WorstPlayer, post: 5027971 wrote:
IADc.s.c.IADc.IADc.IADLight cubes.jLight Cube, Battering Ram.
Notation may be a bit messed, but basically do the loop until corner launch into basic SJ cube combo to super.
Vongo1a, post: 5027989 wrote:
What is the notation for instant air dashing? What I do is jump -> Hold forward -> and press two buttons. Is this the correct way of doing instant air dashing?
stickystaines, post: 5027985 wrote:
619,900 DMG, midscreen, 3 cubes
j., , xx (Dash) :, j. (Land and dash) c. xx xx
500,000 DMG, midscreen, 3 cubes
, xx (Dash, jump and ADF) j., , :, j. (Land and dash) c. xx xx
674,300 DMG, corner, 4 cubes
c., xx , c. (jc and ADF) j. (Land and re-jump) j. xx Air , j., , :, j. (Land) c. xx xx
714,100 DMG, corner
(Place bomb) c., xx , , c. (jc) j., , :, j. (Land) c. xx xx
M0-T3MP35T, post: 5027984 wrote:
I found a "glitch" awhile back that really helps MODOK's pressure game. If you cancel out the recovering frames of any IAD normal into flight mode, that move cannot be advanced guarded. MODOK will land right in front of them, and they will be at severe frame disadvantage if they try. You're basically Unflying automatically by activating flight mode so low to the the ground that it wont startup. Not sure why this works conceptually but whatever ...i'll take anything I can get haha.
KinXBinX, post: 5027992 wrote:
does anyone know anything better than:
2A,2B,2C,[ j.B,C,214A]x3, j.B,D,\/, 214A, 6C,214A, j.C,214A or B, 236XX
if you're slightly outside the corner, you can do this:
2A,2B,2C, iad.j.B,\/, j.B,j.C, ....
for the cube loop?
ironboy89, post: 5350333 wrote:
I think it's discussed in Levels of understanding thread that it's worth it because most won't instantly adapt to the controls. To me the only way that would be deemed crap is if in high level people manage to to adapt to it.
Mr.Nannie, post: 5359577 wrote:
ok I'm just getting my feet wet with modok. I'm using him with storm and I'm trying to maximize my dhc reset glitch.
right now I do my storm bnb dhc modok command hyper, 2BS ^ jMMHS land dash 2B xx 6(S+Atk) xx HeadButt Hyper.
you guys got some tips for better options.
also as of now the only combo I can manage to land in battle is:
jS land Lcube S ^ jMMHS land dash 2B xx head butt xx head butt hyper.
sorry I hate typing on this iPod
Surging Chaos, post: 5361872 wrote:
After you DHC modok in from the DHC glitch, do c.M xx fly and then go right into j.S for the groundbounce since Storm doesn't use groundbounces in her combos. Then you can go c.H -> f+H and do whatever the hell you want from there if you're in the corner (which you likely will be). This is much more damage than just going slime into launcher.
Don't do the battering ram special in combos. For some reason, you won't get the max amount of hits from HBR (at least from what I remember, I stopped using battering ram outside of runaway a long time ago). Use L Psionic Blaster or a L Cube right after the slime OTG.
Mr.Nannie, post: 5363068 wrote:
thanks man. this Modok thing is tuff work.
your suggestion was just what I needed I wanted a way to get them in a low flying cube loop but all I could manage was that slime launch.
Surging Chaos, post: 5364488 wrote:
No worries. MODOK is obviously a very unorthodox character. Even I'm still trying to figure him out completely given my limited access to the game.
Also, try going for a relaunch after the first OTG slime by hitting S as soon as the slime hits. Once you get the timing down on connecting with the relaunch, you can then go sj.MMS or sj.HS for a bit of extra damage and meter before finally going Slime OTG xx cube/beam xx HBR.
The BnB I use with MODOK is j.S -> cr.H -> f+H -> cube (L or H cube depending on where you are on the screen) -> S -> sj.MHS -> dash up cr.M -> S -> sj.MMS -> cr.M xx L psionic blaster xx HBR. The damage output rivals that of Wolverine's BnB (around 670,000 or so), which works for me given that every character in this game gets killed after getting touched twice.
Nos99, post: 4886158 wrote:
Quetzalcoatl, post: 5365976 wrote:
Do the command for fly and then just press H immediately after, he will do fly directly into cube without having to do the inputs separately. You are almost pressing the buttons together but fly must come first if that makes sense.
Quetzalcoatl, post: 5369938 wrote:
If you are looking to get practising on the flight~cube combos, start with Nos99's downward air exchange in the corner combo:
Direct copy paste of his combo:
Down Exchange [if Up Exchange, do an air L first for spacing]
air S (spike)
Super of your choice..
This combo won't work on larger characters like Sentinel and Tron.
Plus his video: http://www.youtube.com/watch?v=iLM5moOLPnU&feature=player_embedded
Nos99, post: 5374903 wrote:
That's what I'm here for!
As for the vid.. in the last part, I do a some c.H hopping. I used to think this technique was too hard to be useful.. but you know what? I'm actually sort of getting the hang of it. Seems like a really useful technique to learn.