I need help! And a pony! The Deadpool Team Thread!

Evil0UnstakabulEvil0Unstakabul DRF DoomNetoJoined: Posts: 570
*The thread name is from a quote of his from Ultimate Alliance*

This thread is to keep track of what assist's are the best for deadpool and what team's he works great in. I'll update while the game progresses.

I'll try to write explanation's as to why he works great in the said team,etc.

Post your thought's and teams and why you choose them,etc.

Credit to CrispyTacoz, (more to come when more people post/I get the game)

His assists are (A)Quick Work, (B)Katana-Rama and (Y)Trigger Happy.

If you want pressuring, use quick work. If you want otg combos, roll with Katana-Rama. If you want and anti-air assist and corner pressure, stick with Trigger Happy.
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Comments

  • Evil0UnstakabulEvil0Unstakabul DRF DoomNeto Joined: Posts: 570
    Teams

    Style 1 - Keepaway:

    Deadpool (Trigger Happy) / Storm (Whirlwind) / Sentinel (Sentinel Force Charge)

    Iron Man (Repulsor Blast) / Deadpool (Trigger Happy) / Sentinel (Sentinel Force Charge)

    Deadpool (Trigger Happy) / Iron Man (Repulsor Blast) / Storm (Whirlwind)

    Keepaway, but sometimes it's good to switch it up. IM really helps with that and so does Storm. All assists compliment each other offensively and defensively well. ( Originally posted by Rey Aries. )

    Style 2 - Rush Down:
  • Evil0UnstakabulEvil0Unstakabul DRF DoomNeto Joined: Posts: 570
    *Reserved2*
  • Psych0Sh0tPsych0Sh0t CAW CAW CAW Joined: Posts: 1,856
    I was using Trigger Happy at first, but then I realized it shoots up, so I started using Quick Work as an assist.
    Zombie/Dark Knight/Foot Dive
  • CrispyTacozCrispyTacoz I got those Meow Mix-ups Joined: Posts: 1,532
    I am actually liking Trigger Happy assist for my team. Perfect for continuing otg combos and for corner pressure sort of like Skrull's Tenderizer AAA.
    Follow @CrispyTacoz for updates on NorCal tournaments and new video news!
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  • Deadpool34Deadpool34 Joined: Posts: 3
    Does Deadpool have a good pressure/projectile assist to use within a team?
  • Evil0UnstakabulEvil0Unstakabul DRF DoomNeto Joined: Posts: 570
    Does Deadpool have a good pressure/projectile assist to use within a team?

    I personally don't know yet. I will be trying and testing everything Deadpool related when I get the game on feb.15th. I'll be putting alot of time into Deadpool for the first few weeks of the game's official release.
  • CrispyTacozCrispyTacoz I got those Meow Mix-ups Joined: Posts: 1,532
    Does Deadpool have a good pressure/projectile assist to use within a team?

    His assists are Quick Work, Katana-Rama and anti-air Trigger Happy. If you want pressuring, use quick work. If you want otg combos, roll with Katana-Rama. If you want and anti-air assist and corner pressure, stick with Trigger Happy. Hope this helped :3
    Follow @CrispyTacoz for updates on NorCal tournaments and new video news!
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  • T37 RampageT37 Rampage DGAF Joined: Posts: 1,264
    Been using the low hitting assist (quick work) with dormammus low jump arc to set up unblockables.

    Edit: But I haven't tested this a whole lot, could just be the opponents being bad at blocking.
    anime swag
  • GoukieMonsterGoukieMonster Joined: Posts: 2
    Nice thread Evil0

    Do you guys Deadpool is capable of being first out in a team? Or better for assist purposes only?
  • nothingxsnothingxs EVO Head TO Joined: Posts: 1,688
    I play Deadpool (Katanarama), Dante (Jam Session), Sentinel (Sentinel Force Rising), and I start Deadpool on point. Good luck getting in on that team.
  • thedrizzlethedrizzle Team FAD Joined: Posts: 332
    I actuall just switched to deadpool...he compliments zero/doom very well with katanaRama assist for zero OTC combos...and I'm still working on ways to help doom...I use him mostly as an anchor on my team
    wait a minute...is that pepsi max? the delicious no calorie soft drink from pepsi that tastes just like pepsi?
  • Negative-Zer0Negative-Zer0 Joined: Posts: 9,704
    Team in sig. May change katana to quick work though.
    “I was trying to take the easy way out by running away from everything. No matter the pain, I will keep living. So when I die, I'll feel I did the best I could.” - Koala
  • Rey AriesRey Aries Joined: Posts: 484
    I play Deadpool (Katanarama), Dante (Jam Session), Sentinel (Sentinel Force Rising), and I start Deadpool on point. Good luck getting in on that team.

    Team Scrub v.2? I'm starting to work on my Dante just to play that team.

    I personally like Trigger Happy. It covers the air as I zone the ground with Storm.

    Take old MvC2 teams, replace Cable with Deadpool. These work, in my opinion. Some of my favourites so far include;

    Deadpool (Trigger Happy) / Storm (Whirlwind) / Sentinel (Sentinel Force Charge)

    Iron Man (Repulsor Blast) / Deadpool (Trigger Happy) / Sentinel (Sentinel Force Charge)

    Deadpool (Trigger Happy) / Iron Man (Repulsor Blast) / Storm (Whirlwind)

    I usually just keepaway, but sometimes it's good to switch it up. IM really helps with that and so does Storm. All assists compliment each other offensively and defensively well.
  • KolossusKolossus Joined: Posts: 18
    Morrigan (Soul Fist) / Deadpool (Katana/Trigger Happy) / Sentinel/Wesker (Sentinel Force Rising/Samurai Edge)
  • TimeFlipTimeFlip Dazed and Confused Joined: Posts: 99
    Nice thread Evil0

    Do you guys Deadpool is capable of being first out in a team? Or better for assist purposes only?

    I see him best at second character after your first character has built up some meter. Tried him out at a demo, Trigger Happy xx Happy Happy Trigger is a very good punish/chip, and if need be can be X-Factored into another Happy Happy Trigger.

    He reminds me of Cable in this sense.

    My team with him:
    Doom (Rocks or Beam, not sure)/Deadpool (not sure)/Sentinel(Charge Drones)
    StellarCircleSix: Dude are you a bot?
    SantaClaus: Well, I am more of a tool. The elves are the machine.
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  • Evil0UnstakabulEvil0Unstakabul DRF DoomNeto Joined: Posts: 570
    I personally like to use Deadpool second. I main X-23 to gain alot of meter and keep deadpool and sentinel for backup. Deadpool is so good of an assist with katana rama when x-23 needs an OTG. Sentinel can cover x-23 or Deadpools a$$'s when they need to get in fairly decent.
  • JonnyQuestJonnyQuest burst off in yo mouf Joined: Posts: 1,391 ✭✭✭✭✭ OG
    I been using deadpool (katanarama) dante (jam session) doom (hidden missles)

    Deadpool feels like a very good keep away character. Very fun to load the screen with bullets, grenades, ninja stars, and doom missles.

    Lame combo lol
  • ayersrockayersrock Joined: Posts: 26
    I play with Deadpool Skrull and zero and i usually start with skrull i use trigger happy for the assist and i usually bring him out when i need to play keep away against people like the hulk or if there range poking alot and i just punish them with his hyper.
  • AlociAloci BX Fenns Joined: Posts: 448
    I was playing this game with some friends the other day, and we found an incredibly cheap/annoying/effective team to use with Deadpool on point.

    Pick Deadpool with whatever assist you favor.
    Back him up with Sentinel - Sentinel Rising Force
    and then Dr. Droom - Hidden Missiles.

    Have fun playing some of the most annoying keep away I've seen so far.

    Since Deadpool can basically fill the whole screen with bullets when he jumps back and fires his :m: Guns, add that in with his Pinapple Surprise (:m: after Trigger Happy) and you'll have your opponent on the other side of the screen in no time. Use that spacing advantage to call the Doom Hidden Missile assist. That simple combination can really keep your opponent locked down and unable to reach you. Don't forget to call Sent's assist occasionally too, just to pester. You can effectively just call these in a rhythm of Doom, Sent, Doom, Sent and basically shut down your opponents movement.

    And of course, since you're full screen most of the time, your opponent won't be able to see you call your assists because the Doom and Sent assists appear behind Deadpool. Doom's assist is a bitch to see coming anyway since it attacks from above.

    On the off chance that your opponent manages to close in on you for damage, Deadpool has some great combos that can send them flying right on back to the proper side of the screen.

    I haven't tested this myself, but I'm fairly certain that a Doom assist will eat teleports like Dante's or Wesker's right up, since the missiles can anti-air your opponent as they fire upward.

    And of course, if you happen to lose Deadpool, Sent will come out since you chose him second. Now you get to have fun with his ridiculous bullshit against an opponent that is weakened from just trying to take out your first character. And you still get to pester with Doom's missiles.
    UMvC3: I don't even know anymore | SSF4AE2012: Gouken
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  • M C RM C R wwgd? Joined: Posts: 229
    I was playing this game with some friends the other day, and we found an incredibly cheap/annoying/effective team to use with Deadpool on point.

    Pick Deadpool with whatever assist you favor.
    Back him up with Sentinel - Sentinel Rising Force
    and then Dr. Droom - Hidden Missiles.

    Have fun playing some of the most annoying keep away I've seen so far.

    Since Deadpool can basically fill the whole screen with bullets when he jumps back and fires his :m: Guns, add that in with his Pinapple Surprise (:m: after Trigger Happy) and you'll have your opponent on the other side of the screen in no time. Use that spacing advantage to call the Doom Hidden Missile assist. That simple combination can really keep your opponent locked down and unable to reach you. Don't forget to call Sent's assist occasionally too, just to pester. You can effectively just call these in a rhythm of Doom, Sent, Doom, Sent and basically shut down your opponents movement.

    And of course, since you're full screen most of the time, your opponent won't be able to see you call your assists because the Doom and Sent assists appear behind Deadpool. Doom's assist is a bitch to see coming anyway since it attacks from above.

    On the off chance that your opponent manages to close in on you for damage, Deadpool has some great combos that can send them flying right on back to the proper side of the screen.

    I haven't tested this myself, but I'm fairly certain that a Doom assist will eat teleports like Dante's or Wesker's right up, since the missiles can anti-air your opponent as they fire upward.

    And of course, if you happen to lose Deadpool, Sent will come out since you chose him second. Now you get to have fun with his ridiculous bullshit against an opponent that is weakened from just trying to take out your first character. And you still get to pester with Doom's missiles.

    I was using the same team, except I chose Dante over Doom for the time being because I think Dante is better on point and offers better DHC than Doom (as of now). I won't argue that Hidden Missiles is amazing, but Jam Session does its job fairly well too. In the end, if Doom becomes a lot better (I already see his high damage output being a huge boon), he might become the third character of choice.
    can i have the pineapple chocolate?
  • JonnyQuestJonnyQuest burst off in yo mouf Joined: Posts: 1,391 ✭✭✭✭✭ OG
    Another lame combo.. anyone have some cool ones yet? Bc Dante's look fuggin stupid.

  • AlociAloci BX Fenns Joined: Posts: 448
    I was using the same team, except I chose Dante over Doom for the time being because I think Dante is better on point and offers better DHC than Doom (as of now). I won't argue that Hidden Missiles is amazing, but Jam Session does its job fairly well too. In the end, if Doom becomes a lot better (I already see his high damage output being a huge boon), he might become the third character of choice.

    Well the whole strategy of the team I listed above is to play extreme keep away and keep Deadpool out for as long as possible.

    Deadpool keeping them from advancing via ground with his grenades, and Dr. Doom keeping them from advancing via air with the missiles. Sent's is just to make them regret trying to move forward when you can't pin them down with the other two. So while Dante is an overall great character with some pretty good assists (<3 Jam Session), you won't want him on point because Deadpool is holding everything down.

    Go give Doom a try if you haven't already. And like I said above, the point of the team is to keep Deadpool out for as much of the match as possible. If he's in danger of being KO'd, switch to Sent first and foremost.
    UMvC3: I don't even know anymore | SSF4AE2012: Gouken
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  • DeathandGrimDeathandGrim A fun Killer Joined: Posts: 63
    Skrull (Tenderizah) / Deadpool (Quick Work) / Spiderman (IDK)

    Skrull and Deadpool make quite a team together with quick attacks and combos and good DHCs along with spider man
    I'm far from perfect but enough to win
  • M C RM C R wwgd? Joined: Posts: 229
    Well the whole strategy of the team I listed above is to play extreme keep away and keep Deadpool out for as long as possible.

    Deadpool keeping them from advancing via ground with his grenades, and Dr. Doom keeping them from advancing via air with the missiles. Sent's is just to make them regret trying to move forward when you can't pin them down with the other two. So while Dante is an overall great character with some pretty good assists (<3 Jam Session), you won't want him on point because Deadpool is holding everything down.

    Go give Doom a try if you haven't already. And like I said above, the point of the team is to keep Deadpool out for as much of the match as possible. If he's in danger of being KO'd, switch to Sent first and foremost.

    Oh without a doubt Deadpool is on point, sorry for the confusion, I just mean when it comes down to it, I prefer Dante over Doom in the case that Deadpool is taken out. I suppose Sentinel / Doom works pretty well too, so it's just a matter of getting used to the new Doom.
    can i have the pineapple chocolate?
  • PKSkylerPKSkyler Viewtiful and Stylish! Joined: Posts: 6,998
    My team has been Joe/Deadpool/Hsien-Ko

    Deadpool's katana-rama! assist is great, lets you do a launcher air combo otg into slow, or relaunch into air joe into desperado, with the option to DHC into Deadpool's Gun Hyper.

    Im not that good with Hsien-Ko yet, but the way Ive been using her is Launch with joe, team aerial combo to hsien ko, dark force then sawp out asap and abuse her dark force pendulum assist (So good!)
    Im thinking of swapping hsien ko for chun eventually tho, or a good assist only type character.

    Joe on assist has been pretty crappy. Idk what to put his assist as. I thought that groovy upper had invincibility but it doesnt so idk....I was thinking of switching to voomerang to help hsien ko get in and deadpool keep um out.

    Btw, the team looks sick! Haha, joe color 1 deadpool color 1 and hsien ko color 2! Red n black baby :D
    Kick, Punch, its all in the mind. Casino, Dojo, its all in the mind.
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  • frostycykefrostycyke Optic..wha? Joined: Posts: 735
    At the moment, I'm running trish in first, using Peekabo, Deadpool with katana-rama to pick up after a trish ground slam into her fireball super, and Hulk as anchor using anti-air gamma charge to keep people off trish and deadpool.

    It's doing pretty well, and very versatile as it has enough keep away and rush down to suit my needs.

    I'm still debating on who to use first trish or DP?
    PSN-Frostycyke
  • CrispyTacozCrispyTacoz I got those Meow Mix-ups Joined: Posts: 1,532
    My Felicia/Wesker/Deadpool team is SPOT ON. OTG Katana-Rama to Chimichanga and re-launch feels good man..

    Trigger Happy assist is perfect for catching jumpers. Word.
    Follow @CrispyTacoz for updates on NorCal tournaments and new video news!
    UMvC3: Any team with Felicia in it.
    KOFXIII: Terry/K'/Iori, Kula/Mature/Yuri
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  • keo-baskeo-bas Joined: Posts: 1,987
    My team consist of cap'n and deapool, and skrull 9 liable to change, not so much sucess with skrull)

    I'm some what well rounded with dead pool but my goal with him is more of punishment and aim for his grabs corner bound into combos. One I would liek tp dp his corner grab into instant tiger knee Hyper trigger happy. I could do katama rama to other damaging combos but this set up stop or interrupts tech roll all together so I can keep them corner. (also I suck at long combos)

    and if I really want damaging combos I hyper cancel trigger happy into cap'n hyper stars and strip. (timing is difficult as opponent is otg status)

    with skull i can't hyper anything reliable with dead pool or vise verse. (except death penalty)
    Seikuken Disciple
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  • jordanman13jordanman13 Super Ultimate Loser Joined: Posts: 59
    Lately, I've been rolling with Deadpool, Chris, and Sentinel. I use Chris for assists mainly, and if I need a quick rush down or some zoning back up. I use Sentinel for obvious reasons, for his health, in order to add a backbone to the medium-health team. I would substitute Iron Man for Sentinel if I wanted a better all-around team, but I find Sentinel/Hulk/Haggar to add some muscle.
    Stars, Scars, and Bullets- Deadpool + Captain America + Wolverine
  • The red strawberryThe red strawberry Fraudberry Joined: Posts: 141
    how is using quickwork while Iron Man tri dashing? Does it result in an unblockable since quick work hits low?
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  • jordanman13jordanman13 Super Ultimate Loser Joined: Posts: 59
    Not sure, I'll try it out tonight. I've mainly been using Happy Trigger as it allows Hulk/Haggar to close in on the opponent for a short amount of time. I'll try that out tonight though, gonna try using a triple guns team as well with Deadpool on point, see how effective they can be with zoning and projectile pressure. It'll probably look like this:
    Deadpool/Chris/Dante or Wesker.
    Stars, Scars, and Bullets- Deadpool + Captain America + Wolverine
  • Sk00tZSk00tZ Joined: Posts: 18
    My team is Dante/Deadpool/Chun Li.

    I used happy trigger at first for corner pressure (both applying and relieving), but now I'm using the quick work assist for mix up potential. Train to block high for a while then bring out Deadpool and land another big combo. I was thinking about switching to Katana-rama, but I think that'd only be useful if Chun was on point.

    On point, Deadpool is keepaway/change of pace most of the time. I mix happy triggers and ninja gifts, keeping them at at least half screen. Once they get frustrated I try to make use of his quick, low dash to mix up opponents and land a simple air combo (still trying to TK air super :rofl:).

    It's a pretty straight-forward game plan, but I think it really offsets the crazyness of the rest of my team so that the opponent doesn't really get used to one style of attack. As I improve with Deadpool, I'll maybe get more aggressive but for now this works fine.
  • jordanman13jordanman13 Super Ultimate Loser Joined: Posts: 59
    Ok, here's what I've found from my little training session with my three gun characters (Deadpool/Chris Redfield/Dante):

    I found that they aren't as successful as a keep away team as I had hoped they would be. Against even a moderately good pressure offense, they seemed to be scrambling, trying to get away. I found it much more successful to pair Deadpool with some muscle like Sentinel or Hulk or both even, so that you can give and take some without having to worry too much about coming under pressure.
    Stars, Scars, and Bullets- Deadpool + Captain America + Wolverine
  • KolossusKolossus Joined: Posts: 18
    Deadpool (Trigger Happy) / Dante (Jam Session) / Iron Man (Unibeam)

    Zone with Deadpool, and rushdown once you've got them knocked down with IM assist and wavedash for lows/overhead (forward + M or j.M). Deadpool plays the part of battery/keepaway because his air trigger happy coupled with either Dante assist to keep them from jumping in and IM assist to keep them from dashing in. After getting a good amount of meter (I usually don't switch out until I get 3-4 meters), switch to Dante for pure rushdown coupled with IM assist to help him get in. IM plays rushdown again with Dante/Deadpool assist to keep them from jumping away so you can mix up with tri-jumps/lows.
  • jordanman13jordanman13 Super Ultimate Loser Joined: Posts: 59
    Deadpool (Trigger Happy) / Dante (Jam Session) / Iron Man (Unibeam)

    Zone with Deadpool, and rushdown once you've got them knocked down with IM assist and wavedash for lows/overhead (forward + M or j.M). Deadpool plays the part of battery/keepaway because his air trigger happy coupled with either Dante assist to keep them from jumping in and IM assist to keep them from dashing in. After getting a good amount of meter (I usually don't switch out until I get 3-4 meters), switch to Dante for pure rushdown coupled with IM assist to help him get in. IM plays rushdown again with Dante/Deadpool assist to keep them from jumping away so you can mix up with tri-jumps/lows.

    Nice choice and strategy here. I like the change in gameplay, it could throw off unsuspecting opponents. Also, if you wanted to substitute Dante for Spider Man if you wanted a more offensive/rushdown oriented gameplay, with Deadpool purely for zoning and assists. I also recommend switching Iron Man for someone like Wolverine if you REALLY want a rushdown game.
    Stars, Scars, and Bullets- Deadpool + Captain America + Wolverine
  • SadismEngineSadismEngine Getting better one loss at a time Joined: Posts: 41
    European super scrub here!

    I got the game today (huzzah for European launch dates) and I have no previous MvC experience. Naturally I went simply with what pleased me the most: Deadpool/Wesker/Dormammu. Thing is, I really couldn't tell if this is a good team or not, as there seems to be somewhat of a fine art to building a team in MvC. I'm okay with Deadpool & Wesker but I don't know about Dormammu.

    Am I stressing for nothing? Can this kind of team-up work? Suggestions?
    SSFIV: Juri BlazBlue: Hazama Persona 4 Arena: Akihiko Guilty Gear: I-No
    UMvC3: Wesker/Dormammu/Vergil & Ghost Rider/Nova/Deadpool KoF XIII: Iori/Vice/Mature
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  • NandoNando 1337 Joined: Posts: 3,530
    Im running with a Deadpool Quick work/ Christ GUNS/ Storm Whirl wind

    Straight zoning with Ninja gift and annoy the shyt outta ppl!

    Really need to work on my combos with pool and storm!
    Chris is hard to learn and I can always swap with sent, lol... Im lookin for a good 2nd character :)

    my fav combo Is Fierce into Fierce. #GGOP Good Game Play on ....Party On...

  • jordanman13jordanman13 Super Ultimate Loser Joined: Posts: 59
    @sadism engine, I find that they are a versitile group of characters to play with. I find Dormammu to be a very good zoning character and can also apply significant pressure. Wesker is good for a mix up game and for dealing some awesome damage, and Deadpool can be played both ways
    Stars, Scars, and Bullets- Deadpool + Captain America + Wolverine
  • SadismEngineSadismEngine Getting better one loss at a time Joined: Posts: 41
    @sadism engine, I find that they are a versitile group of characters to play with. I find Dormammu to be a very good zoning character and can also apply significant pressure. Wesker is good for a mix up game and for dealing some awesome damage, and Deadpool can be played both ways

    Thanks. That was my reasoning as well when I speculated on what they might play like in the final build, but Dormammu was a real question mark. Especially for me. A quick gander at my sig will tell you that keep away is definitely NOT my style.

    Anyway, thanks for the help. I'll see how this works out. At least I'm in from the very beginning. Maybe I'll be actually good at a game for once :P
    SSFIV: Juri BlazBlue: Hazama Persona 4 Arena: Akihiko Guilty Gear: I-No
    UMvC3: Wesker/Dormammu/Vergil & Ghost Rider/Nova/Deadpool KoF XIII: Iori/Vice/Mature
    TTT2: Steve Fox/Hwoarang & Feng Wei/Miguel
  • jordanman13jordanman13 Super Ultimate Loser Joined: Posts: 59
    Yeah, if you're intent on playing rush down I recommend switching to Iron Man or Wolverine, ore even Spidey. Dormammu is a good character, but he is very much a zoning character
    Stars, Scars, and Bullets- Deadpool + Captain America + Wolverine
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