characters. I've also realized I have nothing with RX-78 yet.

    I saw that game grumps video. So much Big Zam.
    GBA2: RX-78
    SFxT: Juri & Law
    USF4: Juri, Gen, Honda
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    Could of cropped the pictures by the pilot's names it would of taken longer but it would look better.
    Anyway, got bored of working on the alpha 3 script.
    yUBpunO.png

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • Newtype AndyNewtype Andy CHECK MATE Joined: Posts: 775
    That's not a bad idea. I hadn't thought of that. If I sit down and make any changes, I might give that a try. I wish the character icons were a consistent size.
    GBA2: RX-78
    SFxT: Juri & Law
    USF4: Juri, Gen, Honda
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    edited August 2013
    Figured out where in the memory the game stores the unlocks need to figure out the flags and then I'll add it to the lua script.
    Location 0x0DF280
    E90HKVo.png

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • the_judgethe_judge Can you feel the love tonight? Joined: Posts: 1,771
    *Is having an incredibly hard time not putting up his own tier list after seeing Andy's.

    Finally decided to launch the game to see if I can still play it, indeed I can (kinda).
    So, a year and 6 system re-formats later, some Maxter rehab.
    PC elitist
  • Newtype AndyNewtype Andy CHECK MATE Joined: Posts: 775
    edited September 2013
    I don't see why you would resist putting your own opinions up lol... It's fine! My list is based only on our theoryfighting combined with my experience with the game. There are naturally characters I know better than others, and so it's impossible for me to really speak anything concrete on behalf of a lot of the characters.

    I like the combo! :D
    GBA2: RX-78
    SFxT: Juri & Law
    USF4: Juri, Gen, Honda
  • the_judgethe_judge Can you feel the love tonight? Joined: Posts: 1,771
    edited September 2013
    I say such because I have an incredibly poor history with tier arguments and theoryfighting, but whatever the list.

    Disclaimer. My list abides by the rule that chars in the same tier are roughly as good as each other.


    Stupid Tier: Epyon*, Psycho, Dark

    S Tier - Burning, Rose, Deathscythe
    A Tier - RX-78, Heavy Arms, Wing, Master, Tallgeese III, Hydra, Red Zaku
    B Tier - Nu, Maxter, Green Zaku, Dragon, Altron, GP-02A, Hygogg, Bolt
    C Tier - Q.Mantha, Sandrock, Sazabi, FA-ZZ, Nu Ziel
    D Tier - Ball, Acguy, Zeong, Big Zam

    Epyon - Epyon is ridiculous. Armor Tackle is unnecessarily strong, and he possesses a normal which can lock down most any airborne char. Add on an unblockable super, and he is just too much stronger than a lot of non-armored cast.


    Chars whose position I question (likely because I have limited experience with them):
    Wing - Feels quite strong, but I have very very little experience and knowledge of his capabilities. Felt A-Tier was safe (he has a lot of good matchups).
    Hygogg/GP-02A - Mid felt like a safe placement for them. Both have selectively good or bad matchups. Especially considering that C-Tier is where chars with serious flaws start coming in.
    Sandrock - Heavy Arms Hard Counter. Should explore if he counters anyone else. Seems weak overall.
    FA-ZZ - I seriously don't know how to play this guy. Felt C-Tier was safe.


    If I was to assume this as an official tier list, I'd say this game is actually fair in terms of tiering. Top and High tiers compete well with each other. Mid has decent ability to fight with High, but has to fight harder to beat top. Low can fight some of Mid, but struggle with anything higher. Bottom has to struggle overall.
    Post edited by the_judge on
    PC elitist
  • Newtype AndyNewtype Andy CHECK MATE Joined: Posts: 775
    Bah, our ideas aren't really that different anyways, haha! I only feel like Heavyarms has more hard counters though. I'd be interested to see someone really invest in playing Heavyarms, because I just feel like he has too many bad match-ups. Seems like every fight he either has a mostly easy time with, or just can't win at all.

    Epyon is very stupid, lol.

    Really the other major differences are that I feel Dragon, Nu, and Sandrock are stronger than you feel. Sandrock is questionable, but I think if you zone a lot (why is he so good at zoning?) he can be really solid in a lot of match-ups. It's another character I wish someone I knew was invested in. It's also hard to tell with Nu Gundam sometimes. He's fairly sluggish. Capable of good damage though, I like his reversal, and his beam rifle is pretty much the best, it has such fast start-up. I really think Dragon is pretty damn strong. If nothing else, that slide is so good haha...

    You have Maxter higher, but you know Maxter better. The only thing I do know is that I could not beat one of my semi-nubile friend's Deathscythe with my Maxter for the life of me, lol.

    I have a hard time placing the Zakus and Sazabi. Sometimes Zaku (especially red) seems really good. And really, for only having a machine gun, the gun seems to be really good. Crackers do so much damage. Sazabi is so hard to place. I've been trying to dabble with pretty much all of the characters, but I am truly ass with Sazabi.

    Yeah, FAZZ pretty much sucks, lol... Super is too slow, you can really only use it for over-heat OTG as far as I know. His invincible reversal is slow and horribly unsafe on block, also uses ammo on hit. Homing missiles leave him too vulnerable for too long, useless. Dodge > I-Field, easily, in my experience. His beam rifle is really the only thing I like about him. I really don't think FAZZ has much potential. I think he could fight Heavyarms though. Zeong is kind of in the same boat.

    Oh, you forgot Bolt! :P
    GBA2: RX-78
    SFxT: Juri & Law
    USF4: Juri, Gen, Honda
  • the_judgethe_judge Can you feel the love tonight? Joined: Posts: 1,771
    edited September 2013
    Ah dammit, Bolt, my LEAST played char in the game. My last judgement of him had him in mid-tier (at times, he feels downright stupid). I should be keeping a better eye on him.

    I had Heavy Arms there because of just how many chars he beats. I see him downright beating about 12 chars (possibly 14 if some of my theories are correct), and loses to 6 (2 of which are 6-4 losses for him). Biggest problem is he has the worst matchup I have ever seen in a fighting game, vs RX-78, where he loses 9-1, which should probably dock him down harshly. I very often think about swapping those 2, or putting HA in A, but I feel he has waaaaay more winning matchups than most of A (including RX-78 himself).

    The way I look at Nu and Dragon's placement, compare them to those I have in A-Tier. All of those chars have something downright amazing about them, and I don't feel they compete hard enough with them. If you had to ask me my personal opinions, then I would say they are likely the 2 strongest chars in B-Tier (trying not to have the list too lopsided in the amount of chars in a tier).

    Sandrock, interesting char, but man, when you do get the hit with him, it is incredibly underwhelming. It is not too hard to just run/block your way towards him till he has to use his lackluster normals to push you back. He also does a somewhat poor job at stopping someone from an all-in attack. I don't feel he competes as well as some of the C-Tier chars I have.

    Zakus took me the absolute longest to tier (followed by Heavy Arms and Hydra). Back in early 2010 I considered them both mid-tier, but when Red can pressure the crap out of you, has explosions of damage from 70-80% of a life bar, and can put nearly any char in the corner, I realized he was just a bit more special than Green. Green still hits at nearly the same damage at the price of being much slower.

    Sazabi just feels bad.

    FA-ZZ vs Heavy Arms is more even than anything. FA-ZZ's problem in that matchup is that he wastes too much time and boost/ammo resources trying to do enough damage to HA. HA can actually adapt well here and shoot bombs from high instead of being grounded where beam will destroy him. Nothing is stopping HA from getting a lead and just blocking for the rest of the round, since FA-ZZ doesn't have a lot of ammo resources to do significant chip to HA. At some point I did have FA-ZZ in mid-tier, cause he can really be a bully with that beam, but losing the life lead almost equates to an instant loss for him.

    And yes, Maxter is my baby. It hurts me inside to have him considered low-tier. You can thank some old gamefaqs tier discussions from about 8 years ago where he was often considered the worst char, and I had to study him out of curiosity, only to find that he has a good amount of fight in him. Sometimes reality slaps me and says he's not that good, but it's hard for me. I may have stated in the past that he is not my main, but he is my most played char in the game, and I feel mid-tier is about where he belongs.
    PC elitist
  • Newtype AndyNewtype Andy CHECK MATE Joined: Posts: 775
    One thing I did notice from playing some Bolt, is that his hyper armor shoulder charge actually is unsafe on block, in some match-ups at least. Pretty sure Burning's jab punished me. Also, I haven't tried it yet, but I *think* if you just cancel block stun with a rising dodge, he may just pass under you and you would have free reign. He still has a few nifty tools though.

    I guess my point of view on Heavyarms is simply that any S tier character should have virtually no real hard counters. Really none of the other ones do, I think. I actually think there are several that would best him at least 7-3. Can't really say just yet though. I'm going to try to convince someone to start playing Heavyarms and see what various characters can make happen. Actually, my friend Johnny (plays Rose, but also interested in Heavyarms) could do it, and do it well after a few sessions. He's a reasonably accomplished MvC3 player, but he lives 2 hours away from me. =/ Might have to dust off the old Kaillera...

    Another thing about RX-78 is that he has one of the only somewhat reliable tools against Epyon. RX-78 will often struggle against real solid rush down, but when you see someone commit to much of anything, you can just take their whole bar. lol.

    Thinking about HA vs. FAZZ a bit more, I realized HA can just go on in him too, and FAZZ really can't compete up close.

    I certainly consider moving Maxter up a bit.

    The question is... ban Epyon if there ever was a tournament, or no? I personally lean towards yes, but I was going to wait until somebody broke the game with him. It would be somewhat interesting trying to find ways to deal with that... evil. Hate to drop the ban hammer too quickly though. People hate that sometimes.
    GBA2: RX-78
    SFxT: Juri & Law
    USF4: Juri, Gen, Honda
  • BerserkChipBerserkChip Sandrock: qcbHP>dash>LP>LK>HK>qcfHK all day long Joined: Posts: 143
    I still main Sandrock. Shotel toss light is really useful as a fast and free long projectile to bait your opponent toward you into that sweet mid ranged spot where he can rack up some damage with shotel toss heavy. Shotel throw light is useless because you have Shotel toss Heavy, and with that you really have to read what you're opponent is going to do. Could be a solid Oki for people who boost out of knockdowns too much, similar to Master's anti air tenkyoken, only more useful because of its hitstun.

    Of course, we're all forgetting Sandrock's amazing unblockable. Fast, lunges, eats bullets, good damage, what's not to love?

    His normals are solid, if unremarkable. Same can be said for his potential damage.

    I say he's a very solid B+ tier if C is mid.

    I also am unsure about Heavyarms having as many high match ups as Judge suggests. Upon first glance, of course he seems amazingly cheap, but we know now that Beams eat through bullets. I don't know for sure, but I question how he can have a good match up against any of the gundams with beam weapons, when his primary strategy can be immediately snuffed out by countering with qcf.LP.

    As for Epyon... it's hard to argue against him being bannable. I liked the idea of reducing his armor points to balance him out more, but if the standard is at 3 now instead of 5, is there much of a difference between 1 and 3? I'm not sure.

    I still think he has trouble racking up damage outside of his j.LKx3 combo. But that whip, that dash, that unblockable super.

    Dodge is a pretty essential tool to have in a lot of situations, but in certain match ups, having a shield makes a few beam attacks and most beam mega specials very unsafe.

  • Newtype AndyNewtype Andy CHECK MATE Joined: Posts: 775
    Yeah, Sandrock's unblockable can be so nasty, especially meaty if they don't quick rise. The heavy vertical toss is really awesome for oki, you're right about that. His combo is fun to do, and I didn't think the damage was that bad. His shotel rekkas move actually seems really good too, it's fast, and safe I believe, but I didn't learn when to use it well yet. If anything, I wasn't too fond of some of his normals, but he has some winners, and maybe I just haven't found where they belong yet. Every special he has is useful. He never really has to tolerate zoning, which is a pretty big deal in this game sometimes. Somewhat hard to deal with rush down though, I thought. I do think he's pretty solid overall.
    GBA2: RX-78
    SFxT: Juri & Law
    USF4: Juri, Gen, Honda
  • the_judgethe_judge Can you feel the love tonight? Joined: Posts: 1,771
    Seeing as you guys are having a Sandrock discussion, I'll pop in some thoughts from this past week of exploring his capabilities.
    Sandrock's unblockable is odd. You can pop it in the opponent's face, and when you have the opponent in block stun, but at any kind of distance, it becomes a gigantic risk. The rekkas are almost always unsafe on block, unless the opponent is airborne. Each projectile is useful, with Light being the anti-projectile fullscreen zoning tool, and Heavy being the enemy offense prevention / offense opener. You can pull off some distanced punishes with rekkas, and most hits typically convert to a knockdown. As a zoning / keepaway character, he is actually much better than my previous opinions on him (I probably have less than 3 hours playtime with him). I do feel I should bump him to at least mid to possibly upper-mid for his superb projectile zoning skills (though I feel a couple of my mid-tier chars can drop to low-tier. I'm looking at you GP-02A).
    Now here are my problems with him, his normals. While his cr.LP has nice range, it is a tad slow in that you can only really spam it enough to push the enemy back, or hope for a confirm. You can do a little fishing with cr.LP and cr.HP, but the latter can be incredibly risky. st.HP's best use is a knockdown option when the opponent tries to escape a grab. st.LK really only sees use in a full combo. cr.LK can be useful for fishing for a confirm into rekkas, but I feel cr.LP better serves this purpose. Both HK normals are incredibly risky. His aerial normals are all pretty straight-forward, not terrible, but he gets little to nothing out of them.
    Overall, I feel Sandrock is a great projectile-based zoning char, and nothing else.

    Not sure who to explore next. I still believe Heavy Arms' stalling capabilities are being underestimated somewhat.
    PC elitist
  • Newtype AndyNewtype Andy CHECK MATE Joined: Posts: 775
    edited October 2013
    Man, GP02A is somewhat difficult to tier. I used to really think he had very little potential, but Mizark plays him almost exclusively now, almost completely dropping God Gundam. GP02A gets out-zoned by any real zoners, or hell, even crappy vulcans can beat his rockets, but he actually has a lot of ammo to play with, and his zooks are very effective when not matched up against other projectiles. In theory fighting, this sounds inadequate, but in practice, the zooks are very useful, and they do a lot of damage. Speaking of damage, his punish damage is pretty insane. His invincible reversal does so much damage, he more or less really only needs 3 good reads to beat you. The only downside, is that it whiffs on crouching opponents. Like everything else in this game, you recover instantly when you land, so it is even difficult to get a full punish on GP02A's uppercut sometimes. Of course, he can certainly use that for anti-air, but another anti-air that we've learned is deceptively awesome is his cr.HP. Watching my matches against GP02A again with various characters, I noticed I got swatted away while airborne frequently by cr.HP. Then there's rocket rain as anti-air if he sees you flying about. Sweet raptor Jesus, don't get hit by the primary rocket! His s.LP stuffs a lot of things as well. His aerial command normal, Shield Turn (dwn+HP), is awesome as well. You'll also notice in some of the videos, he'll use numerous j.LP, and it can be challenging to see and react to how many before he lands and hits low.

    Fighting against him without projectiles, it's always a guessing game whenever he gets a special flash. After being conditioned enough on zooks, there are opportunities for rocket rain. Rocket rain is slow and punishable you say? Not always. Unless you have a beam super, Gundam Hammer, or some other fast nearly full screen punish that you can use to react to EITHER regular zooks or rocket rain, you more or less have to deal with the rain, because the start-up looks exactly the same as regular zook fire. Block it, *aerial dodge it, or try to avoid it altogether. Of course in our casuals, you'll see me try to punish it post-launch anyways for funzies, but it almost never works out too well. One thing about rocket rain, and his super even, that Mizark doesn't really believe in (but I do), is attempting an unblockable while they are pinned down or forced to block. He's more into attempting a grab before you block a super, or waiting to see if you hang yourself during rocket rain. His unblockable is usually fairly easy to dodge, but hey, why not try it?

    Let's add another layer onto the guessing game. Will GP02A fire one rocket, or two? You really just never know. If you assume he fires one and commit to something, but he fires two, ouch. For example, I think I recall there were times with Dragon I would slide under a rocket, thinking only one was coming, only to be smacked in the face by the second one before I was able to block. If you always assume he fires two, then you give him a lot of extra time whenever he only fires 1. Sure, I could just match with my projectile, but GP02A recovers fast enough to block if he only fires one rocket, and he has way more ammo than Dragon, for example. You also wouldn't get much reward. There's a lot of this in my videos as well.

    I will say though, that the tracking on the zooks isn't good. If you are standing when he fires them, many characters can get under them easily (ie Dragon with slide). If you're crouching when he launches it, you have to deal with it usually, or jump it. Some characters can still get under (Hygogg) but it's scary. Proximity to GP02A when he fires the zook is also a factor in whether or not it can be easily avoided.

    It's unfortunate that his super is so awful. It is really only good for space control, and really even at that, it can be risky sometimes. After a knockdown is safest, but let's list GP02A's practical knockdowns:

    Exactly. He's pretty much relying on overheat opportunities. Well, I guess that's why he does so much damage. The other thing to really consider then is his health pool, which is massive.

    I really think to have GP02A in middle tier, almost exactly in the middle nowadays. There are some match-ups I feel he simply cannot really win, but he holds his own against a lot of characters, even some of the stronger ones. There is no other character that I have more experience fighting against.
    Post edited by Newtype Andy on
    GBA2: RX-78
    SFxT: Juri & Law
    USF4: Juri, Gen, Honda
  • BerserkChipBerserkChip Sandrock: qcbHP>dash>LP>LK>HK>qcfHK all day long Joined: Posts: 143
    Could you elaborate a bit more on GP02's Mega Special? I think it may have more uses. Considering GP02's punish damage is so high, he really doesn't need a mega special to rack up damage in the first place, so I think space control and pressure is exactly what it's used for. As for knockdowns, I'd say his safest knockdown is getting an overheat from all the damage he does, XD
  • Newtype AndyNewtype Andy CHECK MATE Joined: Posts: 775
    Yeah, it's fine that it's used for space control in theory, no problem with that, but it's horribly unsafe in so many situations, so its use as space control even is still restricted. You only can cause 2 overheats a match. :P Best bet may be to look for anti-air super opportunities.

    It's truly unfortunate that the explosion isn't big enough to at least cover him. If it would have a larger blast radius, or descend more quickly to cover him from a direct approach, then we'd be looking at something else entirely.
    GBA2: RX-78
    SFxT: Juri & Law
    USF4: Juri, Gen, Honda
  • BerserkChipBerserkChip Sandrock: qcbHP>dash>LP>LK>HK>qcfHK all day long Joined: Posts: 143
    I hate to bump without having anything to add, but I've been missing GBA2 and the GBA2 players. Just wondering if any of you guys are still out there. I wish I could do more videos, but my old computer caught a weird virus I couldn't fix so I bought a new lap top and unfortunately it didn't come with video editing software.

    Also, as a trivial aside, not too long after the Game Grumps GBA2 video, my video guide for Big Zam became the most viewed video in the set, and generally the whole set got a slight view boost.
  • Dracula_XDracula_X unblockable Joined: Posts: 897
    I'm sure most of us are lurking and not posting. I'd be willing to try this on kailerra again at some point
    Time lost can never be retrieved.
  • Newtype AndyNewtype Andy CHECK MATE Joined: Posts: 775
    I'm still around. Similarly, I ended up reformatting my desktop, and I never got around to setting GBA2 up again.

    HurtboxTV has a few recent videos for the game, but they aren't well-versed in the game.

    I have been itching to play it again. Damn kaillera for being so meh...
    GBA2: RX-78
    SFxT: Juri & Law
    USF4: Juri, Gen, Honda
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    Yes, I've tried putting in the unfinished characters. They will crash the game.
    TxaRqrB.png
    fR1h429.png

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • BerserkChipBerserkChip Sandrock: qcbHP>dash>LP>LK>HK>qcfHK all day long Joined: Posts: 143
    jedpossum wrote: »
    Yes, I've tried putting in the unfinished characters. They will crash the game.
    TxaRqrB.png
    fR1h429.png


    Mother of pearl, man! That second picture! What did you do!?
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    It was just a ram hack.

    Notes
    Around 0x1FDF50 is where the game stores the table. Each slot is a 16 bit value(2 bytes or a word).

    It goes left to right then bottom to top.
    Unfinished characters crash the game (Probably cause they have no graphics so avoid using 06 0D 0F 10).

    If a character is on there multiple times it'll only highlight it's first slot. So, if I moved on the Zaku II only select screen it won't appeared that I moved.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • Newtype AndyNewtype Andy CHECK MATE Joined: Posts: 775
    That's very interesting. It's really too bad the other characters won't work, but superb effort!
    GBA2: RX-78
    SFxT: Juri & Law
    USF4: Juri, Gen, Honda
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    I tried the memory edit on NO$PSX and it worked fine, could of been the emulator at fault or me entering the change at the wrong time.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

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