Haven't seen one on this forums, and it seems like we badly need one.
Quick terminology in case you are unfamiliar or new to the button notation/Terminology for Mvc3.
(Inspired by Killey's Magneto combo thread format)

=:snka:

=:snkb:

=:snkc:

=:snkd:

=u, up, 8

=uf, up forward, 9

=f, forward, 6

=df, down forward, 3

=d, down, 2

=db, down back, 1

=b, back, 4

=ub, up back, 7
c=Crouch
s=Stand
j=jump
dj=double jump
jc=jump cancel
AD=Air Dash
IAD=Instant Air Dash
xx=cancel
OTG=Off the Ground
XFC/KFC=X-Factor Cancel
DD=Double Dash
WD=Wave Dash
DP=Dragon punch motion
Rules:
1) Please refer to the following thread for notation:
http://shoryuken.com/f340/notation-should-we-use-mvc3-256191/
2) Include what distance the combo works eg. Midscreen, Corner, etc...
3) Include the damage if possible. If the combo damage is variable due to how a Super works then just put a note that it's variable.
4) If your combo includes an assist please state what character and what type of assist you have choosen. Please avoid using the A, B, Y assist notation and just type out which assist it is.
5) Please note any important information needed to perform the combo such as delays or timing.
6) If Analyze cube is part of the combo, please list how many times you use it in the combo.
Works on anyone (Standing or crouching):
Anywhere:

AD,

,

(One hit)-

,

+

xx

+

, DD(Or WD twice),

, SJ,

-

-

-

, land, dash, c.

xx

+

xx

+


(Steer and mash!)
565,000 damage
1 cube
Found by:Trag
Mid Screen:

AD,

,

(one hit)-

-

+

xx qcb:+

, DD (Or WD twice),

SJ.

-

-

-

, land, c.

xx

+

(Flight),

(bounce), land,

SJ.

xx QCB+


621,700 damage
1 cube
Found by:Trag

+

, Hold

, AD

(

+

+

), Ground dash, j.

-

(bounce), dash,

+

,

sj.

-

-

-

xx

-

xx

+


(Steer and mash!!)
600.700 damage
1 cube
Found by:Trag

+

, DD(Or WD twice), J.

-

, land, dash,

+

,

SJ.

xx

+

xx

+


(Steer+mash)
225,000 damage
3 cubes
Found by:
Trag
J.

+

+

,

+

,

+

+


330,000 damage
3 cubes
Found by:
Audit
IAD:m:c.:l:s.:m:c.:h:IAD:m:c.:h:IAD:m:c.


:h:IAD:s:Light cube:s:s.j:m::h:Light Cube, Battering Ram.
"Notation may be a bit messed, but basically do the loop until corner launch into basic SJ cube combo to super."
Found by:
WorstPlayer
Corner related:

AD,

,

(one hit)-

-

+

xx

+

, J.

-

(bounce), dash,

+

,

SJ.H xx

+

xx

+


(STEER AND MASH!!!)
584,900 Damage
2 cubes
Found by:Trag

.

-


-


Skrull B assist xx

.

, ;qcb:.

-

, J.

XX

.

, J.

-J.

xx qcb:.

, j.

-j.

,

.

,

+

xx

+

-

, j.

xx

.

or

xx


??? damage
7 cubes
Found by: At The Gates
Assist related:

0:00-0:12

-

(one hit)-

+

, Spencer B assist,

+

xx hold

,

+

-

,

-

-

, C.

xx

.

xx

.


(steer mash)
544,000 damage
2 cubes
Found by:gcyoshi13

0:13-0:32

-

(one hit)-

+

xx

,

-

xx

+

,

-

xx

+

,

-

xx

+

,

+

Sentinel A assist- DP.

,

.

xx

.


, C.

xx

+


(steer mash)
846,100 damage
4 cubes
Found by:gcyoshi13

0:34-0:48
F+Grab, C.

-Spencer B assist xx

+

xx

,

-

+

,

.

-Sentinel A assist-DP.

xx

.


, C.

,

.


802,000 damage
2 cubes
Found by:gcyoshi13

-

(one hit)-

+

-

+

xx

+

, dash, IAD, J.

,

.

,

, J.

-

-

,

+

, Dooms Y assist, Jamming bomb xx

+


(steer mash my friend)
537,000 damage
2 cubes (one used for the Jamming Bomb)
Found by:
Loocid

0:00-0:15

+throw, dash, C.

+Sentinel Y assist xx

+

, IAD

+

,

, land,

+

,

+Haggar A assist xx

+

,

+

,

+

xx

+

, IAD,

+

xx

+


650,000 damage
7 cubes (All used for the super)
Found by:
BoraswerBoxer

0:15-

+throw, C.

+Sentinel Y assist xx

+

,

+

,

, J.

xx

+

, J.

-

xx

+

, J.

-

, land,

+

,

+

xx

+

,

+

+Haggar A assist,

+

,

,

+

xx

+


, land, C.

xx

+


(Steer Mash)
1,001,300 damage
9 cubes (All for super)
Found by:
BoraswerBoxer
Comments
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeI could not get this combo to work on Felicia. The first H kept missing and I had problems getting the air combo portion to work (the j.S would keep missing). I then tried the combo on Cap like the video showed and it worked fine unless Cap was crouching, in which case the first H would miss again.
Am I doing something wrong on Felicia or does the combo not work on shorter or crouching characters?
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0 • Off Topic Disagree Agree LikeYou have to do C.:
The part about the j.s missing, you have to shorten the combo for it to work, so instead of
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0 • Off Topic Disagree Agree Like"people fear what they dont understand, fear leads to anger, anger leads to hate, hate leads to SENTINEL STOMPIN ON YOUR DOME "~ NickGuy0320
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0 • Off Topic Disagree Agree LikeCan we get another section just for BnBs that will work on any character, standing or crouching?
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0 • Off Topic Disagree Agree LikeSure. :D
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeI think combos with Modok are going to be all about your assists.. I doubt you'll ever get 9 cubes in a combo without them.
Are there any other good assists to get those cubes? The best I've found is Sent and Haggar.. Dormammu black hole is good too.
I'm still trying to find a way to get 9 cubes after a midscreen backthrow, but it's so hard.. Any ideas? :/
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0 • Off Topic Disagree Agree LikeHave you tried using Doom, Akuma/Ryu? They are really good to continue combos with. On the 9 cubes thing, I made a transcript of the video if that will help. Other then that Bowser probably made the best possible way to do the 9 cube loop.
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0 • Off Topic Disagree Agree LikeI tried Doom and the shotos, but they don't really do it for me. I'd rather someone who knocks them up, rather than away.. But who knows, maybe I'm not using them right? Argh. It's frustrating.. like a puzzle, but I don't know which pieces to use.
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0 • Off Topic Disagree Agree LikeMy apologies. ;p Like you said, Haggar and Sentinel seem to be the best for him. Haggar's lariat is so good for the gtfo+combo, and Sentinel's drones hold so much space for you to work with.
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0 • Off Topic Disagree Agree LikeBest Assists for Cube loops
Sent (obvious)
Doom
Hagger
My experience
Iron man
is really good with juggling and doing at least 3 S combos. If I have a specific combo ill post it but Iron man is really good at helping modok keep space with repulsor blast. plus its at least 2 free cubes
More coming soon.....
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0 • Off Topic Disagree Agree LikeAhh! Yeah, Iron man repsulsor blast does hold them there for a long ass time. Maybe that's the ticket?
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0 • Off Topic Disagree Agree LikeMidscreen:
I think it's base damage was 319,000 and it was around 400,000+ if all of the battering ram hits. Simple combo for two cubes and only costs one level.
Also, after a standard launch you can do
The simpler version after launch is
Sorry, I don't remember the damage for either. Well, I guess it depends on what you do before the launcher anyway. Both variations have two cubes.
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0 • Off Topic Disagree Agree LikeNice!
If you start off with a j.S you can add in a L Cube before doing your combo, netting you an additional cube.
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0 • Off Topic Disagree Agree LikeIAD j.
Does about 520k. It's suboptimal but is very easy to execute and may give you something to work with until you get to grips with the more advanced combos in this thread.
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0 • Off Topic Disagree Agree LikeEVO 2012 - SFxT Top 36 Qualifier, Winners out of Pool J25
Host of The Podsumaki Podcast- The Green Ranger's favorite fighting game Podcast
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeNote: chun legs is also really good..
However, I find that Dormammu, Iron Man, and especially Chun, really increase the hit-count and in turn, add a shitload of hit-decay.
For example, I've come across a 9 cube midscreen combo with modok/sent/chun, but on the 9th cube I can't combo anything afterward because they immediately pop out of it. :/
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0 • Off Topic Disagree Agree LikeEVO 2012 - SFxT Top 36 Qualifier, Winners out of Pool J25
Host of The Podsumaki Podcast- The Green Ranger's favorite fighting game Podcast
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0 • Off Topic Disagree Agree LikeSo it occurs to me that in theory, I should be able to do
Am I completely off base on this one? I'd like to test it more with some combos that combo
I really think that understanding what's going on here is going to be the key fully realizing M.O.D.O.K.'S potential.
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0 • Off Topic Disagree Agree LikeNot sure if it's been posted but just for style points this is a funny loop
(
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0 • Off Topic Disagree Agree LikeNotation may be a bit messed, but basically do the loop until corner launch into basic SJ cube combo to super.
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0 • Off Topic Disagree Agree LikeWhat's the recommended Haggar assist for cube loops?
Skullgirls: Peacock/Double
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0 • Off Topic Disagree Agree LikeIt's great for cubes because they cannot air recover once they get hit by it.. So it's especially helpful at the end of a long combo, where other assists wold just cause them to immediately air recover. You can usually get at least 2 cubes from it. The range isn't so hot though. :/
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeUnfortunately (fortunately?) yes, I think you may be off on this one.
I think a lot of what you're talking about is whether you hit meaty with the cubes or not.
After the f+H wallbounce, you've almost completely recovered, and are tossing out the second cube inside of them instantly.. basically they're landing on two cubes together.
The second combo has you recovering later, and bouncing them on top of two consecutive cubes (and has more hits for more hit decay), so they're more likely to pop out.. I think it works in the corner anyway?
Try this missile assist combo from just outside the corner:
f+H and Doom missile, wallbounce, L-Cube, launch, jump straight with immediate L, modok kicks like crazy, missiles hit, air M-balloon bomb, air dash d/f S (spike), OTG c.M into HBR/HPB/assist into whatever.
The sweet part is that I don't think they can air recover out of the air L (I've never seen it at least), so at the end of a longass combo when all your hit decay runs out, I think you can always still finish with this sequence, rack up a ton of hits for damage (80k-ish?) and still get to OTG into super/assist/whatever afterward.
..and it looks ridiculous too. lol
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0 • Off Topic Disagree Agree LikeMy execution is terrible, you mind posting the damage for that?
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree Likej.S, l.cube, S, j.M, j.H, j.S, cr. M, S, j.H, j.S, cr.M, HBR does about 660,000 IIRC. I usually DHC that into Hulk's Gamma Crush for over 850,000.
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0 • Off Topic Disagree Agree Like315,300-542,100 damage
-1 cube
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeI use Dorm w/ Dark Hole assist instead of Sent sometimes, but the huge weakness is that the team doesn't have an awesome assist to get Hulk (or even MODOK) in. Dark Hole is decent up close, and Hulk retains his 950,000 combo in the corner if MODOK dies. In fact, I never thought about it, but MODOK could have psionic blaster as his assist since Dorm's dark hole fills the job.
Any of the characters with a godlike assist could fit the team though. I wouldn't recommend Haggar lariat or Tron fire though, because 2/3 of your team will have trouble against zoners. Doom could definitely fit. Iron Man and Magneto beam assists could fit well too. Basically any character with a good projectile assist.
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree Likej.
500,000 DMG, midscreen, 3 cubes
674,300 DMG, corner, 4 cubes
c.
714,100 DMG, corner
(Place
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0 • Off Topic Disagree Agree LikeEven if it does +800k? :P
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0 • Off Topic Disagree Agree LikeYou can get the same damage with 3 cubes at the least.
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0 • Off Topic Disagree Agree LikeOops, forgot the last cube right before HBR. One more cube isn't too bad, but you're right.
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0 • Off Topic Disagree Agree LikeWhat is the notation for instant air dashing? What I do is jump -> Hold forward -> and press two buttons. Is this the correct way of doing instant air dashing?
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeI love these combos. For the first one though, how are you dashing up to get the S launcher? I've tried wave dashing twice but I can't get it.
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0 • Off Topic Disagree Agree Like2A,2B,2C,[ j.B,C,214A]x3, j.B,D,\/, 214A, 6C,214A, j.C,214A or B, 236XX
if you're slightly outside the corner, you can do this:
2A,2B,2C, iad.j.B,\/, j.B,j.C, ....
for the cube loop?
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0 • Off Topic Disagree Agree LikeSo I've been trying this out in the lab and I get pushblocked everytime. I tried IAD forward m and l. Does this not work on the AI? maybe a little more explanation on how you set it up
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0 • Off Topic Disagree Agree LikeI'm gonna experiment some more to see if I can get more cubes and jamming bomb as well, I might be able to get 7 (6) w Jamming Bomb
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0 • Off Topic Disagree Agree LikeWhat does \/ mean?
And for the loop are you doing j.B then landing and doing C? or j.B to j.C?
Skullgirls: Peacock/Double
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeOld XvSF terminology. :P
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0 • Off Topic Disagree Agree LikeUsing numpad + LMHS notation
L, M, 2H, 6H, dash, IAD, j.S, l cube, HAGGER, l cube, dash, l cube, S, j.Mx2, S
The problem is, the last S doesnt connect cause hitstun isnt long enough, anyway to get around this?
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0 • Off Topic Disagree Agree Like