kensanity, post: 6333332, member: 4995 wrote:
That combo was giving me all sorts of problems. i was calling drones with forward h. so i should call it first then? Will try that.
Also, the relaunch is significantly easier for me if i do air dash df cr m. however skmetimes the relaunch s will whiff. i dont think this is so much a timing thing as it is im doing the slime too fast. i want to say that u can take your time with air dash df into slime but i havent cobfirmed this
WorstPlayer, post: 6332329, member: 40807 wrote:
Do it! You're from Canada, you can't be sued
Nos99, post: 6333746, member: 251 wrote:
Lol ok, consider all you science stolen!! (With proper sourcing - and omission if requested )
All your base are belong to Nos
Don't be afraid to include any team combos involing MODOK as well, anything is fair game. I'll also try to include the stuff you mentioned Ironboy, some of that stuff was really dirty.
LTP, post: 6335381, member: 60504 wrote:
The same combo, but adjusted for a snapback situation with good pressure options if they block coming in.
snapback, cr. (whiffs), cube, , fly, IAD j. (whiffs), :, j., j., j., call missiles and dash in, cr., :, j., j., j., missiles hit, bomb, cube, call drones and j., blaster, bomb, , EX barrier, reset
Seems like something I could put into a ommunity video perhaps?
Would you guys mind if I compiled your BnB's into something like that? Motempest? Caveman? Etc?
MODOKmixup780, post: 6336727, member: 60665 wrote:
Also could someone post the notations for modoks TAC cubes combos?
Nos99, post: 6337876, member: 251 wrote:
Wait, wait.. just.. waitaminute..
MODOK/Hsien Ko/Phoenix Wright? THAT's your team?? :eek:
Glutton for punishment eh?
seriously that's the most gimped team ever. Much respect for sticking with it.
MODOK/Pendulum is incredible. Lockdown/combo/get off assist all in one.
MODOKmixup780, post: 6338614, member: 60665 wrote:
Is the TAC cube combos possible midscreen? If so is there a notation for it?
elver-g0n, post: 6340306, member: 60921 wrote:
hello guys, i need some help with my team. Modok/Rocket Raccoon/Dormmamu. Ive just been doing basic combos, and the assist help alot. But my combos just really seem to suck. Anyone got any ideas with this team? Big DMG combos? http://www.youtube.com/battleforthesouth#p/u/7/IgVHMcZ_1Oo (here's a lil vid of my modok in action)
ironboy89, post: 6342032, member: 44847 wrote:
Take a good at this spread sheet.
This basically explains to you which assist are immune(if you start or end a combo they shouldn't change their hitstun values) to HSD, and Rocket is a useful Combo extender because of the fact that His Log does soft knockdown in a long combo. You can also use THCs with Rocket/Dormmamu if you don't have a enough damage on your team. A basic THC with Dormmamu will do a lot damage for Rocket and MODOK.
LTP, post: 6341538, member: 60504 wrote:
I've messed around a little with RR; here's a little combo extender I use with the log assist midscreen.
: and log assist, j., j., assist hits, addf j. (whiffs), land, :, air series
There's probably a better way to use the assist, but I just do it because I think it looks cool
kensanity, post: 6342646, member: 4995 wrote:
Or hard tag dotmammu at end then put flame carpet + log assist cr m into relaunch?! Omfg
That said i bet u could do something jn the corner that ends in hpb dhc into the bouncing thing hard tag modok into slime + log assist. omfg that sounds wild
elver-g0n, post: 6346156, member: 60921 wrote:
thx ironboy and kensanity how exactly does that spreadsheet work?
and that does sound sick! im trying to extend my combos noss99 style, but im still working on it. i almost got something working with rr and dormammu
owo, post: 6337737, member: 47619 wrote:
Yeah, I know T_T. I use Phoenix Wright on my third slot. His assists are not very good at keeping the combo going (at least not in an evident way). I tried incorporating Press the Witness into them, but it won't hold the opponent for very long (since the last hit of Press the Witness, which does a soft knockdown, tends to whiff). I just haven't experimented with the other two (been focusing on optimizing my combos with one assist), although paperwork seems to be a likely candidate for a possible combo extender. Maybe you can figure out some way to put him in there .
LTP, post: 6353820, member: 60504 wrote:
The Missile assist can extend dok's combos to get another blaster or bomb in. But I was messing around with the assist recently, and oh boy, the resets you can do with that assist. If you can get them in the corner behind an EX barrier, you can float up and go for a back airthrow, or if the assist is timed correctly and they decided to stay on the ground instead, you get a j. and an unblockable.
Oh, and to get people's names in quotes, you just click reply on the bottom right of their post