DeathGun, post: 5426848 wrote:
Is there a list of chars who can be hit by sweep after a lk. tatsu?
Is it common sense that the U2 is better overall? Seens better for anything but combos, and even in combos it dont do much more damage, like Ryu's U1 and U2 (about 100dmg diference). Evil's dp FADC U1 does ~30 more damage than the same thing with U2. If you do a bigger combo, the diference diminishes due the scalling. The combo with hcf MK will deal only 10 extra damage if done with U1 instead of U2.
Kikuichimonji, post: 5426912 wrote:
Combos into U2 are terribly inefficient unless you're doing EX tatsu -> ultra or EX Hadouken fadc U2. cr.mk xx EX Hadouken FADC U2 is probably the juiciest combo E Ryu has into U2 because cr.mk is an amazing poke and the hado combos from max range. However, if you do a hit-confirm cr.lk cr.lp cr.mp xx EX Hadouken fadc U2, it will do just over 400 damage. Which is what dp fadc EX Shakunetsu Hadouken U1 does.
U2 is great as a raw punish or an occasional anti-air, but if you pick U2, most of E Ryu's setups into ultra will do less damage or won't even combo.
EX Tatsu in corner, uppercut fadc ultra, j.mp ultra, far range red fireball -> ultra in the corner, MIDSCREEN s.mp xx EX Shakunetsu Hadouken -> U1, j.mp -> ultra, AA lp uppercut -> ultra
It probably depends on the matchup.
Anthilion, post: 5420237 wrote:
^that info its goin to help me dealing with Bison's spam of SK and PC : \
Been having a hard time dealing with that tbh.
Btw, still in Bisons topic, how are you guys dealing with Stomps? I've tried SRK them, but it trades and those trades, E.Ryu can't afford getting much of them.
ZOMBIEGUTS TZA, post: 5426945 wrote:
Plus U1 can be used in Fireball wars With just naked ultra or EX shankunetsu to Ultra at about mid-screen.
I can see U2 being being decent in some matchups but in matches with FB wars U1 is a must imo
Slayerslice, post: 5431012 wrote:
What to do vs Dhalsims??
Mienaikage, post: 5409551 wrote:
After HCF+MK against Blanka you cannot do cr.MP xx LK Tatsu because it causes the Tatsu to whiff, you must use cr.LP. Also you can punish a blocked heavy horizontal Blanka ball by dashing forward and using cr.HP xx whatever.
Dj Antman, post: 5437375 wrote:
Mmm... dive kick is too unreliable imo.
kep1, post: 5477092 wrote:
What Super setups have you guys worked out? One effective one I've used a few times is after a s.lk AA (which btw is a pretty amazing AA) do f+mk and then Super right as they land.
Slayerslice, post: 5479606 wrote:
I am having trouble with Gen and Chun-Li and Ken
Ken seems to outpoke me very easily with his lunging forward kick, Gen keeps jumping off the wall and hit me on my head and I can't SRK it because it whiffs, and Chun-Li can walk after her kikoken and do either lowsweep or hasanshou
Techits, post: 5479442 wrote:
I'm not sure if this is the right thread, but how do I Punish a blocked M. Bison Scissor kick. When a good bison player gets me in the corner he just uses a block string ending with H scissor kick and I can't figure out a safe way to get out.
Annihilationscape, post: 5482277 wrote:
I'm having trouble with Ken as well. We all know Ken's easily one of the best shotos in AE, maybe even the best, so it's no surprise. His pressure and kara-throws are over the top. If anyone has any tips, setups, or general strategies against Mr. Masters, it'd be greatly appreciated.
I face a very strong Ken player regularly, so if I find anything useful I'll definitely share.
Slayerslice, post: 5468771 wrote:
What to do vs Juri and Blanka?
Evaded_Death, post: 5520457 wrote:
What do you do against akuma
Kikuichimonji, post: 5521067 wrote:
You press the right buttons and directions at the right time.
See, if you ask a really ambiguous question, you get a really ambiguous answer. Nobody ought to explain an entire matchup to you without you at least explaining the problems you have with it.
Dannkk, post: 5521562 wrote:
When he's running away with air fireballs, you want to keep moving forward, and try to punish them with sweep. He's got extra recovery when he lands from doing the air fireball, so as long as you're in range, you can stick out your sweep. You might trade with the fireball, but it only does 50 damage, while your sweep does 120 and knocks him down.