Gundam Battle Assault 2

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  • RobotJonesRobotJones Stabmaster Arson Joined: Posts: 10
    Hey guys, first time caller, long time listener. My friends and I have been playing this game quasi-competitively for several years now, it's nice to know there is group of people out there that appreciate the game as much as we do. BerserkChip and NewtypeAndy, your videos are excellent!

    I had a few quick questions though. First off, I was curious if there were any agreed upon rules or considerations for this game, in a tournament setting, such as round count/time/character bans or what not. Secondly, kind of derivative of the first question, but I noticed in some of NewtypeAndy's videos that the handicap was turned down to two, from the default 4/5 or whatever it is. I was curious if that was something established or personal preference? Anyhow, I'll be stopping back regularly to keep up with the discussions and share anything I might find.

    P.S. if anyone here is also a fan of EXVS, please add me on PSN: TRAINSallTALK.
  • Newtype AndyNewtype Andy CHECK MATE Joined: Posts: 775
    Hiya! Glad you decided to drop in!

    We haven't really sat down and discussed much other than banning Devil and Psycho. I personally play on handicap 1-3 (mostly 3 anymore) because damage is insane in this game. I like matches to be a bit longer and in this game, time outs don't come up all that often if the players know how to do damage, even when damage is set to level 1. So yeah, you could say it's simply preference, but the others I play with seem to agree. Our local group has hosted a couple fairly successful tournaments in the midwest and in the next one, I was going to host GBA2 with a pot bonus if possible. I was planning to do it curleh mustache MvC3 style (best of 5/first to 3), but I didn't decide on a handicap yet. I do really like 3 though and I think even newer players wouldn't get many time outs.

    I'm curious what characters you and your friends play.
    GBA2: RX-78
    SFxT: Juri & Law
    USF4: Juri, Gen, Honda
  • BerserkChipBerserkChip Sandrock: qcbHP>dash>LP>LK>HK>qcfHK all day long Joined: Posts: 143
    All of my guides are done with the damage set to the default setting, but that's not to say I'm against lowering the setting to 3. I think setting it down to 1 may bump certain characters up and down the tier list since combos become a bit less effective and single strikes that are naturally powerful become more useful. So Wing Zero may fair better in a 1 setting than 5 against sandrock, deathscythe, and possibly epyon since their combos would do less damage. I haven't tested this since the last time we played online so I'll have to go back and experiment a bit. If entering a tournament I really wouldn't mind the handicap being set 3 or even 1. It just might effect who I pick.
  • Newtype AndyNewtype Andy CHECK MATE Joined: Posts: 775
    I definitely agree that some characters could benefit or lose from a different handicap setting. Characters with practical infinites like Maxter and Heavyarms would benefit, still being able to take a whole bar if your execution is on point (I did use the Heavyarms infinite in a match recently, from nearly mid-screen even =D ), taking up more time in the process though. Quin Mantha can still take a whole bar with cr.HP xx super, even on GP02A, so it's a buff for her. It also could sometimes allow squishies like Char's Zaku II a few more mistakes. You have more chances to get out of that Epyon hyper armor crap (lol). I think it also would affect zoning characters. They have to zone properly for longer, giving rush down more chances to get in. Then again, it's also not quite as bad when they do get in. A lot of the crazy damage supers aren't quite as crazy, which is obviously a good thing. Of course, Altron's super is meager enough, and on a lower setting, Djpizzaboi was saying it becomes more about wasting time [when you have a life lead]. It's just a whole different game to me when you lower the damage a little.
    GBA2: RX-78
    SFxT: Juri & Law
    USF4: Juri, Gen, Honda
  • RobotJonesRobotJones Stabmaster Arson Joined: Posts: 10
    We've been playing it on default settings for pretty much the entire time we've been playing the game, which is why I asked. I agree with the points made about damage, but would it have a significant impact on sustainability? If you're doing less damage, would that mean you end up using more ammo over time? Of course your opponent also deals less damage as well, but I was curious how that might effect suits who tend to fizzle out like FAZZ.

    Personally I just tend to play most games on default settings. I always hated going over friends houses as a kid and having to play fighting games with them with whack ass rule sets like time off/items off/what have you. It's all personal preference, but I always felt like a fish out of water. Just kind of a habit I've picked up over the years, but I was curious what you guys thought.

    It definitely feels like the better the players are, the more likely the damage might want to be turned down, however.

    I like the sounds of your suggested tournament format, though. The damage is pretty ridiculous and a lot of suits only have to potentially open you up 3 times and you're pretty much done. That gives it that Marvel feel, so a Curleh Mustache format seems very appropriate.

    I kind of play all over the board right now. After watching a bunch of those videos, it opened my eyes on a lot of characters, such as Nu Gundam for instance. I originally mained Deathscythe for a long while, but I'm trying to move away from that. Zaku II-S is my current project at the moment, but I'd also like to have a pocket I-Field character for certain matchups that Zaku has trouble with. Was thinking of FAZZ, but haven't decided yet. I kind of want to pick up Nu Gundam, but I've been having a lot of trouble maintaining the funnels safely.
  • Newtype AndyNewtype Andy CHECK MATE Joined: Posts: 775
    I almost always play games on default settings, but while I think GBA2 is really a truly solid fighter, I thought that perhaps they didn't fine tune the base damage level very well when they made the game. I'm kind of sticking to that, because in no other fighting game is the damage this crazy. Sure, in MvC3 characters get ToD'd all the time, but it takes more time to do it. GBA2 is like 4 hits, super, hold dat (Burning Gundam comes to mind lol). I've always had more fun on 1 and recently bumped it up to 3 (mostly because we started playing more lower damage, lower mid-tier characters like Altron lol). If Altron can usually kill people before time runs out in a winning match, I don't think the damage is too low.

    Nu Gundam is a beast for sure. Sometimes it's okay to take some damage in the process of deploying funnels you have a pretty good chunk of extra health in Nu. Blood funnels I call them. If you're being hit by a long string or something, you can always attack with them immediately. Really you just want to make sure you sweep them or are high up when you summon them. Train them to block for a bit with a couple LP rifle shots then get em out. Or you can use the knee lift and then j.HP and call them, that will swat the other guy across the screen. That video with Nu is pretty bad too, I need to get a better one. Fighting Altron is very awkward for Nu, as Altron controls the space you want. I'm just glad I got some of the combos in. :)

    I-Field characters are rough for me. I found myself trying to dodge a lot in Quin Mantha trying to get used to the idea of having a shield, but it's fun anyways. Overall I think having a dodge is the better option, but there are pros and cons.
    GBA2: RX-78
    SFxT: Juri & Law
    USF4: Juri, Gen, Honda
  • Newtype AndyNewtype Andy CHECK MATE Joined: Posts: 775
    Played again last night with Mizark and a friend from California who used to live here and play with us. He wasn't around when we started learning the best combos and stuff but he still knows a lot of stuff and plays pretty well fundamentally, so it was fun to fight him and his characters again. He was playing Wing Zero, Sazabi, and Rose mostly. I sometimes almost forget how good WZ is, lol. I was playing Deathscythe for awhile and I think I only took like 2 or 3 games from WZ. My Deathscythe isn't the best, but it really isn't too bad either, I think it's a very tough match-up for him. Bird Tackle shuts down a lot of the Beam Sickle ("Atomic Slash!") game. The charged spread shot keeps teleports from being super effective unless you start very close to him and cancel behind him, otherwise you just end up in the charge. Any blocked buster rifle shots create so much space, you really have to teleport or dodge them or you lose virtually all your ground. I found sneaking in the drop kick was pretty effective sometimes. Nice and fast and hits high. Scissor Up is amazing for catching thrust recovery from knock downs by the way, not sure if anyone was using that for that purpose. You could also fly up and place a beam sickle I'm sure. I'll probably be playing more Deathscythe in the future for a number of reasons. Namely I have been thinking for awhile that it might be a bit over rated.

    I also played Nu Gundam quite a bit, possibly to the best I ever have. I still don't think Nu would be top tier, but he's right on their heels for sure.
    GBA2: RX-78
    SFxT: Juri & Law
    USF4: Juri, Gen, Honda
  • BerserkChipBerserkChip Sandrock: qcbHP>dash>LP>LK>HK>qcfHK all day long Joined: Posts: 143
    Awesome, I hope to see more pvp vids from you!

    As for me, it's tough because none of the people I hang out with play fighting games. I'm trying to teach my one friend how to play. I had him pick a character and then sat him down to watch one of my guides for the one he picked. unfortunately he picked Heavyarms and that one is my worst guide because of all the lag. (it was before I figured out how to record ePSXe with better quality) but he started getting better. The problem is he's just not accustomed to playing fighting games to the point where he struggles to do quarter circles, so it's an uphill battle.

    Anyway, here's part 2 of the Zeong guide if you haven't seen it already. I'm recording footage for Sazabi.

  • RobotJonesRobotJones Stabmaster Arson Joined: Posts: 10
    Another excellent guide! I've always had problems with Zeong being thirsty for ammo, but perhaps it was just me taking too many pop shots. I could never get over how unorthodox the mega special was. Has some really deceptively strong normals though, for sure.

    Somewhat of a side note, it always bothered me that Hyaku Shiki was never in any of these games. I understand GBA2 heavily catered to the American audience, but for it to never appear in any of the earlier Battle Master titles kind of sucks. Especially given the copious amount of Zeta suits. At least Zaku II-S P2 color is gold?

    Anyhow, Sazabi was a character I was thinking about maybe trying to take further, so I'm looking forward to what you find in your guide!
  • BerserkChipBerserkChip Sandrock: qcbHP>dash>LP>LK>HK>qcfHK all day long Joined: Posts: 143
    Thank you Mr. Jones.

    Part one of Sazabi's basic guide is now up.



    I feel like more could be found in terms of bridging normals with the funnels. the combos at the beginning were really just to show that normals could in fact be bridged with that method, and the combo at the end shows off the damage it's capable of racking.

    But yeah Sazabi's really powerful in the air.
  • Ragnorok64Ragnorok64 My muscles have no memory. Joined: Posts: 4,947
    Do people play this with stick or pad? I've found it seems kind of finicky with stick inputs.

    Sent from my MOTWX435KT using Tapatalk 2
  • Newtype AndyNewtype Andy CHECK MATE Joined: Posts: 775
    I play on both pad and stick, and I've even noticed preferences depending on who I'm playing as. Dragon or Maxter I much prefer to play on stick whereas Nu or Heavyarms I prefer to play on pad for some examples. As far as it being finicky on a stick, I'm still sorting it out myself really, but I think really a lot of it is a matter of slowing your inputs down a bit.
    GBA2: RX-78
    SFxT: Juri & Law
    USF4: Juri, Gen, Honda
  • RobotJonesRobotJones Stabmaster Arson Joined: Posts: 10
    I prefer pad for this title, the controls are kind of clunky with the inputs as you mentioned, they remind me a lot of Mortal Kombat.
  • BerserkChipBerserkChip Sandrock: qcbHP>dash>LP>LK>HK>qcfHK all day long Joined: Posts: 143
    So I'm working on the hygogg video and I recorded footage but he doesn't really have combos that exceed half a bar for the most part, so I don't know if it's worth recording every single combo variation he has.

    Also, I noticed an interesting thing about Hygogg. I always kinda knew about it but I experimented with it to be sure. his forward dash puts him in a semi crouching state to the point where many high attacks will completely miss and he has an opprotunity to punish. But I wonder if this is worth mentioning because most intermediate players will simply know to attack low against Hygogg.
  • Newtype AndyNewtype Andy CHECK MATE Joined: Posts: 775
    I think it's worth mentioning because you can use it on reaction to some things. As far as combos, I would just try to stick to those which are most practical, or if something is very flashy, that's cool too. I never sat down and learned any combos with Hygogg. I remember that from certain ranges, you can use his homing missiles in conjunction with his unblockable though.
    GBA2: RX-78
    SFxT: Juri & Law
    USF4: Juri, Gen, Honda
  • Newtype AndyNewtype Andy CHECK MATE Joined: Posts: 775
    Anything new fellas?
    GBA2: RX-78
    SFxT: Juri & Law
    USF4: Juri, Gen, Honda
  • BerserkChipBerserkChip Sandrock: qcbHP>dash>LP>LK>HK>qcfHK all day long Joined: Posts: 143
    I apologize for the hiatus on the Hygogg video. I've been working busy with a lot of things. Helping one friend with a very rough break up, helping another friend make content for a collaborative new youtube channel that I'm excited about, studying for a statistics class that nearly ended my college career, but mostly its because I got Skyrim for Christmas.... NNNNNNGHFFFF

    Most of the Hygogg footage is recorded though. Once I get a free day I'm gonna get back to it.
  • Newtype AndyNewtype Andy CHECK MATE Joined: Posts: 775
    Sounds like some ups and downs, but that's cool. We're organizing another tournament around here and while it isn't one of the main games, I am running GBA2. I'll see if we can get some of it streamed. Hell I just hope we have enough entrants haha! I'm trying to see if I can entice with a pot bonus or something. It will be on April 20th (yes, I know 4/20 hah hah).
    GBA2: RX-78
    SFxT: Juri & Law
    USF4: Juri, Gen, Honda
  • RobotJonesRobotJones Stabmaster Arson Joined: Posts: 10
    GBA2 stream, my dick is diamonds.
  • YannickYannick Max Range Panta Rhei Joined: Posts: 4,467
    Lost my old disc.

    Infinite sadface.
    The Sunset Studio // Destiny: Rise of Iron, Fighters, Development, Mechanics, Strategy, Media.
  • Newtype AndyNewtype Andy CHECK MATE Joined: Posts: 775
    I just realized I have a Burning Gundam guide mostly done I just never really finalized it and such. I need to get on that soon, lol!
    GBA2: RX-78
    SFxT: Juri & Law
    USF4: Juri, Gen, Honda
  • BerserkChipBerserkChip Sandrock: qcbHP>dash>LP>LK>HK>qcfHK all day long Joined: Posts: 143
    Happy early easter!



    I'll likely explore more of the dash duck in part 2, because I think some projectiles may be able to aim down. I know Buster Rifle an Knee millies will present an obvious issue for those specific match-ups.

    I'm going to have a lot on my plate next week since I'm in a stage play and it's opening very soon, but I want to finish the roster by the end of april.

    I feel like the GBA2 flames have died down a bit. I'mma have to do something about that. I'm gonna try and get some actual matches uploaded to my channel.
  • BerserkChipBerserkChip Sandrock: qcbHP>dash>LP>LK>HK>qcfHK all day long Joined: Posts: 143
    After hours of research, I've discovered that Dark Gundam is a mid tier character. Possibly lower than Zeong.



  • Newtype AndyNewtype Andy CHECK MATE Joined: Posts: 775
    You totally got me haha! I was like "Yoooo you can't be serious!" Though I do sometimes wonder if there are any hard match-ups for Dark. Maybe characters like Hygogg and Hydra who make him have to do more work than unblockable spam.

    Anyway, I haven't been producing much of anything for this game lately, but we are still holding a side tourney for it on April 20th, and I gather there may even be a decent turn-out for it, so I'm looking forward to that. I just played with a couple people last weekend, even. I'm planning to add prizes for top3 (gunpla, maybe?), and the entry is only $2 so I think many might enter.
    GBA2: RX-78
    SFxT: Juri & Law
    USF4: Juri, Gen, Honda
  • Newtype AndyNewtype Andy CHECK MATE Joined: Posts: 775
    edited April 2013
    Someone's been practicing...



    Djpizzaboi seems to like CZ over Altron now.
    GBA2: RX-78
    SFxT: Juri & Law
    USF4: Juri, Gen, Honda
  • BerserkChipBerserkChip Sandrock: qcbHP>dash>LP>LK>HK>qcfHK all day long Joined: Posts: 143
    Great video! So good to see people posting good GBA2 vids! I love that hit confirm after the grenades!!

    I'm working on the Acguy guides for a bit tonight before bed. He has a lot of links but I find that his damage is pretty low, his hits push back and specials don't really link from normals all that well so it's tough to make long combos. I'm going to go into detail about certain moves in part 2 though.
  • BerserkChipBerserkChip Sandrock: qcbHP>dash>LP>LK>HK>qcfHK all day long Joined: Posts: 143


    Kinda feel bad uploading this since it feels so lame compared to DJpizzaboi's CZ vid. I'll try to make up for it when I get to Quin Mantha.
  • BerserkChipBerserkChip Sandrock: qcbHP>dash>LP>LK>HK>qcfHK all day long Joined: Posts: 143
    Had some test matches with my friend at college. I didn't record them because I want to get a bigger crowd first, I had trouble with the usb chords, and we were playing at full screen which my computer can't handle with recording.

    Anyway, I've gotten a lot better at this game since the last time I fought him, since he used to beat me pretty even handedly at this game. He mains Hydra btw. I got to show off some combos to him which was nice, but I also learned an important lesson.

    the official matchup for DeathScythe vs Hydra is 0-10. Like... it just is. All of DS's best normals are beam based. I got decimated by his Hydra, all the while screaming "MY GIMMICK!!! MY GIMMMIIIIIICK!!!!"

    Also, a fairly decent counter to Dark Gundam, oddly enough, Talgeese III. his qcf.LK/HK projectiles do more damage to him because of his bigger hitbox, and his fast unblockable is really helpful. As long as you don't let yourself get hit by the unblockabeam, you might actually be able to win. I got really close to beating my friend's Dark, but I mistimed one too many dodges.

    Gonna try to record next week. I'm thinking of doing some before/after vids of my friends playing a character of their own choosing before and then after watching one of my guides, to see if they're actually helpful to people.
  • BerserkChipBerserkChip Sandrock: qcbHP>dash>LP>LK>HK>qcfHK all day long Joined: Posts: 143
    Part 2 of the acguy guide was uploaded, and also I just finished this one tonight.



    part 2 will be up on my channel probably by tomorrow.

    I'm pretty excited about the funnel jump thing. Sucks that I didn't think of it sooner. I already knew you could fit the activation of funnels between normals (and sometimes specials) and during the activation of flight mode and with Quin, the activation of the I field. But activating them right before you land gives you SO much more freedom to move around. Not only does it open up some new combo potential, but it also adds an even greater level of rush down potential with funnels.

    I didn't add it in the video because I couldn't record it, but I'm almost positive I was able to link st.HP into Quin's Mega during a funnel attack. It may require strict timing or require your opponent to be in the corner, I'm not sure, but I know I did it at least once. I threw in the bonus combo at the end because it was the only version I could record, but if you could link st.H to his mega with funnels, racking up safe damage with Quin would be at least a little easier.

    After I finish part 2 I think I'm going to do single parts for Zam and Ziel, just to get them out of the way, since I don't think they have much combo potential so I don't think a part 1 would be very long, so I think I'll just have the movelist and then commentary over gameplay.
  • BerserkChipBerserkChip Sandrock: qcbHP>dash>LP>LK>HK>qcfHK all day long Joined: Posts: 143
    The first of the two boss guides is now on youtube!



    The video contains your standard movelist, strategy for how to play as Big Zam and a few examples of characters who can absolutely devastate Big Zam in a match, pretty much proving that it's not really necessary to ban him, as he's fairly easy to handle.
  • Newtype AndyNewtype Andy CHECK MATE Joined: Posts: 775
    edited April 2013
    Very nice! I don't have anything to add to Acguy. I wish he had some sort of knockdown special so you could use his super in more situations. =/

    With Quin Mantha, I found her regular jumping HK to be immensely useful! It covers an amazingly large area, and doesn't repel you, so you can sometimes combo into cr.LK, cr.HK if you landed close enough. Also, you can actually link her super after her s.HP, even without funnels, so I'm sure that it is possible. The super won't link if you started with a s.LP though. It does slightly less damage than the oh-so-simple cr.HP xx super, which is the highest damage combo I was able to find, but it's still pretty good. Her forward+HK is her fastest normal, interestingly! I've been finding that to be very useful. Her j.HP is fun for anti-knock down recovery.

    You pretty much nailed everything for Zam. Just have to keep level with him or higher when you know he is going to try to use j.HK to get you out of the corner. It's worth noting that even if you block it, it still pushes you out from behind him, so you really just want to not be there when he tries it, or dodge, I suppose. At least Neue Ziel can turn around.

    DJPizzaboi still in the lab here and there. He's trying to take out God Gundam in one combo now lol...
    Post edited by Newtype Andy on
    GBA2: RX-78
    SFxT: Juri & Law
    USF4: Juri, Gen, Honda
  • BerserkChipBerserkChip Sandrock: qcbHP>dash>LP>LK>HK>qcfHK all day long Joined: Posts: 143
    Well at least there he's got a combo that should be able to take out Wing Zero in one go.

    Anyway, the last character guide is up on youtube.



    I may be taking a break to decide where to go from here, whether I decide to do match up videos or examine specific mechanics/tricks in the game and how they effect multiple characters.
  • JazzJazz Pagua Sonfa Joined: Posts: 3,087
    how can i make ringtones from this game

    "Wealth and glory to the winner" is all i want for email alerts
    I think some ppl should join the madden community
  • ClarkalelClarkalel Joined: Posts: 9
    Damn this game brings back so many memories, ahhhh the good old care free days.
  • Newtype AndyNewtype Andy CHECK MATE Joined: Posts: 775
    The crash at the end of the NZ video was a nice touch, haha!

    Oh, and I wanted to mention that DJPizzaboi's CZ videos are with the damage set to level 1! D:
    GBA2: RX-78
    SFxT: Juri & Law
    USF4: Juri, Gen, Honda
  • BerserkChipBerserkChip Sandrock: qcbHP>dash>LP>LK>HK>qcfHK all day long Joined: Posts: 143
    Decided to make a quick combo video to hopefully draw more attention to the game and the guides for it.



    I think Rose was the only one I used the funnel jump for in that video, for the other two I activated the funnels with air normals and then landed while the funnels were shooting and then continued attacking on the ground to sustain the combo. It resulted in near bar to bar combos so I figured I'd use those instead.

    Actually my plan was always to do some kind of combo video with Ai Senshi when I did all the guides. Though I was going to have myself and my friend sing both the english and japanese versions simultaneously in a music video spliced with combos, but I figured nah.

    Still going to do videos for GBA2 from time to time. Just not sure where to start yet.

    Btw, does anyone here know AcidGlow? He posted a few videos for GBA2 recently and I tried to comment on one but it said I was blocked. I went to my sub channel, figuring it was some sort of error or mistake but he blocked that one the next day. I think there's some kind of misunderstanding. I know he's posted here and on the gamefaqs GBA2 section before so I wondered if anyone knew what was up? If I did do or say anything to upset him, I apologize, but I don't remember.
  • alathealathe Joined: Posts: 1
    These combo vids are awesome, looking forward to more!
  • GundamVirusGundamVirus Joined: Posts: 1
    I recently just started playing Gundam Battle Assault 2 again. Now that I am older, I can actually play this game and not spam like a child lol. I want to get into competitive play for this game, it is always a blast for me.

    A quick question, how are you guys playing this game (other than emulators)? I can't seem to get my original copy of the game working on my slim ps2. After the intro animation, it gives me a black screen. It works perfectly fine on my PSX/PS1. I got my disk cleaned at a local game shop last week so its not the disc.

    If you are playing on a ps2, please tell me how.
  • Newtype AndyNewtype Andy CHECK MATE Joined: Posts: 775
    edited July 2013
    I usually prefer to play on a PS3 or emulator.

    When I do play on my slim PS2, I never have any trouble, so I couldn't really begin to say what your trouble may be. I do turn on the smooth graphics, but I don't change the disc speed, as that has caused problems for me from time to time in the past, and the game loads super fast anyways. I'm not sure if that's what you're doing perhaps? Maybe your PS2's laser needs to be cleaned/adjusted?
    GBA2: RX-78
    SFxT: Juri & Law
    USF4: Juri, Gen, Honda
  • BerserkChipBerserkChip Sandrock: qcbHP>dash>LP>LK>HK>qcfHK all day long Joined: Posts: 143
    started looking up any footage of GBA2 uploaded to youtube recently for some inspiration but I couldn't find all that much, certainly nothing as good as NewtypeAndy's PVP vids in terms of skill. So I was tinkering around tonight and found some small things. Nothing worth making videos over but maybe worth putting out there.

    -I made a video a while back about dodge jumping. As you know, if you hold up while doing a dodge, you'll hover upwards slightly. (I think this dodge is a bit longer too) I realize now that this makes it much easier to counter with an aerial normal/special after a dodge, especially with characters like Hydra, Talgeese and (ESPECIALLY) Rose with their foot dives.

    -Rose can link j.HK to st.HK if you time it just so, but it's easier to funnel jump and let the funnels connect it for you, allowing you to do something like jqcf.LK>LC>j.HK>st>HK>hcf>HP>MEGA. (LC stands for land cancel to cancel the animation of the kick)

    -I think it is possible to tiger knee, I just can't do it consistently. I was trying to tiger knee air shotel toss with Sandrock, since that would add more to his mid/long ranged game, but I had a lot of trouble.

    -as Zaku IIS, you can do a very short jump and cancel the momentum with a dodge, and from there do qcb.HP for close to the ground grenades. In the corner you can combo off of them if they hit.

    -in other news, if Hamma Hamma was allowed to be in the game, he would have been pretty broken. His long ranged projectile can be combo'd to and from standing and crounching heavy punch for a bar pretty consistently and he has some pretty tricky special moves. The trick with his mega is that it shoots 4 balls that stun your opponent but two of them fly overhead, so you have to use st.HP or cr.HP to knock your opponent upwards into the 3rd and 4th ball to continue the combo.
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