MvC3: Dead Like Me: The Hsien-Ko Team Disscussion thread

Killer_JigglypuffKiller_Jigglypuff Trying really hardJoined: Posts: 7,668
Within this thread we discuss who we think will work well on a team with our favorite blueberry zombie girl. A format similar to this thread is preferred when making posts about suggesting new team combinations. Feel free to post critiques and analysis for other's teams as they are added.

Example:
1. Who characters and teams will you use (in order of selection)?
Wesker/Tron/Hsien Ko

2. What type of game-play strategy are you pursuing with this team? (Explain)
Rushdown mixups and general mindfuckery

3. What advantages does your point (first selected) character have?
Teleport mixups, counters, a hyper counter, an easily comboable hyper, OTG command normal

What disadvantages does your point character have?
Lack of range outside of one command normal, high learning curve

What maneuverability options does your point character have?
Teleports, teleports everywhere

How will your assists aid your point character?
Tron's Drill and Hsien Ko's pendulum help lock down opponents while Wesker teleports in, alternatively Hsien Ko can use gong assist to help negate projectiles

4. What advantages does your secondary character have?
Insane corner pressure, easily set up command grabs, an easily comboed hyper, high stamina

What disadvantages does your secondary character have?
Again lack of range outside of standing Heavy

What maneuverability options does your secondary character have?
Drill and air drill are great for closing gaps

How will your assists aid your secondary character?
Hsien Ko's gong will help negate keepaway while Tron advances, Wesker's Samurai Edge can OTG for Tron to continue combos

5. What advantages does your last character have?
Tons of tricky moves and movement options, one of the only characters that can cause a stun state, great OTG hypers, a power up super armor state

What disadvantages does your secondary character have?
Not too great of damage output, a bit slow for a "rushdown" character

What maneuverability options does your last character have?
Pendulum + Air dash can help close gaps, teleporting ground dash

How will your assists aid your last character?
Tron's drill helps keep opponents in place while Hsien Ko closes the gap

6. What kind of Delayed Hyper Combo opportunities do you think your team will have?
Chieretou > King Kobun > Phantom Dance

7. What type of impact will your Team Hyper Combo have on your opponent (Explain)?
Not much here

8. What are some of the weaknesses of your team?
Outside of gong assist could be vulnerable to keep away

9. After filling out this questionnaire, are you still comfortable with your team?
Very confident

OP will be updated with what we consider to be strong team combinations as time progresses.
CFN: SpitefulBanette
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Comments

  • Speedwagon33Speedwagon33 Joined: Posts: 118
    It's kinda hard to say, since she seems like she may be a welcome addition to any teams since her assists all seem like they have their uses.


    That's just my opinion though.
  • tempesttempest walking death Joined: Posts: 298
    what about wesker/trish/ lei lei
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  • Killer_JigglypuffKiller_Jigglypuff Trying really hard Joined: Posts: 7,668
    It's kinda hard to say, since she seems like she may be a welcome addition to any teams since her assists all seem like they have their uses.


    That's just my opinion though.

    True, but I wanted to get some more specific discussions and analysis going. Sure you could just slap Hsien Ko on a team for her assists but how about when she's on point? Who would benefit her? Who would be a good DHC partner for her? These are the sort of questions I'm looking to answer.
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  • BaronOBaronO Relatable Slacker Joined: Posts: 494
    i'm trying to theorize Phoenix (TK Overdrive) / Hsien-Ko (gong) / X-23 (Ankle Slicer) for a mix-up shenanigan team.

    Phoenix on point - While X-23 uses her low assist, Phoenix can teleport behind the opponent causing them to block the wrong way, similar to Dhalsim's yoga fire teleport mix-up in the SF4 series. Hsien-Ko can support with gongs to help Phoenix on getting in on projectile happy characters although she is already capable of doing so via 8-way dash or teleports.
    DHC - Phoenix rage -> Rage Trigger (in a corner) / Phoenix Rage -> Cheireitou (corner)

    Hsien-Ko on point - Hsien-ko uses pendulum for shenanigans while assisted with X-23's Ankle Slicer assist.
    DHC - Cheireitou -> Phoenix Rage / Cheireitou -> Rage Trigger

    X-23 on point - Gong assist with Hsien-Ko while getting in. Make use of her various hops and high-low mixups as well as her command grab
    DHC - Weapon X Prime -> Cheireitou / Rage Trigger -> Phoenix Rage

    Pros - Front to back and high to low mixup capabilities. Offense oriented

    Cons - Phoenix has sub-par assists, player has to choose between saving meter for Dark Phoenix or spending it on DHCs, somewhat gimmicky, bleeds heavily

    I think it might be possible to sub Phoenix with Dante (jam session assist) because his Air Trick is also a teleport and his assists are better.
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  • SAB-CASAB-CA Not the Super Argentine Backbreaker! Joined: Posts: 1,106
    I'm kinda thinking about Dormammu backing her up, possibly with Dark Hole assist (Seems to be a good range to stick people in, for weapon tosses, and maybe Sempu Bu pressure). Chiretou DHC to Chaotic Flame should also be pretty nice. Stalker Flare should be a decent way to press enemies away for some time, to maybe give time for her to recover after drilling through attacks with the Super Armor.

    If I get used to Spencer, he might be pretty nice too; I'd love to have someone who can pull opponents into her most dangerous zone of attack, and the yank-and-drop should give some time to set up some weapon throw / air dash / Sempu Bu / dash through shenanigans. Her armored swinging assist might help him land some Bionic Maneuver combos as well, and various other arm-related combos.

    I'd be missing some serious speed on the team, but the reliance on some zoning, taking advantage of openings, and some aerial gameplay, could work some for each member.

    There's a lot of people I wanna try alongside her, but the emphasis of her slow movement from the comments today has me considering different configurations... of which this is just one.
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  • RenegadeRenegade Joined: Posts: 3,128 ✭✭✭✭✭ OG
    You don't need to Cheritou DHC to Chaotic Flame. You can probably tag Dormmamu in and just immediately do it. More damage that way too.
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  • WindsagioWindsagio OG random Joined: Posts: 2,506
    if that worked you'd have to do (hold :a1:) Cheireitou. Figure out the timing so he came out as soon as possible. Would also take a lot of screen space.
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  • MonickerMonicker It's all lagniappe. Joined: Posts: 34
    From what I've seen, it looks like Hsien-Ko will need an assist to ward off aggressive pixies. To that end, I'm thinking of backing her up with Morrigan (shadow blade) Ryu (shoryuken) or Haggar (lariat). And though her zoning game seems decent, I also think dedicated zoners might have her beat, so perhaps Sentinal with his drones?
  • starmine92starmine92 Joined: Posts: 279
    from my little experience i find hsien-ko needs a team that helps her get in aka projectile assist of some sort that goes full screen. from watching ppl play and me trying her out im thinking doom, sentinel and maybe taskmaster? for possible characters. i wouldnt know who would be the third character in the team. but im thinking of using hsien-ko because she seems awesome once she actually gets in
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  • DivemanDiveman Loli-zoning Joined: Posts: 2,657
    why are you trying to get in with Hsienko? she's a zoner.

    She needs partners who can abuse of her broken DF assist...which are kinda most of the cast. Id say Zero is pretty good for her.
  • BigRedMooseBigRedMoose Can't sell me muffins Joined: Posts: 205
    Hsien with Chris and Zero= most fun team that I've found so far.
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  • G.O.TG.O.T #1 Haggar fan Joined: Posts: 2,164
    Hmm If she really is a zoner, and she is not suppose to get in well she looks she is more of her Hunter incarnation than she is her Savior rushdown version.
    Fight Fo' Dah Future.
  • Killer_JigglypuffKiller_Jigglypuff Trying really hard Joined: Posts: 7,668
    Yeah I gotta start using her keepaway. I've been trying to rush down and getting my ass beat. :rofl:
    CFN: SpitefulBanette
  • Loli-ZeroLoli-Zero Joined: Posts: 140
    Well I got to mash for four hours last night with a buddy of mine and experiment with a few different teams. After a while I kind of settled on having Hsien-Ko (pendulum) on point with X-23 (ankle slice) as a backup. For my third member I kept going back and forth between Haggar (lariat), Super Skrull, and Tron Bonne.

    X-23 is nice, because she compensates for the lack of speed on a team that has Hsien-Ko in its ranks. Also, you can make some pretty tricky setups with ankle slice, and with Hsien-Ko's interesting normals and mixup options on the way down from pendulum I was able to break my zoning game every once and a while and pull of some higher damage shenanigans.

    DFP is a great assist for pretty much everyone, but I found it particularly useful for allowing Haggar to cover ground and get into my opponent's face. It also proved useful for locking the opponent down and setting them up for Skrull's elastic slam.

    Those were my first impressions.
  • NovaSpecNovaSpec Hsien-Ko FTW Joined: Posts: 6
    My Team is Wekser (Jaguear Kick)// Hsien-Ko (Senpu-Bu)//Dr.Doom(molecular shield) Any good tips for those teams?

    Im still learning Dr. Doom but I have a pretty good grasp on Wesker I just need to master using his teleport and Hsien-Ko is next in line
    SSFIV: Cody, Cammy//MVC3: Hsien-Ko, Wesker, Akuma//3rd Strike: Remy, Oro//MVC2: Strider, Dr. Doom, Sentinel
  • PKSkylerPKSkyler Viewtiful and Stylish! Joined: Posts: 6,998
    My team has been Joe/Deadpool/Hsien-Ko

    Deadpool's katana-rama! assist is great, lets you do a launcher air combo otg into slow, or relaunch into air joe into desperado, with the option to DHC into Deadpool's Gun Hyper.

    Im not that good with Hsien-Ko yet, but the way Ive been using her is Launch with joe, team aerial combo to hsien ko, dark force then sawp out asap and abuse her dark force pendulum assist (So good!)
    Im thinking of swapping hsien ko for chun eventually tho, or a good assist only type character.

    Joe on assist has been pretty crappy. Idk what to put his assist as. I thought that groovy upper had invincibility but it doesnt so idk....I was thinking of switching to voomerang to help hsien ko get in and deadpool keep um out.

    Btw, the team looks sick! Haha, joe color 1 deadpool color 1 and hsien ko color 2! Red n black baby :D
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  • duxkingduxking Joined: Posts: 24
    Zoning can only work so long until they get you with a instant super (Akuma's laser hyper) or a teleport. Sentinel's (A) and Chun Li's lightning leg assists are really good at keeping them at bay. So is Dante's Jam Session and storm's whirlwind (it pushes on block i believe).
    She can apply some rush down with a "IAD" into air C. With Sentinel's assist, you can put them in block stun for a while unless they choose to push block you. If they do, then you can cancel into gong in the air and just start throwing anki hous, or even cancel into pendulum (not gong) to get back in position.

    Sentinel is one of her better partners because of the delay in between sentinel force hitting on block. It allows you to close in and play mind games (cross up or command grab). He's also well needed because of how soft Hsien is.
  • SekaiSekai Team CounterBurst's Agent Joined: Posts: 43
    How about this team?

    LeiLei/Taskmaster/Haggar

    Assists are:
    - LeiLei: Pendulum
    - Task: Horizontal Aim Master
    - Haggar: Lariat

    Lei Lei is usually on point if I have to deal with zoners or Sentinel. It's fairly easy to set up DFP and kinda safe switch with a H Gong on the field too, so Task can start up his game. If not, having Task helps my zoning actually be somewhat formidable and gives me a bit more time to fish out for better items with Ankihou. Lariat for dealing with rushdown and kinda setting up for any reliable combos to get them away or set up for DFP.

    Task and Haggar then pretty much stay on the field, then Lei Lei mops up the rest when she comes in still Hyper armored. Any suggestions?
  • NarcowskiNarcowski Joined: Posts: 841
    Hsien-Ko / Storm / Sentinel here; an all-around team which can zone, counter-zone or rush down effectively.

    I play a patient zoning game until I hit 2 bars, after which I ~> DF (dhc) Ice Storm when I have a good opportunity. Sometimes that means continuing to zone with Hsien-Ko until I can hit-confirm into the Ice, sometimes that means switching as soon as possible.

    Storm usually eliminates a character and whittles down the rest of the enemy team before dying; Hsien-Ko comes back in with full DF and does some more damage, and Sentinel has easy kill combos for every reaction an opponent can have to Hyper Sentinel Force XFC (lv3).
  • DogmaDogma Joined: Posts: 502
    I got Hsien-Ko, Ammy, Doom for most situations, Senbu/Cold Star/Hidden Missiles.

    Like others have said, get two bars and wait it out for a chance to power up and get out of there, but at times I'll X-Factor and double Tenrai to kill their point character, or use a bar to snap in a character I need to deal with now before X-Factor (Wolverine, X-23, Phoenix, Sentinel)

    I don't think she sucks as much on point as people think, but at the least when I get DF assist I can play it anyways I want to. Either rushing with Ammy and making them block, or using Doom to keep them away, and Hsien-Ko to get some damage and combo into DHC's.
  • G.O.TG.O.T #1 Haggar fan Joined: Posts: 2,164
    How about this team?

    LeiLei/Taskmaster/Haggar

    Assists are:
    - LeiLei: Pendulum
    - Task: Horizontal Aim Master
    - Haggar: Lariat

    Lei Lei is usually on point if I have to deal with zoners or Sentinel. It's fairly easy to set up DFP and kinda safe switch with a H Gong on the field too, so Task can start up his game. If not, having Task helps my zoning actually be somewhat formidable and gives me a bit more time to fish out for better items with Ankihou. Lariat for dealing with rushdown and kinda setting up for any reliable combos to get them away or set up for DFP.

    Task and Haggar then pretty much stay on the field, then Lei Lei mops up the rest when she comes in still Hyper armored. Any suggestions?

    Me and my buddies dont like Taskmaster so far. I heard Marn had an opinion on him being one of the best characters but i dont see it. But as far as Haggar goes, he is an absolute beast with Hsien. They have unblockable setups together. Take my word on it, and hit up training mode. It's almost Strider/Doomish well nothing will be like that...but I'm trying to say you cant block it.
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  • BarSoapBarSoap I Hate Med School Joined: Posts: 292
    Doom/Sentinel/Hsien-Ko

    Very versatile team in terms of keepaway, dealing large amounts of damage, and kind of rush down.

    Got a rushdown harassing Sentinel? Use Hsien-Ko's Senpu Bu (armor version) assist to keep them off bay.

    People love to air zone right above you? Use Doom's Missile Launcher.

    Need to make your meter quick? X-Factor Sentinel and spam the hell out of his H.

    Got an annoying projectile spammer against your team? Hsien-Ko's gong and/or Doom's L Plasma Beam remedies that.

    I'll be experimenting with this team a bit more but so far if you can keep Sentinel safe, especially with Hsien-Ko's assist, then you'll be dealing a ton of damage and building meter.
  • Loli-ZeroLoli-Zero Joined: Posts: 140
    Right now I'm stuck on Hsien-Ko(Pendulum)/Dormammu(Purification)/Tron Bonne(Gustaff Fire).

    So far it seems to be pretty solid. If I manage to get Hsien-Ko's DFP set up Dormammu becomes terrifying. Rush down characters can be effectively countered with well timed DFP's into s.H, H Purification, Chaotic flame. Gustaff Flame serves as a good AA/GTFO move in some cases, when DFP doesn't seem optimal. Against other zoners, Dormammu can teleport or triangle dash into aerials for high damage BNB, and use normals to eat projectiles when necessary. Teleporters can be tricky, but DFP if used smartly can make teleporting in extremely dangerous. Also, against slower characters, or when my opponent is blocking a lot I like to go for DFP, crossup teleport, j.S, c.l, c.m, S, j.m, j.m, j.H, j.S, Purification, Chaotic flame. Often sets up a situation that's extremely hard to block, and if I space it right Hsien-ko drags them right into the c.l so the combo can connect. In the rare event that in doesn't work properly I can just opt for a flame carpet instead of S and back up to resume keep-away.

    Tron adds quite a bit of health and stability to the team. I'm not very good with her yet though. Also I imagine I can extend her combos with Dormammu's assist since its OTG. I'll still have to figure out lots of things with her on point.

    In the event that I don't get DFP out, the team can be a bit weak against rushdown/teleporters. Also if Dorm dies, and I'm left against a keep away character I have problems getting in with Tron, even with DFP still available. That might just be my lack of skill with her though.
  • BrettBrett Dibi-dibi-dis Joined: Posts: 409
    Lei-Lei (Senpu Bu)/ Dormammu (Purification)/ Morrigan (Dark Harmonizer)
    Focus on getting that hyper armor super out, then switching into Morrigan because she's the only character I have any type of combos with that aren't training mode. Week 1 team. This is all subject to (most likely going to) drastically change.
  • loffterloffter World's Best Instigator Joined: Posts: 38
    1. Who characters and teams will you use (in order of selection)?
    Sent/Phoenix/Hsien-Ko

    2. What type of game-play strategy are you pursuing with this team? (Explain)
    Spam projectiles with sent and try to stay alive while I build meter for phoenix. with 130million health, sent can build up like 4 bars of hyper just by GETTING hit to death..

    3. What advantages does your point (first selected) character have?
    Range, range, more range, and high damage combos.
    and a half screen launcher.

    What disadvantages does your point character have?
    He's big and slow, and if he gets rushed he has no real out.

    What maneuverability options does your point character have?
    Flying..

    How will your assists aid your point character?
    Tron's Drill and Hsien Ko's pendulum help lock down opponents while Wesker teleports in, alternatively Hsien Ko can use gong assist to help negate projectiles

    4. What advantages does your secondary character have?
    Meat of the team. Massive damage, sits on 5 meters, dark phoenix.

    What disadvantages does your secondary character have?
    Squishy. apparently she is also suseptible to not being attacked and getting time overed, which is why shes second and not third. Downside to this is she doesnt get nearly as much damage increase when I X-factor.. but if I dont, they get her to low health and just run away. Maybe I could chip down..

    What maneuverability options does your secondary character have?
    Flying, and speed. crazy fast trydash.

    How will your assists aid your secondary character?
    They wont. Sent will be dead and Hsien-Ko might throw some gongs, but ill be rushing like mad with her.

    5. What advantages does your last character have?
    Gong.

    What disadvantages does your secondary character have?
    Not too great of damage output, a bit slow for a "rushdown" character

    What maneuverability options does your last character have?
    teleport, air dash, and her chain whirrly thing.

    How will your assists aid your last character?
    They wont. they will be dead if it comes to her.

    6. What kind of Delayed Hyper Combo opportunities do you think your team will have?
    Again, none. I am pretty much relying on sent/phoenix to do the job.

    7. What type of impact will your Team Hyper Combo have on your opponent (Explain)?
    Not much here

    8. What are some of the weaknesses of your team?
    Heavily reliant on one character to do all the damage.

    9. After filling out this questionnaire, are you still comfortable with your team?
    Very confident
    Thanks to Lalo for the avatar!
  • DivemanDiveman Loli-zoning Joined: Posts: 2,657
    im having troubles finding good partners for Hsienko. Cuz I like rushdown but she's a semi-zoner. I play magneto also, I think he goes well with her idk. But i need someone else, Sentinel sounds good for her, but Id like some suggestions. thanks
  • AWSUM_lightsAWSUM_lights Joined: Posts: 15
    1. Who characters and teams will you use (in order of selection)?
    Hko/D.pool/Zero

    2. What type of game-play strategy are you pursuing with this team? (Explain)
    Rushdown mixups and general mindfuckery

    3. What advantages does your point (first selected) character have?
    Hko can power up and become and unstoppable assist when I tag out

    What disadvantages does your point character have?
    Not sure yet.

    What maneuverability options does your point character have?
    senpu bu. from my experience she isn't very mobile. But I'm still learning her.

    How will your assists aid your point character?
    Zero's Hadangeki can help her projectile game. Especially if he's powered up.

    4. What advantages does your secondary character have?
    Zero's rushdown is insane and he can build meter really quickly

    What disadvantages does your secondary character have?
    No health. Usually dies in one combo and hard to dhc from.

    What maneuverability options does your secondary character have?
    command dashes, air dashes, a good full screen run.

    How will your assists aid your secondary character?
    Hsien Ko's pendulum is unstoppable, good for cross overs, starts his loop and zone's well. D.Pool's Katana-rama starts combos and otg. Just generally extends my combo options

    5. What advantages does your last character have?
    great keep away, deals good chip, I believe he is decent at stopping a sentinel

    What disadvantages does your last character have?
    Not too great of damage output, can't really rush down. Not too flexible on the go.

    What maneuverability options does your last character have?
    double jump, two teleports. he blows himself up on the third one :(

    How will your assists aid your last character?
    Zero's hadengeki will improve his keep away putting more projectiles on the screen and Hko will help zoning and give me a good panic button when getting pressured. Not only that but crosses over on teleport.

    6. What kind of Delayed Hyper Combo opportunities do you think your team will have?
    Not too many of those I think. I haven't used this team long enough to learn that.

    7. What type of impact will your Team Hyper Combo have on your opponent (Explain)?
    Not much here

    8. What are some of the weaknesses of your team?
    Taskmaster. He's just too good. Maybe sentinel. I don't have a really good anti-air. but like i said I need to play this team more to figure things out.

    9. After filling out this questionnaire, are you still comfortable with your team?
    yes very :D
  • ioio Joined: Posts: 1,420 ✭✭✭✭✭ OG
    Put joe with her and use his bomb assist while doing gongs. It'll bounce back and forth on the gong reverb for some corner hilarity
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  • General GoukenGeneral Gouken M.O.D.O.K. AVENGERS Joined: Posts: 641
    I picked her up last night on a whim and was thoroughly happy with the choice. I ran Hsien-Ko/She-Hulk/Sentinel with some success.

    With Hsien-Ko it's the same song and dance as most of you stated here. Build a bar, Super Armor, tag out. Her armored pendulum is a terror with She-Hulk in close and Sentinel's drones help me get there. Sentinel also becomes a big issue with She-Hulk's low assist and the armored pendulum helping him setup openings.
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  • R-DR-D Joined: Posts: 970
    but at times I'll X-Factor and double Tenrai to kill their point character

    Just a note on that, instead of double Tenraiha, you can X-factor the Tenraiha and immediately switch in Doom. He has time to land standing H OTG (canceled into molecular shield if you're close enough) into any of his hypers, ought to be a little more damage.
  • Mexican_TigerMexican_Tiger Joined: Posts: 5
    well, my main tema is Hsien-Ko/Chun-Li/Captain America... i like to attack, so Hsien-Ko's speed it's a problem, with Shield Slash, you can savely advance to your oponent and with Chun-Li's flash kicks you can start combos pretty well, that's what I use, and works fine for me.
  • ZeroSumJ1ZeroSumJ1 Joined: Posts: 71
    I was playing wolv/storm/sent;
    but EVERYONE is playing sent and doesn't matter how technical i try to play him, after all the things everyone's complaining about i just don't wanna pick a character that for now everyone thinks is broken. street cred matters to me i guess lol.

    i switched sent out for tron first, but i just couldn't get her to work with the rest of the team. i was trying some otg setups using wolv's M-slide with tron's drill, but it wasn't paying off enough and i'm terrible with tron.
    So i tried hsien ko and i was really pleased with how big of an impact her armored assist had on my team.
    still terrible with her at the moment. my storm needs work, and if my wolv dies, i'm probably gonna lose.
    i hope people figure out more stuff and post vids of high level hsien ko play so i can improve with her. her dash takes getting used to.
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  • BrahmaBrahma Get it on Joined: Posts: 519
    I'm messing around with Shulk/Hsien-Ko/Hulk with sort of the same mentality. Hsien-Ko is a great do-it-all assist for any team.
    Ready, steady, deadly...
  • vizard2605vizard2605 Down for the Count! Joined: Posts: 243
    i'm using, Spencer (armour piercer)/ Hsein Ko (senpu bu)/Deadpool (Quick work)

    spencer benefits from this cause Hsein ko's pedulum acts like an agis reflector on my opponents meaning i can get the hit in,
    same with Deadpool,

    Hsein ko benefits benefits with deadpools assist cause it sets up unblockables easily with her j.h.

    right now I'm seeing how the assissts can work together, mainly to se if i can combo into senpu bu with the assists.
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  • bluASTERiSKbluASTERiSK ブルアストリスク Joined: Posts: 609
    what about wesker/trish/ lei lei

    I second that, I'm trying to use Wesker/Hsien-ko/Trish too. Just can't find much team synergy, either that or I'm just not very creative.
  • seyuseyu Joined: Posts: 147
    id need a third. using skrull on point (with tenderizer) and hsien-ko with senpu bu. have been changing around my thirds but nothing really fit yet. best were dormammu and magneto. how do you think is whesker along with hsien? i iinitially thought about someone with ranged attacks so i can retreat in a match if i have to.
  • SekaiSekai Team CounterBurst's Agent Joined: Posts: 43
    Okay guys, needing some help. I liked my LeiLei/Haggar/Task team a lot, but the problem of me being an aggressive player and that team being more defense oriented just didn't sit will. So I've decided to hit the lab and started toying around with some of my favs (and others) to try and get something a bit more aggressive. Sticking with the theme of being flexible with my options, I kinda came across this team that is pretty wonky.

    Wesker (Samurai Edge)/LeiLei (Senpu Bu)/Morrigan (Shadow Blade)

    I tend to swap Wesker or LeiLei as point depending. If LeiLei's point, then Morrigan's second and Wesker last. Reason being is that DHC's work a lot smoother this way. The team plays fairly aggressive with a lot of resets in mind. Morrigan's Shadow Blade mid-combo with LeiLei puts them high into the sky and out of sight sometimes, giving me time to either IAD j.H/j.S, teleport, anki hou H, or what have you. It's also possible if you time it right, to link to Senpu Bu L in the corner after one rep of her gong loop. Still working on the kinks and wishing I had a video cam to record.

    Midscreen BnB to Wesker assist can combo to Senpu Bu and things go from there. Both Morrigan and Wesker benefit from armored gong as cover for crossups and the likes.

    DHC wise, the potential is like this:

    If LeiLei is on point:
    LeiLei Chireitou -> Morrigan Astral Vision
    LeiLei Tenraiha -> Morrigan Shadow Servant -> Maximum Wesker

    If Wesker is on point
    Maximum Wesker-> LeiLei Tenrai Ha -> Morrigan Shadow Servant/Astral Vision
    Maximum Wesker-> LeiLei Rimoukon -> Morrigan Shadow Servant/Astral Vision/Finishing Shower

    Tenrai Ha also can lead to either of the other two's Lvl. 3, which isn't too bad. I just feel that LeiLei is severely lacking cover to get in, but I guess that can be remedied with Shadow Blade GTFO and good ol' fashion approaches. Trying not to resort to Doom yet, since we all know that works out well. Anybody got any suggestions for me?
  • TideTide Joined: Posts: 172
    I'm very new to marvel in general but I have been reading up on stuff for my favorite characters, I know I want to use X-23 and I like Hsien Ko and I also think her super armored assist goes really well with X-23's speed and could really mess with people especially using X-23's cross up mirage feint.

    my problem is that I don't know who would be a good third for my team, I was thinking Hsien Ko/X-23/Morrigan would be good. Morrigan can possibly build meter for the team which would help me get my super armor Hsien Ko wrecking ball assist rolling and start the offense with X-23. Morrigan seems to be able to handle herself pretty well if she's the last one alive, her clone super with x-factor is insane, with good execution her combos hurt and If I ever wanted to try her on point, I imagine the clone super combined with Hsien Ko pendulum assist would be crazy.

    The problem I have with this is Hsien Ko and X-23 both die really quickly if they get caught so I was thinking I might want to have someone with more HP on this team instead of Morrigan like Tron Bonne.

    Does anyone have any suggestions for my third? or just a general thought about the team itself? my main strategy (like most Hsien teams) is to play Hsien Ko on point and do as much as I can without dying (thinking about using X-23 Dragon punch like assist because the space Hsien Ko controls seems like it lacks air coverage a bit) super armor and switch to X-23 and start mixing it up with Hsien assist and possibly using Morrigan to build meter to do dirtnap on incoming team members etc.
  • DivemanDiveman Loli-zoning Joined: Posts: 2,657
    IMO you should pair Hsienko with a zoning character and a rush/semi rush character.
  • IngageIbukiIngageIbuki Team Arena Joined: Posts: 72
    I found that Hsien-Ko/Storm have great synergy together. If you start with Hsien-Ko on point and Storm in the second slot I find it easy to set up Hsien's hyper armor assist very very easy.

    Either get 2 supers and hyper armor DHC into hail storm for a safe swap out or simply BnB into a DHC.

    For example: :d::l::d::m::h::d::h:j.:m:j.:m:j.:h:j.:s: land Hyper armor super then DHC into hailstorm which OTGs for about 503k. It's 2 meters for 500k+ damage and an easy setup into hyper armor pendulum assist.

    Either way has been working pretty nicely. Anythoughts? And what would be a good 3rd compliment character?
    Rep'n Strong Island.
  • Aftermath1349Aftermath1349 God's Drippy Crevice Joined: Posts: 211
    Hsien-Ko/Wesker/Haggar is really fun but I may have to switch out Haggar at some point.
    3S: Oro, Q, Dudley
    Skullgirls: Peacock/Double
  • R-DR-D Joined: Posts: 970
    Jill is a nice friend for Hsien-ko, especially if you already have a good assist to use outside of combos.

    I like the arrow kick assist, both it and the cartwheel assist give you a combo asset you don't normally have. It's pretty fast, and can be used reliably at a further range than most extender assists.

    Jill's :dp::atk::atk: (Raven Spike) is one of the hypers where the DHC trick applies, and Hsien-ko can use it very well. Any time Jill can land that hyper, she can DHC immediately off the final hit into Hsien-ko's super armor or preferably Chireitou (so that you can gain meter) and then Hsien-ko gets a fresh combo on the falling enemy with damage/hitstun reset.

    Not only that, but you can combo into Raven Spike via Chireitou -> raw tag -> dash forward -> wait -> Raven Spike. I'll write the full transcript tomorrow probably, but if you combine all of the above, you can get 1.2 million damage from 3 bars with just Hsien-ko and Jill, as long as you were in a position where you could use Chireitou. If you have the right third character, you could easily pass 1.3 million.
  • dhoushidhoushi Comrade Joined: Posts: 140
    1. Who characters and teams will you use (in order of selection)?
    Shuma-Gorath/Hsien ko/Morrigan

    2. What type of game-play strategy are you pursuing with this team? (Explain)
    Shuma Gorath is point and battery for Morrigan. Hsien Ko is main assist. Get shuma to 2nd bar with rushdown, and use delayed hyper to power up hsien ko. Then switch between shuma for power bars, and Morrigan to use them, all the while pressuring with Hsien ko.

    3. What advantages does your point (first selected) character have?
    Strong melee range, easy to combo with, eye projectile has delayed explosion if successfully landed, which can confuse, and allow for openings.

    What disadvantages does your point character have?
    Weak against heavy projectile teams, level 3 hyper is not impressive.

    What maneuverability options does your point character have?
    Dashes, Air Dashes, the Down special attack allows for fairly safe air movement, otherwise he is the least mobile, and is the worst at handling zoning.

    How will your assists aid your point character?
    Hsien Ko's pendulum works great when using Shuma's standing back hard attack. Can combo it twice, for easy 18ish hits. Great punish for assists. Eye projectile also gives Hsien Ko good coverage, and the explosion from it, can also chain into more combos.

    4. What advantages does your secondary character have?
    Trick movements, unpredictable, good against zoners. OTG Hyper, Amazing assist once powered up.

    What disadvantages does your secondary character have?
    Damage output, and slow.

    What maneuverability options does your secondary character have?
    Pendulum, Air walk can help close gaps, teleporting ground dash

    How will your assists aid your secondary character?
    Shuma helps pressure with stare, Morrigan assist is fairly weak, and due to the fact I use her for Hyper Specials, I don't use her that much on assist.

    5. What advantages does your last character have?
    I use Morrigan for astral vision projectile traps while using Hsien Ko's pendulum. It takes some strong movement to avoid a ton of chip damage from the combination of the two. OTG Hyper.

    What disadvantages does your last character have?
    Weak Assist. (with maybe the exclusion of dark harminozer, which I'm still learning)

    What maneuverability options does your last character have?
    Flight, morrigan is pretty great for mobility. In the event I got someone playing keep away and chip games, Morrigan is the point character to hard counter it.

    How will your assists aid your last character?
    Outside of astral vision, Hsien Ko allows for me to get in close with morrigan and rush down.

    6. What kind of Delayed Hyper Combo opportunities do you think your team will have?
    Morrigan and Lei Lei, can chain there's together for a decent health loss. I tend to save my energy for hyper armor on hsien ko, and morrigan astral vision traps.


    7. What type of impact will your Team Hyper Combo have on your opponent (Explain)?
    I don't use team hyper combos for this setup.

    8. What are some of the weaknesses of your team?
    None are high damage dealers.

    9. After filling out this questionnaire, are you still comfortable with your team?
    So far I've been happy with what I have seen with this setup. It's fun.
  • VicioushellsingVicioushellsing Joined: Posts: 469
    I am really enjoying Hsien-ko/shuma/storm. You play hsien ko and keep the screen filled gongs while using shumas mystic ray. It counters any zoning strat your enemy could use. and makes any none teleport rushdown near imposs. Then you armor hyper and switch out to shuma and use his over head and down :m: with hsien ko assist to play nasty rushdown. If shuma dies you have a gold armor hsien ko with some of the nastiest combos due to her otg hyper + storm dhc.

    All three characters can play keep away and all 3 have decent rush.
    Catch me monday-thursday nights streaming on twitch.tv/Vicioushellsing
  • Killer_JigglypuffKiller_Jigglypuff Trying really hard Joined: Posts: 7,668
    As many have stated in this thread, I'm really liking Shuma and Hsien Ko together. Shuma's hypers DHC well from Tenraiha and Hsien Ko's armor assist is always appreciated, and Shuma's assists work well from Hsien Ko's poking range, helping her keep away if she wants to.
    CFN: SpitefulBanette
  • Blacksonic21Blacksonic21 aka HsienKosHelper Joined: Posts: 488
    Okay ever since the release of this game I've been trying to find the perfect team for Hsien-ko. It's been a lot of trial and error but I finally found something that works for me. Keep in mind this team is for using Hsien-ko on point. First off I think Storm is probably the best partner Hsien-ko can have. Her whirlwind assist compliments Hsien-ko's zoning game, on top of that you get the DHC glitch as a bonus.

    If you really need to armor up, delayed hyper comboing into hail storm is a safe way to do it. The third member is Tron, for her gustaff fire assist. A flaw with Hsien-ko is her negligible defenses, Tron assist covers this well. It's also a safe way to start instant airdash high low shenanigans. Haggar assist would work for this too, but I prefer Tron. Shuma is another that makes a good third for Hsien-ko, but only if zoning is your main priority. If you want to rush down with Hsien-ko, use Storm and Tron for partners. If you want to zone then Storm and Shuma is the way to go.
    XBLGT: HsienKosHelper
    SSF4AE: Makoto/Honda
    UMVC3: Hulk/Hsien-ko/Sentinel - Felicia/Doom/Strider
  • Noble CactusNoble Cactus 56k Days Joined: Posts: 8,476
    As many have stated in this thread, I'm really liking Shuma and Hsien Ko together. Shuma's hypers DHC well from Tenraiha and Hsien Ko's armor assist is always appreciated, and Shuma's assists work well from Hsien Ko's poking range, helping her keep away if she wants to.

    How are you using Tron in tandem with the other two? To build meter for Chaos Dimension? I happen to run the same exact team, so I want to hear from someone who's more experienced than I am about how well that team gels.
  • Killer_JigglypuffKiller_Jigglypuff Trying really hard Joined: Posts: 7,668
    Combos into King Servbot hold the enemy in place for DHCs into Shuma and Hsien Ko. Tron's Gustaff Fire assist can be helpful for pushing back opponents who get a bit too close for Hsien Ko's liking as well. It's certainly not gonna be a top tier team or anything, but it's one that I think has good synergy and can work well together.
    CFN: SpitefulBanette
  • Noble CactusNoble Cactus 56k Days Joined: Posts: 8,476
    I see. I occasionally swap Shuma out for Doom, which is probably a better team. It's just that Shuma's more fun to play as, in my opinion. If his Mystic Ray assist had quicker startup, then it'd be a pretty solid OTG.
  • NagekiNageki Subtle Evil Joined: Posts: 105
    Nageki
    1. Who characters and teams will you use (in order of selection)?

    Trish/Hsien ko/ Taskmaster

    2. What type of game-play strategy are you pursuing with this team? (Explain)

    A mix of projectile keep away with annoying rushdown.

    3. What advantages does your point (first selected) character have?

    Really good all around char who can dhc well with the other two

    What disadvantages does your point character have?
    Recovery on her projectiles are horrible.

    What maneuverability options does your point character have?
    Flying..

    How will your assists aid your point character?
    Taskmaster helps with zoning. Lei lei acts as a reversal and an offense starter.

    4. What advantages does your secondary character have?
    SHe is a cute corpse who is devastating in my hands. Zoning, rushdown, she has it all.

    What disadvantages does your secondary character have?
    Her walk speed is slow, damage is on the slow side until she get into a corner.
    What maneuverability options does your secondary character have?
    Airdash, plinking teleport
    How will your assists aid your secondary character?
    Constant barrage of projectile to help with zoning and teleport mixups.

    5. What advantages does your last character have?
    THe master of tasks is self explanatory, there is NOTHING he cant do.

    What disadvantages does your last character have?
    None, cant be rushed down, VERY few can out zone him, even then he's faster than those so its not really a problem.

    What maneuverability options does your last character have?
    SPidey swing.

    How will your assists aid your last character?
    Usually their dead but in the chances that they are alive, barrage of projectiles and reversal into offense.

    6. What kind of Delayed Hyper Combo opportunities do you think your team will have?
    They all flow well into each other, i can dhc from blades into Trish lvl 3 for a sexy super you rarely get to see, which is just --> :rock:

    7. What type of impact will your Team Hyper Combo have on your opponent (Explain)?

    With hsien ko, a regular combo can be ended with a thc for insane damage, in the corner its pretty much a kill on any char.

    8. What are some of the weaknesses of your team?
    None. They can do it all.

    9. After filling out this questionnaire, are you still comfortable with your team?
    Unlike the rest of these guys lying to themselves, the proof is in the pudding. This team is sexy. :hitit:
    Vega - You need to be more beauty in your attacks
    Guy - WTF are you talking about?!?!?!
    Vega - Let me show you!
    One Bloody High Claw later.....
    Guy - Profound beauty.
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