Tiers for non-fighting games?

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  • Shin OniShin Oni Mr. Gimmicks Joined: Posts: 6,269
    Tidus in god tier seems like a good place to start.

    does there even need to be a tier after Tidus? lol
    I don't got those.
  • EmblemLordEmblemLord Lord of all Lords Joined: Posts: 5,773
    Lemme jump back on dat Infamous so I can tier the evil powers next. But first here are some tier lists. Fir asked for tiers for Fighting Force awhile back so I'll do those as well as Glyph tiers for Soul Reaver.

    Fighter Force

    Top Tier: Mace, Hawk
    Mid Tier: Alana
    Bottom Tier: Smasher

    Mace - Fast with average power. Can easily jab lock enemies in block stun or jab infinite. Fast jab sets up for block stun grabs easily. Also has a grab combo infinite. Enemies don't attack you when you grab one enemy so constantly grabbing enemies is the easiest way to rape the game and you can grab bosses too.

    Hawk - Slow jab combo, but fast kick string. Slightly below average in speed, but has good power. His throws hurt the most and he makes quick work of enemies when he does his repeated knee grab combo. Wrecks bosses too.

    Alana - Best crowd control in the game. The weakest char but also the fastest. Punch string has her do two spinning backfist. Great for crowds. Her running jump attack is a spin kick. Once again great crowd control. And her kick string is very fast and covers a wide area in front of her and to the side of her. If it wasn't for her crappy grab combo she would be the best in the game. She can't grab infinite enemies. After 4 grapple hits she stops her combo, so she must regrab the enemy to do it again. That's a bit risky since it gives the enemy a chance to attack you.

    Smasher - Slowest in the game. Throws aren't even that damaging considering he is supposed to be the power char. Running attacks give good crowd control, but other then that there is no real reason to pick him. Only legitimately bad char in the game.


    Soul Reaver Glyph Tiers

    Top Tier - Fire Glyph
    High Tier - Sunlight Glyph, Sound Glyph
    Mid Tier - Water Glyph
    Low Tier - Stone Glyph
    Bottom Tier - Force Glyph

    Fire Glyph - Very powerful. Sets all enemies within a wide radius ablaze instantly killing them.

    Sunlight Glyph - Powerful, but costs more then the Fire Glyph. Has a wider area of effect, but it doesn't work on humans.

    Sound Glyph - Instantly stuns vampires. Doesn't work on humans.

    Water Glyph - Stuns vampires, but doesn't work on humans or the Rahabim clan. Also costs more then the Sound Glyph.

    Stone Glyph - Works on all enemies, petrifying them. But enemies turned to stone can only be broken with the Soul Reaver. This kills it's utility quite a bit.

    Force Glyph - Knocks all enemies back. If there are hazards to be knocked into like wall spikes, water or sunlight, then they will be destroyed as they fall into them. This glyph is rendered useless once Raziel gains the ability to fire telekenitic bolts, which do the same job at no cost.
    Play me in Ultra plz. PSN is EmblemLord. Yes I play Sagat....STOP FUCKING LAUGHING AT ME!!!!
  • rogueyoshirogueyoshi Nothing Comes Easy Joined: Posts: 1,929
    you have to tier ffx blitzball by positions. i cant remember every best player in all the positions, but i know nimrook is the godliest goalie.
    nignagnog: minority report
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  • Tech RomancerTech Romancer PSN: Tech_Romancer Joined: Posts: 5,200
    lol tier what?

    Blitzball is the freest shit ever if you have the jeht shot. Shit is so good after a certain level you can just do it at any point on the field. The Jeht shot 2 is just complete overkill and completely broken.

    Jeht Shot > everything

    ^ There's your tier list
    youtube.com/user/Ergeniz
    "Problem with Marvel is when you are not mashing you are losing". - 9thPixel
  • pizzacat83pizzacat83 Joined: Posts: 192 ✭✭✭✭✭ OG
    lol tier what?

    Blitzball is the freest shit ever if you have the jeht shot. Shit is so good after a certain level you can just do it at any point on the field. The Jeht shot 2 is just complete overkill and completely broken.

    Jeht Shot > everything

    ^ There's your tier list

    Actually, the top tier is Jecht Shot followed by your own goalie (doesn't matter who). The AI were total retards in Blitzball, so all you had to do to cheese a win was use the Jecht Shot and then hide behind your own goalie with the ball. The opponent will never go behind your goalie to steal the ball, which makes Blitzball only slightly more boring than it already was, which is a feat since Blitzball was very fuggin' boring.
  • SylariSylari Joined: Posts: 1,445
    Actually, the top tier is Jecht Shot followed by your own goalie (doesn't matter who). The AI were total retards in Blitzball, so all you had to do to cheese a win was use the Jecht Shot and then hide behind your own goalie with the ball. The opponent will never go behind your goalie to steal the ball, which makes Blitzball only slightly more boring than it already was, which is a feat since Blitzball was very fuggin' boring.

    They managed to make it even more boring again in X-2.
    SRK's worst Omega Red player.
  • Windlord0Windlord0 Swordsman for hire Joined: Posts: 465
    Heroes of Might and Magic 3: Complete
    This includes both expansions. I play this game too damn much, and it hasn't been topped. HOMM4 sucked, and while 5 was better it wasn't as good as 3.

    There is a lot of stuff in this game that could be tiered. The first thing to expect is the town types.
    The game is pretty balanced, but I think I can tier the towns.

    TOP:
    Tower - Probably the best town. 3 ranged units, with the only level 1 ranged unit and the only level 7
    ranged unit. High level bless can make master gremlins great. Level 5 spells and an extra spell per level
    means you will have more options and a better chance to get those really good spells. +1 knowledge is
    good, not the best bonus but not bad. It helps the caster type characters, which are best supported by
    this town. Mages also help casters. The only risk is getting the correct spell skills that you want. Not
    a bad risk with the university being in several places on most maps. Also this town has my favorite hero
    Solmyr, the one that has the chain lightning buff. The only thing bad is that the mines are not as good as
    having a moat, and a mass dispel will get rid of all the mines (I think this still works).

    Castle - High level caster towns are great, but level 4 is good enough to get town portal (best spell in
    the game). Two great ranged units, and fucking archangels. Archangels are the strongest of the max level
    units, and have a great spell to cast. If you have water magic at max and the clone spell you can even
    clone angels and have the cloned stack cast resurrection on the actual archangels. Cavaliers/Champions
    would be above average without their special ability, but moving them extra every turn really makes them
    great. The ranged units are very fragile, and while archangels are amazing they are also exceedingly
    expensive. The town also doesn't produce the gems needed for archangels, which doesn't help with the
    expense.

    Conflux - Another great town for magic users. The ability to buy any of the magic skills will make certain
    that your caster gets what he wants. Also this is the only town where you can really plan to use
    armageddon. With 4 units that are immune to it you can still form a large army and cast armageddon freely.
    Sadly aside from that the elemental weakness/immunity I find often goes against you. There also aren't any
    non-upgraded ranged units, which can make hunting random enemies harder on the hardest difficulty. Sprites
    seem weak but you get a lot and they can really benefit from bless and extra HP items like vial of
    lifeblood.

    MID:
    Necropolis - This town can be the most fun to play, and one of the most annoying to fight if things go
    poorly. Properly played you will have lots of skeletons, sometimes 10 times the amount of level 1 units
    that another town would have. The other units are all about their special powers. Zombies suck, disease
    isn't that good. Wraiths draining mana is great, but healing themselves is useless after mid game.
    Vampire Lords are one of those amazing annoying units. If they have enough buffs and pick their targets
    they can dominate the entire fight. Fuckers just don't stay dead. Dread knight's curse and double damage
    make them the strongest of the level 6 units. Bone dragons have possibly the best ability. If you get the
    aging to activate then you have crippled whatever stack got hit. Too damn good. Skeleton transformer can
    be really great if you can find some creature dwellings with cheaper units. Peasants are a blessing. Also
    fuck the cover of darkness. This thing is too damn annoying. This town would be higher, but aside from
    the dread knights and vamps the units all lack health and can't win against any other towns units in a
    straight fight. This town also doesn't play nice with other towns. So mixing armies runs into more
    problems here.

    Dungeon - Black Dragons are fucking amazing. They are the toughest of the dungeon units. Most of the
    others hit hard but lack health. Medusa Queens are good, but only have 8 shots. The town doesn't provide
    ammo carts to fix that either. Mana vortex is amazing. Portal of summoning can be really great as well.
    Artifact merchants can also be really useful late game. This town really has to make it to late game in
    order to shine. Level 5 magic is always great. Battle scholar academy seems great at first, but it isn't
    as good as the raw stat increases. In HOMM2 black dragons + armageddon was a great strategy, but black
    dragons are no longer godly units in a class by themselves. Minotaur kings will be the unit that carries
    this town for the mid game, and with bless they will be dealing more damage than all level 5 and most level
    6 units.

    Rampart - This town remains at a good pace for the entire game. The units are tough, but they suffer from
    the slow speed of dwarves and dendroids. Centaurs are a great start for the town. Grand elves are a
    really solid range unit, but it is their only one. While the units are great they suffer from the fact
    that they are very divided in speed values. If the enemy has superior range units then you have to come to
    them and your attack will be scattered. You will need teleport or haste for dendroids to get into combat.
    The units do fight well and have useful abilities. Unicorns are the best unit that rampart has, and with
    two stacks of them you can protect a lot of units from magic. The random resources are pretty helpful, but
    the treasury is one of the best buildings in the game. The biggest problems are that the other buildings
    take a lot of crystal needed for dragons, and gold dragons cost the same as black dragons but lack 50 hp
    and the immunity to level 5 magic. They are just asking to get hit with implosion. When properly setup
    they can do a lot of damage, but it requires the proper mix of spells, units, and items.

    LOW:
    Inferno - My personal least favorite town, but I know it's strong. At high level arch devils can dart in
    and out of combat with no counter attack from the enemy. Hell hounds deal good damage again with no
    counter attack. Imps suck, but the mana leech is good. I love ranged units but magogs can be either good
    or terrible. They are great when they target multiple enemies, but you risk your own units later once
    everyone is fighting. Efreet do ignore it, as do any other fire immune enemies. Efreet sultans are great.
    The fire shield makes them the best unit the inferno has. There are a lot of problems. Castle gate is
    useless most of the time. The upgraded unit buildings cost some of the rare resources, which is a big
    problem on the hardest difficulty. While it is rare the grail building also sucks. Week of the imp helps
    other inferno towns equally, and more imps is pretty worthless at the end of the game. The +1 spell power
    and full mage guild is the towns best feature.

    Stronghold - The first of the low level magic towns. The two good range units really help. Ogre magi are
    useful and can bloodlust the behemoths, and behemoths really need it since they have very low stats.
    Thunderbirds are great units, and the lightning bolt is better than it seems. Cyclops kings are also
    awesome and the two siege shots is awesome but also necessary. The behemoths and the rest of the heavy
    hitters will need the walls down in a siege. While magic isn't a strong point, it can make the army much
    better if you get teleport and water magic skill. No high level magic means losing town portal, the
    movement spells and tons of other great stuff. The escape tunnel is useful for saving a high level hero
    with no army, but that's all the praise I can give.

    Fortress - So this is the worst town. Dragon flies are great for their level and cost. Your hero will
    probably have a higher defense to help them out and they are fast and will last longer than expected.
    Other units are too slow overall and the dragon flies and wyverns will not last long alone. With a speed
    buff and open terrain they can make it a fair fight, but can be shut down by mass slow or force field
    tricks, especially since so many of the units are 2 hex units. If the gorgons and hydras get in then they
    can deal some damage, but until then they are easy targets. The units rely a lot on the heavy def growth
    of their heroes to make it though, and getting shot a lot and hoping you make it into combat isn't really a
    plan. Same stuff as stronghold for magic. Hope for teleport and haste.


    Also to tier the 4 magic elements. The list would change a little for the different towns, and having the
    skills for the spells your draw is the most important thing.
    My rankings in order:

    Earth - Town Portal. That alone would make it. Best spell in the game. Meteor shower, resurrection are
    also both great. Implosion is amazing if you can spare the mana. Great stuff for undead players with
    animate and death ripple. Also force field is often overlooked but can cause a ton of problems for non
    flying 2 hex units if used properly. Mass slow is probably the best thing for creeping.

    Air - Two great movement spells with fly and dimension door. Chain lightning is an amazing direct damage,
    and if you grab the artifact that makes you immune then you can keep firing without fear. Lightning bolt
    is a great low level damage dealer. Mass haste is also really useful. The two level 5 movement spells are
    really what makes air great.

    Fire - Berserk. That could be it, that spell is so damn good. Blind is amazing, but is asking for a
    dispel. Armageddon is alright if you build for it. Fire shield is also great, but like blind it is
    begging to be dispelled.

    Water - I really like the level 1 spells. Bless, cure, dispel, summon boat are all great utility spells.
    Other ones are more situational like forgetfulness, clone or teleport. The good spells are there to fix a
    problem, but they do so well and can counter the more powerful magic strategies and help with certain bad
    fights. For example tower vs fortress is very 1 sided, but expert forgetfulness can break that down.
    Doesn't make it easy, but it balances it out a little. If titans weren't immune then it would probably tip
    the scales in favor of fortress I'd say.
    chances are I could kill you
    (av: Hizen Hirosada Katana)
  • BiousBious Seasons Greetings Joined: Posts: 11,504
    Megaman Powered Up for the PSP. You can play as the robot masters too! Unfortunatly for the masters, the boss who's weapon they're weak to only takes 1 damage from their weapons. It's basically a who has the easiest time getting through the game on hard list.


    Top

    Megaman-C
    Protoman

    These two are the best. Their Busters deal the most damage to anything besides a weakness weapon, destroy alot of enemies in one hit, and can knock back. Megaman-C can use all weapons, slide, and charge, making him the jack of all trades.. Protoman can jump higher than anything in the game and his shield saves him from things, plus charge shots are his normal shot; he doesn't need to charge. However, he takes increased damage.

    High

    Fireman- He rapes. He can basically blaze through any level that doesn't have water. He has a easier time against his weakness boss (Iceman) than any other person does against theirs... but he SUCKS against the underwater robot in Wily's castle.

    Electman- Thunder beam is still as good as ever, ples he does well against Oilman (providing he dodges the slider, which is easy to see coming).

    Timeman- Slowing down time is too good, and his weapon is ok. Just do not slow down Elecman. Ever.

    MegamanS and Megaman- Not much of a difference. Same old megaman. Megaman S can slide so he's higher.

    Iceman- His freezing weapon makes it easy for him to breeze through levels... but he's horrible against Bombman.



    Mid

    Gutsman- He's ok. His weapon is hard to hit with, but he can lock some bosses in if he's lucky. Timeman is his weakness.

    Bombman- Bombs are nice and explode on impact. Cutman gives him a hard time.

    Cutman- Nice weapon with the cutter. Gutsman is ok since he can walljump, but still an uphill battle.

    Roll- She swings a weapon that has short range and does ok damage. Average. Her costumes are cute, though.



    Low

    Oilman- Honestly, he's the worst IMO. Fireman rapes him so hard it isn't even funny, plus his weapon sucks. It sucks so bad.

    Rock- He kicks for his weapon and takes double damage. More of a challenge character.
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    Preppy wrote: »
    Panda Express is an Asian plot to destroy your bowels. Winners Just Say No.
  • Josh-TheFunkDOCJosh-TheFunkDOC Double Dutch! Joined: Posts: 2,404 ✭✭✭✭✭ OG
    Top: Holy Water
    High: Cross
    Middle: Axe
    Low: Knife
    Bottom: Stopwatch

    Swap stopwatch and knife. Stopwatch works on the first 2 bosses and is great for the sections that drop flea men all around you. Also, fun fact: The knife is the only weapon that is never used in a speedrun of this game.

    Castlevania 3 Trevor weapons are the same, except holy water is even more broken.

    Speaking of CV3, kof4life's character rankings are basically correct. Alucard is the worst but not by much since you can skip so much of the game with him. Grant is really underrated by most players - in my speedrun with him, I use him on almost every boss in the game since his normal attack is so quick and switching characters takes so long. Actually I think you could argue Sypha is the worst character, since she just kills stuff and Trevor is better at that anyway.

    In the Japanese version, however, Sypha is neck-and-neck with Trevor for #1 in the game. Her lightning spell is available much earlier on, deals much more damage, and has a pretty easy glitch that allows you to take most bosses down to 1 HP instantly. I would love to record a JP version run with her for SDA, but unfortunately don't have access to a Famicom or JP Wii. I could still stream it on emu though...

    EDIT: Here's an original contribution to the thread: Maximum Carnage superhero tiers!

    GOD:

    Sonic Gun - all enemies are killed instantly or reduced to 1 hit

    TOP:

    Deathlok - instant kill on all normal enemies, major damage to all super-villains (except Carnage IIRC). One of the only superheroes who can really hurt Carrion.

    HIGH:

    Dagger (w/ both characters) - OHKOs all normal enemies and Carnage

    Cloak - OHKOs all normal enemies, takes Doppelganger down to 1 hit (as well as Demogoblin in Times Square...there's a hidden Cloak icon up in the middle of the stage)

    Iron Fist (w/ Spider-Man) - Full healing

    UPPER-MID:

    Captain America - OHKOs all normal enemies, takes Demogoblin down to 1 hit. He'd be high tier if you didn't get him so late in the game.

    Black Cat (w/ Spider-Man) - OHKOs all normal enemies she touches, does average damage to supervillains but can hit Carrion for a good chunk of his life

    MID:

    Iron Fist (w/ Venom) - takes all normal enemies down to 1 hit, does poor damage to supervillains

    Morbius (w/ Venom) - see above

    Black Cat (w/ Venom) - same as with Spidey except she only cartwheels once instead of twice, making it more likely she'll miss enemies

    LOWER-MID:

    Morbius (w/ Spider-Man) - basically the stopwatch from Castlevania

    BOTTOM:

    Firestar (w/ Venom) - Does terrible damage to everything except Carnage, and Dagger's still better for that

    I forget what Firestar with Spidey is like, so I didn't put her on there.
    http://www.ustream.tv/channel/live-speedrunning - My live stream, mainly speedruns w/ some other stuff now and then
  • Return of ShikiReturn of Shiki Your favorite game sucks Joined: Posts: 4,411

    EDIT: Here's an original contribution to the thread: Maximum Carnage superhero tiers!

    GOD:

    Sonic Gun - all enemies are killed instantly or reduced to 1 hit

    TOP:

    Deathlok - instant kill on all normal enemies, major damage to all super-villains (except Carnage IIRC). One of the only superheroes who can really hurt Carrion.

    HIGH:

    Dagger (w/ both characters) - OHKOs all normal enemies and Carnage

    Cloak - OHKOs all normal enemies, takes Doppelganger down to 1 hit (as well as Demogoblin in Times Square...there's a hidden Cloak icon up in the middle of the stage)

    Iron Fist (w/ Spider-Man) - Full healing

    UPPER-MID:

    Captain America - OHKOs all normal enemies, takes Demogoblin down to 1 hit. He'd be high tier if you didn't get him so late in the game.

    Black Cat (w/ Spider-Man) - OHKOs all normal enemies she touches, does average damage to supervillains but can hit Carrion for a good chunk of his life

    MID:

    Iron Fist (w/ Venom) - takes all normal enemies down to 1 hit, does poor damage to supervillains

    Morbius (w/ Venom) - see above

    Black Cat (w/ Venom) - same as with Spidey except she only cartwheels once instead of twice, making it more likely she'll miss enemies

    LOWER-MID:

    Morbius (w/ Spider-Man) - basically the stopwatch from Castlevania

    BOTTOM:

    Firestar (w/ Venom) - Does terrible damage to everything except Carnage, and Dagger's still better for that

    I forget what Firestar with Spidey is like, so I didn't put her on there.

    Yo:
    http://shoryuken.com/f4/tiers-non-fighting-games-96162/index5.html#post3546172

    Then again, it's been a really long time since I played Maximum Carnage.

    However, I'm definitely sure that Captain America's assist was glitched and didn't actually do any damage most of the time, at least in the Genesis version (never played the SNES version).

    I also don't remember Dagger doing that much damage to Carnage, however most of the time I used the Sonic Gun or Firestar against him, so I could be wrong.
    Otherwise, your list is pretty much the same except we have opposite opinions on Firestar.

    My reasoning is that the Assists are really only useful in 2 situations: when you start to get swarmed, and facing Carnage.
    Playing through the game many times, you'll eventually memorize the patterns of the enemies and the bosses, so you really won't get swarmed, and none of the bosses are that big of a threat once you have them locked down.
    Except Carnage. Carnage is the sole enemy in the game that can break out of patterns/lockdown at will, and is the ONLY real threat to the veteran player to finishing the game.
    Pretty much all of the lives and assists you get in the game MUST be saved up for Carnage and the later boss battles in order to beat the game.
    If you listen to fools, the mob rules...
  • Josh-TheFunkDOCJosh-TheFunkDOC Double Dutch! Joined: Posts: 2,404 ✭✭✭✭✭ OG
    Yeah, I should have mentioned that this was all for the SNES version.

    I'm working on a speedrun for this game, actually, so I'm much more familiar with Venom since that's who you use most of the time. Captain America has always worked fine for me, Firestar is just horrible, and Dagger is a beast. All of this may be different with Spider-Man and/or the Genesis version, I'm not sure.

    I should probably look into using Firestar on Carnage and saving Dagger for the Prospect Park bosses, though.

    Here are a couple sections from an early run I did of this game that show you my superhero usage:




    I didn't know about the second Sonic Gun icon at the time, but this is still a tough run to beat just because of how incredibly lucky both the final Carnage fights are.
    http://www.ustream.tv/channel/live-speedrunning - My live stream, mainly speedruns w/ some other stuff now and then
  • YunaYuna Politically correct as fuck since 2006 Joined: Posts: 7,492
    Let me re-do my Mass Effect 2 squad mate tiers now that I've talked it over with a few friends of mine. This is, again, assuming that you're playing on Insanity with all possible upgrades, loyalty powers, and DLC, and each character is at level thirty. When I speak of "allocation," I refer to the fact that each squad mate gets thirty talent points to play with(except Jacob and Miranda), but because you have to spend three points in their first talent to unlock the second, you can't actually max out the second power, the character's passive talent(which is always essential), and another power as well. This means that a lot of squad mates whose second powers are extremely useful(such as Garrus and Legion) will have to spread their talent points out rather unevenly if they wish to fully reap the benefits. Sometimes they'll even have points left over at level thirty that they can't spend.


    S+: Miranda Lawson, Kasumi Goto
    --Miranda is almost essential, to be honest. Her team-wide damage buff is often the difference between life and death, and it allows more aggressive playstyles just enough leeway to make their jobs doable. Warp and Overload are also extremely valuable tools, and unlike most other squad members, Miranda can max out her two initial powers as well as her passive class talent. Most squad mates are not given that option. That's a big flaw in this game that I think should be addressed.
    --Kasumi, meanwhile, is broken. Improved Flashbang Grenade and Rapid Shadow Strike are just stupid good, and that's all that really needs to be said. While most other squad mates have to choose their battles, Kasumi is so overpowered that the only choice she has to make is "how do I want to kill the enemy squad this time? Hmmm...choices, choices."

    S: Zaeed Massani
    --Zaeed isn't as ridiculous as Miranda or Kasumi, but the bottom line is that his potential weapon damage is the highest in the game. His weapon loadout makes him extremely effective at purely long-range combat(something not many squad mates excel at), and his power choices are pretty solid, but not fantastic. Inferno Grenade is an ability of dubious usefulness. However, unlike Miranda, Zaeed excels on his own. You can pretty much assign Zaeed a designated perch, then let him go to town with little or no direction from Shepard. On extremely hectic missions such as Horizon, this is a particularly useful trait, and Zaeed's high survivability and unparalleled weapon damage make him the best pure-combat squad mate in the game by a wide margin.

    A: Thane Krios, Garrus Vakarian, Grunt
    --Thane is mere inches away from joining Zaeed in S tier, but alas, it can never be. While Thane's weapon damage is statistically equal to Zaeed's, the fact that he packs a submachine gun to Zaeed's assault rifle hurts him more than you'd think. In addition, one has to consider Thane's talent point allocation. Were Warp his first power rather than his second, or if he had thirty-one talent points like Miranda and Jacob, he would be S or possibly even S+ tier. However, in order to access Warp, one must spend points on the mediocre Throw. Heavy Throw has its uses even on Insanity, but if you have it and his passive boost, you can't have Unstable Warp, and that's no good. As a result, Thane is rather thinly spread talent-wise, especially considering that Shredder Ammo is the worst power in the game(yes, worse than Fortification) and should be avoided at all costs. I have no idea what BioWare was thinking with that.
    --Garrus is actually a very good counterpart to Zaeed because both of them have all three methods of resistance denial, but due to the way talent points work, they can only max out two of their powers(Disruptor Ammo and Inferno Grenade for Zaeed, Concussive Shot and Armor-Piercing Ammo for Garrus). Zaeed's Disruptor Ammo and Garrus's Armor-Piercing Ammo work well when exchanged freely between them(via the Squad bonus) and they often work quite well together when placed in the same cover. On his own, Garrus is a fantastic squad mate, but a slightly gimped one; a lot of people will find little reason to use him in Zaeed's stead due to the fact that Zaeed just outdamages Garrus. Like Miranda, Garrus works best in tandem with other squad mates who complement his abilities. If you want him for his own merits, there's just no reason not to choose Zaeed.
    --Grunt never dies. Period. Fortification combined with his ridiculous health regen and assault rifles make him a real contender. However, he has severe issues with any enemy that requires finesse, and his sloppy talent allocation means that he cannot have both Squad Incendiary Ammo and Improved Fortification. Those things keep him out of S Tier, but he's still a squad mate that a lot of people have used, and rightfully so.

    B: Tali'Zorah vas Neema, Mordin Solus, Samara, Legion
    --The Geth Plasma Shotgun buffed Tali considerably, and that combined with the sheer utility of Attack Drone and Area Drain almost made her an A-list character. Tali is not meant to attack with weapons; she is usually best suited to being farther away from your opponents than Shepard or the other squad mate is, safely peppering the opposition with Area Drain and providing external drone support. However, Tali is very situational. If the opponents don't have shields, she's more or less just going to be there for her drone, and the drone alone isn't worth a squad mate slot, not when the drone is basically just a lesser Grunt anyway.
    --Mordin is possibly the most situational character in the game. Against krogan and vorcha, he is a card-carrying one-man slaughterhouse. Incinerate strips armor, halts regeneration, detonates flamethrower tanks, and induces frenzies, and Neural Shock is surprisingly useful after a well-timed Incineration Blast. Also, Mordin's unique Incinerate doesn't have a travel time; he activates it, and immediately it effects the targeted enemy. This is extremely important to keep in mind, because it means that Mordin's Incinerate is much better than Shepard's. Are you listening, Infiltrator mains? The problem, however, lies when Mordin faces anything other than krogan and vorcha. Against any enemies other than those two, he is essentially helpless. In closing, Mordin runs hot and cold. He is a man of extremes. When he's winning, he's slaughtering. When he's losing, he's crumbling like a graham cracker under an anvil.
    --In terms of powers, Samara is what Thane should be. The way allocation works allows for Samara to have Heavy Throw as well as the devastating Area Reave. She's a biotic goddess, and her decent weapon choice complements her biotics very well. However, against shielded enemies, Samara suffers a great deal, because she has no way of stripping them quickly. For classes with no way to deal with biotic barriers, Samara is not the best choice, but she's a damn good one, and she's easily justifiable for those who have fallen in love with her(like me). Is she the best at anything? Not really. Does she need to be? Not really.
    --Allocation fucked Legion in the ass. That's all there is to it. If you want to spend all of his talent points, the only way to do it(that I know of) is to max out AI Hacking, which...why? Hacking is only good when there are one or three points invested into it. Nobody maxes that shit out. On Insanity it's almost worthless. Geth Shield Boost, however, is absolutely fantastic, as is Combat Drone, but because of the shitty allocation, Legion cannot make use of both of them at maximum potential. He's still okay, but in terms of powers, Tali is far superior.

    C: Jacob Taylor, Jack, Morinth
    --Jacob Taylor is a middle man. He rarely makes good things happen, but he's decent at paving the way. Incendiary Ammo can be distributed across the squad, and Pull is a technique that allows for surprisingly solid crowd control when used in tandem with Warp. Adept players benefit most from the presence of Jacob, but even then, they can find better options.
    --Jack's role in combat is as clear as day. Jack can now hide behind cover much like Tali, but closer to enemy lines, tossing out powerful Shockwaves to finish off huge groups of enemies whose defenses have been stripped. Her Warp Ammo is fantastic, especially with the Squad bonus, and her exclusive Biotic Boost gives her Shockwave attacks twenty percent more oomph than anyone else's. Jack is basically the anti-Husk, especially when used in tandem with Mordin. Have you ever played Horizon with those two? It's fucking cake. That said, Jack is still a one-trick pony, and she needs help to get her one trick into place. After Husks' armor is gone, there's a shitload of things you can do with squad mates that can also do other things. Yeah, Jack is better against Husks than anyone else, but she's not so good that you can't just have Garrus use Concussive Shot or even pick them off one by one.
    --Morinth is a collection of good pieces, but none of it fits. Dominate is a cute little gimmick, but defenses need to be gone first, and she can't do that alone. Besides that, she has Throw and Pull, neither of which are fantastic by themselves. Every other squad mate, even Jack and Jacob, has something that makes them functional by themselves, but Morinth just doesn't work...at all.
    "Here's the thing, kids: words mean things, and most of what gets slagged as 'political correctness' is really just being nice, and most of the 'righteous complainers' are simply jerkwads who don't think certain people or groups deserve their niceness. If you're a guy, and you've ever uttered something along the lines of 'dude, sexual harrassment doesn't exist. That's just something chicks make up when they change their minds,' guess what, bro. You're not the lone hero standing up to feminist PC police. You're a pig."
    --Bob Chipman

    "It's a male myth about feminists that we hate sex."
    --Maude Lebowski
  • DuelingkDuelingk Joined: Posts: 5
    Tiers for Monday Night Combat:

    God Tier-
    Support: This class has an answer to everything. They can get easy juice by healing out of danger, they can steal key turrets using said juice, their firebase is borderline ridiculously OP if used correctly, and the combination of firebase/air strikes/shotgun makes them extremely lethal killers. A support can single handily hold down the moneyball and two supports is hell on earth if playing defensive around the moneyball. Extremely potent at bot control or turret control.

    Top Tier- Gunner/Assault
    Gunner has extremely good damage output with a nice set of defenses. They have an answer to many things with a combination of slam/mortar/and of course their great dual-barreled Gatling gun. Not the best at bot/turret control, but still good.
    Assault is the most balanced class of them all. He has a counter to every class and situation, but enough weaknesses balance it. Average bot/turret control.

    Mid tier- Tank/Sniper
    The tank is the best close range combatant and has the best healthpool. Anyone caught too close to a tank is as good as dead. Their mid/longe range capabilities are rather weak.
    The sniper has extremely low health, anyone who can hit him will usually kill him. Smart use of traps and cover make the sniper a deadly foe as their sniper shots are extremely deadly, usually one-shotting anyone. Extremely potent at killing turrets and bots if given a good shot.

    Low Tier- Assassin
    Assassins are the best at clearing lanes of bots and turrets... as long as no other pros are around. Assassins are extremely fragile and requires good use of their mobility to survive. Their cloak can be seen and heard if they get too close to other pros and do not grapple before a reaction. Other than grappling, Assassins have very poor close range/long range damage. Their lunge is very good, but isnt the answer to everything. Any amount of lag will see the Assassin plummeting to shit tier as your grapples will either miss or become front grapples. Their shuriken are beast, especially with level 3 cloak allowing them to auto crit. The shuriken allows them to take down turrets very easily.
  • shadowcharlieshadowcharlie ★ஜ۩dip۞set۩ஜ★ Joined: Posts: 9,169 ✭✭✭✭✭ OG
    Heroes of Might and Magic 3:.
    im not sure if thats the generally accepted list but the main points are relatively accurate.
    bust my gun at the sun just to sit in the shade~
    ἐξίσταται γὰρ πάντ' ἀπ' ἀλλήλων δίχα
  • LordLockeLordLocke #1 Toughest Joined: Posts: 115 ✭✭✭✭✭ OG
    Tiers for Monday Night Combat:

    God Tier-
    Support: This class has an answer to everything. They can get easy juice by healing out of danger, they can steal key turrets using said juice, their firebase is borderline ridiculously OP if used correctly, and the combination of firebase/air strikes/shotgun makes them extremely lethal killers. A support can single handily hold down the moneyball and two supports is hell on earth if playing defensive around the moneyball. Extremely potent at bot control or turret control.

    Top Tier- Gunner/Assault
    Gunner has extremely good damage output with a nice set of defenses. They have an answer to many things with a combination of slam/mortar/and of course their great dual-barreled Gatling gun. Not the best at bot/turret control, but still good.
    Assault is the most balanced class of them all. He has a counter to every class and situation, but enough weaknesses balance it. Average bot/turret control.

    Mid tier- Tank/Sniper
    The tank is the best close range combatant and has the best healthpool. Anyone caught too close to a tank is as good as dead. Their mid/longe range capabilities are rather weak.
    The sniper has extremely low health, anyone who can hit him will usually kill him. Smart use of traps and cover make the sniper a deadly foe as their sniper shots are extremely deadly, usually one-shotting anyone. Extremely potent at killing turrets and bots if given a good shot.

    Low Tier- Assassin
    Assassins are the best at clearing lanes of bots and turrets... as long as no other pros are around. Assassins are extremely fragile and requires good use of their mobility to survive. Their cloak can be seen and heard if they get too close to other pros and do not grapple before a reaction. Other than grappling, Assassins have very poor close range/long range damage. Their lunge is very good, but isnt the answer to everything. Any amount of lag will see the Assassin plummeting to shit tier as your grapples will either miss or become front grapples. Their shuriken are beast, especially with level 3 cloak allowing them to auto crit. The shuriken allows them to take down turrets very easily.

    I agree with a lot of the list, but I'd swap the Assassin and the Assault- with the smoke bomb glitches letting them reach impossible heights and speeds and the ability to pretty much rip turrets apart, Assassins are the best pushers a team has once you hit the other team's base, not to mention the best squad member capable of getting IN there- they're weaker mid-field, and they're not the greatest at, you know, their named job, but nothing kills special bots or rips apart the enemy base like an assassin, not even a juiced Support, and they can still back-lunge people focused on something else for a OHKO. Also, Assassins have the best money dump in the game right now in Gremlins, which are by far the best of the special bots for harassment- even with the nerf to special bot summons, they're still worth using once the Assassin gets her core skills upgraded.

    Meanwhile the Assault is having issues right now. He's a horrible bot pusher compared to any other class, and he's not particularly great at man-to-man combat unless he's got a clear line for a Charge attack. His bomb is terrible until fully upgraded, and his Flight is of questionable use except for avoiding grapples and saving himself from ring-outs if upgraded enough to get him back in. It would be less of an issue probably if either of his guns dealt more damage. As it is, the base Assault has too much trouble doing damage with anything but his Charge, and custom assaults usually have to decide between dealing damage (Through RoF and Crit boosts) or survivability.

    This'll probably change with the incoming title update, which is nerfing bot summons even further and reducing the effectiveness of the Assassin's smoke bomb (The movement glitches will be gone and I don't think dropping one next to a turret will disable it anymore either) but for now the Assassin is a lot more powerful then it's being given credit for.
    Meeh...
  • Windlord0Windlord0 Swordsman for hire Joined: Posts: 465
    im not sure if thats the generally accepted list but the main points are relatively accurate.

    Yeah I don't know if there is an accepted list. I haven't found anyone else who plays this game a lot, so I've never really talked about this stuff with anyone.
    chances are I could kill you
    (av: Hizen Hirosada Katana)
  • shadowcharlieshadowcharlie ★ஜ۩dip۞set۩ஜ★ Joined: Posts: 9,169 ✭✭✭✭✭ OG
    there are forums dedicated to that game in particular, as u pointed out its the best of the series. its been about 3-4 years since i played it with people over the net tho and i dont remember much of the information.
    bust my gun at the sun just to sit in the shade~
    ἐξίσταται γὰρ πάντ' ἀπ' ἀλλήλων δίχα
  • YunaYuna Politically correct as fuck since 2006 Joined: Posts: 7,492
    Huh. I just found out that Lair of the Shadow Broker lets you respec your squad mates, meaning that the allocation issue has at least been somewhat remedied. This changes my tier list a bit.

    S+: Miranda, Kasumi
    S: Zaeed, Thane
    A: Garrus, Grunt
    B: Tali, Mordin, Legion, Jacob
    C: Samara
    D: Jack, Morinth


    Jacob gets a huge buff because you can spec him to not have or use Barrier, ever. Thane is also buffed because you can remove that one point in Shredder Ammo that he has by default, then use it to max out all three of his powers that don't suck a dude's dick for a quarter. Samara loses utility because she's only slightly better than Morinth. Reave is better than Dominate, but honestly, Jacob has a better power to use in tandem with Pull(Incendiary Ammo) than Samara(Throw). Reave is better used on Shepard.

    Just as an added bonus, I'll share my bonus power tier list.


    S: Reave, Stasis, Flashbang Grenade
    A: Energy Drain, Warp Ammo
    B: Neural Shock, Barrier, Geth Shield Boost, Armor-Piercing Ammo, Dominate
    C: Slam
    D: Inferno Grenade, Fortification, Shredder Ammo
    "Here's the thing, kids: words mean things, and most of what gets slagged as 'political correctness' is really just being nice, and most of the 'righteous complainers' are simply jerkwads who don't think certain people or groups deserve their niceness. If you're a guy, and you've ever uttered something along the lines of 'dude, sexual harrassment doesn't exist. That's just something chicks make up when they change their minds,' guess what, bro. You're not the lone hero standing up to feminist PC police. You're a pig."
    --Bob Chipman

    "It's a male myth about feminists that we hate sex."
    --Maude Lebowski
  • MrMacrossMrMacross Joined: Posts: 128
    Someone care to make an Ogre Battle (SNES) tier list? All I know is that Princesses and Liches are way better than everyone else, and Wyvern's are pretty good because they give you High Sky travel capability. Most of the classes seemed pretty worthless.
  • dems00dems00 Joined: Posts: 185
    Someone care to make an Ogre Battle (SNES) tier list? All I know is that Princesses and Liches are way better than everyone else, and Wyvern's are pretty good because they give you High Sky travel capability. Most of the classes seemed pretty worthless.

    It's pretty much make a team of: princess, lich, lich, dragoon, dragoon and 1team beast everything in the game. all the rest fall by the way side.

    Official tier list:

    S: Princess, Lich
    A: Dragoons
    B: everyone else.
  • MrMacrossMrMacross Joined: Posts: 128
    Do you still get the boost for having a Dragoon and a Dragon if the princess is the leader?

    I guess I should've also mentioned that Mermaids and Krakens were pretty unversatile and probably weren't worth keeping in that game.
  • Sephiroth417Sephiroth417 Sephiroth in HD Joined: Posts: 186
    I don't know if there is a Tier list for Megaman X Command Mission i searched but didnt get any results... so here is my opinion.

    Can't really go too much into detail(haven't played the game in years) but, here we go.

    God Tier - Axl(His hyper makes him invulnerable and can deal incredible amounts of damage if you can gather the correct equipment)
    Top Tier - Zero(His Absolute Armor definitely makes him a very great character and from what i can remember he can deal lots of damage), Marino(Even though she doesnt have the best health in the game, her hyper definitely makes up for it)
    Mid Tier - X(In my opinion his hyper wasn't all to great but, his ultimate armor is pretty good), Massimo(He can deal GREAT damage but, he has stuff that is holding him back i can't exactly remember what they were though :/)
    Low Tier - Cinnamon (She's weak to elements, bad damage, low health, and decent healing)

    Let me know if i missed something or am completely wrong about something because once again i haven't played this game in forever... i might get back into it soon...
    SSF4: AE: Gouken/Adon
    SFxT: Juri/Nina
    UMvC3: Chris/Taskmaster/Dante, Wesker/Dante/Strider
    KoFXIII: King/Terry/Vice - Play KoFXIII, it's a good game.
  • SixMachineSixMachine Joined: Posts: 2,346
    snip

    I just beat this game last month and I have to say from my experience I would move things around quite a bit.

    S tier- X. The reason beside the ultimate armor is because he can equip supra force metal without being at a ridiculous high level. After beating the game he can equip it right away with some to reduce erosion and put on the one which maxes out his wp every turn so he can R2 every turn in ultimate armor. He's also fast with turbo buster equipped.

    A+ tier- Zero he does as much damage as X in his hyper and is very damn good without hyper too. His only problem is his low force metal, so he can't equip a lot of stuff. He also has less slots than X. So he really won't be doing supra force metal shenanigan stuff unless he was a really high level (which honestly you can take on ninetails after beating the game and leveling to really high levels feels like a waste of time). His lotus saber was also pretty much the hardest hitting weapon in the game.

    A tier- Axl is here because he won't die in hyper mode. If he has bait, he's your tank. He doesn't do too great damage but it suffices and he can play support healing up others in hyper mode. But you need others to damage someone like nine tails while he is playing bait since he's really not gonna out damage someone like him unless you are spamming gain hypers.

    B+ - Marino because of how freaking fast she is. She really helps against the tails fights and pretty much any enemy you have trouble with. If someone bites the dust in the first turn on the nine tails fight, you can swap her in, hyper, heal up, and switch out, basically not losing a turn at all. So that makes her one of the best supports because you technically don't lose a turn attacking with a character if you need to heal and rez if you swap her in. Also her stealing is really useful to get stuff like the supra force metals at the end. She also can do stuff like kill nine tails without him budging if you waste lots of gain hypers.

    B - Cinnamon, she does ok damage with kitty gloves in hyper mode but its not like its fascinating or anything compared to X and Zero. She heals which is cool I guess but doing that delays her a bit and just using sub tanks is faster (unless you are saving up sub tanks or something). She can equip a lot of force metals which is a nice boost and can also easily equip supra force without much leveling if you use stuff to get - erosion.

    C- He hits hard but he was so slow. He's also rather inaccurate so eagle eye subweapon seemed like a must for him. He also only has 2 force metal slots and a low amount of points. Plus at endgame he hits hard but its still behind X and Zero and they are much faster than him. He does have good survivability so bait might be good on him but Axl is just better since he's invincible during hyper.

    That's off the top of my head. For the hardest boss in the game like the nine tails fight, it was basically X, Zero, Axl, and Marino to play as swap out support if anyone got one shotted.
  • DoctorForHireDoctorForHire Cpt. Troy Handsome Joined: Posts: 87
    Any tier lists for JoJo's Bizarre Adventure Part 5? Also any complete tier lists for Namco x Capcom?
    Courage isn't just a matter of not being afraid. It's being afraid and doing what you have to do anyway.
  • YunaYuna Politically correct as fuck since 2006 Joined: Posts: 7,492
    I think I'll do a tier list for the talents in Mass Effect.

    S: Singularity, Lift, Stasis(Bastion), Immunity, Marksman
    A: Hacking, Neural Shock, Barrier, Unity
    B: Sabotage, Overload, Throw, Carnage, Assassination, Damping
    C: Warp, Overkill
    D: Stasis(Nemesis), Stasis(Medic)
    "Here's the thing, kids: words mean things, and most of what gets slagged as 'political correctness' is really just being nice, and most of the 'righteous complainers' are simply jerkwads who don't think certain people or groups deserve their niceness. If you're a guy, and you've ever uttered something along the lines of 'dude, sexual harrassment doesn't exist. That's just something chicks make up when they change their minds,' guess what, bro. You're not the lone hero standing up to feminist PC police. You're a pig."
    --Bob Chipman

    "It's a male myth about feminists that we hate sex."
    --Maude Lebowski
  • RoGE9RoGE9 Joined: Posts: 1,703
    Hexen theory multiplayer tiers (random/bored)

    A - Cleric, His third weapon is a very nice two-three shot killer it can be annoying with auto aim, His second is okay but also pretty annoying as it turns your screen green for a while. His fourth weapon is pretty much a BFG, it can clear a room full of players in a matter of seconds. He also has the best bombs in the game, controlling space and possibly limiting your opponents options by trapping them.

    B+ - Mage, starts out with a ranged weapon, second weapon is practically a slower super shotgun, his third weapon isn't that great unless your good at aiming it, can take out flyers pretty easy. His 4th weapon is also pretty good. Only problem with this guy is his speed, fighters practically tear them in some scenarios. His bombs are okay

    B - Fighter, the only reason why I ranked him below the first 2 is because A)His weapons are mostly close range and B)If he only has weapons 1-2, he gets shot up by flyers with no real counter. But with that being said, why is he just barely below the mage? Well its because he is a few good traits that make up for these flaws, for starters he has the best speed in the game so he can retrieve items pretty quickly, getting some repulsions can really help his lack of range. Depending on where he spawns, he could get the icon of defender faster then anyone. He has the best melee in the game, his jabs come out pretty quick with very little recovery between them, his axe has solid range for a melee weapon, only problem is it can be quite difficult to hit with these weapons depending on your aim. His third weapon is not that great, it can be hard to hit with the projectile. His 4th weapon is pretty good, not really as good as the others but still solid. His bombs are just there for extra damage.

    Might do hexen 2 next time if I am bored again =P
  • zenzenzenzen heartfelt fancy Joined: Posts: 3,489
    How about some Tecmo Super Bowl tiers?

    S: SF, GIA, HOU, BUF
    A: RAI, PHI, KC
    B: CIN, DET, MIA, SD, MIN, CHI, WAS
    C: DEN, DAL, RAMS, PIT, TB, ATL, PHX
    D: JETS, CLE, GB, NO
    E: NE, SEA, IND

    Spots are in order. I had some teams originally tied (BUF = RAI, SD = MIN, PIT = TB, NO = GB = CLE), but I then ranked them via my opinion, since the tier list is more of a combination of a few tier lists. S tier is seperated from the other top tiers (A tier) because those 4 teams just have many factors that make them better compared to the lower top tiers (SF has everything except a Bo Jackson, GIA are balanced in every spot, HOU has the best offense in the game and a decent defense, BUF is a little GIA-lite.) Compared to the top 4, RAI have QB problems but an amazing running game, PHI relies on QB Eagles to run their offense and has a weak secondary, and KC has passing game problems, but good everywhere else.
    <dominos> what 2d isn't real?
    <AlterGenesis-X> my world is over
    <Stabby> "come back when you lose a few dimensions"
  • PaolochunPaolochun so that I / can say I'm on your side Joined: Posts: 11,361 ✭✭✭✭✭ OG
    I believe KOS-MOS and Guy+Ninja Commando were the top tier of Namco x Capcom.
    "The secret to strength is daily training."
    Chun-Li Street Fighter V training mode
  • ScornScorn Joined: Posts: 40
    anybody got an idea of Romancing Saga 3 tiers? im gonna put up my own later...

    Definitely do, I love Romancing Sa Ga 3. Remember to tier the weapons and magic schools too.

    I'm pretty sure Elephant is god tier, his life point rating with the Dragon God spell is just unbalanced.

    Apart from that, though, I think you can pretty well see the characters' effectiveness from their stats, since they can't be raised in this game. Of course there's the skill learning too, but it's dependable if that counts... but yeah I'd like to see a full tier list for this.
  • ScornScorn Joined: Posts: 40
    One game that would be interesting to tier is GLADIUS for the XBOX/PS2/GC, a massively underrated but very entertaining strategy RPG from Lucasfilm of all people. It has a ton of characters and two pretty much completely different play-types depending on whether you keep the swing meters or switch them off. The meters are sort of a problem since they destroy the strategy element, so it's advisable to play with them turned off...

    I haven't even had the game or an XBOX for 5 years, but here's some material related to the best and worst characters from memory, although if someone still plays this or remembers better, please correct, and add the rest.


    X / Broken / Secret / Banned / Game Over Tier
    - Anybody with HELL'S FURY. This is a power that can be learned through a secret sidequest during the game. It's totally broken, and even most people who go through the trouble of getting it won't use it, because you might just as well not play the game.

    S++ / If you are one of the 2 people playing Gladius against your friends, you might want to avoid these. Even against the CPU they are cheap as hell
    - AMAZON (against male opponents). Gladius is one of the few games where gender makes a difference. A rather big difference, actually, because of one skill, Charm. Only members of the opposite sex can be charmed. There are no male characters with Charm... Yeah, in Gladius, women are better because of the existence of this skill. The success rate is irritatingly high, and pretty much causes your character to join the opponent's team for the rest of the match (OK, there might be a time limit, but generally the battle is over or the character dead before you'll see it).
    - EIJI (against male opponents). The only other character to have Charm, so same as above.
    - Anybody with an Executioner's Sword, especially a SAMNITE. This is a late game weapon which causes instant death with about the same percentage that Charm works (which in this game is pretty high, maybe 10% or something). This is borderline ban worthy by itself, but Samnite has an area attack (fart, incidentally), which gains the instant death chance if the sword is wielded...

    S+
    -CHANNELER. Unlike many RPGs, healing spells are quite weak in Gladius. Still, Channelers are the only characters that can heal others. This would not make them good, or even average, by itself even though it is their supposed purpose as presented in the game. However, with the proper equipment they also become top class fighters, have no weight class and thus no inherent weakness, and the capability to teleport away from melee.

    S
    - CENTURION. Basically the best 'proper' characters in the game, in the sense that they are not overpowered and not able to do stuff they really shouldn't (like being healers that suddenly are amazing fighters as well...), but all around excellent, and also stay like this throughout the game.
    - UNDEAD SUMMONER. Less effective against people, but the CPU likes actually attacking the summoned characters, which makes him very useful. You can also get him/her (Taitleach is actually a woman's name, but this is not discussed in the game or anywhere) early in the game, unlike the other summoner.

    Those are the best ones that I can remember. Other things that could be mentioned about the rest:
    - The MINOTAUR is amazing with the meters on, but pretty crap without them, because then his accuracy stat and armor actually matter.
    - The hero characters aren't noticeably better when compared to the normal gladiators even though they have their own skill lists, especially Ursula seems to be quite ineffective despite being the main heroine of the game until the last couple of battles where she gets some special powers, but the game is basically over at that point. You still should use them as much as possible, since there are essential storyline battles later on where you can use only them, and if you haven't leveled them you are screwed... This also means that because the heroes (except Eiji) are medium class characters, are always forced to be in your team, and you should level them, basically all other medium class gladiators are useless unless you want them for 2 player games.
    - VALENS, the second main character, has a secret method of obtaining his special equipment before the endgame where he normally gets it automatically. If you do this, he probably joins the S+/++ class.

    Then the bottom performers:

    D / The last one I could see someone using in a real game. Maybe. In some situations.
    - BERSERKER. A piss-poor light class character who has a special power to become a piss-poor heavy class character. Oh yeah, and you can't control or switch off the heavy form... The weight class switch could be seen as useful in some situations, but overall in those situations if your plan is that the berserker will save the day, I'd advice changing the plan.
    - WOLF. Not good in any way. Has a special ability where they become better if you use several of them. Ask yourself, however, is there room in your limited school roster for several wolves instead of someone who is actually useful?

    Z
    - MONGREL. Weird hairy mutants whose presence in the game is not really explained in any way. Maybe it would gave been in the sequel, had it ever been released. Overall completely awful. Might be able to beat a berserker on a good day, and they are light class so they are technically 'strong' against heavy class, but I really would suggest not trying even that...
    - MONGREL SHAMAN. Ah yes, the mighty Mongrel Shaman. So what happens when one of these creatures learns the might of magic, to unlock the secrets of the cosmos and infinity? Naturally, they become even worse, what else did you expect?

    Ö tier, and a special 'The Worst Character Ever to Join the Player's Team in a Video Game' Lifetime Award
    - GWAZI. My God. Imagine a Jeigan character, except who joins in the last area when about 85% of the game is over instead of the beginning, isn't actually particularly powerful, forces you to fire one of your existing characters if you have a full team, stays only for about 10 fights (not that you should use him in even them)... Yeah. And the storyline makes you hate him even more.
  • orochi1017orochi1017 Cult of Personality Joined: Posts: 912
    How about some Tecmo Super Bowl tiers?

    S: SF, GIA, HOU, BUF
    A: RAI, PHI, KC
    B: CIN, DET, MIA, SD, MIN, CHI, WAS
    C: DEN, DAL, RAMS, PIT, TB, ATL, PHX
    D: JETS, CLE, GB, NO
    E: NE, SEA, IND

    Spots are in order. I had some teams originally tied (BUF = RAI, SD = MIN, PIT = TB, NO = GB = CLE), but I then ranked them via my opinion, since the tier list is more of a combination of a few tier lists. S tier is seperated from the other top tiers (A tier) because those 4 teams just have many factors that make them better compared to the lower top tiers (SF has everything except a Bo Jackson, GIA are balanced in every spot, HOU has the best offense in the game and a decent defense, BUF is a little GIA-lite.) Compared to the top 4, RAI have QB problems but an amazing running game, PHI relies on QB Eagles to run their offense and has a weak secondary, and KC has passing game problems, but good everywhere else.


    I posted my tier list earlier on. Looking at yours, I personally think Chicago should move up at least one tier, but no major issues other than that.
    It's DaiAndOh or just Dai
    "The purpose of striking a pose is not to become like a wallpaper. That's why we chant loudly when we pose, to draw attention to our magnificence."
  • js2756js2756 Joined: Posts: 169
    It's pretty much make a team of: princess, lich, lich, dragoon, dragoon and 1team beast everything in the game. all the rest fall by the way side.

    Official tier list:

    S: Princess, Lich
    A: Dragoons
    B: everyone else.

    Put Cleric class in B+ tier. Having the ability to clear out squads of undead in one attack makes them more useful than most other classes. You can also make an argument for Wyvern / Gryphon class as part of B+ because of high sky movement, but you take a big hit in damage output, as they are not powerful, and are a large unit. A Wyvern/Gryphon with 3 liches, or 2 liches and a princess can have you clearing maps really freakin' fast though.
  • Axl_m4sterAxl_m4ster This is how I look like, don't make fun Joined: Posts: 2,423



    [Star Ocean 3]

    [ S ] Maria
    [ A+] Cliff
    [ A ] Nel, Sophia, Albel
    [ B ] Fayt, Mirage, Peppita
    [ C ] Adray, Roger

    i agree with maria being s class, and cliff being a+, but i'd have to include albel into A+ class.
    he can get that dizzy power to max, hook it up to his light attack slot, and smack/stun any boss in the game, into submission.
    LOGIC AND REASON ARE OVERRATED VIRTUES.
  • EmblemLordEmblemLord Lord of all Lords Joined: Posts: 5,773
    Albel knocks people down too damn much. And Fayt and Pepitta should be no lower then A+. I like fayt over everyone thugh. Very solid. All his skills are good. Side kick is dumb. Dimension Door is dumb. His run has invincibility which is super dumb. He's dumb. Just the way I like it.
    Play me in Ultra plz. PSN is EmblemLord. Yes I play Sagat....STOP FUCKING LAUGHING AT ME!!!!
  • EphidelEphidel Old Man SRK Joined: Posts: 14,907 ✭✭✭✭✭ OG
    Advance Wars (1) Tiers



    A

    Max More useful of the bunch. Best Tanks. Tanks become too gdlk when COP is activated, useful in maps you don't even need him in.
    Eagle Best Aircraft. Very dangerous COP, can destroy any army in the game if positioned well enough.



    B

    Sturm Best COP in this game, but used entirely different from Campaign. One's offensive, the other defensive.
    Grit Won't survive many upfront confrontations, but can decimate armies long range. His COP increases those capabilities.
    Kanbi Basically another Max, units are pretty pricey to make but shouldn't be an issue if he's winning. Morale Boost is a pretty good COP to watch out for. Solid.
    Drake Best ships. Sucks on land but in water he will best you most of the time. There are plenty of water missions in this game, and his COP is cheesy.


    C

    Andy Average. Simply, put. COP can save your ass in some situations, but he has no advantages to be had. In trade, he has no weakness obtained. Because of this, he's only excels in some maps and is generally not needed in most of them.

    Sonja The hardest to tier. She can best your army if you're unfortunate, and her COP reveals your units even if hidden. Fog of war every time you fight her. Her major strengths are strong-holding armies until they whittle to nothing, but will fall easily if units are deployed right.

    Olaf He's basically Andy but COP allows him to slow your units down.



    D

    Sami I personally love her don't get me wrong, but there's no denying she's the weakness of 3. Not strong enough to hold her own against things like Eagle or Kanbi, require good deployments and tactics. COP is very situational, not something you can just use off the back. Best capture, but you should be able to capture just as many cities with other COs.
    Fightcade: Ephidel
    Steam: Ephidel

  • Iczer oneIczer one chillin' at Buxi Bar Joined: Posts: 216
    That SO3 list is pretty old, now it should look something like this:

    [ S ] Maria
    [ S-] Cliff
    [ A ] Peppita, Albel
    [ B ] Nel, Fayt
    [ B-] Sophia, Mirage
    [ C ] Adray, Roger

    You could debate about Nel being A. Fayt is a redundant character, he isn't particularly good in anything. His DPS isn't even that good, some of his skills have nice properties though. He's solid for soloing, but you wouldn't miss him much in any team.
    always coming back
  • Silver Rain 007Silver Rain 007 Professional Economist Joined: Posts: 2,108
    does there even need to be a tier after Tidus? lol

    Well... there's Brother... but then... between Brother and Tidus there's no point to anyone else...
    I wanted to put something witty about Economics and E-Sports here... but all I can say is wow... the people who signed up to take my class on E-Sports... fail.
  • Shin OniShin Oni Mr. Gimmicks Joined: Posts: 6,269
    Advance Wars (1) Tiers



    A

    Max More useful of the bunch. Best Tanks. Tanks become too gdlk when COP is activated, useful in maps you don't even need him in.
    Eagle Best Aircraft. Very dangerous COP, can destroy any army in the game if positioned well enough.



    B

    Sturm Best COP in this game, but used entirely different from Campaign. One's offensive, the other defensive.
    Grit Won't survive many upfront confrontations, but can decimate armies long range. His COP increases those capabilities.
    Kanbi Basically another Max, units are pretty pricey to make but shouldn't be an issue if he's winning. Morale Boost is a pretty good COP to watch out for. Solid.
    Drake Best ships. Sucks on land but in water he will best you most of the time. There are plenty of water missions in this game, and his COP is cheesy.


    C

    Andy Average. Simply, put. COP can save your ass in some situations, but he has no advantages to be had. In trade, he has no weakness obtained. Because of this, he's only excels in some maps and is generally not needed in most of them.

    Sonja The hardest to tier. She can best your army if you're unfortunate, and her COP reveals your units even if hidden. Fog of war every time you fight her. Her major strengths are strong-holding armies until they whittle to nothing, but will fall easily if units are deployed right.

    Olaf He's basically Andy but COP allows him to slow your units down.



    D

    Sami I personally love her don't get me wrong, but there's no denying she's the weakness of 3. Not strong enough to hold her own against things like Eagle or Kanbi, require good deployments and tactics. COP is very situational, not something you can just use off the back. Best capture, but you should be able to capture just as many cities with other COs.

    it's been awhile since i've seen any AW tiers but i'm sure in the first Grit owned everyone. Though I could be thinking of Dual strike.
    I don't got those.
  • MURPHAGATOR!MURPHAGATOR! Go! Go! Zeppeli! Joined: Posts: 676
    it's been awhile since i've seen any AW tiers but i'm sure in the first Grit owned everyone. Though I could be thinking of Dual strike.

    No, that list is pretty much accurate. Grit is good, but eagle has hands down the best CO power in the game, and can use it to outplay grit at sniping, and max's regular tanks are just too strong to exist. On a few maps, grit really shines, but as a whole he can't stop eagle and max from playing their games. The only things I disagree with are strum, who I feel isn't very strong at all, and sonja needs two separate categories since she is absolutely the worst CO in the game if FoW is off.
  • Shin OniShin Oni Mr. Gimmicks Joined: Posts: 6,269
    yea you're right. I haven't played AW in awhile and completely forgot Eagle's OP CO powers.
    I don't got those.
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