Mortal Kombat Project Online

Black ShroudBlack Shroud Spirits SocietyJoined: Posts: 1,167
Here's my little experiment: combining standard MKP 4.1 with japanese MUGEN clone called I.K.E.M.E.N. (extra features include support zoom effect; P2P netplay; and recording replays of online battles)

I inserted MKP data, sounds, characters and arenas (screenpack is mugen default because I have yet to learn how to import screenpacks into IKEMEN. I know that it looks horrible, lol)

Controls config
Edit /ssz/config.ssz with Notepad (edit everything under in.new[0].set )
For example my default controls are like
WASD - directions
UJ - high/low punch
IK - run/block
OL - high/low kick
...which looks like this:

in.new[0].set(
-1, (int)k_t::w, (int)k_t::s, (int)k_t::a, (int)k_t::d,
(int)k_t::j, (int)k_t::k, (int)k_t::l, (int)k_t::u, (int)k_t::i, (int)k_t::o,
(int)k_t::RETURN);

If you need 2P controls, copy this block of text and have it begin with
in.new[1].set(

If you want to use gamepad, this is how your control will look
in.new[0].set( 0, -3, -4, -1, -2, //gamepad, up, down, left, right
1, 2, 7, 0, 3, 5, //a, b, c, x, y, z, - here you use your gamepad's button numbers
9); //start - and here too

Netplay
-Both players should have fully identical sets of characters/stages and other stuff (aside of controls)
-Both players enter Netplay mode. Host enters nothing and presses OK. Connecting player enter's host's IP and presses OK. This leads them onto select screen; each of players uses 1st player controls (like on kaillera).
-You can also test netplay by yourself, running two separate instances of IKEMEN at same PC and connecting them to each other.
-On select screen, the Single/Simultaneous/Turns modes from MUGEN are availalble, which means you can have 4 characters on screen at the same time (2 players and 2 cpu team partners), and it still wont desynch.

Warning: IKEMEN requires C++ runtimes. If you lack them, it wont start on your PC.

Currently I noted these bugs:
-Character shadows are dark purple instead of black
-Johnny Cage's palettes seem messed up
-Hold & release button types of special moves do not work

If someone is willing to give it a try, post your impressions (and maybe someone can find out how to import screenpacks in this)
[ Samurai Shodown Spirits Society ] at [ http://spirits.kaillera.ru ]
[ Ten Chi Kai Byaku ] at [ http://spirits.kaillera.ru/tckb/ ]

Comments

  • LuckyDayLuckyDay Joined: Posts: 2,870
    vids please
    Evil will always triumph... Because good is dumb....

    "I can do the corner infinite on cyclops like 25% of the time" - Governor
  • AquasharkAquashark Mekong Delta AirRaid Joined: Posts: 1,478 ✭✭✭
    i can't get the controls to work

    can you pastebin your whole /script/select.macro, please?
    hello friends, my name is Drago Umeharevich from CrossCounter Balkans
  • Black ShroudBlack Shroud Spirits Society Joined: Posts: 1,167
    My bad, was a typo.
    /ssz/config.ssz stands for controls
    /script/select.macro stands for stagelist/characterlist
    fixed now in 1st post

    I have now a guy adapting MKP 4.1 stuff to IKEMEN (since its still slightly different to MUGEN), which should fix a few bugs and hopefully he will implement MKD-style screenpack. Overall one can play any MUGEN character/stage set online via IKEMEN, but seeing how both players should have identical sets, I decided to stop on some MUGEN fullgame. I wanted to try KOF Zillion as well, but seeing how its encrypted, I went for MKP 4.1
    [ Samurai Shodown Spirits Society ] at [ http://spirits.kaillera.ru ]
    [ Ten Chi Kai Byaku ] at [ http://spirits.kaillera.ru/tckb/ ]
  • AquasharkAquashark Mekong Delta AirRaid Joined: Posts: 1,478 ✭✭✭
    do you also have any idea what the key names are?
    i'm trying to assign Numpad keys and it gives me errors
    hello friends, my name is Drago Umeharevich from CrossCounter Balkans
  • Black ShroudBlack Shroud Spirits Society Joined: Posts: 1,167
    I dont use Numpads so I cant really say. I assume it uses some sort of keylist because it requires to mark non-letter keys in capital letters.
    [ Samurai Shodown Spirits Society ] at [ http://spirits.kaillera.ru ]
    [ Ten Chi Kai Byaku ] at [ http://spirits.kaillera.ru/tckb/ ]
  • Black ShroudBlack Shroud Spirits Society Joined: Posts: 1,167
    Mortal Kombat Project Online (MKPO)
    Open beta #3
    mirror
    And add zlib1.dll to game's folder (I forgot to add it into main archive)
    This application needs C++ runtimes installed

    Movelist file - Movelist_Black_Shroud.txt
    List of updates and bugs to be fixed - Updates_Black_Shroud.txt

    Controls:
    Default:
    W - up, A - back, S - down, D - forward
    U - high punch, I - run, O - high kick
    J - low punch, K - block, L - low kick

    Can be remapped in /ssz/config.ssz (open with Notepad and edit here:
    in.new[0].set(
    -1, (int)k_t::w, (int)k_t::s, (int)k_t::a, (int)k_t::d,
    (int)k_t::j, (int)k_t::k, (int)k_t::l, (int)k_t::u, (int)k_t::i, (int)k_t::o,
    (int)k_t::RETURN);
    Who needs directional arrows near NumPad configured, they would look like this:
    (int)k_t::UP, (int)k_t::DOWN, (int)k_t::LEFT, (int)k_t::RIGHT,

    Gamepad is mapped like this instead:
    in.new[0].set( 0, -3, -4, -1, -2, //gamepad, up, down, left, right
    1, 2, 7, 0, 3, 5, //a, b, c, x, y, z, - here you use your gamepad's button numbers
    9); //start - and here too

    Netplay:
    Both players enter Netplay, host just presses ??, second player enters host's IP and too presses OK.
    You can select port in main menu if needed as well.
    Do not edit game files (other than controls) or desynch will ensue.

    Credits:
    Idea and overall compilation: Black Shroud
    Screenpack and select screen: Black Shroud, Volosatost, Undertaker, Jax on, behzad
    Characters: MKP Team, Borg117, PhoboSS, Liquid Jake, Fireboy; Black Shroud, Fly (fixes)
    Arenas: MKP Team and many other authors; Black Shroud (fixes)
    Music: MKP Team, Black Shroud (selection of MK themes and remixes)

    Please post here the bugs found (not mentioned already in Updates_Black_Shroud.txt), and for those who can fix them - fixed files
    [ Samurai Shodown Spirits Society ] at [ http://spirits.kaillera.ru ]
    [ Ten Chi Kai Byaku ] at [ http://spirits.kaillera.ru/tckb/ ]
  • AquasharkAquashark Mekong Delta AirRaid Joined: Posts: 1,478 ✭✭✭
    very nice.. i will try this as soon as Megaupload lets me download it "The file you are trying to access is temporarily unavailable. Please try again later."
    hello friends, my name is Drago Umeharevich from CrossCounter Balkans
  • Black ShroudBlack Shroud Spirits Society Joined: Posts: 1,167
    I posted a mirror link
    [ Samurai Shodown Spirits Society ] at [ http://spirits.kaillera.ru ]
    [ Ten Chi Kai Byaku ] at [ http://spirits.kaillera.ru/tckb/ ]
  • LuckyDayLuckyDay Joined: Posts: 2,870
    still want video
    Evil will always triumph... Because good is dumb....

    "I can do the corner infinite on cyclops like 25% of the time" - Governor
  • Black ShroudBlack Shroud Spirits Society Joined: Posts: 1,167
    Mortal Kombat Project Online (MKPO)
    Open beta #5
    mirror
    This application needs C++ runtimes installed

    Movelist file - Movelist_Black_Shroud.txt
    List of updates (see for both 2011 March 31 and April 01) and bugs to be fixed - Updates_Black_Shroud.txt
    in short: characters now have 200% health (for longer fights), select screen order was reworked, movelists were updated (now there are new moves and pro moves), and new arenas were added (including two from MK9). There is 1 new character (Hornbuckle).

    Controls:
    Default:
    W - up, A - back, S - down, D - forward
    U - high punch, I - run, O - high kick
    J - low punch, K - block, L - low kick

    Can be remapped in /ssz/config.ssz (open with Notepad and edit here:
    in.new[0].set(
    -1, (int)k_t::w, (int)k_t::s, (int)k_t::a, (int)k_t::d,
    (int)k_t::j, (int)k_t::k, (int)k_t::l, (int)k_t::u, (int)k_t::i, (int)k_t::o,
    (int)k_t::RETURN);
    Who needs directional arrows near NumPad configured, they would look like this:
    (int)k_t::UP, (int)k_t::DOWN, (int)k_t::LEFT, (int)k_t::RIGHT,

    Gamepad is mapped like this instead:
    in.new[0].set( 0, -3, -4, -1, -2, //gamepad, up, down, left, right
    1, 2, 7, 0, 3, 5, //a, b, c, x, y, z, - here you use your gamepad's button numbers
    9); //start - and here too

    Netplay:
    Both players enter Netplay, host just presses ??, second player enters host's IP and too presses OK.
    You can select port in main menu if needed as well.
    Do not edit game files (other than controls) or desynch will ensue.

    Credits:
    Idea and overall compilation: Black Shroud
    Screenpack and select screen: Black Shroud, Volosatost, Undertaker, Jax on, behzad
    Characters: MKP Team, Borg117, PhoboSS, Liquid Jake, Fireboy; Black Shroud, Fly (fixes)
    Arenas: MKP Team and many other authors; Black Shroud (fixes)
    Music: MKP Team, Black Shroud (selection of MK themes and remixes)

    Please post here the bugs found (not mentioned already in Updates_Black_Shroud.txt), and for those who can fix them - fixed files
    [ Samurai Shodown Spirits Society ] at [ http://spirits.kaillera.ru ]
    [ Ten Chi Kai Byaku ] at [ http://spirits.kaillera.ru/tckb/ ]
  • Black ShroudBlack Shroud Spirits Society Joined: Posts: 1,167
    Mortal Kombat Project Online (MKPO)
    Open beta #6
    Mirror 1
    Mirror 2
    (Those who downloaded beta#5 can download updated files separately,
    then add them to their game folder to update it to beta#6)

    This application needs C++ runtimes installed

    Look README.txt and other txt files in game's folder for
    -Explanations on control config and netplay
    -Character movelists
    -Update list (compared to previous release, 15 characters were updated)

    Credits:
    Idea and overall compilation: Black Shroud
    Screenpack and select screen: Black Shroud, Volosatost, Undertaker, Jax on, behzad
    Characters: MKP Team, Borg117, PhoboSS, Liquid Jake, Fireboy; Black Shroud, Fly (fixes)
    Arenas: MKP Team and many other authors; Black Shroud (fixes)
    Music: MKP Team, Black Shroud (selection of MK themes and remixes)
    [ Samurai Shodown Spirits Society ] at [ http://spirits.kaillera.ru ]
    [ Ten Chi Kai Byaku ] at [ http://spirits.kaillera.ru/tckb/ ]
  • Black ShroudBlack Shroud Spirits Society Joined: Posts: 1,167
    There is a way to configure pad here (look README.txt), at least if Windows can identify its d-pad arrows as -1 -2 -3 -4 and buttons as 0 1 2 3 4 5 ... . In which case you just write those in Ikemen's control config and put first flag as 0 (joypad) instead of -1 (keyboard)

    As for characters, they should be compatible with regular MK mugens.

    Any suggestions for enhanced versions of special moves that still lack them?
    [ Samurai Shodown Spirits Society ] at [ http://spirits.kaillera.ru ]
    [ Ten Chi Kai Byaku ] at [ http://spirits.kaillera.ru/tckb/ ]
  • Black ShroudBlack Shroud Spirits Society Joined: Posts: 1,167
    Mortal Kombat Project Online (MKPO)
    Open beta #7
    Link
    (Those who downloaded beta#6 can download updated files (mirror 1 or mirror 2),separately, then add them to their game folder to update it to beta#7)

    This application needs C++ runtimes installed

    Look README.txt and other txt files in game's folder for
    -Explanations on control config and netplay
    -Character movelists
    -Update list (compared to previous release, 14 characters were updated and 2 new were added - Shinnok's Guard and Cyber Sub-Zero. Also removed were Hydro and Propagator)

    Credits:
    Idea and overall compilation: Black Shroud
    Screenpack and select screen: Black Shroud, Volosatost, Undertaker, Jax on, behzad
    Characters: MKP Team, Borg117, PhoboSS, Le@N(Liu Kang), Liquid Jake, Fireboy; Black Shroud, Fly (fixes)
    Arenas: MKP Team and many other authors; Black Shroud (fixes)
    Music: MKP Team, Black Shroud (selection of MK themes and remixes)
    [ Samurai Shodown Spirits Society ] at [ http://spirits.kaillera.ru ]
    [ Ten Chi Kai Byaku ] at [ http://spirits.kaillera.ru/tckb/ ]
  • Black ShroudBlack Shroud Spirits Society Joined: Posts: 1,167
    Mortal Kombat Project Online (MKPO)
    Open beta #8
    Link

    This application needs C++ runtimes installed

    Look README.txt and other txt files in game's folder for
    -Explanations on control config and netplay
    -Character movelists
    -Update list (compared to previous release, 17 characters were updated, and 1 character removed)

    Credits:
    Idea and overall compilation: Black Shroud
    Screenpack and select screen: Black Shroud, Volosatost, Undertaker, Jax on, behzad
    Characters: MKP Team, Borg117, PhoboSS;Le@N(Liu Kang), Liquid Jake, Fireboy; Black Shroud, Fly (fixes)
    Arenas: MKP Team and many other authors; Black Shroud (fixes)
    Music: MKP Team, Black Shroud (selection of MK themes and remixes)
    [ Samurai Shodown Spirits Society ] at [ http://spirits.kaillera.ru ]
    [ Ten Chi Kai Byaku ] at [ http://spirits.kaillera.ru/tckb/ ]
  • SSJ_SonikkuSSJ_Sonikku Fighting Game Maniac! Joined: Posts: 623
    So your making the ultimate 2D MK game, essentially? Kinda like Ultimate Mortal Kombat Trilogy?
  • Black ShroudBlack Shroud Spirits Society Joined: Posts: 1,167
    Seeing how I include enhanced versions of special moves as well as "supers", this will be something like umk3 with a blend of MK9; and in next version I will include super gauge akin to MK9. Super gauge concept is:

    Gauge fills by dealing and taking damage (connecting a damaging attack will fill it more than connecting a weak one for example).
    Basic gauge gain for attacker and defender is same, and by itself would fill one's gauge fully if sum of damage dealt and received equals ~110% of lifebar.
    However, there is also aggressor bonus: the one who deals the damage will also earn a bit of gauge energy for every connected or blocked hit dealt.
    Aggressor bonus isnt reliant on damage but only on number of hits.

    -4 segments (1 green then 3 yellow)

    When you're on 1st segment (gauge is 0 to 25% full)
    -Gauge drains fast when you run
    -When you don't run 1st segment autofills
    -Made akin to UMK3 run gauge
    -No Aggressor Bonus

    When you're on 2nd segment (gauge is 26% to 50% full)
    -Gauge drains on medium speed when you run
    -Aggressor bonus is big
    -When full can be spent on EX move

    When you're on 3rd segment (gauge is 51% to 75% full)
    -Gauge drains slowly when you run
    -Aggressor bonus is medium
    -When full can be spent on up to 2 EX moves

    When you're on 4rd segment (gauge is 76% to 100% full)
    -Gauge wont drain when you run
    -Aggressor bonus is small
    -When full can be spent on your Super / on up to 3EX moves

    There is also First Attack bonus, the one who attacks first fills the 2nd segment of gauge at once.

    EX moves will be performed with "hold start while inputting special move motion" while Supers will be "hold start, press block"
    No combo breakers are planned for now.
    [ Samurai Shodown Spirits Society ] at [ http://spirits.kaillera.ru ]
    [ Ten Chi Kai Byaku ] at [ http://spirits.kaillera.ru/tckb/ ]
  • SSJ_SonikkuSSJ_Sonikku Fighting Game Maniac! Joined: Posts: 623
    Ah ok, very interesting. UMK3 misxed with MK9? I'll definitely check it out, but after seeing some vids first.
  • Black ShroudBlack Shroud Spirits Society Joined: Posts: 1,167
    Mortal Kombat Project Online (MKPO)

    Open beta #9

    Link

    This application needs C++ runtimess installed

    This version of game has MK9 style super gauge that can be spent on EX moves/breaker/super.
    Nearly every move has EX version. Due to conversion to new system, so far game has only 17 characters,
    which were updated from previous beta. Amount of arenas and music was reduced as well, which reduced the filesize.

    Look README.txt and other txt files in game's folder for
    -Explanations on control config and netplay
    -Character movelists
    -Gameplay system explanation
    -Update list (compared to previous release, 17 characters were updated, and 1 character removed)

    Credits:
    Idea and overall compilation: Black Shroud
    Screenpack and select screen: Black Shroud, Volosatost, Undertaker, Jax on, behzad
    Characters: MKP Team, Borg117, PhoboSS;Le@N(Liu Kang), Liquid Jake, Fireboy; Black Shroud, Fly (fixes)
    Arenas: MKP Team and many other authors; Black Shroud (fixes)
    Music: MKP Team, Black Shroud (selection of MK themes and remixes)

    Sample gameplay and fatality videos:
    http://www.youtube.com/watch?v=jmjZrrJ5cGI
    http://www.youtube.com/watch?v=iVzNjO4wPbs
    [ Samurai Shodown Spirits Society ] at [ http://spirits.kaillera.ru ]
    [ Ten Chi Kai Byaku ] at [ http://spirits.kaillera.ru/tckb/ ]
  • Black ShroudBlack Shroud Spirits Society Joined: Posts: 1,167
    Mortal Kombat Project Online (MKPO)
    Beta #10 (has super gauge, EX moves, breakers, supers, 20 characters)
    Beta 10 Link
    Beta 10 Detailed Moveset
    Old beta #8 (gameplay similar to original MKPO 4.1, 43 characters)
    Beta 8 Link

    This application needs C++ runtimes installed

    Updates:
    -Window resolution is changeable
    -Camera zoom (like in Samurai Shodown games) now works on all arenas
    -New lifebars
    -New gameplay system Undead Breaker allows to quickly finish opponents who are on minimal life, which allows to avoid bugs that rended opponent immortal
    -15 new arenas (including ones from Mortal Kombat: Conquest)
    -4 old arenas updated
    -3 new characters (Kung Lao, Classic Sub-Zero, Nightwolf) with updated movelists
    -6 old characters updated (Cyber Sub-Zero, Human Smoke, Reiko, Reptile, Shang Tsung, Smoke)

    More detailed information about updates:
    Spoiler:

    Look README.txt and other txt files in game's folder for
    -Explanations on control config and netplay
    -Character movelists
    -Gameplay system explanation
    -Update list

    Credits:
    Idea and overall compilation: Black Shroud
    Screenpack and select screen: Black Shroud, Volosatost, Undertaker, Jax on, behzad
    Characters: MKP Team, Borg117, PhoboSS;Le@N(Liu Kang), Liquid Jake, Fireboy; Black Shroud, Fly (fixes)
    Arenas: MKP Team and many other authors; Black Shroud (fixes)
    Music: MKP Team, Black Shroud (selection of MK themes and remixes)

    Youtube channel of project:
    http://www.youtube.com/user/mkponline
    [ Samurai Shodown Spirits Society ] at [ http://spirits.kaillera.ru ]
    [ Ten Chi Kai Byaku ] at [ http://spirits.kaillera.ru/tckb/ ]
  • Black ShroudBlack Shroud Spirits Society Joined: Posts: 1,167
    Previous post updated with detailed movelist
    [ Samurai Shodown Spirits Society ] at [ http://spirits.kaillera.ru ]
    [ Ten Chi Kai Byaku ] at [ http://spirits.kaillera.ru/tckb/ ]
  • Ssj4Crisis_XSsj4Crisis_X Battling Puddies! Joined: Posts: 101
    Thats pretty cool what your working on there. does it support the use of arcade sticks?
  • Black ShroudBlack Shroud Spirits Society Joined: Posts: 1,167
    To be honest I never tried arcade stick, but it supports external devices like gamepads which are visible by your Windows (since Windows assigns generic 1,2,3,4,5,6... numbers to device's buttons and -1,-2,-3,-4 to directions), so I think its universal and should work with arcade stick too. You also can use Joy2Key I guess
    [ Samurai Shodown Spirits Society ] at [ http://spirits.kaillera.ru ]
    [ Ten Chi Kai Byaku ] at [ http://spirits.kaillera.ru/tckb/ ]
  • Black ShroudBlack Shroud Spirits Society Joined: Posts: 1,167
    Mortal Kombat Project Online (MKPO)
    Beta #10.5 (has super gauge, EX moves, breakers, supers, 23 characters, movelists included)
    Beta 10.5 Link
    Old beta #8 (gameplay similar to original MKPO 4.1, 43 characters)
    Beta 8 Link

    This application needs C++ runtimes installed

    Main updates:

    -Combo counter now also shows combo damages in %
    -Acoustic system added allowing to change music themes during fight
    -Aside of arenas having music themes, each character now also has own music theme (acoustic system is used to access these)
    -Characters now have prefight intros (most of which are unique)
    -Recovery rolls added
    -Training mode added (built in Shinnok's Guard character)
    -Simul mode lifebar is now more compact
    -Zoom in is limited so camera cant get to characters closer than it was in UMK3 (in other words, this heightened min ingame resolution)
    -1 new arena (Gray Portal)
    -4 old arenas updated
    -3 new characters (Shinnok's Guard, Rain, Shao Kahn)
    -15 old characters updated (Cage, Cyrax, Ermac, Kabal, Kung Lao, Nightwolf, Noob Saibot, Raiden, Reiko, Reptile, Scorpion, Human Smoke, Cybersmoke, Classic Sub-Zero, Cyber Sub-Zero)
    -some other characters were fixed
    More detailed information about updates

    Look README.txt and other txt files in game's folder for
    -Explanations on control config and netplay
    -Gameplay system explanation
    -Update list
    Look "detailed movelist" folder for movelists

    Credits:
    Idea and overall compilation: Black Shroud
    Screenpack and select screen: Black Shroud, Volosatost, Undertaker, Jax on, behzad
    Characters: MKP Team, Borg117, PhoboSS;Le@N(Liu Kang), Liquid Jake, Fireboy; Black Shroud, Fly (fixes)
    Arenas: MKP Team and many other authors; Black Shroud (fixes); Bleed (Gray Portal)
    Music: MKP Team, Black Shroud (selection of MK themes and remixes)
    For part of characters' music themes, fanmade MK character themes were used

    Youtube channel of project:
    http://www.youtube.com/user/mkponline
    [ Samurai Shodown Spirits Society ] at [ http://spirits.kaillera.ru ]
    [ Ten Chi Kai Byaku ] at [ http://spirits.kaillera.ru/tckb/ ]
  • Black ShroudBlack Shroud Spirits Society Joined: Posts: 1,167
  • Black ShroudBlack Shroud Spirits Society Joined: Posts: 1,167
  • Black ShroudBlack Shroud Spirits Society Joined: Posts: 1,167
  • Black ShroudBlack Shroud Spirits Society Joined: Posts: 1,167
    Beta 10.7 new videos

    Ermac vs Kabal

    Chameleon vs Reptile
    [ Samurai Shodown Spirits Society ] at [ http://spirits.kaillera.ru ]
    [ Ten Chi Kai Byaku ] at [ http://spirits.kaillera.ru/tckb/ ]
  • Black ShroudBlack Shroud Spirits Society Joined: Posts: 1,167
    Mortal Kombat Project Online (MKPO)

    Beta #10.8 (has super gauge, EX moves, breakers, supers, 29 characters, movelists included)

    Beta 10.8 Link:
    http://narod.ru/disk/41166854001/MKPO%2BBeta%2B10.8.7z.html

    This application needs C++ runtimes installed

    Main updates:

    -Wall Bounce and Ground Bounce mechanics added
    -Air Breaker can be used at 50% of super gauge
    -Dormant Powers are useable below 20% life
    -Life can be set to 20% in training mode by "Back,Forward,Back,Forward,BLK"
    -Undead Breaker puts opponent in fatality dizzy state now
    -Stage fatalities work on Pit I, Pit II, Pit III, Dead Pool Entrance, Dead Pool, Kombat Tomb, Lin Kuei Fortress, Belltower, Subway, Prison, Slaughterhouse, Trading Post, Spiked Press
    -Recovery Zone works on Shaakana, Wind Sanctuary, House of Pekara, Celestial Portal, Courtyard Ruins, Shang Tsung's Gardens,
    Shang Tsung's Throne Room, Prison of Souls, Wastelands MKA, Cobalt Mines, Kombat Tomb, Palace Grounds Night, Shang Tsung's Palace, Cathedral, Soul Chamber
    -17 new arenas
    -4 old arenas removed
    -6 new characters (Jax, Kitana, Jade, Chameleon, Jarek, Shinnok)
    -all old characters updated and fixed

    More detailed information about updates

    Look README.txt and other txt files in game's folder for
    -Explanations on control config and netplay
    -Gameplay system explanation
    -Update list
    Look "detailed movelist" folder for movelists

    Credits:
    Idea and overall compilation: Black Shroud
    Screenpack and select screen: Black Shroud, Volosatost, Undertaker, Jax on, behzad
    Characters: MKP Team, Borg117, PhoboSS;Le@N(Liu Kang), Liquid Jake, Fireboy; Black Shroud, Fly (fixes)
    Arenas: MKP Team and many other authors; Black Shroud (fixes); Bleed (Gray Portal)
    Music: MKP Team, Black Shroud (selection of MK themes and remixes)
    For part of characters' music themes, fanmade MK character themes were used


    Youtube channel of project:
    http://www.youtube.com/user/mkponline

    Shinnok vs Sonya

    Cyber Sub-Zero vs Nightwolf

    Chameleon vs Kabal

    Jarek vs Ermac
    [ Samurai Shodown Spirits Society ] at [ http://spirits.kaillera.ru ]
    [ Ten Chi Kai Byaku ] at [ http://spirits.kaillera.ru/tckb/ ]
  • Black ShroudBlack Shroud Spirits Society Joined: Posts: 1,167
    IRC channel for MKPO players to seek competition was created

    #MKPO on irc.rizon.net

    Those who dont want to install IRC client can use online clients like http://chat.mibbit.com/
    select Rizon from serverlist, input your nickname, and channel name as #MKPO
    [ Samurai Shodown Spirits Society ] at [ http://spirits.kaillera.ru ]
    [ Ten Chi Kai Byaku ] at [ http://spirits.kaillera.ru/tckb/ ]
  • Black ShroudBlack Shroud Spirits Society Joined: Posts: 1,167
    Download link updated
    [ Samurai Shodown Spirits Society ] at [ http://spirits.kaillera.ru ]
    [ Ten Chi Kai Byaku ] at [ http://spirits.kaillera.ru/tckb/ ]
  • Black ShroudBlack Shroud Spirits Society Joined: Posts: 1,167
    MKPO beta 10.9 videos
    Kano vs Shang Tsung


    Mileena vs Kano

    Chameleon vs Noob-Smoke

    Shinnok vs Shang Tsung

    Human Smoke vs Classic Sub-Zero
    [ Samurai Shodown Spirits Society ] at [ http://spirits.kaillera.ru ]
    [ Ten Chi Kai Byaku ] at [ http://spirits.kaillera.ru/tckb/ ]
  • Black ShroudBlack Shroud Spirits Society Joined: Posts: 1,167
    Mortal Kombat Project Online (MKPO)

    Beta #11 (31 character, movelists included)

    Beta 11 Links:
    Mirror 1 (single file, after captcha uncheck the checkbox before download)
    http://narod.ru/disk/62515646001.1acee262a702d6bf32daeb6f4b9fe997/MKPO Beta 11.0.rar.html
    Mirror 2 Part 1
    http://www.sendspace.com/file/gcmliv
    Mirror 2 Part 2
    http://www.sendspace.com/file/z1ogo2
    Mirror 2 Part 3
    http://www.sendspace.com/file/hspc7l
    Mirror 2 movelist typo fix:
    http://www.sendspace.com/file/fq8oxm

    This application needs C++ runtimes installed

    Main updates:
    -New lifebars
    -Versus screen
    -46 Kombat kodes
    -3 Grooves (Honor, Ultimate, Awakening) available for all characters
    -Win screen / winquotes
    -2 new characters (Kano, Mileena)
    -All old characters updated (new moves/animations) and bugs fixed
    -7 new arenas

    Refer to "README & MOVELIST" subfolder for
    -Explanations on control config and netplay
    -Gameplay system explanation / groove comparison
    -Movelists
    -Finishing moves list
    -Stage fatality & recovery zone list
    -Kombat kodes list

    Forum:
    http://mkp-online.ru/forum/index.php
    Vkontakte group
    http://vk.com/mkp.online
    Youtube channel (check for beta 11 videos)
    http://www.youtube.com/user/mkponline
    [ Samurai Shodown Spirits Society ] at [ http://spirits.kaillera.ru ]
    [ Ten Chi Kai Byaku ] at [ http://spirits.kaillera.ru/tckb/ ]
  • Black ShroudBlack Shroud Spirits Society Joined: Posts: 1,167
    Added new mirror (now can download as single file)
    [ Samurai Shodown Spirits Society ] at [ http://spirits.kaillera.ru ]
    [ Ten Chi Kai Byaku ] at [ http://spirits.kaillera.ru/tckb/ ]
  • Black ShroudBlack Shroud Spirits Society Joined: Posts: 1,167
    edited March 2013
    (duplicate post)
    Post edited by Black Shroud on
    [ Samurai Shodown Spirits Society ] at [ http://spirits.kaillera.ru ]
    [ Ten Chi Kai Byaku ] at [ http://spirits.kaillera.ru/tckb/ ]
  • Black ShroudBlack Shroud Spirits Society Joined: Posts: 1,167
    edited March 2013
    (duplicate post)
    Post edited by Black Shroud on
    [ Samurai Shodown Spirits Society ] at [ http://spirits.kaillera.ru ]
    [ Ten Chi Kai Byaku ] at [ http://spirits.kaillera.ru/tckb/ ]
  • Black ShroudBlack Shroud Spirits Society Joined: Posts: 1,167
    edited March 2013
    (duplicate post)
    Post edited by Black Shroud on
    [ Samurai Shodown Spirits Society ] at [ http://spirits.kaillera.ru ]
    [ Ten Chi Kai Byaku ] at [ http://spirits.kaillera.ru/tckb/ ]
  • Black ShroudBlack Shroud Spirits Society Joined: Posts: 1,167
    edited March 2013
    (duplicate post)
    Post edited by Black Shroud on
    [ Samurai Shodown Spirits Society ] at [ http://spirits.kaillera.ru ]
    [ Ten Chi Kai Byaku ] at [ http://spirits.kaillera.ru/tckb/ ]
  • Black ShroudBlack Shroud Spirits Society Joined: Posts: 1,167
    edited March 2013
    (duplicate post)
    Post edited by Black Shroud on
    [ Samurai Shodown Spirits Society ] at [ http://spirits.kaillera.ru ]
    [ Ten Chi Kai Byaku ] at [ http://spirits.kaillera.ru/tckb/ ]
  • Black ShroudBlack Shroud Spirits Society Joined: Posts: 1,167
    edited March 2013
    Mortal Kombat Project Online (MKPO)

    Beta #12 (33 characters, movelists included)

    Beta 12 Links:
    Mirror 1: http://yadi.sk/d/o-K3tKxr3WI6W
    Mirror 2: http://www.putlocker.com/file/97553C9D6550C6CB

    This application needs C++ runtimes installed

    Main updates:
    -Blood system updated (current character roster uses 6 blood types)
    -Deep Freeze fatality reactions added to all characters
    -Fatality system redirects into generic fatality if opponent lacks needed fatality reaction sprites
    -Hard Fall system to counteract ground bounce attacks
    -MK2 mode became a sub-groove selectable through Honor groove (no Kombat Code required)
    -2 new characters (Stryker, Unmasked Sub-Zero)
    -All old characters updated (new moves/animations) and bugs fixed
    -4 new arenas
    -Added the rest of missing UMK3 arenas

    Full list of updates: http://textuploader.com/?p=6&id=InPIf

    Refer to "README & MOVELIST" subfolder for
    -Explanations on control config and netplay
    -Gameplay system explanation / groove comparison
    -Movelists
    -Finishing moves list
    -Stage fatality & recovery zone list
    -Kombat kodes list

    Vkontakte group
    http://vk.com/mkp.online
    Youtube channel (check for beta 12 videos)
    http://www.youtube.com/user/mkponline

    some videos:




    Post edited by Black Shroud on
    [ Samurai Shodown Spirits Society ] at [ http://spirits.kaillera.ru ]
    [ Ten Chi Kai Byaku ] at [ http://spirits.kaillera.ru/tckb/ ]
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