Chikara no Hadou: Evil Ryu Strategies & Match-up Thread

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  • GefenGefen Joined: Posts: 1,381
    Cr.hp is awesome (And if you are god, confirm into mk Axe kick or fireball).
    cr.mp cr.mk, as in cr.lp cr.lp, step forward, cr.mp, if you get counter cr.mk will combo (into huge damage if you got the meter)
    Against most crouch tech (cr.lk) you can use f.mk into EX tatsu (and ultra in the corner). which is pretty much game winner against a lot of players.
  • CorkyjayCorkyjay Joined: Posts: 288
    Gefen wrote: »
    Cr.hp is awesome (And if you are god, confirm into mk Axe kick or fireball).
    cr.mp cr.mk, as in cr.lp cr.lp, step forward, cr.mp, if you get counter cr.mk will combo (into huge damage if you got the meter)
    Against most crouch tech (cr.lk) you can use f.mk into EX tatsu (and ultra in the corner). which is pretty much game winner against a lot of players.

    Thnx
  • ShottanuhmisShottanuhmis Joined: Posts: 337
    Hugo omg help what do I do ?
  • DonflorisDonfloris Joined: Posts: 90
    Hugo omg help what do I do ?

    Zone the shit out of him. Stay 3/4 of the screen and chuck plasma. If he has a tendency of jumping over your fireballs try to aa with st.HK (watch out for his j.HP, crazy reach/damage). His ex run can be ultra'd, both of them because U1 is considered armor breaking. Lastly use Far st.MK once in a while.

    If he does his SPD, dash neutral jump. Don't wakeup srk because this is a safejump, if jumps anywhere else its fine. When he starts clapping do not push any buttons, they can only be combo'd on counter hit.

    This is a very slow and tedious match. Whoever loses his nerf and goes in will lose the match 9/10 times.
    Oh and if you can get a stun of, don't go for a focus level 3 because it whiffs :S. Start low with cr.HP :)
    PS3: DonFloris
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  • DannkkDannkk Joined: Posts: 1,761
    Hugo's stun is so stupid. lol

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  • LinksLinks No copyright law in the universe is gonna stop me! Joined: Posts: 956
    Donfloris wrote: »
    His ex run can be ultra'd, both of them because U1 is considered armor breaking. Lastly use Far st.MK once in a while.

    Wait, what? It's armor breaking? I'm pretty sure I've seen Hugo EX Lariat through it before. If it's armor breaking, it must have been done as a reversal.

    Steam Profile: GottaGoFaaaaast
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  • DonflorisDonfloris Joined: Posts: 90
    Links wrote: »
    Donfloris wrote: »
    His ex run can be ultra'd, both of them because U1 is considered armor breaking. Lastly use Far st.MK once in a while.

    Wait, what? It's armor breaking? I'm pretty sure I've seen Hugo EX Lariat through it before. If it's armor breaking, it must have been done as a reversal.

    I wen't into training mode to show my friend the epicness of that EX run, but could not get it to work. Every time I ultra'd he would get hit, no matter what the distance. But when I did it with Ryu, the bastard ran right through haha.

    Could be me, you should try it out.
    PS3: DonFloris
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  • LinksLinks No copyright law in the universe is gonna stop me! Joined: Posts: 956
    Donfloris wrote: »
    Links wrote: »
    Donfloris wrote: »
    His ex run can be ultra'd, both of them because U1 is considered armor breaking. Lastly use Far st.MK once in a while.

    Wait, what? It's armor breaking? I'm pretty sure I've seen Hugo EX Lariat through it before. If it's armor breaking, it must have been done as a reversal.

    I wen't into training mode to show my friend the epicness of that EX run, but could not get it to work. Every time I ultra'd he would get hit, no matter what the distance. But when I did it with Ryu, the bastard ran right through haha.

    Could be me, you should try it out.

    PC player here, excuse my noobness. :'(

    That's bizarre though. Why would it need to be armor-breaking? Ah well - I'll take it.

    Also, I've been thinking about something I found interesting. I watched some of Daigo's recent Topanga League matches, and I noticed he's very, VERY solid in the way he plays the Sagat matchup, taking almost no risks. He just uses low forward Hadoken to push Sagat to the corner, then just does more low forward Hadoken. In the past there are certain matchups I played this way (not necessarily Sagat, more like Dee Jay, Guile), which I found to be kinda exhausting. Maybe Sagat just doesn't deal well with Evil Ryu's ground game, but I still find it interesting how Daigo just plays a very solid positioning game and does no tricks (except for the occasional demon) - just holds his position - even when he's down on life. I think this is probably the best style of Evil Ryu play I've seen. Evil Ryu can pay off big time, but understanding when to go for stuff and showing some restraint is even more important than I thought. I think this applies to not only Sagat.

    I don't know, maybe this is more obvious to some than others, but you really have to play Evil Ryu really solid (like Ryu, I guess). :)
    Steam Profile: GottaGoFaaaaast
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  • DonflorisDonfloris Joined: Posts: 90
    edited June 2014
    @‌Links

    I know what replay you are talking about.

    Gachikun, best Sagat AE2012 in the arcade's. So he obviously knows what he's doing. But watching that corner pressure I was waiting for the yolo tiger knee which was bound to happen. It literately took half his life before he finally committed to an ex tiger knee. Random people online go for that in maybe 2 seconds.
    Off course he's playing Daigo and this was a very high played match. But the pressure Diago was putting on him will probably not happen for you online. No disrespect to Gachikun (he would whoop my ass so bad), but if he showed a little less respect he would have gotten out of that corner a lot faster.

    E.ryu definitely needs to be played super solid, but if your playing with resets you can take a few punches just to get that one opening into 500+ damage maybe even the round. I recently uploaded one of my matches for the first time, where I can show it to you.



    This is me playing against my training partner, it was a little bit laggy and I was not playing very good. Alright enough with the excuses ;).
    Second round, 1:26 minute mark. Watch his life melt away.

    I like playing with resets and I think its where E.Ryu shines. God I wish Diago would use them some more.

    Oh and as a bonus.

    Rolento can suck !@#$%, especially his st.HP. At least we can get a nice corner mixup on him ^^



    1:45 minute mark. Backthrow into corner crossup also works.

    Feel free to give some feedback, don't be to harsh (please) haha.
    PS3: DonFloris
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  • RygRyg Joined: Posts: 146
    I love the Overhead tatsu crossup. Does it work on the other four?
  • DonflorisDonfloris Joined: Posts: 90
    Ryg wrote: »
    I love the Overhead tatsu crossup. Does it work on the other four?

    You mean the throw? No, it only works on Ibuki (credit goes to EssXtheSinner), I thought why not try it and it actually works. So I purposely tried this setup every time I fought a Ibuki/Rolento, you can see by the 3 throw techs before haha.

    This was the first time I got to try it, seems a lot harder on Ibuki though. Anyway's got 1/1 so not bad.

    PS3: DonFloris
    PC: Daddy-Sensei
  • RygRyg Joined: Posts: 146
    I said overhead cause if they crouch it hits anyways, even technically speaking its not an overhead at all.
  • DonflorisDonfloris Joined: Posts: 90
    Ryg wrote: »
    I said overhead cause if they crouch it hits anyways, even technically speaking its not an overhead at all.

    Oh oke, I did not know that. Nice :)

    PS3: DonFloris
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  • LinksLinks No copyright law in the universe is gonna stop me! Joined: Posts: 956
    That setups was nice. :) Only works on Ibuki and Rolento though?

    I like the use of overheads (EX Axe Kick). I think that would make Daigo more dangerous if he threw in EX Axe Kick at Cr. MK range sometimes.
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  • driftlogicdriftlogic Joined: Posts: 647
    edited July 2014
    I've just recently picked up E. Ryu after maining Duds for...well...pretty much ever and I gotta say, it's pretty sweet having a fireball lol. Been combing through the thread and noticed someone had asked already, but I haven't seen any answers yet; the Fei-long matchup. I know it's not really in E. Ru's favor really (something like 7-3 I think?) I do well against my buddy who's new at the game as well, yet I'm having trouble maintaining pressure especially on knockdown.

    EX flame kick is what gives me the most trouble for some reason, normally I can just pop his ass with Dudley's f. hp fairly safely if I don't abuse it, but I can't seem to find a way to make him think twice about waking up or even delaying the wake up dp. I can cross up with varying degrees of success, but I run out of opportunities to use that as he gets wise to this tactic and then I'm kinda stuck. I feel like I should be utilizing f. mp more, but I can't seem to get it timed properly; I'm used to being able to wait until the last minute expecting the OH to come out instantly a la Dud's f. hp, but no dice.

    This thread is awesome by the way, I've learned quite the fuckton reading it...
    "Fucking dumb lying bastards with small dicks on XBL is what ruins multi-player at times."
    Machineking1313
  • DannkkDannkk Joined: Posts: 1,761
    If they're not using DWU you can use the throw, whiff s.mp, dive kick setup to make him whiff. Throw, walk back a frame, whiff s.mp, j.mk/hk/lk(hk is fake crossup), will all make him whiff, too. Only way he can flame kick these is to do a very late flame kick and it's very difficult. Best way is just safe jumping him, though, imo, especially with DWU in the game now. Eryu has no free safe jumps, though. He doesn't get one after sweep like Ryu, and there's nothing you can whiff that has the correct amount of frames off throws(only execption is back throw, c.mp, j.hk, but it kind sucks cuz you only hit with the tip of j.hk unless you threw them into the corner). You have to learn to time it manually. It's doable, but you'll make mistakes.
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  • LinksLinks No copyright law in the universe is gonna stop me! Joined: Posts: 956
    driftlogic wrote: »
    I've just recently picked up E. Ryu after maining Duds for...well...pretty much ever and I gotta say, it's pretty sweet having a fireball lol. Been combing through the thread and noticed someone had asked already, but I haven't seen any answers yet; the Fei-long matchup. I know it's not really in E. Ru's favor really (something like 7-3 I think?) I do well against my buddy who's new at the game as well, yet I'm having trouble maintaining pressure especially on knockdown.

    EX flame kick is what gives me the most trouble for some reason, normally I can just pop his ass with Dudley's f. hp fairly safely if I don't abuse it, but I can't seem to find a way to make him think twice about waking up or even delaying the wake up dp. I can cross up with varying degrees of success, but I run out of opportunities to use that as he gets wise to this tactic and then I'm kinda stuck. I feel like I should be utilizing f. mp more, but I can't seem to get it timed properly; I'm used to being able to wait until the last minute expecting the OH to come out instantly a la Dud's f. hp, but no dice.

    This thread is awesome by the way, I've learned quite the fuckton reading it...

    Not sure what you mean about Dudley's F + HP... Are you just standing out of range for the Flame Kick and then using F + HP delayed to catch techs and/or whiffed Flame Kick? If so maybe walking back and using far MK would be a good replacement for that.

    As for F + MP, it's only a couple frames slower than Dudley's overhead, so it should be pretty similar in terms of meaty setups.

    I would say the matchup isn't free, but very winnable. Evil Ryu wins in damage and the knockdown game. Flame Kick is pretty easy to get to whiff by doing certain setups with dive kick or cross-ups. You have to watch for Rekkas - be sure and respect Fei at the optimal Rekka range. However, at this range fireballs are also useful to discourage Rekkas if you have a read. You can react to EX Chicken Wing if he starts using that to go over fireballs - punish it with SRK before it hits. Once you have a lead, don't get greedy - running into a few of Fei's buttons can cost you a lot of life. A few key things:
    * Don't let him get away with Chicken Wings
    * Neutral jump to blow up poorly timed Rekkas and Chicken Wings
    * Use cross-ups liberally
    * Use focus attacks judiciously, since Fei can get off two Rekkas in time to break it
    * Don't let Fei abuse his own focus - beat it with Cr. MK xx HK Tatsu
    * Be patient!

    I still sometimes have issues with Fei, but I've learned a few things since I started using Evil.
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  • driftlogicdriftlogic Joined: Posts: 647
    Sorry, I meant his f. HK OH; I was typing that reply at work while still trying to hand out parts to my techs and got my wires crossed, heh. At any rate I'm gonna take yours and Dannkk's notes down and try these strats, I don't get blown up by my room mate; but I feel like I have far more trouble with his Fei than I should considering he isn't as seasoned as I am (he's more a SC/Tekken player than Street Fighter until here recently) and that'll be a big problem when I face a more competent Fei. Thanks for the tips fellas...it's back to the lab for me...
    "Fucking dumb lying bastards with small dicks on XBL is what ruins multi-player at times."
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  • RG_AliasRG_Alias Joined: Posts: 64
    Are there any OS's for Dhalsim, Chun, Poison, and/or Juri? There are currently my hardest match ups.
    Usf4: Evil Ryu
    Mk9: Scorpion
    Doa5u: Hyabusa
    Igau: Deathstroke
    TTT2: King/A. King
    T6: King, A. King
    Trying to get into: Smash, Soulcal, Blazblu, and Uniel
  • Leady?Leady? sure you can! Joined: Posts: 441


    Decapre=/=cr.mk, axe kick commentary 03:18
    Say, don't you think it's pretty? Only when a body is slashed or split open do you see this red color, like roses strewn about. Maybe I'll make that kid bloom beautifully.
  • RG_AliasRG_Alias Joined: Posts: 64
    Leady? wrote: »


    Decapre=/=cr.mk, axe kick commentary 03:18
    Did you mean cr.mp? Because cr.mp after hcf.mk also does not work on blanka.
    Usf4: Evil Ryu
    Mk9: Scorpion
    Doa5u: Hyabusa
    Igau: Deathstroke
    TTT2: King/A. King
    T6: King, A. King
    Trying to get into: Smash, Soulcal, Blazblu, and Uniel
  • Leady?Leady? sure you can! Joined: Posts: 441
    RG_Alias wrote: »
    Leady? wrote: »


    Decapre=/=cr.mk, axe kick commentary 03:18
    Did you mean cr.mp? Because cr.mp after hcf.mk also does not work on blanka.
    Yes, my bad.

    Say, don't you think it's pretty? Only when a body is slashed or split open do you see this red color, like roses strewn about. Maybe I'll make that kid bloom beautifully.
  • DannkkDannkk Joined: Posts: 1,761
    RG_Alias wrote: »
    Leady? wrote: »


    Decapre=/=cr.mk, axe kick commentary 03:18
    Did you mean cr.mp? Because cr.mp after hcf.mk also does not work on blanka.

    Blanka, Rufus, and now Decapre.

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  • vLucifervLucifer Joined: Posts: 25
    Rufus - CR.MP Does link after M.Axe. Just delay the Tatsu. Just don't work if you link 2 Axe kicks.
    "I Am No Longer Subject To Such Weakness!

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  • YouScaredNoobYouScaredNoob Joined: Posts: 148
    who needs cr.mp after m.axe when you can feed that fat flop a cr.lp > cr.hp?

    SAKO COMBO THAT ALL DAYY!
  • RG_AliasRG_Alias Joined: Posts: 64
    What am i suppose to do against these characters? The only i can do against bison is try to focus scissor kicks, but if he uses a different version I'll get with both hits instead of one. If jump back or get hit by scissor kicks i'm on my way to the corner where it gets worse. i try to get in closer and i have to guess between s.hk and scissor kicks. Head stomp beats everything! even dive kick. I think the only way to beat is to evade it, but sometimes when i focus dash through it we flys behind me. I think eventhubs has this as 6-4 evil, so there must be something i'm not doing.

    My problem with yun is his neutral jumping. Is it possible to react to his dive kick pressure (when he converts a neutral jump into a dive kick) with a shoryuken, because a lot of mine got either blocked or got hit before i could finish buffering. Also i always get counter hit when i try to anti-air his dive kick with cr.hp. All these dive kicks are done within evil's cr.mk range. I'm also not sure when to hit a button because he always jumps right after, so if a press something i either get counter hit, punished, or put right back into pressure.
    Usf4: Evil Ryu
    Mk9: Scorpion
    Doa5u: Hyabusa
    Igau: Deathstroke
    TTT2: King/A. King
    T6: King, A. King
    Trying to get into: Smash, Soulcal, Blazblu, and Uniel
  • Rice_EaterRice_Eater Now more Evil Joined: Posts: 1,790
    edited October 2014
    I made a little video showing a gimmicky set up against Gief to make his lariat whiff. It's nothing new or something you haven't seen before. I just remembered how other characters have methods to try and make my SRK whiff so they can punish me and tried to apply it in this match up. But anyways, after scoring a knockdown against Gief if you jump at them, they'll always use lariat, right? It's a great anti-air and beats cross ups easily. I figured maybe if I do a forward jump tatsu as soon as Geif is waking up from a knockdown I might have time to punish the lariat recovery. And well, it works great against the punch lariat. I can get a full punish. I didn't go for it in the video because I was afraid of screwing it up since the match was kind of laggy and it's Gief.



    If this guy had used the kick lariat the jump in probably won't work and I probably would have gotten punished with another lariat after the wake up lariat recovers. I don't play Gief so I have no idea if the kick lariat is a good anti-air. If it is and they know what I'm trying to do then the only thing I can go for is a cross up tatsu that hits him out of the lariat. I was doing that before but I thought it would be better to try and get a better punish by dodging the lariat altogether. I'll admit, I use this all the time against online Gief's because they won't stop using wake up lariat when I'm airborne. But against better Gief's this is probably more like something you only pull out when you really need it. And of course if they have U2 then just forget about doing this because it will catch you.
  • AudricVsFoodAudricVsFood Joined: Posts: 293
    RG_Alias wrote: »
    What am i suppose to do against these characters? The only i can do against bison is try to focus scissor kicks, but if he uses a different version I'll get with both hits instead of one. If jump back or get hit by scissor kicks i'm on my way to the corner where it gets worse. i try to get in closer and i have to guess between s.hk and scissor kicks. Head stomp beats everything! even dive kick. I think the only way to beat is to evade it, but sometimes when i focus dash through it we flys behind me. I think eventhubs has this as 6-4 evil, so there must be something i'm not doing.

    My problem with yun is his neutral jumping. Is it possible to react to his dive kick pressure (when he converts a neutral jump into a dive kick) with a shoryuken, because a lot of mine got either blocked or got hit before i could finish buffering. Also i always get counter hit when i try to anti-air his dive kick with cr.hp. All these dive kicks are done within evil's cr.mk range. I'm also not sure when to hit a button because he always jumps right after, so if a press something i either get counter hit, punished, or put right back into pressure.

    Against Bison:
    - Throw fireballs whenever he walks forward. He can't use specials to go through your fireballs when he doesn't have charge.
    - Scissor kicks gets beat out by any normal if you time it correctly.
    - If he's walking forward, he obviously has no charge for scissor kicks. That means he'll be more likely to throw out that st.HK
    - You can beat head stomp with nj.HP

    Against Yun:
    - It is possible to react to dive kick pressure. You can st.LK, st.LP, st.MP, or cl.MK him out of dive kicks. It's hard, but it takes practice. You can DP, too, but for obvious reasons, it can be a lot harder.
    - You can focus attack through some of his higher angled dive kicks, especially if he hits your heads. You can get level 2 full crumple.
    - I personally don't like using cr.HP to counter Yun's dive kick.
    - If he's jumping at a certain range, maybe you need to fake a normal or wiggle around at that range he likes to jump at in order for you to open him up.
    And most importantly, I am free in all the ways you are not.
  • AudricVsFoodAudricVsFood Joined: Posts: 293
    And most importantly, I am free in all the ways you are not.
  • jetsetradiojjetsetradioj Joined: Posts: 30
    Any advice on the Makoto matchup? if i get hit, its combo into reset, into stun. i get blown up by the command grab. any advice on the mindset i should take while entering the match? ways to bait the command grabs? option selects. etc. thanks! I noticed i can zone her for a little bit, but once she comes in with that momentum its over. oh, and reversal uppunch is 8 frames, how do i safe jump that? Im really new to this game so bare with me. coming here for help.
  • AudricVsFoodAudricVsFood Joined: Posts: 293
    Any advice on the Makoto matchup? if i get hit, its combo into reset, into stun. i get blown up by the command grab. any advice on the mindset i should take while entering the match? ways to bait the command grabs? option selects. etc. thanks! I noticed i can zone her for a little bit, but once she comes in with that momentum its over. oh, and reversal uppunch is 8 frames, how do i safe jump that? Im really new to this game so bare with me. coming here for help.

    - Reset means you're neutral, meaning you can do whatever you want.
    - If they reset you then harass with a meaty or command grab, you can DP or backdash.
    - Command grabs are just like regular grabs in that you can only get grabbed if you're in a neutral state. If she is going for the command grab, you have several options, like: 1. neutral jump 2. diagonal jump 3. backdash 4. DP 5. mash a fast normal like cr.LP

    I'm not really experienced in this matchup, but the things I listed are pretty universal for all characters.
    And most importantly, I am free in all the ways you are not.
  • RazielRaziel Joined: Posts: 31
    I've been looking for tech to use against Poison as I find the matchup really difficult, so far I've found that against eryu she can't get away with her standard fireball corner pressure. Most Poisons tend to do cr.mk into medium or heavy fireball in the corner to get the frame advantage and then mixup with overhead/low/frame traps and throw. You can press a button in between the cr.mk and fireball with most character to get a counter hit but if she does the light fireball its going to counterhit you instead which sucks so its a mixup. I found with eryu its never a mixup on the fireball because you can do stand mk in between and it beats or trades with all of them allowing him to shut down her corner pressure from the cr.mk, also cr.mk into ex fb is a true string too so you dont get hit - helped me a lot in the matchup
  • AudricVsFoodAudricVsFood Joined: Posts: 293
    And most importantly, I am free in all the ways you are not.
  • AceKombatAceKombat (́◕◞౪◟◕‵) ”WINNERS DON’T USE ALMIGHTY.” Joined: Posts: 2,066
    Stance animations to block and properly punish Jab Hands from Decapre at certain unsafe ranges with reversal special moves:

    Evil Ryu:
    Crouch block beginning string of hits from Jab Hands.
    Stand block final hit from Jab Hands.
    Jab/Strong/Fierce/EX DP will work.
    Punish examples:

    Meterless
    Jab DP
    Strong DP (usually get 1-hit, not worth it)
    Fierce DP

    1 Bar
    EX DP

    2 Bars
    Fierce DP xx FADC, (Roundhouse Axe Kick)/(Ultra 1)/(Ultra 2)

    3 Bars
    EX DP (on 1st hit) xx FADC, Cl.St.Strong xx Strong Axe Kick, (St.Jab)/(Cr.Jab) xx Short Tatsumaki, (Jab DP)/(Fierce DP)
    EX DP (on 2nd hit) xx FADC, (Roundhouse Axe Kick)/(Ultra 1)/(Ultra 2)

    4 Bars
    EX DP (on 1st hit) xx FADC, Cl.St.Strong xx Strong Axe Kick, (St.Jab)/(Cr.Jab) xx Short Tatsumaki, EX DP
    EX DP (on 1st hit) xx FADC, Cl.St.Strong xx Strong Axe Kick, (St.Jab)/(Cr.Jab) xx EX Tatsumaki
    Super
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  • DonflorisDonfloris Joined: Posts: 90
    edited January 2015
    AceKombat wrote: »
    Stance animations to block and properly punish Jab Hands from Decapre at certain unsafe ranges with reversal special moves:

    Evil Ryu:
    Crouch block beginning string of hits from Jab Hands.
    Stand block final hit from Jab Hands.
    Jab/Strong/Fierce/EX DP will work.
    Punish examples:

    Meterless
    Jab DP
    Strong DP (usually get 1-hit, not worth it)
    Fierce DP

    1 Bar
    EX DP

    2 Bars
    Fierce DP xx FADC, (Roundhouse Axe Kick)/(Ultra 1)/(Ultra 2)

    3 Bars
    EX DP (on 1st hit) xx FADC, Cl.St.Strong xx Strong Axe Kick, (St.Jab)/(Cr.Jab) xx Short Tatsumaki, (Jab DP)/(Fierce DP)
    EX DP (on 2nd hit) xx FADC, (Roundhouse Axe Kick)/(Ultra 1)/(Ultra 2)

    4 Bars
    EX DP (on 1st hit) xx FADC, Cl.St.Strong xx Strong Axe Kick, (St.Jab)/(Cr.Jab) xx Short Tatsumaki, EX DP
    EX DP (on 1st hit) xx FADC, Cl.St.Strong xx Strong Axe Kick, (St.Jab)/(Cr.Jab) xx EX Tatsumaki
    Super

    Thnx for the write, will definitely be using this.

    Quick note on the 4 bars combo:
    Its easier to do EX DP (on 1st hit) xx Red Focus Attack, *Cl.St.Strong xx Strong Axe Kick, (St.Jab)/(Cr.Jab) xx Short Tatsumaki, (Jab DP)/(Fierce DP)

    *can exchange for cr.mp, st.hp (if you have the execution).

    Again thnx!!
    PS3: DonFloris
    PC: Daddy-Sensei
  • JamesChappellJamesChappell The Alaskan Bear Joined: Posts: 39
    The best way to beat Claw's wall dive is a well timed forward jump MP. Very optimal, and fast enough to beat an Izuna drop.
    PSN: MagSensei
    meep
  • DannkkDannkk Joined: Posts: 1,761
    edited February 2015
    The best way to beat Claw's wall dive is a well timed forward jump MP. Very optimal, and fast enough to beat an Izuna drop.

    False. He'll grab you out of that. There's a lot you can do. Jump back hk or neutral jump hp/hk. C.hp. He can grab you out of all of those, though. Best way to beat it is with a crouching dragon punch. He can't grab you because you're invincible. I'm sure you've tried to and been all "whoa, this is hard. I time it wrong or he baits me." The way to do it is to mash down back to down forward when you see him go up at the wall. Then you just press mp if he gets close enough.
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  • AudricVsFoodAudricVsFood Joined: Posts: 293
    Dannkk wrote: »
    The best way to beat Claw's wall dive is a well timed forward jump MP. Very optimal, and fast enough to beat an Izuna drop.

    False. He'll grab you out of that. There's a lot you can do. Jump back hk or neutral jump hp/hk. C.hp. He can grab you out of all of those, though. Best way to beat it is with a crouching dragon punch. He can't grab you because you're invincible. I'm sure you've tried to and been all "whoa, this is hard. I time it wrong or he baits me." The way to do it is to mash down back to down forward when you see him go up at the wall. Then you just press mp if he gets close enough.

    I've always found that move very weird to counter. It's all just timing subtleties, I'm certain. I usually don't encounter any good Vega players who spam that move, anyways. The move itself isn't very hard to beat since it's so telegraphed.
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  • -Cross--Cross- Body ga...amee ze! Joined: Posts: 271
    Any tips for Vs Bison? Having a hard time competing with his HK and MK
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