The Wesker Question Thread

pololocopololoco Joined: Posts: 32
Lets get them all in here, ill start off.

I'm trying to pull off the lp,mp,hp,d df f mp (command lauch punch) into foward dash into launcher. But every time I try to do it i get a backwards teleport instead of a effing foward dash.

I saw DSP pull it off all the time in this vid:

How the hell does he do it?
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Comments

  • NovasonicNovasonic Probably not sober Joined: Posts: 34
    I didn't see exactly where you were talking about in the video, but I've just been doing a forward dash after the qcf+M then H S. The dash timing seems a little tight though.

    The teleport is probably happening because you're mashing the M on qcf+M, since pushing a followup afterwards gives you an automatic teleport.
  • ChrisFreemindChrisFreemind Joined: Posts: 18
    i think you just have to wait a second before you dash. you can go straight into the S. or you could be doing it a little late. and if all else fails just hit S to see if it will hit because it seems like its got pretty good range on it.
  • metricmetric - Joined: Posts: 1,203
    So, whats the most practical combo? I've been using cr.lp x cr.mp x st.heavy x special x sj x mp x mp x light x special .. land call assist bullet otg super.. I know its pretty early but is there a better option then this combo? I'm game for more technical options.
  • esoeso Freestyler Joined: Posts: 98
    @pololoco: Each of the attack buttons give you a different teleport. L gives you the forward teleport. M gives you the backwards teleport. H gives you the air teleport.

    @metric: After OTG df+H, try cr.M, qcf+L, (OTG) df+H. I saw that in one of tragic's videos. I think you can try do this in a loop at least 2 times.
  • X_SwordX_Sword -+FGs, Art, and Beats+- Joined: Posts: 1,772
    How do you get that assist setup started on Mission 8? I havent the correct way to input just this part:

    cr.M, cr.H, Partner-1, Phantom Move, st.H

    How do you make this connect? I understand the rest of the combo, its just i cant teleport in time of chris' assist
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  • Nice1Nice1 PROFOUND SADNESS Joined: Posts: 233
    you have to hit cr.M and A1 at the same time for it to connect
  • DesertWolfDesertWolf Joined: Posts: 13
    What seems to be weskers best team setup for his team hyper combo?
  • X_SwordX_Sword -+FGs, Art, and Beats+- Joined: Posts: 1,772
    thanks.it goes 1-2, 3.
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  • ShackShack Stylin' on ya Joined: Posts: 512
    How does Wesker deal with runaway? (Arthur/Sentinel) Do you have to teleport in from above?
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  • SarchasmSarchasm Joined: Posts: 60
    How does Wesker deal with runaway? (Arthur/Sentinel) Do you have to teleport in from above?

    I still don't have a lot of experience playing against people, but off the top of my head I can think of a few potential approaches.
    1) use an assist (like Iron Man's laser, Chris' bullets, etc) to force them to block while you dash in to get closer
    2) dash forwards teleport to get inside (probably want to keep them guessing with where you'll teleport)
    3) probably the best option would be to airdash towards them, and then make them guess if you're going to take a pistol shot, teleport above, or drop down to the ground. Make them guess wrong and try to get in.

    Take this with a grain of salt, but those seem like ways you would work your way in against zoners.
  • BmanBman Heart of Space Joined: Posts: 725
    I didn't know Wesker had an air dash. Also, the heavy version of your counter works against projectiles at about half screen.
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  • KrunchKrunch Hungry Joined: Posts: 30
    I'm having a really hard time with the 236L>Dash>3H(OTG). Any tips on how to get the timing down? I've been switching between using 2 buttons to dash once, ->-> to dash once dash and 1 wave dash rep to dash twice and none of them are very consistent. I'm also having a hard time with the 2M pickup after the OTG.

    Next question. What's the best air move for Ghost Butterfly midscreen high teleport followup. The Missions used jH>Land>S>Air series, but I've seen jS used in videos and the rest of the combo continued starting from 2M. When I try it they air recover from S and it's hard to connect a ground followup. Which is the best way?
  • AlzarathAlzarath Remember, salt is part of a balanced diet. Joined: Posts: 3,536
    I use jS. You're prolly doing it too early, try to hit closer to the ground.
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  • X_SwordX_Sword -+FGs, Art, and Beats+- Joined: Posts: 1,772
    what is a good way to get in for attack on ground(and are there any good simple blockstrings that are safe?)
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  • PsYcHo-CI2usHeI2PsYcHo-CI2usHeI2 Joined: Posts: 17
    misson 7 i do it exactly get the 10 hits and it doesnt say clear i dont understand
  • JoshimitsuJoshimitsu damn Joined: Posts: 113
    I'm having a really hard time with the 236L>Dash>3H(OTG). Any tips on how to get the timing down? I've been switching between using 2 buttons to dash once, ->-> to dash once dash and 1 wave dash rep to dash twice and none of them are very consistent. I'm also having a hard time with the 2M pickup after the OTG.

    You have plenty of time to do the dash to the OTG. Don't rush it, doing a full single dash is enough to get close enough. After that you should be able to hit the 2M pretty consistently.

    X_Sword: I'm not too sure how "safe" it is really, but ending a string in samurai edge should be, safer? Maybe. Hopefully someone can confirm that or just say that's stupid lol

    Wesker does not have an air dash, just teleports.
  • bja_ehbja_eh counter picking Joined: Posts: 436
    Lets get them all in here, ill start off.

    I'm trying to pull off the lp,mp,hp,d df f mp (command lauch punch) into foward dash into launcher. But every time I try to do it i get a backwards teleport instead of a effing foward dash.

    I saw DSP pull it off all the time in this vid:

    How the hell does he do it?

    if you're talking about the combo at 2:30 then its not a dash. Wesker can teleport after his qcf mp, DSP did lp teleport there. You can also use hp teleport to hit your opponent in the air then land s.mp s.hp launch air combo wave dash assist otg pistol level 1 or 3
  • bja_ehbja_eh counter picking Joined: Posts: 436
    Lets get them all in here, ill start off.

    I'm trying to pull off the lp,mp,hp,d df f mp (command lauch punch) into foward dash into launcher. But every time I try to do it i get a backwards teleport instead of a effing foward dash.

    I saw DSP pull it off all the time in this vid:

    How the hell does he do it?

    if you're talking about the combo at 2:30 then its not a dash. Wesker can teleport after his qcf mp, DSP did lp teleport there. You can also use hp teleport to hit your opponent in the air then land s.mp s.hp launch air combo wave dash assist otg pistol level 1 or 3
  • S0nicBooomS0nicBooom Joined: Posts: 89
    So far Wesker is really the only character i like. I can do his flashy teleport combos->otg->assist-lvl 3 hyper. Looks so cool and does so much damage.

    My question is what is you general game strategy. Right now i'm just doing pistol shot -> teleport and hope I land a L attack into combo.
    Are there any found mix up set ups yet?
    Any Resets?
    How do you guys utilize his reversal? It seems a little slow.
    Is there really any use to 236 + H?
  • Red Rick DiasRed Rick Dias The republica-- I mean, Titans, must be stopped! Joined: Posts: 3,336
    I have some questions about Wesker's assists, insofar as they relate to a specific team I'm working on. The roster is below:

    Slot 1: Haggar (Lariat)
    Slot 2: Wesker (???, see questions below)
    Slot 3: Amaterasu (Cold Star) or Arthur/Chris/etc.; any general 'projectile fire support' character who can cover Haggar's approach.

    What I'm wondering is this: What Wesker assist is good with this team? I cannot seem to find any good combos for Haggar that integrate Wesker's OTG Samurai Edge, and am wondering if I am missing something there. What value can his other two assists offer Haggar?

    If it matters, Haggar is on my team as my main fighter, and Wesker is there for his teleports so he can switch in to chase down Sentinel and the like. Amaterasu is there to fill general gaps these two characters have (neither can provide fire support, for example). Any good input on how to work Wesker into this team, and what assists offer what benefits for Haggar, would be much appreciated.
  • bja_ehbja_eh counter picking Joined: Posts: 436
    well weskers otg assist hits low so u can call it in then jump in attack to create an unblockable or near unblockable situation. haven't used his other assists so idk anything else
  • WeskerWesker Joined: Posts: 3
    Which moves can you do out of Wesker's air S into down/forward H (diagonal pistol shot) without using meter?
  • Green AceGreen Ace Not playing Jago's team Joined: Posts: 654
    Is there a kara for Wesker's command grab??????
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  • AlzarathAlzarath Remember, salt is part of a balanced diet. Joined: Posts: 3,536
    Use 5C.
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  • TibianTibian Joined: Posts: 19
    Zero/Viper/Wesker.

    I need help dealing with Lvl 3 XFC Sentinel.
  • HypertheHedgehogHypertheHedgehog Please Help Jigglypuff Is Serious Joined: Posts: 393
    what the heck is qcf H for?
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  • CypherZeroCypherZero sucker-free life Joined: Posts: 36
    I run Strider/Doom/Trish...I mean Wesker/Doom/Trish.

    I like to do Doom's Plasma assist, L or H Phantom Move, M, E, air combo, etc. It's a nice little trick but i dont throw out a teleport all the time. At first I thought projectiles can hit you from behind but you just need to block away from Wesker after he teleports to the other side. Most of the time I get my brother with that combo.

    My question is, can you follow up with anything after [...], E, M, M, H, E, land, dash, OTG gun?

    I can't even cr.M. I haven't gone to training mode yet. I just play against my brother and couldn't nail anything after the OTG gun during a fight.
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  • TsuKiyoMeTsuKiyoMe Trial of the Dragon! Joined: Posts: 385
    2 Questions:

    1. Having trouble using and implementing Wesker's Kara Grab. Any advice?

    2. I'm having a lot of trouble comboing off of Mustang Kick (:l:)? I can get the gun to hit but after that it's hard for me to get a follow up. It seems like I have to double tap :l: to port and after that I'm too late to get a follow up :d::m:

    Trying to land this full combo:

    :hcb:+:l:, :f::h:, Phantom Move (:l:), :d::m:, :h:, :qcf::m:, Phantom Move :h:, j.:h:, :d::h:, :s:, SJ, j.:m:, j.:m:, j.:h:, j.:s:, Land, :df::h: (Follow Up)
  • rongraithrongraith Joined: Posts: 3
    any tips on connecting after the teleport in d.m, d.h, f.h, l, d.m, s.h?
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  • Jcool813Jcool813 twitch.tv/freej4y Joined: Posts: 3,180
    Best level 3 hyper combo setup
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  • HighOnPCPHighOnPCP Say Whut?! Joined: Posts: 107
    i know some of you managed to do his mission 9 so please any advice on the timing? i tried the first part
    (cM,cH, cobra x-factor, cM,cH, cobra) on it's own and i not once connected, i just can't seem to pull it off, and the second where you otg and call partner 2...i can get it down but after the launch i can only connect 2 mediums and the hard whiffs any specific timing on that one too?
    i did all others for wesker only this one bugs me the f out
  • CaimCaim Joined: Posts: 280
    After teleporting in during Ammy's cold stone assist, it doesn't seem like Wesker does much damage doing BnB into air combo phantom dance. Is there something screwy with the damage scaling on this, or am i doing something wrong?
  • AlzarathAlzarath Remember, salt is part of a balanced diet. Joined: Posts: 3,536
    Phantom Dance is generally a waste of meter in combos. You pretty much never get full dmg unless dead center of the stage, even then I'm not sure. Better to save the meter.
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  • CaimCaim Joined: Posts: 280
    Well, that was the weird thing. Even doing it midscreen, it'd do less than the same basic magic series BnB combo without the Cold Stone assist in training mode. It's like it was doing chip damage even on hit.
  • boyonweedboyonweed Joined: Posts: 642
    Ok, Ive tried not looking for help on this, but im just running out of patience. I cant do mission 8 with him. The pure concept of it is mind boggling to me. Yes ive seen people do it, but I cant wrap my mind around it. Can anyone help?
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  • LoyalSolLoyalSol Drunken Akuma Joined: Posts: 6,905
    what the heck is qcf H for?

    Press H after connecting with it and you will see.
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  • USfUSf Joined: Posts: 261
    Ok, Ive tried not looking for help on this, but im just running out of patience. I cant do mission 8 with him. The pure concept of it is mind boggling to me. Yes ive seen people do it, but I cant wrap my mind around it. Can anyone help?

    What I did for that mission was call A1 while doing the combo. So basically cr.L, A1, cr.M etc... It might also be possible with cr.L+A1 but I don't know about the timing. cr.L, A1, cr.M worked better for my timing. Do make sure to keep the rhythm of the initial combo going while pressing A1.
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  • DevilJin 01DevilJin 01 Get some shill in yo system Joined: Posts: 56,212 mod
    Best level 3 hyper combo setup

    From what I've found the easiest peasiest set up is the xfactor cancel. c.L,M,H, cobra strike(qcf+L), dash up samurai edge low(df+H), KFC, mash super. Though that requires u to blow xfactor first.

    Easiest non KFC set up ive found is using assist. If you have a solid front assist that can juggle after samurai edge like chun li legs u just mash on assist after the above combo and free no KFC level 3 setup.
    I'm having a really hard time with the 236L>Dash>3H(OTG). Any tips on how to get the timing down? I've been switching between using 2 buttons to dash once, ->-> to dash once dash and 1 wave dash rep to dash twice and none of them are very consistent. I'm also having a hard time with the 2M pickup after the OTG.

    For your first question remember that wesker's dash is cancellable into any attack during any frame. You dont have to dash forward and wait till the dash animation ends before doing sam edge low. You can cancel it as soon as u get close enough with the dash where the shot and the c.M bnb afterwards will fully connect. You have to learn this technique in order to sam edge low (df/3+H) Sentinel because after cobra strike he lands ridiculously far away from you compared to other characters. Mainly due to his property have having further pushback on hit than most characters. Basically against Sent you combo into cobra strike (qcf+L) after bnb then dash forward then quickly dash again and cancel just a bit after u start dashing into sam edge low then bnb as usual.
    Press H after connecting with it and you will see.

    I've never seen anyone use that move yet. It looks like it can set up juggles or whatever but doesn't look crazy useful either.

    My question is, can you follow up with anything after [...], E, M, M, H, E, land, dash, OTG gun?

    I can't even cr.M. I haven't gone to training mode yet. I just play against my brother and couldn't nail anything after the OTG gun during a fight.


    Read question 3 below and i think it should help u out. You're pretty much better off doing what buk does in that vid instead.


    I've also got some of my own questions

    I was figuring at some point i would just read through the original thread to see if i can find anything but if things get answered faster here that'd be cool.

    1. Generally what is the timing for landing j.H low enough after ghost butterfly to H phantom move (teleport) so that u can land j.H low enough to do s.S or c.L, s.S like buk? Is it more about when u do the teleport or is it more just when u hit j.H after the teleport. I can't really seem to find a way to consistently land j.H low enough like buk does in the vids. He lands it so low he can even land c.L first. Which i think is a nice hit confirm since c.L im sure starts up faster than s.S.

    2. At around 28:33 in this video ( http://www.justin.tv/teamkhaos/b/279725133 ) buk does a corner combo against Sent where he does the normal bnb series before ghost butterfly but after ghost butterfly he is able to land 2 c.L's then land s.S for a juggle into team crossover. The second c.L auto corrects Wesker and allows for the set up. I tried doing this in training but i can only land one c.L. The second c.L always whiffs. Some less inportant strange stuff about this combo also is that u can't juggle anything until after wesker auto corrects. Like from a distance i tried just mashing on ghost butterfly Sent will fall in front of u and u can do one c.L to s.S to juggle and keep him in the corner. Though if u do the bnb exactly like in the vid for whatever reason u must land c.Ls or u can't juggle. Its almost as if the game just puts Sent in a reset state unless u hit him again.

    3. In the same video around 1:07:40 you'll see zero come after about 10 seconds or so and he hits zero with a doom beam assist LP teleport hit confirm bnb while airborne to cobra strike. The cobra strike pushes zero really far away like to the point where you'd have to do double dash and and cancel to sam edge low. Though it looks like what he did was dash cancelled into wave dash early in the first dash then cancelled the second dash into sam edge low to allow him to cover 2 dashes worth of distance at almost the speed of one regular dash. Is it basically just a wave dash cancel then sam edge cancel?

    Well on # 3 i guess i answered my own question unless im wrong but yeah.

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  • RethReth Joined: Posts: 180
    Best level 3 hyper combo setup
    for a no xfc no assist setup do cr.l, cr.m, cr.h, qcf.l, dash, df.h, cr.m, s.h(2-hits) qcf.m, L.teleport, cr.m, cr.h, level 3
  • DarkfallDCDarkfallDC Joined: Posts: 148
    I'm having a lot of trouble landing any move after a Samurai edge OTG. I always end up canceling into teleport, which ruins the combo. Is there a specific timing for this?
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