Malvadisco, post: 6540315, member: 22774 wrote:
the way hazanshu into super works is not quite the same
Dagon, post: 6542640, member: 48932 wrote:
I understand that you're using buffering in both cases, but my point is that even with buffering you need to really wait out the hitstun, because it's a matter of a few frames of wiggle room.
Beldo84, post: 7067863, member: 70146 wrote:
While trying to find the meaning of your abbreviations I found someone telling that in "C.LP" means "crouching" light punch, but in your guide it's obvious that for "crouching" you use "cr." abbreviation, so what "C.LP" stands for then?
What I'm trying to say that sometimes abbreviations vary and "crouching" is abbreviated either as "C." or "cr." and for a person who see this for the first it could be very confusing.
That was just an example, it's not the only thing I can't read in your guide, for example I would like to know what "SC.MP" means etc.
Beldo84, post: 7072470, member: 70146 wrote:
Malvadisco, SnakeAes, thanks for your quick response.
I hope that you'll find the time to update this guide so everyone without any exceptions could read it easily.
PS. Malvadisco, as it turned out, we both were wrong, in this guide "C." does stand for "crouching" just like "cr." ...... At this stage confusion is unavoidable.
GunslingerMeeks, post: 7113015, member: 16749 wrote:
Don't know if this has been mentioned but just a heads up anyway, the ex legs safe jump only works properly if it only hits 3 times. It hits 4 times vs some characters i.e. Guy, and Cammy at the top of my head. Whilst you can still safely do a jump in attack and make a reversal whiff, your attack will technically whiff if they do nothing, so they can mash throw you on landing.
Also, I played in the arcade recently, and after getting zonk knuckled spam during blockstrings, I happened to come across a blockstring os u1 which is very effective against Cody. I'll record something and post it as soon as I can. This might be especially effective in some matchups using u2 as well, but have not done extensive testing.
SnakeAes, post: 7119708, member: 14084 wrote:
Also against certain characters at certain distances EX Legs only hits twice, this should go without saying but the safe jump doesn't work in those cases either.
GunslingerMeeks, post: 7121452, member: 16749 wrote:
Does that still happen post-2012 patching? I haven't tested with every character, but it seems that even from max distance, I still get at the very least 3 hits on most characters. Do you know specifically which characters this happens?
SnakeAes, post: 7122031, member: 14084 wrote:
Dee Jay is the one that comes to mind for me, I don't remember specifically if it only hits twice from certain distances, or if Dee Jay maybe just gets up fast enough to do EX Upkicks when I try to do the safe jump.
supersquaddy, post: 7133366, member: 11139 wrote:
Hiya, new to chun-li, looking to pic her up as a new main and to improve my fundamentals game.
So, is the chun infinite possible on every character?
SaikoJosh, post: 7134451, member: 69486 wrote:
I find your OP disappointing because it doesn't even talk about Chun-Li's grooming habits or what she smells like.
Wii Wh1ppet, post: 7134294, member: 13946 wrote:
No and on some its crouch specific as well, 75 percent of the cast you can't do enough reps to build enough meter to do the infinite (you could just of asked me lol) ... Squaddy I can't believe you're going to do this lol, you will rage. She's not Cammy
supersquaddy, post: 7136244, member: 11139 wrote:
Well, if nothing else I feel she will improve my execution and fundamentals game. Kinda looking forward to having a retarded safe backdash though
SnakeAes, post: 7137085, member: 14084 wrote:
I've also finally realized the power of cr.MK as a dodge button lol.
Wii Wh1ppet, post: 7137338, member: 13946 wrote:
remember to buffer EX Legs into that, its great (although I don't use it enough myself lol)
supersquaddy, post: 7137551, member: 11139 wrote:
So i gather buffering ex legs into pokes work like an OS? should only come out if the poke connects?
xEGAxBeastkingx, post: 7224064, member: 52314 wrote:
I tried out Chun Li in some Endless with a few friends on mine for the past week and realized that I really like her playstyle. I'm gonna take her as my secondary so are there some good links and combos that I can learn anywhere? That would help a lot.
P.S. I don't know if it's been updated or found yet but just in case it hasn't U1 Corner Juggle doesn't work on Oni or Yang.
dance robot, post: 7793300, member: 74263 wrote:
Awesome stuff, SnakeAes! I have a question about the B&B listed on page 1 (cr.LK>cr.LK xx EX legs): Is it common practice to confirm off of two hits like this? I just started playing Chun, but it seems like I would need three cr.LK to actually hit confirm, because I have to perform the button pianos for EX legs as soon as I hit cr.LK and very quickly. Not sure what the damage loss is when adding an extra cr.LK. I'm going to check when I get home tonight. Maybe this is just a matter of practice, but I wanted to check.
SnakeAes, post: 7796723, member: 14084 wrote:
That's an excellent question. It really is just a matter of how quickly you visually confirm that you're hitting. I have seen people who can hit confirm off one cr.LK. I usually use two because somewhere between the first and second cr.LK is when I become aware that I'm hitting and will just follow with the piano into EX Legs right away.
But the answer is yes, you could certainly use three if you wanted. Be aware though that the disadvantage is not just less damage because of scaling, but also you push yourself further away from your opponent the more you hit them, so depending on distance, three cr.LK might cause EX Legs to not fully combo.