Tiers for non-fighting games?

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  • Dr ButlerDr Butler Butler Doctor Joined: Posts: 183
    Top Tier:
    Yankees

    Bottom Tier:
    The rest of the MLB
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  • NickRocksNickRocks Knock Knock Joined: Posts: 22,876
    a baseball tier list is impossible because it changes from month to month lol. the rangers would be top tier right now
    King of the Post-09ers
    In Dusty We Trusty
    Last of the Prembers, R.I.P. my nibbas
    Maximilian is a racist thief
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  • DoctorForHireDoctorForHire Cpt. Troy Handsome Joined: Posts: 87
    I been looking but havent seen a tier list on the classes of Mass Effect 2.

    I made the mistake of making a vanguard my first playthrough, and my insanity playthrough is hell.

    Top Tier:
    Soldier
    Infiltrator

    High Tier:
    Sentinel

    Mid Tier:
    Engineer
    Adept

    Bottom Tier:
    Vanguard
    Courage isn't just a matter of not being afraid. It's being afraid and doing what you have to do anyway.
  • dori.dori. Viewtiful. Joined: Posts: 281
    Anyone have a list for SNK vs Capcom: Cardfighters? Or at least a list of what the best Character cards were?
    "New game, new Phoenix to snap in."
  • YunaYuna Can I be a social justice cleric or something instead? Joined: Posts: 7,546
    I been looking but havent seen a tier list on the classes of Mass Effect 2.

    I made the mistake of making a vanguard my first playthrough, and my insanity playthrough is hell.

    High: Infiltrator, Soldier
    Mid: Sentinel, Engineer
    Low: Vanguard, Adept

    I have a tier list for the squad mates as well. Now I'm going to post it, even though I've already posted it in this thread.
    This is assuming you have all of the DLC and are playing on Insanity.

    Top: Miranda, Kasumi, Zaeed
    High: Garrus, Thane, Grunt
    Middle: Legion, Samara, Tali, Mordin
    Low: Jacob, Jack
    Bottom: Morinth

    Thane used to be middle, but the Incisor sniper rifle bumped him up to high because of his obscene damage output(tied with Zaeed for most damaging squad mate).
    "It's high time for intellectually honest people to call out reflexive anti-PC posturing as being-- for the most part-- exactly what it is: a cowardly rhetorical defense mechanism employed by bullies who lack the courage of their own convictions. If you want to be a jerk? Fine. Be a jerk. But don't pretend like you're storming the gates of Mordor when all you're doing is spitting off the overpass."
    --Bob Chipman
  • orochi1017orochi1017 Cult of Personality Joined: Posts: 912
    Anyone have a list for SNK vs Capcom: Cardfighters? Or at least a list of what the best Character cards were?

    1, 2, or DS? I can tier 1 no prob, maybe 2, and I think DS.
    It's DaiAndOh or just Dai
    "The purpose of striking a pose is not to become like a wallpaper. That's why we chant loudly when we pose, to draw attention to our magnificence."
  • pizzacat83pizzacat83 Joined: Posts: 192 ✭✭✭✭✭ OG
    I have a tier list for the squad mates as well. Now I'm going to post it, even though I've already posted it in this thread.
    This is assuming you have all of the DLC and are playing on Insanity.

    Top: Miranda, Kasumi, Zaeed
    High: Garrus, Thane, Grunt
    Middle: Legion, Samara, Tali, Mordin
    Low: Jacob, Jack
    Bottom: Morinth

    I think it your list would be spot on if you moved Kasumi down to High and Tali to Bottom.

    Kasumi dies too easily for her to be Top Tier on Insanity, though she she can one-shot lots of shit on Insanity with Shadow Strike. Tali on the other hand is straight ass. Tali shares the same shitty loadout with Jack and Jacob, which happens to be the worst loadout possible. Tali also has lots of overlap with Legion as far as talents go. She damn sure doesn't deserve to be on the same tier as Legion since his loadout is way better (Widow Sniper Rifle FTW) and his loyalty power isn't total dogcrap like Tali's is.

    Now that I think about it, even Morinth might be more useful than Tali. At least Morinth has some decent crowd control and a decent loadout. Its a shame too, Tali was a beast in ME1. Lo how the mighty have fallen.
  • OuroborusOuroborus plays 3s just to troll Joined: Posts: 7,248 ✭✭✭✭✭ OG
    anyone have the tier list for tenchi wo kurau / Warriors of Fate?

    Wei Yan (green bald headed dude) seems to be the best but I could be wrong.
    ssf4ae tier list regarding Gen:

    D Proto: and where is Gen?
    oORYUOo: you cannot tier what you cannot see
  • EphidelEphidel Old Man SRK Joined: Posts: 14,985 ✭✭✭✭✭ OG
    dodgers are certainly not "A" tier.
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    Steam: Ephidel

  • YunaYuna Can I be a social justice cleric or something instead? Joined: Posts: 7,546
    I think it your list would be spot on if you moved Kasumi down to High and Tali to Bottom.

    Kasumi dies too easily for her to be Top Tier on Insanity, though she she can one-shot lots of shit on Insanity with Shadow Strike. Tali on the other hand is straight ass. Tali shares the same shitty loadout with Jack and Jacob, which happens to be the worst loadout possible. Tali also has lots of overlap with Legion as far as talents go. She damn sure doesn't deserve to be on the same tier as Legion since his loadout is way better (Widow Sniper Rifle FTW) and his loyalty power isn't total dogcrap like Tali's is.

    Now that I think about it, even Morinth might be more useful than Tali. At least Morinth has some decent crowd control and a decent loadout. Its a shame too, Tali was a beast in ME1. Lo how the mighty have fallen.

    Kasumi kills everything faster than anyone except for maybe Zaeed. I think that's enough to qualify her for best squad mate in the game. "She dies too fast" could also be said about Miranda.

    As for Tali, Energy Drain is one of the best loyalty powers(soooooooo much better than Overload). Also, look at the way Tali's talents are arranged in comparison to Legion's. Tali has Combat Drone above AI Hacking, while Legion has the opposite. As a result, Tali can max out Combat Drone(Attack Drone!) and Energy Drain(Area Drain!) as well as her class talent. Legion can't do that. Legion has to put at least two points into AI Hacking. He can't have a maxed-out Drone, which is far superior to maxed-out Hacking, and have maxed-out Geth Shield Boost to go with it.

    Another thing to think about is the weapon pack that dropped today(although I couldn't bring this to the tier list yesterday, it is food for thought). The new weapon pack includes a "geth plasma" shotgun with much better range than other shotguns, as well as more versatility. As a result, I could see Tali, Jacob, and Jack inching up a bit depending on how powerful that shotgun turns out to be. Either way, Tali's range problem has been at least partially remedied, and her Combat Drone and Energy Drain are good powers as it stands. Tali is okay. She's good, but not great. Kasumi is great.
    "It's high time for intellectually honest people to call out reflexive anti-PC posturing as being-- for the most part-- exactly what it is: a cowardly rhetorical defense mechanism employed by bullies who lack the courage of their own convictions. If you want to be a jerk? Fine. Be a jerk. But don't pretend like you're storming the gates of Mordor when all you're doing is spitting off the overpass."
    --Bob Chipman
  • krazykone123krazykone123 4D Joined: Posts: 2,849
    anyone have the tier list for tenchi wo kurau / Warriors of Fate?

    Wei Yan (green bald headed dude) seems to be the best but I could be wrong.

    He's got be a in the top 2 at least, Portor (the guy wearing the turban) is good despite being bare-handed, IIRC he also has the longest attack range when he's on the horse

    Kassar is just as good though
  • dori.dori. Viewtiful. Joined: Posts: 281
    1, 2, or DS? I can tier 1 no prob, maybe 2, and I think DS.

    The first one, for NGPC.
    "New game, new Phoenix to snap in."
  • orochi1017orochi1017 Cult of Personality Joined: Posts: 912
    The first one, for NGPC.

    Ah that's easy. That game hella imba though.

    S+ tier:
    Akuma (800 bp, kills any problem. Only weakness is that it has to kill himself or one of your guys if they don't anyone...but if they missed a drop, don't complain :D. Oh and doesn't give SP, who gives a shit.)
    Yashiro (700 bp bounces any problem setting them back a turn. Can also relieve that weakened 15/12 bp guy for another go around. Gives 2 sp)

    S tier:
    Geese/Zero Akuma (1500 bp...monsterous)
    Mech Zangief/Krauser (1200 bp is also strong...but 5 SP wow)
    Yamazaki (800/2 good stats and insta freezes somebody. Not as good as the 2 gods, but has some combos...well still broke)
    Orochi Iori (1000...forgot sp, kills anyone 800 or over instantly.)

    A tier:
    Sogetsu (700/2 is a bit eh, but denying your opponent you next draw is pretty fucking big).
    Terry (1000/3 great stats and doesn't freeze on attacking, pretty nice)
    Daigo (800..forgot sp, but becomes 1600! when they have 3 characters, no matter how many you have too)
    Haohmaru (1000/2 is solid and deals some extra damage.)
    Morrigan (700/5 is nice, works best when you have more big attackers to make them REALLY conflicted)
    Jin (800/4 is good, and can take out another character plus himself)
    Evil Ryu (700/3 that kills a frozen character instantly)

    Tech tier:
    Orochi (1000 bp, no sp....but reduces everyone's sp to 0!)
    Sagat (1000/2, dumps all AC cards and gives a look at their hand).
    The Wanderer (I think that's it's name...matches any other character's BP).
    Blue Mary (500 bp is bleh, but can lockdown a character once it attacks)
    Guile (stops all triangle abilities, 700/4 too).

    Other good characters:
    Ryu (1000/3, can do 500 to a character for a dump)
    Chizuru (300/2...but can make a character useless)
    Kyo (800/2, insta 500 burn)
    Orochi Leona (500/0...but does 400 instantly to another)
    Ryo (900/2 that can get some SP in a pinch)

    There's some other combo and techy characters too I probably forgot. 2nd game is much better, balances it out, new cards, react cards (aka TRAP cards, from the hand) and is translated now ^_^. But doesn't have all the fun little things like the first one, like Dust Dragon, simulating playing SF and KOF, crane games, etc.)
    It's DaiAndOh or just Dai
    "The purpose of striking a pose is not to become like a wallpaper. That's why we chant loudly when we pose, to draw attention to our magnificence."
  • darkspartan117@hotdarkspartan117@hot Joined: Posts: 2
    Anyone have a tier list for Mario Baseball ?
  • Return of ShikiReturn of Shiki Your favorite game sucks Joined: Posts: 4,418
    Card Fighter's Clash 1 Character Tiers

    Pretty good, but one key character missing is Kyosuke. Kyosuke with the right Action cards makes plenty of infinites possible.
    If you listen to fools, the mob rules...
  • IdesofMarchIdesofMarch Joined: Posts: 225
    A FFT: Remix would be outstanding, with more balanced gameplay and all that good stuff.

    Final Fantasy Hacktics • View topic - DOWNLOAD 1.3 HERE!

    Don't say I never did anything for you.

    Oh, and this game is HARD. There is an easier version in the same forum. If you don't like ripping your hair out in frustration because the enemy wiped out all of your hard work in a single turn with a few phoenix downs and elixirs, it may not be for you. /Warning
  • EmblemLordEmblemLord Lord of all Lords Joined: Posts: 5,782
    Long overdue tier list for one of the best games on PS3 IMO.

    Infamous tiers for good powers

    God Tier

    Karmic Overload - Unlimited energy for a short amount of time at the cost of some karma. Activate this and wreak havoc with Lightning Storm, Shock Grenades hell pretty much anything. Karma is easy to get back since all you would have to do is fuck up some enemies or heal some civilians so it's essentially unlimited energy for awhile at virtually no cost.

    Lightning Storm - Uses alot of energy of course, but the sheer destructive power of this attack makes up for it. You can also steer it which is nice and cancel it any time giving you alot of control over the storm. Do this when you are on a building out of harms way and watch your enemies get roasted.

    Lightning Bolt - The basic power Cole starts with, but the utility of this move is mind boggling. When fully upgraded to Righteous Strike, it's simply amazing. Base stats are that it has unlimited ammo and it only gets better. Righteous Strike will restore a significant amount of energy when you hit an enemy, restore health when you headshot someone, and chain lighting to other nearby enemies when you nail headshots. So if you are low on power, you can just go ape shit on someone with this and restore your energy. The upgrades to this power actually motivate you to mix in lighting bolts with your attack strategies, which is good because using this power in your battle plans is extremely effective and just flows really well. You can lay cover fire after throwing a grenade or two. Blast someone after blowing them back with a Shockwave. And with the re-direct ability that the Megawatt Hammer has, you can do some pretty cool things with Lightning Bolt. All in all the move is a vital part of your arsenal from start to finish.


    Top Tier

    Precision: Altered version of Lightning Bolt. Slows down time and zooms in when activated. Uses energy after activation and when a bolt is fired. The bolt fired is much stronger then the Lightning Bolt even when Lightning Bolt is fully upgraded. Uses a decent amount of energy with each shot, but the damage and time slow down makes it well worth it. This power is great when used in conjunction with abilities that cause reverse magnetism. While your enemies float in the air using this slows down time, so your enemies who were already slowly floating in the air will now slow down even more, so you can pick them off with ease.

    Megawatt Hammer: Basically a super powered electric rocket. When fully upgraded the damage is good and more concentrated then the Shock Grenade. But on the flip side the splash damage from the explosion isn't as good and the blast radius isn't as large. It also has great range. This power gets reverse magnetism. So anyone caught in the blast well be sent into the air slowly and you can easily pick them off. It also gets another ability called rocket re-direct. Using a Lightning Bolt you can redirect a hammer that's already been fired off. Just shoot an enemy or a spot with a bolt and the hammer will home in on that enemy or spot. So if your enemy is hiding behind a wall, you can shoot a hammer past that wall then shoot a bolt at the wall and the hammer will turn back around and smash into your enemies backs. Rocket re-direct also works with Precision. Megawatt hammer has amazing utility and is probably the best all around power in the game after Lightning Bolt.

    Shock Grenades: Got some mid range crowd control going on here. You can sticky grenades to enemies and when you do it's almost always a guaranteed kill. When fully upgraded it has nice range and good damage, but that's not the best part. Anyone that gets caught with the blast is automatically restrained. Way too good. Makes fights with groups that much easier. Works well in conjunction with Lightning Bolts too.


    High Tier

    Shockwave: Basic close range crowd control here. It does it's job well. Blows enemies back and when fully upgraded it gains the reverse magnetism property. So after that you can just blow them out of the sky. Use this to knock environmental hazards into enemies or reflect rockets and grenades back at the course. This power has a fair amount of utility, but is a little bit more limited then the above powers. It's still really good though and will see alot of use.


    Mid Tier

    Overload Burst: This power is actually decent. The thing that kills it is that you have to charge it. But when fully upgraded it's ok. Damage is doubled on the second level then increased further on level 3, and charge time is reduced on level 3 as well. This isn't used for damage really. It's meant to be used for intelligent gameplay and in conjunction with your other abilities. If your enemies are hiding or you want to prevent them from hiding, then use this. It will get them away from any metal object or metal surface they are trying to hide behind because electricity will damage them if they are near any objects that got hit with the burst. The electricity also also chains to other conductive surfaces, so it's great for getting enemies out into the open. Then you can pick them off easier. It's mid tier because of charge time and because you could just as easily use a grenade or a hammer to wipe out hiding enemies instead of using this just to get them out of hiding and THEN using a grenade or a hammer to wipe out enemies. Basically it's like you are adding an extra step to the ass whoopin process by using this.


    Low Tier

    Thunderfall: This move isn't horrible. It's actually pretty good It's just so damn situational compared to most of his other abilities. Cole's powers scream UTILITY. This just doesn't. Damage and blast radius is good. But opportunities to use it are few and far in between and even then you could just use a hammer or a grenade and see better results without attacking with your body and putting yourself in harms way or any potential danger. Still, it's a great way to take out turret trucks and just fuck up crowds of gang members then are under you.

    Polarity Wall: Another decent power, but loses out due to lack of usefulness. When fully upgraded blocked damage is converted to energy and the size of the wall is increased. You can have the wall up during any action EXCEPT aiming. UGH. That killed this power. If you could have this up during ANY action, it would be auto god tier. That said there isn't much reason to NOT have it up whenever you aren't aiming. It blocks gunshots from the front pretty well and it costs no energy. Again, not a bad power but since it can't be up when Cole is in aiming mode, it's utility goes down since you will be aiming most of the time when engaging an enemy.


    This list is only for powers that are used in battle. You could debate some spots, but I feel like it's fairly accurate.
    Play me in Ultra plz. PSN is EmblemLord. Yes I play Sagat....STOP FUCKING LAUGHING AT ME!!!!
  • krazykone123krazykone123 4D Joined: Posts: 2,849
    Are there any Namco x Capcom tiers in this thread??

    Here's my list

    Top Tier
    KOS-MOS
    Sylphie
    Strider
    Jin Kazama
    Guy & Sho (Ninja Commando)
    Armor King
    Ryu
    Demitri
    Heihachi
    Reiji & Xiaomu

    High Tier
    Taira & Tarosuke
    Valkyrie
    Captain Commando
    Stahn & Rutee
    Judas
    Morrigan
    Bravoman & Wonder MOMO

    Mid Tier
    Arthur
    Gilgamesh & Kai
    Hideo & Kyoko
    Rose
    Mike Haggar
    Taizo Hori (Dig Dug guy)
    Regina & Bruce
    Klonoa & Guntz
    Tobi & Hiromi
    Unknown Soldier 1P & 2P
    Kurino & Sabine
    Baby and Mummy Commando
    Morrigan & Lilith
    Chun Li & Cammy

    Low Tier
    Chun Li
    Ken
    Taki & Waya-Hime
    Mitsurugi
    Shion & MOMO
    Megaman Volnutt & Roll
    Lei Lei & Fong
    Sakura & Karin
    Tron Bonne & Kobun
    Felicia & King
  • BiousBious Seasons Greetings Joined: Posts: 11,733
    Anyone have a tier list for Mario Baseball ?

    Got this from somewhere so take it with caution.

    Player recommendations, according to position.
    First base: Players with limited fielding abilities go here. Bowser, Wario, Boo, King Boo, and Petey Pirhana fit in well at first.
    Second Base: Fairly fast players with good range go here. Yoshi, Birdo, MagiKoopa, Peach, Daisy, and the Mario Bros. do well at second.
    Third Base: See First Base.
    Shorststop: A position to put your best fielders at. Yoshi is arguably one of the best shortstops because his long tongue keeps line drives from entering the outfield.
    Catcher: The very worst fielders get to be the catcher. Be sure your catcher has a strong arm. Recommendations: Bowser, King Boo, Petey Pirhana.
    Outfield: Fast players go here. Characters with good jumping abilities make good outfielders as well. Many characters can be successful outfielders.
    Pitcher: Players with dominating fastballs and tricky curve balls make great pitchers. Waluigi, Donkey Kong, Peach, Daisy, and Boo are among the best pitchers.
    Some Characters like DK and Yoshi can climb walls, it just might save you a game!
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    Preppy wrote: »
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  • Sensei RouzuSensei Rouzu Hero for fun Joined: Posts: 3,933
    Arc the Lad Twilight of the Spirits

    Top
    Kharg
    Maru
    Choco

    Middle
    Darc
    Volk
    Ganz
    Bebedora
    Paulette

    Low
    Tatjana
    Delma
    Camellia
    Diekbeck

    Listening to : Nas / N.W.A / ChocQuibTown / David Wise / Kool Keith / Sadistik / Undogmatic

  • EmblemLordEmblemLord Lord of all Lords Joined: Posts: 5,782
    Why isn't Darc top as well? The fact that Darc and Kharg can both use special moves and magic should be auto top tier for the both of them IMO. I will say that Kharg has better early skills since his have additional effects like lowering enemy defense or attack. He is also more useful overall as a spell caster because he is a healer. But Darc isn't far behind from his brother in terms of usefulness.
    Play me in Ultra plz. PSN is EmblemLord. Yes I play Sagat....STOP FUCKING LAUGHING AT ME!!!!
  • Shin OniShin Oni Mr. Gimmicks Joined: Posts: 6,269
    Anyone have a tier list for Mario Baseball ?

    God Tier:
    CPU

    after that, you put yourself anywhere. Of course this is if we're talking the original Mario Baseball on Gameboy.
    I don't got those.
  • pizzacat83pizzacat83 Joined: Posts: 192 ✭✭✭✭✭ OG
    Mario Strikers Charged

    Captain Tiers

    Uber Tier
    * Waluigi
    * Donkey Kong

    Top Tier
    * Daisy

    Mid Tier
    * Bowser
    * Yoshi
    * Diddy Kong
    * Petey Pirahna

    Low Tier
    * Mario/Luigi
    * Bowser Jr.

    Shit Tier
    * Peach
    * Wario (worst player in the whole fucking game)



    Sidekick Tiers

    Uber Tier
    * Boo (most broken player in the game, has a shit load of trick shot options)

    Top Tier
    * Dry Bones
    * Hammer Bro
    * Birdo

    Mid Tier
    * Monty Mole
    * Shy Guy

    Low Tier
    * Toad

    Crap Tier
    * Koopa


    As a note, Mega Strikes are mostly useless since they're easy to block for the most part. Only use Mega Strikes if you're really far behind in points.
  • darkspartan117@hotdarkspartan117@hot Joined: Posts: 2
    Mario & Luigi Bowser's Inside Story Specials Tier List-

    Mario & Luigi

    God Tier-

    Magic Window: It does tons of damage, is fun to use, hits multiple enemies or a single one multiple times, and occasionally causes dizzy status. The downsides are that the sp cost is the second highest in the game. It also fails against spiky or flaming enemies. However, there aren't really that many of those in the game.

    Mighty Meteor: This one hits all enemies, it occasionally weakens their power, it nets you a free item, it does good damage, and it barely costs any SP at all. Can you say "versatile?" It's not as damaging as some other moves, but it's good in tons of situations. It helps that it also hits the enemies that Magic Window cannot.

    High Tier-

    Snack Basket: It does very good damage to all the enemies at once. It can't hit airborne enemies, but there aren't that many of those either. The SP cost is cheaper than magic window and falling star.

    Falling Star: This costs a lot of sp, but it also does a lot of damage. It may also lower defense. Importantly, you get it at a point in the game where SP isn't as big of an issue anymore. It's best used against the final bosses.

    Mid Tier-

    Jumping Helmet: This does medium damage to a single enemy. At the time you get it, it's very useful because it's probably the strongest move you have at the time. It can end those early gauntlet bosses pretty quickly. If you have the tight belt equipped, it's also a good move to use against bosses if you're running low on SP and don't want to use any syrups.

    Super Bouncer: At the time you get it, this is the best move you have to hit multiple enemies. It does more damage than the Yoo Who Cannon and occasionally causes dizzy. The move becomes obsolete later on though.

    Spin Pipe: This is actually a better move than the jumping helmet. It can hit multiple enemies once you kill your original target. It also occasionally dizzies opponents. I rank it below the jumping helmet because you get it too late in the game. By the time you get spin pipe, you also have the opportunity to get the magic windows and are on your way to getting snack basket. You already have the mighty meteors as well. In terms of usefulness in the game, it is simply not as useful as jumping helmet due to when you get it within the game.

    Low Tier-

    Green Shell: This isn't a very good move, but it also has the cheapest SP cost in the game. It's pretty good early on in the game when you need to conserve SP. And hell, I used it from time to time throughout every part of the game. It's not a good move, but it's not terrible either. If you don't want to waste a turn but are low on SP, you can always throw out a green shell.

    Yoo Who Cannon: Extremely easy to use and better than some items, but it's weaker than super bouncer despite costing the same SP.

    Crap Tier-

    Fire Flower: It's easy to use, but it does terrible damage. The green shell is more likely to kill enemies than fire flower. It inflicts burn sometimes, but very rarely. Burn isn't even a good status effect to begin with. Dizzy, power down or defense down are much preferable.

    Bowser Special Tier List-

    God Tier-

    Magikoopa Mob: Easy as hell to use, hits multiple enemies, and does a ton of damage. Oh, it causes burn too. That's not as useful as some of the other benefits of this skill, but it's still worth mentioning.

    High Tier-

    Koopa Corps: Given the relatively cheap SP cost, this does pretty good damage. Bowser's so powerful that after awhile you won't need the magikoopa mob to wipe out enemies. You'll probably be able to use the koopa corps to wipe them out just as easily. This move is also your most powerful before you get the magikoopas. It's useful at any point in the game.

    Broggy Bonker: This is Bowser's most powerful move, and the SP cost shows. It can cause dizzy, it can attack other enemies after it has killed one as well (like goomba storm). The SP cost is really pretty high though given that magikoopas can pretty much kill anything by the point in the game that you obtain Broggy. If you train a little bit more, even koopa corps can kill things. Broggy Bonker is best used against the final bosses in the game. It will do more damage to them than anything else in your arsenal.

    Mid Tier-

    Shy Guy Squad: Before you get Broggy Bonker, it is a solid, easy-to-use, and damaging option to use against single-enemy bosses. It also costs very little SP. That means that you can use it practically every turn.

    Goomba Storm: Bowser's first move isn't terrible. It's just that almost everything else he has is better.

    Bob-Omb Blitz: This is Bowser's worst move in my opinion. It's too difficult to accurately line bob-ombs up to attack multiple enemies 100% of the time. Against a single enemy, it can still be pretty good. However, the high SP cost is really annoying given that this move isn't all that much better than any of Bowser's other options. Overall, Bowser just has way better moves than this. On the other hand, Bob-Omb Blitz is not a bad move either. If you manage to line up all the bombs to hit an enemy, the damage is good. If you're really skilled and can consistently hit multiple enemies, it's even better. Dizzy is also a great status effect. Bowser has no low tier moves. This one is just pretty average in my opinion

    Got it from Gamefaqs maybe there tier for SS as well Advance Chopper Bros and Advance Knockback Bros are god tier
  • BiousBious Seasons Greetings Joined: Posts: 11,733
    *cut*

    The one where Mario swung Luigi into the enemy was top tier, I can't remember what it's called. In PIT I think it was the Mix Flower, but I haven't played it in forever.

    Final Fantasy 1 (Original NES) Tiers

    High

    Fighter- The tank, and you'll need him. Really only dies to dragons and spells if using the right armor.
    Red Mage- Learns both Black and White magic but also has good Defensive stats.
    White Mage- Heal and uses Invs to raise evade. Nothing will touch you.

    Middle
    Black Mage- Damage dealer and can buff your tanks, but spell limit and frailty hurt him oh so much.
    Thief- Fast but weak.

    Low
    Black Belt- Strong in beginning, but quickly becomes outclassed.


    Upgrades

    High

    Warrior- Great tank plus can learn some white magic.
    Red Wizard- Healing, buffing, attacking. He has it all.
    White Wizard- If used right, you will never die.

    Mid
    Ninja- Fast damage dealer, plus can use some black magic. Still frail.
    Grand Master- Does damages in the thousands without any buffs. Can kill basically anything in 2-3 hits. Weak as paper.

    Low
    Black wizard- Frail as paper and his spells are outclassed by buffed attacks.
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    Preppy wrote: »
    Panda Express is an Asian plot to destroy your bowels. Winners Just Say No.
  • Sensei RouzuSensei Rouzu Hero for fun Joined: Posts: 3,933
    Why isn't Darc top as well? The fact that Darc and Kharg can both use special moves and magic should be auto top tier for the both of them IMO. I will say that Kharg has better early skills since his have additional effects like lowering enemy defense or attack. He is also more useful overall as a spell caster because he is a healer. But Darc isn't far behind from his brother in terms of usefulness.

    I haven't played the game in a long time. Just made it off of what I could remember and hopefully see if someone else could make a better one who's payed it more recently.

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  • King9999King9999 Joined: Posts: 10,926 ✭✭✭✭✭ OG
    The one where Mario swung Luigi into the enemy was top tier, I can't remember what it's called. In PIT I think it was the Mix Flower, but I haven't played it in forever.

    Final Fantasy 1 (Original NES) Tiers

    High

    Fighter- The tank, and you'll need him. Really only dies to dragons and spells if using the right armor.
    Red Mage- Learns both Black and White magic but also has good Defensive stats.
    White Mage- Heal and uses Invs to raise evade. Nothing will touch you.

    Middle
    Black Mage- Damage dealer and can buff your tanks, but spell limit and frailty hurt him oh so much.
    Ninja- Fast but weak.

    Low
    Black Belt- Strong in beginning, but quickly becomes outclassed.

    You should include the class upgrades. I agree that Black Belt is low tier, but once you get the Grand Master upgrade, he becomes the best in the game. I literally killed the final boss in two turns because of the mass damage Grand Masters can do.
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  • BiousBious Seasons Greetings Joined: Posts: 11,733
    You should include the class upgrades. I agree that Black Belt is low tier, but once you get the Grand Master upgrade, he becomes the best in the game. I literally killed the final boss in two turns because of the mass damage Grand Masters can do.

    Whoops! I forgot to. I'll go fix it now.
    And I never knew the GM was that powerful till now.
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    Preppy wrote: »
    Panda Express is an Asian plot to destroy your bowels. Winners Just Say No.
  • LordLockeLordLocke #1 Toughest Joined: Posts: 115 ✭✭✭✭✭ OG
    You should include the class upgrades. I agree that Black Belt is low tier, but once you get the Grand Master upgrade, he becomes the best in the game. I literally killed the final boss in two turns because of the mass damage Grand Masters can do.

    Actually, this is bullshit- the Master is the exact same as the Black Belt- in fact, it's worse in the NES version, because it has all the same stat games and equipment options as the Black Belt, but it's bugged to have worse growth to Magic Defense. Which stinks because while Black Belts have the best magic defense in the game on their own, Masters have the worst. (Fun Fact: In the NES version, most classes have the EXACT SAME stat growth in both their normal and advanced forms- only the Master is different, and it's WORSE. Class Change is entirely for access to more Equipment and Magic, which is where most of the power in FF1 NES is anyways)

    (Also, yay, it can kill Chaos in two blows, but it has to grind the hell out of levels to do that. At the same levels a Fighter or Red Wizard can start killing things, it's struggling to actually find it's ability to do damage at all to most of the games more durable enemies, like the Fiends. Master/Black Belt is awesome at level 50, this is true, but it's usually down there with Thief/Ninja and the monochromatic Mages at sane levels)

    FF1's NES tier list usually looks something like this-

    Top-

    Knight- Best survivability due to armor and natural defensive and HP growth trends. Best DPS due to weapon equips and strength growth until 40s, where a Black Belt surpasses it. Gets access to RUSE and INVS on Class Change, making it even more busted.

    Mid-

    Red Wizard- Jack of all trades benefits from having good early-game survivability through decent HP, armor, Ruse/Invis post-upgrade & Cure spells and good early-game DPS through decent weapons and Magic. Later on it starts to drop off, but access to all the important Black Magic and most of the good White Magic keeps him ahead of most of the rest until very late, where the Ninja and Black Belt slip past him in raw damage.

    LowMid-

    Ninja- The ability to equip nearly every weapon and a lot in the armor in game doesn't really make up for terrible stat growth in every area but the nearly-useless Luck, but access to Fast for itself can. Access to Tier 2 elemental magic would matter more if you weren't going to be able to use Lit2 for free by the time you get to Ninja

    Black Belt- Due to the bug with Magic Defense growth and lack of any other reason to class change since it gains no new equipment options or spells, BB is superior to it's advanced class. At the same levels as a Knight/Red Wizard make clearing things doable, is often unable to contribute on it's own, but makes an ok dump for Fast as long as it's capable of doing some damage (Some enemies with good defenses can surpass what a Black Belt can actually hurt, since most of it's damage is based on # of hits, not raw strength, for most of it's life.) In later levels (35+) it wins the arm race but remains a fragile class compared to anything else but the Black Wizard due to bad defense and mediocre HP.


    Bottom-

    White Wizard- Redundant to a Red Wizard in the NES version, since INT is bugged and doesn't affect magic at all, and the only useful spells a Red Wizard loses out on the White Wizard gets are the HARM spells (which the RW doesn't need thanks to lv 2/3 Elemental Magic) HEL2 (Which is bugged to work like HEL3 when cast in mid-combat) and LIF2, none of which are a deal breaker on their own. Hard to make up for the fact that White Wizards tend to spend most of their time standing in the back hoping not to die while being your official "Use Heal Helm/Thor's Hammer" bitch late in the game. Surprisingly good HP growth makes White Wizard decent at survival later in the game compared to Black Wizard.

    Black Wizard- About as bad off as the White Wizard- many spells which could be useful for him are bugged (see TMPR/SABR) and a lot of his high level spells are Save or Dies that never work. Access to lv 3 Elemental magic and NUKE means he can clean up normal enemy packs pretty quickly, but his low ammo count, even when leveled, can keep him from being as useful as most would like. Dies when sneezed on.
    Meeh...
  • KiDIKoRuSKiDIKoRuS Magneto The God MC Joined: Posts: 263
    If anyone hasnt said it yet:

    Squad
  • BiousBious Seasons Greetings Joined: Posts: 11,733
    *cut*

    Better than mine. Thank you.
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    Preppy wrote: »
    Panda Express is an Asian plot to destroy your bowels. Winners Just Say No.
  • LordLockeLordLocke #1 Toughest Joined: Posts: 115 ✭✭✭✭✭ OG
    Better than mine. Thank you.

    Heh, 's not a problem. There's a lot of misinformation about FF1 NES due to a lot of people not realizing about the bugs (Like TMPR/SABR not working or that the Master is actually worse then it's base form) and the fact that the Nintendo Power FF1 issue was pretty much full of lies. Fighter/Black Belt/White Mage/Black Mage is actually one of the weakest teams in the game that is sorely hurting for damage unless overleveled, yet it's their recommendation for a balanced group that has a fairly easy time rolling through the game.

    The other reason is that FF1: Dawn of Souls and FF1: Anniversary Edition changed the game so much, and FF Origins FF1 fixed most of it's bugs, and they're all lot fresher in most people's memory- the tiers don't change much in Origins due to the fact that a lot of the gap between characters is in raw stat growth and equipment options- the Black Belt and Ninja move up due to TMPR finally working right making them good secondary TMPR/FAST dumps after a Knight, and the Black Wizard probably moves firmly past the White Wizard due to his spell list not being full of bugs outside his Elemental spells and (still useless) instant kills. As for DoS/Anniversary Edition...

    Top:

    Fighter- Still the best, but it's nowhere near as firm of a lead, since he benifits less from the changed magic system and new equipment options then most of his peers.

    Upper:

    White Wizard- By far the biggest winner in the remake, the White Wizard's spells being changed to the MP system and being buffed by stats now make 'em the bar-none best way to keep a party healthy, making mid-combat healing viable and frequently usable. Ruse and Invis are still very important against many of the game's beefier bosses, and Holy is surprisingly spammable as an attack in the late-game. Some ok new equips, too, but nothing that makes the changes that the spell system does.

    Mid:

    Ninja- New equipment options help the Ninja more then any other class, and with Temper now working as scripted, makes him the most self-sufficient smacker in the game. Still behind on the damage curve then a Knight/Master due to the fact that they got better raw stats and that, if there's a Ninja on the team, there's someone to buff them with Temper and Fast too.

    Master- Absolutely awesome Temper/Fast dump, and now that higher levels are a lot more likely to come up with four extra dungeons, his stupid-good endgame attack is a lot more relevant. Still has fragility issues.


    Low:

    Black Wizard- Still dies when glared at and can be a liability vs bosses, but MP unlimited his face-blasting in dungeons- he's a walking nuke now and easily the fastest way to mop up random encounters. Temper and Fast are almost as important as Ruse and Invis against the super-bosses.

    Red Wizard- Not many new equipment options and the fixes to the magic system help the other wizards more then him. Doesn't help that the extended late game hurts him more then everyone else. Primarily a buff-bot later in life, being the only class with access to all of Ruse/Invis/Temper/Fast.
    Meeh...
  • Shanghai KidShanghai Kid Joined: Posts: 2,261
    Anyone have FF4: The After Years tiers?

    It's not widely played so I couldn't really find too much on it.
  • ShishiohShishioh Starbreaker Joined: Posts: 2,921
    Scott Pilgrim vs the world:

    S: Ramona: Awesome crowd controller, long reach and axis coverage with hammer, and most of all.....INSTANT HYPER MODE FOR HER STRIKER!!!

    A: Scott: Does everything fairly good but falls just short of Ramona because he can't bunch everyone up as well.

    B:Stills: Fast and long reaching hard attack by way of haymaker redeems him somewhat but he is too slow. His striker is nice though as it throws spears like Arthur from GaG in a diagonal motion for big damage.

    C:Kim: Everyone else does everything better than her.....
    "Hitboxes have nothing at all to do with the way a fighting game plays. they are just a means to an end."-Random Discus user
    Written exactly like that.
  • dododonpachidododonpachi andamiro vs capcom? o.0 Joined: Posts: 187
    dynasty warriors 3

    God: LU BU
    Bottom: Jiang Wei, Huang Zhong, Da Quiao
    Tom W. aka charlienash87/nash87 dannabbit
    XBLA: h8erfisternator
  • dododonpachidododonpachi andamiro vs capcom? o.0 Joined: Posts: 187
    dynasty warriors 3

    God: LU BU
    Bottom: Jiang Wei, Huang Zhong, Da Quiao
    Tom W. aka charlienash87/nash87 dannabbit
    XBLA: h8erfisternator
  • steamyrobotlovesteamyrobotlove Joined: Posts: 41
    Nothing meaningful to contribute, but just had to say: This paints all those old-school RPGs in a new light. I HAVE to go back and play Chrono Trigger with tiers in mind! ^_^
    MAINS / SECONDARIES / LEARNING:
    SSFIV: Dudley / Makoto / Rufus, Sakura
    Third Strike: Ken / Dudley / Makoto, Necro, Q
  • StanmanStanman STUNMAN! Joined: Posts: 1,343
    Lu Bu ain't that good. His musou sucks a lot. I'd definitely add Lu Xun, Cao Cao, and Gan Ning to some form of top tier list.
    After EVO 2k9 finals, I gave Justin Wong a hat that said "Honorary Wong Brother".
    I think he threw it away.
  • pizzacat83pizzacat83 Joined: Posts: 192 ✭✭✭✭✭ OG
    * Accidental repost*
  • ShishiohShishioh Starbreaker Joined: Posts: 2,921
    The Bible:

    GOD TIER: Old Testament God....just look at the shit he did....just vicious.
    "Hitboxes have nothing at all to do with the way a fighting game plays. they are just a means to an end."-Random Discus user
    Written exactly like that.
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