EmblemLord, post: 893650 wrote:
Tidus in god tier seems like a good place to start.
Tech Romancer, post: 893654 wrote:
lol tier what?
Blitzball is the freest shit ever if you have the jeht shot. Shit is so good after a certain level you can just do it at any point on the field. The Jeht shot 2 is just complete overkill and completely broken.
Jeht Shot > everything
^ There's your tier list
pizzacat83, post: 893655 wrote:
Actually, the top tier is Jecht Shot followed by your own goalie (doesn't matter who). The AI were total retards in Blitzball, so all you had to do to cheese a win was use the Jecht Shot and then hide behind your own goalie with the ball. The opponent will never go behind your goalie to steal the ball, which makes Blitzball only slightly more boring than it already was, which is a feat since Blitzball was very fuggin' boring.
Preppy wrote: »
Panda Express is an Asian plot to destroy your bowels. Winners Just Say No.
Yuna, post: 893630 wrote:
Top: Holy Water
Josh-TheFunkDOC, post: 893659 wrote:
EDIT: Here's an original contribution to the thread: Maximum Carnage superhero tiers!
Sonic Gun - all enemies are killed instantly or reduced to 1 hit
Deathlok - instant kill on all normal enemies, major damage to all super-villains (except Carnage IIRC). One of the only superheroes who can really hurt Carrion.
Dagger (w/ both characters) - OHKOs all normal enemies and Carnage
Cloak - OHKOs all normal enemies, takes Doppelganger down to 1 hit (as well as Demogoblin in Times Square...there's a hidden Cloak icon up in the middle of the stage)
Iron Fist (w/ Spider-Man) - Full healing
Captain America - OHKOs all normal enemies, takes Demogoblin down to 1 hit. He'd be high tier if you didn't get him so late in the game.
Black Cat (w/ Spider-Man) - OHKOs all normal enemies she touches, does average damage to supervillains but can hit Carrion for a good chunk of his life
Iron Fist (w/ Venom) - takes all normal enemies down to 1 hit, does poor damage to supervillains
Morbius (w/ Venom) - see above
Black Cat (w/ Venom) - same as with Spidey except she only cartwheels once instead of twice, making it more likely she'll miss enemies
Morbius (w/ Spider-Man) - basically the stopwatch from Castlevania
Firestar (w/ Venom) - Does terrible damage to everything except Carnage, and Dagger's still better for that
I forget what Firestar with Spidey is like, so I didn't put her on there.
Windlord0, post: 893657 wrote:
Heroes of Might and Magic 3:.
Duelingk, post: 893663 wrote:
Tiers for Monday Night Combat:
Support: This class has an answer to everything. They can get easy juice by healing out of danger, they can steal key turrets using said juice, their firebase is borderline ridiculously OP if used correctly, and the combination of firebase/air strikes/shotgun makes them extremely lethal killers. A support can single handily hold down the moneyball and two supports is hell on earth if playing defensive around the moneyball. Extremely potent at bot control or turret control.
Top Tier- Gunner/Assault
Gunner has extremely good damage output with a nice set of defenses. They have an answer to many things with a combination of slam/mortar/and of course their great dual-barreled Gatling gun. Not the best at bot/turret control, but still good.
Assault is the most balanced class of them all. He has a counter to every class and situation, but enough weaknesses balance it. Average bot/turret control.
Mid tier- Tank/Sniper
The tank is the best close range combatant and has the best healthpool. Anyone caught too close to a tank is as good as dead. Their mid/longe range capabilities are rather weak.
The sniper has extremely low health, anyone who can hit him will usually kill him. Smart use of traps and cover make the sniper a deadly foe as their sniper shots are extremely deadly, usually one-shotting anyone. Extremely potent at killing turrets and bots if given a good shot.
Low Tier- Assassin
Assassins are the best at clearing lanes of bots and turrets... as long as no other pros are around. Assassins are extremely fragile and requires good use of their mobility to survive. Their cloak can be seen and heard if they get too close to other pros and do not grapple before a reaction. Other than grappling, Assassins have very poor close range/long range damage. Their lunge is very good, but isnt the answer to everything. Any amount of lag will see the Assassin plummeting to shit tier as your grapples will either miss or become front grapples. Their shuriken are beast, especially with level 3 cloak allowing them to auto crit. The shuriken allows them to take down turrets very easily.
shadowcharlie, post: 893664 wrote:
im not sure if thats the generally accepted list but the main points are relatively accurate.
MrMacross, post: 893669 wrote:
Someone care to make an Ogre Battle (SNES) tier list? All I know is that Princesses and Liches are way better than everyone else, and Wyvern's are pretty good because they give you High Sky travel capability. Most of the classes seemed pretty worthless.
Sephiroth417, post: 893672 wrote:
rogueyoshi, post: 893638 wrote:
anybody got an idea of Romancing Saga 3 tiers? im gonna put up my own later...
mzenken, post: 893677 wrote:
How about some Tecmo Super Bowl tiers?
S: SF, GIA, HOU, BUF
A: RAI, PHI, KC
B: CIN, DET, MIA, SD, MIN, CHI, WAS
C: DEN, DAL, RAMS, PIT, TB, ATL, PHX
JETS, CLE, GB, NO
E: NE, SEA, IND
Spots are in order. I had some teams originally tied (BUF = RAI, SD = MIN, PIT = TB, NO = GB = CLE), but I then ranked them via my opinion, since the tier list is more of a combination of a few tier lists. S tier is seperated from the other top tiers (A tier) because those 4 teams just have many factors that make them better compared to the lower top tiers (SF has everything except a Bo Jackson, GIA are balanced in every spot, HOU has the best offense in the game and a decent defense, BUF is a little GIA-lite.) Compared to the top 4, RAI have QB problems but an amazing running game, PHI relies on QB Eagles to run their offense and has a weak secondary, and KC has passing game problems, but good everywhere else.
dems00, post: 893670 wrote:
It's pretty much make a team of: princess, lich, lich, dragoon, dragoon and 1team beast everything in the game. all the rest fall by the way side.
Official tier list:
S: Princess, Lich
B: everyone else.
Iczer one, post: 891424 wrote:
[Star Ocean 3]
[ S ] Maria
[ A+] Cliff
[ A ] Nel, Sophia, Albel
[ B ] Fayt, Mirage, Peppita
[ C ] Adray, Roger
Shin Oni, post: 893651 wrote:
does there even need to be a tier after Tidus? lol
Fir, post: 893685 wrote:
Advance Wars (1) Tiers
Max More useful of the bunch. Best Tanks. Tanks become too gdlk when COP is activated, useful in maps you don't even need him in.
Eagle Best Aircraft. Very dangerous COP, can destroy any army in the game if positioned well enough.
Sturm Best COP in this game, but used entirely different from Campaign. One's offensive, the other defensive.
Grit Won't survive many upfront confrontations, but can decimate armies long range. His COP increases those capabilities.
Kanbi Basically another Max, units are pretty pricey to make but shouldn't be an issue if he's winning. Morale Boost is a pretty good COP to watch out for. Solid.
Drake Best ships. Sucks on land but in water he will best you most of the time. There are plenty of water missions in this game, and his COP is cheesy.
Andy Average. Simply, put. COP can save your ass in some situations, but he has no advantages to be had. In trade, he has no weakness obtained. Because of this, he's only excels in some maps and is generally not needed in most of them.
Sonja The hardest to tier. She can best your army if you're unfortunate, and her COP reveals your units even if hidden. Fog of war every time you fight her. Her major strengths are strong-holding armies until they whittle to nothing, but will fall easily if units are deployed right.
Olaf He's basically Andy but COP allows him to slow your units down.
Sami I personally love her don't get me wrong, but there's no denying she's the weakness of 3. Not strong enough to hold her own against things like Eagle or Kanbi, require good deployments and tactics. COP is very situational, not something you can just use off the back. Best capture, but you should be able to capture just as many cities with other COs.
Shin Oni, post: 893688 wrote:
it's been awhile since i've seen any AW tiers but i'm sure in the first Grit owned everyone. Though I could be thinking of Dual strike.