"I'm So Pretty" - Johnny Cage Thread

IncorruptibilityIncorruptibility Joined: Posts: 224
Johnny is obviously the coolest character in MK so let's discuss some of his pros, cons, match-ups, setups, and all that jazz!

---Pros---

Excellent pressure with safe launchers. Shadow Kick is extremely fast and can punish whiffed moves mid-screen (EX can punish full screen). Wake-up with Shadow Flip Kick beats nearly everything and hits crouching opponents. Arguably one of the best X-Ray moves in the game that can make the opponent not want to press a button.

---Cons---

Has issues against characters that zone effectively. Fairly weak zoning game. Only threat from past mid-screen is Force Balls and EX Shadow Kick.

---Notation---

U.B U U.F
B N F
D.B D D.F

7 8 9
4 5 6
1 2 3

66 = Dash Forward
44 = Dash Back

FP = Front Punch
BP = Back Punch
FK = Front Kick
BK = Back Kick
BLK= Block
FP+BP = Throw

JP = Forward/Backward Jumping Punch
NJP = Neutral Jump Punch

EX = Enhanced Move

XR = X-Ray

JC = Johnny Cage (or Jesus Christ? Coincidence or blasphemy?)

---BnBs---

Midscreen:

BP, FP, 6+BP, 66, BK, BK, 214+FK (29%)

Note: Solid damage off a fast, safe string. BP is really fast so you can will find yourself using this in lots of situations. Also works off of 6+BK or 4+FK launchers for more damage.

Corner:

6+BK, [BP x5], FP, FP, BK, 412+FP (38%, JP or NJP adds makes it 41%)

Note: You can do 1% more damage by doing another BP and ending with Shadow Flip Kick, but doing Nut Punch sets up some great stuff for you. Johnny's corner pressure is amazing because of this. Aside from a few EX moves nothing as far as I know has invincibility except wake up attacks. Ending with nut punch does not knock your and lets you move a good 20 frames or so (unsure about specifics) before they recover allowing you to set up some meaty attacks without fear of a wake up hitting you.


Jump in (punish):

JP, 6+BK, 66, BP, FP, 6+BP, 66, BK, BK, 214+FK (38%)

Note: This is great to use as a punish when jumping in on someone who whiffed an attack. JP into 6+BK will all ways combo if the JP hits even though 6+BK takes forever to start up. If JP is blocked 6+BK is not a true block string, which means you can be beat out by some fast specials/jabs/fast uppercuts in between the JP and 6+BK if they are expecting it. If you are unsure if the JP is going to hit or be block or not its best to go into BP, FP, 6+BP as that is a true block string from JP.

Jump in (standard):

JP, BP, FP, 6+BP, 66, BK, BK, 214+FK (32%)

Note: Go for this when you are unsure if the JP will hit.

---X-Ray---

This move needs it's own section. It is absolutely amazing. If you are in melee range and the opponent tries any attack while your XR animation is active, they will trigger the cinematic. I have tried this against regular projectiles, EX projectiles, throws, both "hit" XR and "throw" XR and it beats them all. You can also combo after it! The best combos I have found are:

Mid-screen:

XR, 66, 4+FK, 66, BP, FP, 6+BP, 66, BK, BK, 214+FK (53%)

Corner:

XR, 66, 4+FK, 66, [BP x5], FP, FP, BK, 412+FP (55%)

---Random Info---

Johnny's sweep is fast and safe on block. You can also combo into it if you land a JP.

---Useful Links---

Tom Brady's Johnny Cage Guide - Lots of info
[GUIDE] Johnny Cage

TYM Johnny Cage Sub Forum - Other Johnny discussion
Johnny Cage

---To Be Added---

More detailed info on specials/normals/strings.

Match-up info.

Possible frame traps.

Mid-screen nut punch combos for better pressure versus zoners. Current mid-screen combos knock opponents far away with Shadow Flip Kick which can be not ideal against heavy zoning characters.

---Credit To---

Tom Brady - Guide was a starting point for lots of info.




Leave comments below with your thoughts on his match-up info, some JC strategies, frame info, improvements to the guide, more combos, or whatever!

Comments

  • IncorruptibilityIncorruptibility Joined: Posts: 224
    Reserved for match-up info.
  • NINJAxKOALANINJAxKOALA Joined: Posts: 21
    What are your opinions on his EX moves? Should I use EX shadow kick to punish full screen or just save meter only for his amazing xray?
  • IncorruptibilityIncorruptibility Joined: Posts: 224
    Depends on the matchup/playstyle of the opponent. If they are just rushing you down there doesn't seem to be much reason to do anything but X-ray (or maybe combo break).

    Against someone who is completely running away from you, the X-Ray will lose usefulness as they won't want to press buttons close range against you. EX Shadow Kick will be good in this situation for sure. When being zoned there can be some usefulness in using EX shadow kick to help you push them toward the corner as well. Cornering an opponent seems to be very useful at any point in the match as it persists through to the round.


    All EX moves aside from shadow kick seem not very good. EX shadow flip kick is only good inside combos as it ridiculiously unsafe on block. It only adds about 3% in combos so I don't think its even good to use in combos unless it will give you the KO. EX nut punch has some invincibility I believe, but haven't tested its usefulness in beating things out much and seems like it requires you to be psychic to use it well. EX Force balls could be alright if it gets you the KO, but can't imagine in being good enough for regular usage.
  • IncorruptibilityIncorruptibility Joined: Posts: 224


    Starting at 20:00 or so, some JC match footage featuring R.E.L. It shows JC versus some zoning oriented characters which is pretty nice. R.E.L. takes in pretty dominate fashion, but the Noob match can show how dangerous cornering or getting someone near the corner with JC can be. The game is very new so it isn't flawless gameplay as it has dropped combos and some errors, but the core JC gameplay is very solid.
  • boyonweedboyonweed Joined: Posts: 642


    <=D
    Online trolling is sooo darn fun.
    Please add me on xbl, I love to play people be them good or bad
    My youtube channels
    http://www.youtube.com/user/TheBunsofstone
    http://www.youtube.com/user/thegreatbunsofstone
  • IncorruptibilityIncorruptibility Joined: Posts: 224
    Some good JC play at PowerUp this weekend, i'll link it here when it gets uploaded to youtube. The archived justin.tv footage is pretty low quality.
  • PorterPorter Upstart Joined: Posts: 1,557
    something interesing, "And the winner is" fatality does not work on Kratos. All Johnny does is chop his head in half but does not place the trophy.
    Stylish!
  • xJayxxJayx FlowChart <3 Joined: Posts: 70
    mid screen bnbs:
    j1 > f+4 > dash > 21 > dash > 44 > shadow kick (32%)

    j1 > f+4 > dash > 2 > dash > 2 > dash > 2 > dash > shadow kick (36%)

    j1 > f+4 > dash > 2 > dash > 2 > dash > 44 > nut punch (36%)

    b+3 > dash > 2 > dash > 21 > dash > 44 > shadow kick (30%)

    X-rays:
    XR > dash > b+3 > dash > 21 > dash > 44 > shadow kick (50%)
    Ultra:Ken|Bipson | Learning Sakura
    Injustice: Aquaman
    MK9:Cage
    UMvC3:Dante|Vergil|Wesker
    KoF13: Terry|Kula|Kim
    SC5: Natsu
  • xJayxxJayx FlowChart <3 Joined: Posts: 70
    also check this guy out hes got some good combos in here
    http://www.youtube.com/watch?v=wKNqXk0Clbc
    Ultra:Ken|Bipson | Learning Sakura
    Injustice: Aquaman
    MK9:Cage
    UMvC3:Dante|Vergil|Wesker
    KoF13: Terry|Kula|Kim
    SC5: Natsu
  • IanskieIanskie Keep Watch Joined: Posts: 556
    Long live the Cage!
  • EvansgambitEvansgambit ATOMIC ZANGI Joined: Posts: 744
    Please don't use the number notation for directions. Use instead U, B, D, F, or simply dash. As the attacks, FP, BP, FK, BK are commonly abbreviated 1, 2, 3, 4.

    An example cage combo: BP, FP, F+BP, dash, BK, BK, Shadow Flip ... or ... 2, 1, f2, dash, 4, 4, db3 ... or 2, 1, 62, 44, 4, 4, 243

    See its confusing.
    ATOMIC ZANGI: Body slamming those busters
  • dialupsuckydialupsucky FINAL SHOWDOWN Joined: Posts: 2,428 ✭✭✭✭✭ OG
    Posted about it in the patch thread when it happened but Ill post here and some other random stuff I guess... Since the game came out...

    the forward rapid kick overhead thingy you can no longer combo off of now. Also now on block the last hit pushes you away. So you can no longer get the fuzzy guard set up for guaranteed sorta damage with EX fireball anymore unless your in the corner. You can still do 3 hits of to it.. but now since the overhead pushes you away its kinda "fake" in a way lol.... I don't think they patched it because of this as ive never seen anyone post about it... I assume its just because they didnt want him to keep the pressure on you so much... But then again as well... doesnt seem like this game is getting a of talk anyway.. shrug

    Also shadow kick does one percent less.. And I cant say for sure but I know at least after the patch reversal shadow kicks green and red are invincible for awhile which off hand I don't recall when the game first came out.


    One interesting thing that I havn't seen posted, is that he actually benefits from switching stances, as it makes his sweep combos easier or just totally possible period. Easy examples are just sweep to rapid kick or or stand palm strike sorta thing... Doesn't work depending on which side you are on at the start... Of course granted its more just to stick the guy back up so they have to eat your next mix up, as even saying that the only thing guaranteed is duck jab Xn after words to something, duck kick to something or uppercut seem to be the only true combos.

    I think combo wise most the combos are pretty pointless mid screen besides launcher to dash palm strikeX3 , to double kick then nut blow.. Then of course jump over p, to string.. When the game first came out if the guy didnt have a reversal you could basically instantly kill the opponent off one launch if you had meter if they didnt choose to eat the overhead to get out of it... still works a bit but not the same.. then again maybe no one knows what im talking about... but yea anyway launch palm strike X3, double kick , nut blow actuality does more life then 4 palm strikes and does just one percent less then if you were to end with a big combo.. plus you get the block damage in the end so you actaully end up doing more..

    oh well done rambling I guess.....
  • HavatchuHavatchu Joined: Posts: 4,734
    also check this guy out hes got some good combos in here
    http://www.youtube.com/watch?v=wKNqXk0Clbc

    http://www.youtube.com/watch?v=hij6Qc5UR6c

    Not taking credit for this video. Nothing too special, just mute the volume if you don't want to listen to the song. I just really like the double/triple jab dash setups to red backflips. 8-) (J.Cage smilie FTW)

    Here's a nice juggle tutorial video.
    http://www.youtube.com/watch?v=5KEdyDRF4mc
    Insanity is freedom
    The moment I fell in love with specs- "I believe in the Beyblader philosophy, for I am one who Beyblades."
    Shaft's posts are canon.
  • Justin3201Justin3201 combos Joined: Posts: 344
    Idk if this thread is still going but watever. I found that 1,3 to nut punch is pretty good reset combo. Short but the thing is the 1,3 on block seems safe on both crouching and standing. U can cancel in something else but it seems good to reset someone since its dangerious giving them an invincible wakeup. I'm not sure if its safe if u complete it on block.

    Also, I saw reo do this alot. He does a forward 3 into the kicks where he stands up with one leg and sometimes spend meter for ex fireball bc it moves him forward.
    Sfxt: Wtf Rufus dive kick nerf!
    Vanilla mvc3: Magneto, Dante, Haggar
    Umvc3: Everyone but chun li
    MK9: Johnny Cage
  • xJayxxJayx FlowChart <3 Joined: Posts: 70
    http://www.youtube.com/watch?v=7HkSeRKZSec&feature=player_embedded

    seems cage can combo after a sweep it has strict timing for example you can do something very interesting and it could lead up to some every dangerous mixups/resets with the nut punch

    example: sweep > crouching 1 > flash or shadow kick

    or sweep > crouching 1 > nut punch <---- for mixup/resets
    Ultra:Ken|Bipson | Learning Sakura
    Injustice: Aquaman
    MK9:Cage
    UMvC3:Dante|Vergil|Wesker
    KoF13: Terry|Kula|Kim
    SC5: Natsu
  • xJayxxJayx FlowChart <3 Joined: Posts: 70
    found this one
    j1 > f+4 > dash > 2 > dash > 2 > 21 > 44 > flash kick (37%)

    still trying to get 40% meterless >.>
    Ultra:Ken|Bipson | Learning Sakura
    Injustice: Aquaman
    MK9:Cage
    UMvC3:Dante|Vergil|Wesker
    KoF13: Terry|Kula|Kim
    SC5: Natsu
  • Dash CancelDash Cancel Problem? Joined: Posts: 99
    -Off Topic

    Why do people get so mad about the ball buster?
    I'm so fresh, you can suck my nuts! SWAG
  • xJayxxJayx FlowChart <3 Joined: Posts: 70
    -Off Topic

    Why do people get so mad about the ball buster?
    i never got any hate mail or anything about doing the nut punch must be doing the good mixups after the nut punch ;)
    Ultra:Ken|Bipson | Learning Sakura
    Injustice: Aquaman
    MK9:Cage
    UMvC3:Dante|Vergil|Wesker
    KoF13: Terry|Kula|Kim
    SC5: Natsu
  • dialupsuckydialupsucky FINAL SHOWDOWN Joined: Posts: 2,428 ✭✭✭✭✭ OG
    For the comboing after the sweep, depending on which stance you are in you can get more actually. Although in general the only gaurenteed things are a quick hit to flip kick, or uppercut period. But yea one of the few time switching stances is actually useful, cuz you get hit f+ummm I forget the buttons in this game havnt played it since it came out. Whatever the knee to rapid kick is. And of course when the game came out he had that like 30% life blocked combo off it.... Guess I shoulda made a video of it when it came out with the other stuff....

    These were the videos I did shrug...

    http://www.youtube.com/watch?v=Z08_dx8fvAQ
    http://www.youtube.com/watch?v=LuK-4VZiGsM

    But yea sweep stuff is actually pretty easy. It just depends on what stance you are in to make it easier(or some are only possible at all)
  • Dash CancelDash Cancel Problem? Joined: Posts: 99
    I'm still confused about how switching stances affects the hitbox. Can someone explain?
    I'm so fresh, you can suck my nuts! SWAG
  • dialupsuckydialupsucky FINAL SHOWDOWN Joined: Posts: 2,428 ✭✭✭✭✭ OG
    Well have you tried? Pretty easy to see.. anyway umm because you umm when you switch stances whatever limb you use might be closer or not you know? And for a lot of the sweep combos he has to be closer to the guy. Like right inside of them. Other wise its generally just better to go for duck k after sweep if you are far away as its really easy. But if your closer or are in a stance that has that limb closer to the guy you can get more.
  • Dash CancelDash Cancel Problem? Joined: Posts: 99
    Oh, I see. Thanks for that.
    I'm so fresh, you can suck my nuts! SWAG
  • IncorruptibilityIncorruptibility Joined: Posts: 224
    I made the first post before everyone decided to use tekken notation, if I ever have some free time i'll fix it up.

    Also, someone posted it but the best thing to do off of b+3 or f+4 is 2, dash, 2, dash, 2, dash 44, nut punch. If the person is crouching though when you do b+3 it can be hard to get a third 2 in depending on the distance as it doesn't launch them that high, might be best just to cut it short.

    Since the last hit of F+3, 3, B+3 knocks them back now as dailupsucky said, I usually use F+3, 2 as it gives you more of a mix up with some frame advantage.
  • xJayxxJayx FlowChart <3 Joined: Posts: 70
    oh and of course the whiffed uppercuts/teleports combos:

    b+3 > dash > 2 > dash > 2 >dash > 21 > 44 > shadowkick (31%) this one has some strict timing especially in lag

    doing this one is safer and easier b+3 > dash > 11 > dash > 2 > dash > 2 > 44 > shadowkick (29%)
    Ultra:Ken|Bipson | Learning Sakura
    Injustice: Aquaman
    MK9:Cage
    UMvC3:Dante|Vergil|Wesker
    KoF13: Terry|Kula|Kim
    SC5: Natsu
  • xJayxxJayx FlowChart <3 Joined: Posts: 70
    Note:
    Also its best to use the nut punch with corner combos cause u get the reset which sets you up for a option select kinda late on that but yeah
    Ultra:Ken|Bipson | Learning Sakura
    Injustice: Aquaman
    MK9:Cage
    UMvC3:Dante|Vergil|Wesker
    KoF13: Terry|Kula|Kim
    SC5: Natsu
  • glenburg89glenburg89 The Extraordinary One Joined: Posts: 163
    I love Johnny's second Fatality.
    "And the winner is..." SMASH
    lol
  • Dash CancelDash Cancel Problem? Joined: Posts: 99
    Yeah, I already knew that it was a reset. Thanks for the advice regardless.
    I'm so fresh, you can suck my nuts! SWAG
  • ethan1341ethan1341 Joined: Posts: 93
    JC is rediculous have you see the most recent up to date JC all of his moves are frame traps lol
  • xJayxxJayx FlowChart <3 Joined: Posts: 70
    JC is rediculous have you see the most recent up to date JC all of his moves are frame traps lol
    cause its dat cage ;)
    Ultra:Ken|Bipson | Learning Sakura
    Injustice: Aquaman
    MK9:Cage
    UMvC3:Dante|Vergil|Wesker
    KoF13: Terry|Kula|Kim
    SC5: Natsu
  • IncorruptibilityIncorruptibility Joined: Posts: 224
    When you frame trap someone be sure to let them know they got caged.
  • xJayxxJayx FlowChart <3 Joined: Posts: 70
    Note:meter best used for breakers until you get in dat corner unless your going up against a gay character like sub then use ex shadow kick to blow up them fire balls full screen
    Ultra:Ken|Bipson | Learning Sakura
    Injustice: Aquaman
    MK9:Cage
    UMvC3:Dante|Vergil|Wesker
    KoF13: Terry|Kula|Kim
    SC5: Natsu
  • Chimpan-AChimpan-A Joined: Posts: 135
    How do you guys go about getting out of Johnny's pressure? I main Johnny and I know all of his moves, but some Cage players do so well with hi lo mixups, starting and stopping different combo strings that have little to no gap for a counter, rarely throwing in tick throws, etc. Against one guy in particular the only way out seems to be to try to block until he inevitably scores a combo and try to reversal or escape on wakeup, or mashing out a breaker. I can do okay to keep him away, and when it's my turn to pressure I can similarly stay on him, but once he's in I'm at a loss as to what to do. Plus all my blocking charges up his meter so fast that half the time he can just breaker the moment I get in.

    I don't know if it's partially due to lag online since the few punish windows are so small. The only person I really play offline so far is my brother and while he's good, he doesn't use Cage.
  • xJayxxJayx FlowChart <3 Joined: Posts: 70
    How do you guys go about getting out of Johnny's pressure? I main Johnny and I know all of his moves, but some Cage players do so well with hi lo mixups, starting and stopping different combo strings that have little to no gap for a counter, rarely throwing in tick throws, etc. Against one guy in particular the only way out seems to be to try to block until he inevitably scores a combo and try to reversal or escape on wakeup, or mashing out a breaker. I can do okay to keep him away, and when it's my turn to pressure I can similarly stay on him, but once he's in I'm at a loss as to what to do. Plus all my blocking charges up his meter so fast that half the time he can just breaker the moment I get in.

    I don't know if it's partially due to lag online since the few punish windows are so small. The only person I really play offline so far is my brother and while he's good, he doesn't use Cage.
    well for strings like 1,1 and 2,1 you can normally just crouch those cages pressure is a bitch but it comes with a price zoners such as sub,noob,kitana are like 7-3 match-ups for him but normally i do alot of crouching 3 most of the time they just blindly rush in and stops them it even stops some wake up attacks to such as nightwolfs charge and cages shadow kick
    Ultra:Ken|Bipson | Learning Sakura
    Injustice: Aquaman
    MK9:Cage
    UMvC3:Dante|Vergil|Wesker
    KoF13: Terry|Kula|Kim
    SC5: Natsu
  • Chimpan-AChimpan-A Joined: Posts: 135
    Is Sub really 7-3 against Cage? Dude is super annoying and I have to adjust my playstyle but he's usually fairly simple when I'm patient. He can hide behind ice clones all he wants but he can't really do anything but throw out freeze or try to random slide, crouch block/ex shadow beats it all. The only Subs that really beat me regularly are guys that would probably beat me no matter what character they use. A skilled Noob player on the other hand is really, REALLY annoying to deal with :looney:

    But anyway, yeah, Cage is really hard to play against. I see why I do so well with him most of the time now :rofl: When the game came out I didn't come across that many good Cages, but now more than a few are out there and it's tough. I guess you're right with the crouch kick, I usually forget to do it since I'm too busy trying to see where to block/throw tech, or cram a reversal in where it doesn't fit. Guess you gotta remember to keep it simple sometimes.
  • xJayxxJayx FlowChart <3 Joined: Posts: 70
    air to air anti air combos

    j1 > dash > 1 > dash > 1 > dash > 4,4 > nutpunch 18%

    j1 > dash > 4,4 > nutpunch 14%

    either ways its all about gettin that nutpunch on em
    Ultra:Ken|Bipson | Learning Sakura
    Injustice: Aquaman
    MK9:Cage
    UMvC3:Dante|Vergil|Wesker
    KoF13: Terry|Kula|Kim
    SC5: Natsu
  • xJayxxJayx FlowChart <3 Joined: Posts: 70
    also at evo i seen jop who of which has an amazing cage was doing D1 to anti air the j1 pressure then he could get a nutpunch combos off i think it went something like this: D1 > 1,1 > dash > 1,1 > dash > 4,4 > nutpunch but ya its something to take in
    Ultra:Ken|Bipson | Learning Sakura
    Injustice: Aquaman
    MK9:Cage
    UMvC3:Dante|Vergil|Wesker
    KoF13: Terry|Kula|Kim
    SC5: Natsu
  • fallenlordzfallenlordz Music is to Loud Joined: Posts: 63
    thanks alot
Sign In or Register to comment.