Thigh Life & Style Magazine: Your guide to everything Chun-li!

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  • MalvadiscoMalvadisco Marambio Joined: Posts: 2,967
    messing around with this WIP bnb, against crouching viper you can do cr.lpx2, cr.mk xx HP kikoken FADC cr.hk MID SCREEN, for some reason HP kiko wont connect on standing viper lol.

    is possible to do a safe jump from this knockdown, im searching for something reliable tho

    inb4 shoto fireball fadc sweep ftw

    edit. time for some gimmicks

    the only good thing about easy stomps is for doing a insta stomp with backward momentum (ie. chun bounces backwards intead of forward), it seems safer than jb.hk and reaches viper while crouching, jb.hk does not hit her in some situations
    CARACOLES
  • DagonDagon World's worst throw-tech-er Joined: Posts: 839
    the way hazanshu into super works is not quite the same
    I understand that you're using buffering in both cases, but my point is that even with buffering you need to really wait out the hitstun, because it's a matter of a few frames of wiggle room.
    "Hakan is for the dedicated." - Samurai Drew
    Super Street Fighter Four: Arcade Edition version Two Thousand and Twelve: Chun-Li/Dan
    XBL: EOT 00000100
  • MalvadiscoMalvadisco Marambio Joined: Posts: 2,967
    I understand that you're using buffering in both cases, but my point is that even with buffering you need to really wait out the hitstun, because it's a matter of a few frames of wiggle room.
    either way is very hard to pull of hosenka in this case ;_;
    CARACOLES
  • Beldo84Beldo84 Joined: Posts: 5
    Hi, everyone!

    I recently started playing SFIV and I love Chun Li character. But I'm having trouble reading your guide (Linking and Combo sections).

    BEFORE asking this question I've read the thread called THE SRK GLOSSARY - WIP in Newbie Saikyo Dojo, but it DOESN'T HAVE the abbreviations YOU USE in your guide. IMHO every guide should be self-contained and readable without any other guides, so it can be read by all players, novices and non-hardcore casual players. And as a feedback I would like to ask you to include in your guide a list of abbreviations you use in button sequences.

    For example:

    Links
    • C.LP -> C.LP, C.LK, C.MK, SC.MP, S.LP, S.FP (only against certain characters), SC.HP, SC.HK
    Meterless Combos
    • cr.LK > cr.LP > cr.MK xx HP Kikoken
    While trying to find the meaning of your abbreviations I found someone telling that in "C.LP" means "crouching" light punch, but in your guide it's obvious that for "crouching" you use "cr." abbreviation, so what "C.LP" stands for then?

    What I'm trying to say that sometimes abbreviations vary and "crouching" is abbreviated either as "C." or "cr." and for a person who see this for the first it could be very confusing.

    That was just an example, it's not the only thing I can't read in your guide, for example I would like to know what "SC.MP" means etc.

    I hope you'll find my question not irritating but rather as reason to expand your guide so it actually could be read by novices and people who just like to learn some new combos without spending hours trying to find some other guides that "might" have the correct abbreviations (at least I haven't found any on this forum).
  • MalvadiscoMalvadisco Marambio Joined: Posts: 2,967
    The capital C means Close, as you should know chun has two jab versions, far and close. St.jab or st.lp is always far lp and c.lp is close lp.
    CARACOLES
  • ExvarisExvaris Arcade ∞ Joined: Posts: 2,879
    While trying to find the meaning of your abbreviations I found someone telling that in "C.LP" means "crouching" light punch, but in your guide it's obvious that for "crouching" you use "cr." abbreviation, so what "C.LP" stands for then?


    What I'm trying to say that sometimes abbreviations vary and "crouching" is abbreviated either as "C." or "cr." and for a person who see this for the first it could be very confusing.

    That was just an example, it's not the only thing I can't read in your guide, for example I would like to know what "SC.MP" means etc.
    Don't worry, your confusion is totally understandable. In the example you pointed out, C.LP is actually crouching LP.

    SC.MP is "standing close" MP.

    The reason for the discrepancy and inconsistency is that the Thigh Life & Style Guide was compiled from a bunch of other, separate guides (old-school Chun players can attest to the fact that we literally used to have like four or five more stickies on the Chun forum than we have now). In the interest of time I compounded most of the info together without streamlining it with the same style of notation. Even now the guide is incomplete as I just haven't had the time I'd like to be able to work on it, but yes I am aware of the issue. Sorry for the confusion!
    «勝兵先勝而後求戰,敗兵先戰而後求勝。»
    "Victorious warriors win first, then go to war; defeated warriors go to war first, then seek to win."
    - Sun Tzu, The Art of War
    ---
  • Beldo84Beldo84 Joined: Posts: 5
    Malvadisco, SnakeAes, thanks for your quick response.

    I hope that you'll find the time to update this guide so everyone without any exceptions could read it easily.

    PS. Malvadisco, as it turned out, we both were wrong, in this guide "C." does stand for "crouching" just like "cr." ...... At this stage confusion is unavoidable.
  • MalvadiscoMalvadisco Marambio Joined: Posts: 2,967
    Malvadisco, SnakeAes, thanks for your quick response.

    I hope that you'll find the time to update this guide so everyone without any exceptions could read it easily.

    PS. Malvadisco, as it turned out, we both were wrong, in this guide "C." does stand for "crouching" just like "cr." ...... At this stage confusion is unavoidable.

    CR is for Crouching, C is for close, i use majestro´s notations

    there´s no such thing as crouching close normals
    CARACOLES
  • ExvarisExvaris Arcade ∞ Joined: Posts: 2,879
    This is why, to avoid confusion I use:
    cr. = Crouching
    f.st. = Far Standing
    cl.st. = Close Standing

    It's longer, but at least it's clear.

    Beldo I will try to go through and update the guide sometime.
    «勝兵先勝而後求戰,敗兵先戰而後求勝。»
    "Victorious warriors win first, then go to war; defeated warriors go to war first, then seek to win."
    - Sun Tzu, The Art of War
    ---
  • MrAnnualMrAnnual Joined: Posts: 635
    Thigh Life and Style gathering dust on the coffee table.
    SSFIV - Chun-Li, Dudley
    AH3 - Mei Fang
    ST - Chun-Li, Dee Jay
    SFA2 - Rolento, Sodom, Chun-Li
  • ExvarisExvaris Arcade ∞ Joined: Posts: 2,879
    /darthvadernoooooooo
    «勝兵先勝而後求戰,敗兵先戰而後求勝。»
    "Victorious warriors win first, then go to war; defeated warriors go to war first, then seek to win."
    - Sun Tzu, The Art of War
    ---
  • PaolochunPaolochun so that I / can say I'm on your side Joined: Posts: 11,389 ✭✭✭✭✭ OG
    Magazines are so last century! All the cool kids are on dat Facebook now. :lol:

    https://www.facebook.com/groups/Fellowshipofthethigh/
    "The secret to strength is daily training."
    Chun-Li Street Fighter V training mode
  • GunslingerMeeksGunslingerMeeks Pumped up Kicks Joined: Posts: 349
    Don't know if this has been mentioned but just a heads up anyway, the ex legs safe jump only works properly if it only hits 3 times. It hits 4 times vs some characters i.e. Guy, and Cammy at the top of my head. Whilst you can still safely do a jump in attack and make a reversal whiff, your attack will technically whiff if they do nothing, so they can mash throw you on landing.

    Also, I played in the arcade recently, and after getting zonk knuckled spam during blockstrings, I happened to come across a blockstring os u1 which is very effective against Cody. I'll record something and post it as soon as I can. This might be especially effective in some matchups using u2 as well, but have not done extensive testing.
    "He stands for everything I'm against, yet he makes me feel brave."
  • GunslingerMeeksGunslingerMeeks Pumped up Kicks Joined: Posts: 349
    Video as promised

    "He stands for everything I'm against, yet he makes me feel brave."
  • MalvadiscoMalvadisco Marambio Joined: Posts: 2,967
    :O

    have you tested against bipson or rose? it should work to
    CARACOLES
  • GunslingerMeeksGunslingerMeeks Pumped up Kicks Joined: Posts: 349
    You'd think it would, considering how long their startups are, but they don't. It does however work against Viper's ex seismo though. Don't know if that warrants the use of U1 though since she can feint in time before the ultra hits. You'd probably be able to os this with u2 too.

    Works against Dhalsim and Bison if they triy to teleport backwards during blockstrings. Akuma is a weird one. It will catch him if he uses the 3K version but with the 3P version it works with certain timings. Anyway, I'm not too sure how often you get a free blockstring against Akuma where you'll have enough charge for U1 anyway unless you get in with focus. Needs more testing.
    "He stands for everything I'm against, yet he makes me feel brave."
  • ExvarisExvaris Arcade ∞ Joined: Posts: 2,879
    Don't know if this has been mentioned but just a heads up anyway, the ex legs safe jump only works properly if it only hits 3 times. It hits 4 times vs some characters i.e. Guy, and Cammy at the top of my head. Whilst you can still safely do a jump in attack and make a reversal whiff, your attack will technically whiff if they do nothing, so they can mash throw you on landing.

    Also, I played in the arcade recently, and after getting zonk knuckled spam during blockstrings, I happened to come across a blockstring os u1 which is very effective against Cody. I'll record something and post it as soon as I can. This might be especially effective in some matchups using u2 as well, but have not done extensive testing.
    Also against certain characters at certain distances EX Legs only hits twice, this should go without saying but the safe jump doesn't work in those cases either.
    «勝兵先勝而後求戰,敗兵先戰而後求勝。»
    "Victorious warriors win first, then go to war; defeated warriors go to war first, then seek to win."
    - Sun Tzu, The Art of War
    ---
  • GunslingerMeeksGunslingerMeeks Pumped up Kicks Joined: Posts: 349
    Also against certain characters at certain distances EX Legs only hits twice, this should go without saying but the safe jump doesn't work in those cases either.

    Does that still happen post-2012 patching? I haven't tested with every character, but it seems that even from max distance, I still get at the very least 3 hits on most characters. Do you know specifically which characters this happens?
    "He stands for everything I'm against, yet he makes me feel brave."
  • ExvarisExvaris Arcade ∞ Joined: Posts: 2,879
    Does that still happen post-2012 patching? I haven't tested with every character, but it seems that even from max distance, I still get at the very least 3 hits on most characters. Do you know specifically which characters this happens?
    Dee Jay is the one that comes to mind for me, I don't remember specifically if it only hits twice from certain distances, or if Dee Jay maybe just gets up fast enough to do EX Upkicks when I try to do the safe jump.
    «勝兵先勝而後求戰,敗兵先戰而後求勝。»
    "Victorious warriors win first, then go to war; defeated warriors go to war first, then seek to win."
    - Sun Tzu, The Art of War
    ---
  • MalvadiscoMalvadisco Marambio Joined: Posts: 2,967
    Dee Jay is the one that comes to mind for me, I don't remember specifically if it only hits twice from certain distances, or if Dee Jay maybe just gets up fast enough to do EX Upkicks when I try to do the safe jump.

    rog, and blanka if you go for roll punishes
    CARACOLES
  • supersquaddysupersquaddy Joined: Posts: 155
    Hiya, new to chun-li, looking to pic her up as a new main and to improve my fundamentals game.

    So, is the chun infinite possible on every character?
  • Wii Wh1ppetWii Wh1ppet Why so serious? Joined: Posts: 1,068
    Hiya, new to chun-li, looking to pic her up as a new main and to improve my fundamentals game.

    So, is the chun infinite possible on every character?

    No and on some its crouch specific as well, 75 percent of the cast you can't do enough reps to build enough meter to do the infinite (you could just of asked me lol) ... Squaddy I can't believe you're going to do this lol, you will rage. She's not Cammy :)
    "For the record, you know that when Honda lands his Ultra 1 his last big hand is right on Chun's chest.

    Honda's a perv, yo."

    The Wisdom Of SnakeAes

    YouTube Channel
    http://www.youtube.com/user/WiiWh1ppet
  • PaolochunPaolochun so that I / can say I'm on your side Joined: Posts: 11,389 ✭✭✭✭✭ OG
    >infinite

    ....aaaaaand this is why I'm not a big fan of desk. Makes people want to pick up or at least view Van/Super Chun as broken for all the wrong reasons.
    "The secret to strength is daily training."
    Chun-Li Street Fighter V training mode
  • SaikoJoshSaikoJosh CRUNCH TIME Joined: Posts: 694
    I find your OP disappointing because it doesn't even talk about Chun-Li's grooming habits or what she smells like.
    ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
    BIG THUG NUTZ
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  • MalvadiscoMalvadisco Marambio Joined: Posts: 2,967
    I find your OP disappointing because it doesn't even talk about Chun-Li's grooming habits or what she smells like.
    lol`d
    CARACOLES
  • PaolochunPaolochun so that I / can say I'm on your side Joined: Posts: 11,389 ✭✭✭✭✭ OG
    "The secret to strength is daily training."
    Chun-Li Street Fighter V training mode
  • supersquaddysupersquaddy Joined: Posts: 155
    No and on some its crouch specific as well, 75 percent of the cast you can't do enough reps to build enough meter to do the infinite (you could just of asked me lol) ... Squaddy I can't believe you're going to do this lol, you will rage. She's not Cammy :)


    Well, if nothing else I feel she will improve my execution and fundamentals game. Kinda looking forward to having a retarded safe backdash though
  • Wii Wh1ppetWii Wh1ppet Why so serious? Joined: Posts: 1,068
    Well, if nothing else I feel she will improve my execution and fundamentals game. Kinda looking forward to having a retarded safe backdash though

    LOL you know from playing me a lot that a good backdash doesn't save you from people throwing things out or applying lots of pressure as you have no proper reversals etc... Now then should I pick up Cammy ;) (nar I don't think she would be fun for me its not my kinda thing)
    "For the record, you know that when Honda lands his Ultra 1 his last big hand is right on Chun's chest.

    Honda's a perv, yo."

    The Wisdom Of SnakeAes

    YouTube Channel
    http://www.youtube.com/user/WiiWh1ppet
  • ExvarisExvaris Arcade ∞ Joined: Posts: 2,879
    Yes Chun's backdash is good. It may be the best in the game. But it's not enough.. it can be beaten with some very easy option selects.

    On another note, I am finally starting to USE option selects, so that's a start. I've also finally realized the power of cr.MK as a dodge button lol.
    «勝兵先勝而後求戰,敗兵先戰而後求勝。»
    "Victorious warriors win first, then go to war; defeated warriors go to war first, then seek to win."
    - Sun Tzu, The Art of War
    ---
  • Wii Wh1ppetWii Wh1ppet Why so serious? Joined: Posts: 1,068
    I've also finally realized the power of cr.MK as a dodge button lol.

    remember to buffer EX Legs into that, its great (although I don't use it enough myself lol)
    "For the record, you know that when Honda lands his Ultra 1 his last big hand is right on Chun's chest.

    Honda's a perv, yo."

    The Wisdom Of SnakeAes

    YouTube Channel
    http://www.youtube.com/user/WiiWh1ppet
  • supersquaddysupersquaddy Joined: Posts: 155
    remember to buffer EX Legs into that, its great (although I don't use it enough myself lol)

    So i gather buffering ex legs into pokes work like an OS? should only come out if the poke connects?
  • Wii Wh1ppetWii Wh1ppet Why so serious? Joined: Posts: 1,068
    So i gather buffering ex legs into pokes work like an OS? should only come out if the poke connects?


    Yeah but it will come out on block as well as hit obviously, or if you can buffer in all but the last inputs (ex is two buttons hence inputs not input) then hit the last input as a hit confirm. This is what I try to do but a lot of the time my last inputs are either too late in the sequence or I can't stop myself doing them regardless of a confirm
    "For the record, you know that when Honda lands his Ultra 1 his last big hand is right on Chun's chest.

    Honda's a perv, yo."

    The Wisdom Of SnakeAes

    YouTube Channel
    http://www.youtube.com/user/WiiWh1ppet
  • xEGAxBeastkingxxEGAxBeastkingx Sorry about yo damn luck Joined: Posts: 2,602
    I tried out Chun Li in some Endless with a few friends on mine for the past week and realized that I really like her playstyle. I'm gonna take her as my secondary so are there some good links and combos that I can learn anywhere? That would help a lot.

    P.S. I don't know if it's been updated or found yet but just in case it hasn't U1 Corner Juggle doesn't work on Oni or Yang.
    Gamertag - GDxKingofBeasts
    SFV - Balrog
    Saints | Cardinals | Suns fan
  • MrAnnualMrAnnual Joined: Posts: 635
    Look on the first page for combos.
    SSFIV - Chun-Li, Dudley
    AH3 - Mei Fang
    ST - Chun-Li, Dee Jay
    SFA2 - Rolento, Sodom, Chun-Li
  • PaolochunPaolochun so that I / can say I'm on your side Joined: Posts: 11,389 ✭✭✭✭✭ OG
    I tried out Chun Li in some Endless with a few friends on mine for the past week and realized that I really like her playstyle. I'm gonna take her as my secondary so are there some good links and combos that I can learn anywhere? That would help a lot.

    P.S. I don't know if it's been updated or found yet but just in case it hasn't U1 Corner Juggle doesn't work on Oni or Yang.


    Sorry for the late reply



    Aside from Page 1 of this thread, "Chun-Li SF4 bnb" in youtube should get you started really.
    And yeah, I mentioned Oni and Yang not getting fully juggled off a standard bnb a year or so ago.
    "The secret to strength is daily training."
    Chun-Li Street Fighter V training mode
  • dance robotdance robot Joined: Posts: 58
    Awesome stuff, SnakeAes! I have a question about the B&B listed on page 1 (cr.LK>cr.LK xx EX legs): Is it common practice to confirm off of two hits like this? I just started playing Chun, but it seems like I would need three cr.LK to actually hit confirm, because I have to perform the button pianos for EX legs as soon as I hit cr.LK and very quickly. Not sure what the damage loss is when adding an extra cr.LK. I'm going to check when I get home tonight. Maybe this is just a matter of practice, but I wanted to check.
    I'm bad at SSF4. I'm looking for someone who is similarly bad to train with offline in Austin, TX. PM me!
  • ExvarisExvaris Arcade ∞ Joined: Posts: 2,879
    Awesome stuff, SnakeAes! I have a question about the B&B listed on page 1 (cr.LK>cr.LK xx EX legs): Is it common practice to confirm off of two hits like this? I just started playing Chun, but it seems like I would need three cr.LK to actually hit confirm, because I have to perform the button pianos for EX legs as soon as I hit cr.LK and very quickly. Not sure what the damage loss is when adding an extra cr.LK. I'm going to check when I get home tonight. Maybe this is just a matter of practice, but I wanted to check.
    That's an excellent question. It really is just a matter of how quickly you visually confirm that you're hitting. I have seen people who can hit confirm off one cr.LK. I usually use two because somewhere between the first and second cr.LK is when I become aware that I'm hitting and will just follow with the piano into EX Legs right away.

    But the answer is yes, you could certainly use three if you wanted. Be aware though that the disadvantage is not just less damage because of scaling, but also you push yourself further away from your opponent the more you hit them, so depending on distance, three cr.LK might cause EX Legs to not fully combo.
    «勝兵先勝而後求戰,敗兵先戰而後求勝。»
    "Victorious warriors win first, then go to war; defeated warriors go to war first, then seek to win."
    - Sun Tzu, The Art of War
    ---
  • dance robotdance robot Joined: Posts: 58
    That's an excellent question. It really is just a matter of how quickly you visually confirm that you're hitting. I have seen people who can hit confirm off one cr.LK. I usually use two because somewhere between the first and second cr.LK is when I become aware that I'm hitting and will just follow with the piano into EX Legs right away.

    But the answer is yes, you could certainly use three if you wanted. Be aware though that the disadvantage is not just less damage because of scaling, but also you push yourself further away from your opponent the more you hit them, so depending on distance, three cr.LK might cause EX Legs to not fully combo.

    Thanks for the reply. I messed around with this last night in training mode, and found that if you're confirming cr.LK into only EX Legs, you actually get more damage out of 3x cr.LK than 2x, which really surprised me. If you plan to do EX Legs into Kikosho, however, it's more total damage with 2x cr.LK. I could probably train myself to confirm off of two eventually, but for now it seems like three might be a better option.

    Then again, I may not learn Chun at all :P
    I'm bad at SSF4. I'm looking for someone who is similarly bad to train with offline in Austin, TX. PM me!
  • bahnbahn Too easy. Joined: Posts: 1,097
    Hey Meeks, Whippet - hit me up on PM when you guys get a chance :)
    ""All you have to do is to decide what to do with the time given to you. "

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  • VenomishVenomish Joined: Posts: 678
    DAMAGE/STUN
    C.lk exLL - 190/250
    C.lk c.lk exLL - 188/260
    C.lk c.lk c.lk exLL - 196/280
    Assuming 4 hits of exLL lands each time

    With ultra
    1 clk exll u2 - 454/250
    2 clk exll u2 - 419/260
    3 clk exll u2 - 394/280

    I have been doing a lot of damage analysis lately.. i find out that the best combo vs dizzy opponent is j.hk st.hp hk.SBK
    Pad Chun Li

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