Street Fighter IV Koryu - PC mod release thread

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Comments

  • DooplissDoopliss Joined: Posts: 3,187
    I really think it would be best to do at least one or two more versions. I mean really, Sakura SUCKS compared to most of the other characters I played. The whole point of Koryu is to make everyone as broken as possible and she's virtually unchanged.
    Try El Fuerte.

    Btw, I really like what you did to Honda, I almost fell out of my chair when I first tried him.
    Maybe Doopliss isn't kicking ass, but he's taking names.

    "Combo Hunter", A Street Fighter V Season 2 Combo Video
  • error1error1 Joined: Posts: 421
    I mean really, Sakura SUCKS compared to most of the other characters I played.

    I'm not sure why you expected the game to be balanced, everyone sucks compared to seth, and most suck compared to ryu and fei long. I actually think Blanka was better in vanilla sf4

    sagat and guile do desperately need to be able to put more then on projectile on screen tho
  • DragoombaDragoomba Skrull is too broken. Joined: Posts: 802
    sagat and guile do desperately need to be able to put more then on projectile on screen tho

    I agree. Ken, Ryu, Fei, Bison, Seth, and a few others are very well done in the broken aspect, they are what I'd expect out of a Koryu mod (using SF2:Koryu for reference). However, there are some characters that just seem to be unchanged, or just overall lacking anything over the top such as Rose and a few others. Like, nothing will ever compare to Ken and Ryu's EX shoryukens. I don't want balance, not at all, I just expected every character to be over the top broken.

    Amazing job regardless though, I've had around 3 hours of CPU matches with my Bison. Tooo good.

    And really. I don't think you'd piss anyone off with more amazing content. I know I wouldn't mind some updates. :>
  • MRGAYMRGAY meaty atk = my cock Joined: Posts: 634
    everyone should just have fireballs somehow, period. if sakura can shoot them out of her cooch, blanka can shoot them from his chest hair or something
    Avatar by Accel Core. :D

    Ghetto biology, rofl. http://forums.shoryuken.com/showpost.php?p=6507221&postcount=32
  • QuitRageQuitRage Joined: Posts: 16
    Yeah, the characters with aircombos should have some infinites because of it. Shorthop and Aircombos just can't co-exist without making infinites possible, so I decided to just let it rock.

    Good vids btw.

    Thanks man, and I also wouldn't mind if you kept updating, I would like to see some more changes personally, but if you're done with it then that's cool too. And just to re-address what Doopliss and I have been asking, is Dan supposed to be the same as he was in SFIV?
  • 7thHolyScripture7thHolyScripture Joined: Posts: 172
    I'm not sure why you expected the game to be balanced, everyone sucks compared to seth, and most suck compared to ryu and fei long. I actually think Blanka was better in vanilla sf4

    sagat and guile do desperately need to be able to put more then on projectile on screen tho

    Of course I don't expect it to be balanced, but I expect everyone to be roughly as crazy as everyone else. Everyone should have most of their moves be laughably overpowered and Sakura, and apparently a few others, are quite lacking in that regard.
  • hadooookenhadooooken WHO WANNA THIS SMELL~ Joined: Posts: 111
    I was toying with the idea of making Dan ridiculously nerfed but he's already nerfed compared to everyone else, so I just left him just as he is.

    Sakura is kinda lame compared to everyone else, and I did have sakura shooting tonsa fireballs, but that made her toooooooo fuckin ridiculous, and her combos weren't fun to do. So I just reset everything and made her regular ol' sakura with juggles and an infinite dp+k move, as well as some supers that cause float.

    Guile did have an air sonic boom, but I scrapped that because
    A.) It made matches vs him unwinnable, opponent just gets stuck in hitstun/blockstun from fullscreen (same problem I had with fireballs sakura) and
    B.) There was no limit to how many fireballs he could toss out which made the game crash eventually.

    With Rose's air fireballs, the j.HP has a slow enough animation that it can't crash the game as easily.

    7thHolyScripture, there's literally nothing stopping you from making your own mod. There is absolutely tons of info on how shit works here: http://shoryuken.com/f177/modding-sf4-pc-no-dlc-unlocks-198136/index35.html
    as well as some tools that make what you're asking for easy to do. I started this out with absolutely no programming knowledge.
  • Fenrir IncarnateFenrir Incarnate Joined: Posts: 94
    I was considering making a video but just figured everyone would know that Seth is absolutely broken
    HP sonic boom combos with MP tanden engine suck in (infinite)
    HP Sonicboom combos with itself in the corner. (infiniite)
    Hp Sonic boom combos with SPD
    I am not sure how many unique infinites he has, could be fun to check.

    Cammy can infinitely divekick.
  • hadooookenhadooooken WHO WANNA THIS SMELL~ Joined: Posts: 111
    Uh, yeah, that's kind of the whole thing with seth.

    (He's meant to be broken.)

    I might actually do some updates eventually but I wanna let it rock for a while before I do anything. It's like, if people just see 1.2 1.3 1.4 1.5 over the course of a week or so, people are gonna just go "nahhh fuck it."

    The whole thing I'm going for here is, make it retarded in the spirit of koryu, but still keep it fun for creative combo people. I mean since nobody's gonna take it all that seriously, might as well make it a good practice mode thing.
  • Fenrir IncarnateFenrir Incarnate Joined: Posts: 94
    Uh, yeah, that's kind of the whole thing with seth.

    (He's meant to be broken.)

    Job well done then!
  • QuitRageQuitRage Joined: Posts: 16
    The whole thing I'm going for here is, make it retarded in the spirit of koryu, but still keep it fun for creative combo people. I mean since nobody's gonna take it all that seriously, might as well make it a good practice mode thing.

    Looking forward too it, messing around with these characters has been a blast so far.
  • error1error1 Joined: Posts: 421
    yeah, basically everything Seth does is an infinite
  • Dan CiTiDan CiTi EX Machine Gun Funk Joined: Posts: 274
    I hope all these mods will be made for AE's PC version. That game has so much more to it, but this will be good until then.
    "I got no passion"
  • QuitRageQuitRage Joined: Posts: 16
    Alright so as far as Infinites go here's what I've got up to now.

    Ken-



    C.Viper-



    Cammy-



    Ryu-



    Seth-



    Chun Li-



    Rufus-



    E.Honda-



    El Fuerte-



    Anyone got anything else that they found?
  • DragoombaDragoomba Skrull is too broken. Joined: Posts: 802
    Sakura is kinda lame compared to everyone else, and I did have sakura shooting tonsa fireballs, but that made her toooooooo fuckin ridiculous, and her combos weren't fun to do. So I just reset everything and made her regular ol' sakura

    A.) It made matches vs him unwinnable, opponent just gets stuck in hitstun/blockstun from fullscreen (same problem I had with fireballs sakura)

    That's what Koryu's all about though man. Matches vs. Seth are basically unwinnable. Same with Ryu and Ken if they spam EX shoryus.

    Also Bison combos:
  • hadooookenhadooooken WHO WANNA THIS SMELL~ Joined: Posts: 111
    I'm thinking about making an update with some of the more fucked up shit for sakura, dhalsim, guile, dan, gen and honda and blanka. But I wanna make it so it's not super nuts. vs Seth is supposed to be unwinnable (SETH IS CHEAP BOSS CHARACTER BAN HIM NOW day 1 impressions from scrubs.) But vs Ryu/Ken only lasts for as long as they've got EX meter, and can be sort of countered with MP+MK dash.
  • BemaniAKBemaniAK Regitrd usr Joined: Posts: 618
    I'm thinking about making an update with some of the more fucked up shit for sakura, dhalsim, guile, dan, gen and honda and blanka. But I wanna make it so it's not super nuts. vs Seth is supposed to be unwinnable (SETH IS CHEAP BOSS CHARACTER BAN HIM NOW day 1 impressions from scrubs.) But vs Ryu/Ken only lasts for as long as they've got EX meter, and can be sort of countered with MP+MK dash.

    Would be awesome.
    Sakura has almost no changes, not even a hop.
    Would be awesome to see the return of the queef hadoken.
  • Sh33pSh33p New Age of Rubbish Rifling Joined: Posts: 407
    Haha, Fei can just do lk flame kick over and over again in the corner. And if you do lk FK, [short hop mp]x5 then you almost always end up in the corner.
    Abel inf = step kick, step kick, step kick ad infinitum or c.mp dash cancel c.mp.
  • hunterkhunterk Joined: Posts: 2,237
    hey Zeipher, congratulations on the release! I made a page for Koryu on the modding wiki and linked it on the front page:
    sf4mods / SF4 Koryu
  • 7thHolyScripture7thHolyScripture Joined: Posts: 172
    I had one more idea for Sakura, if you ever do decide to make any changes.
    Make her fierce and EX Shououken dash forward at ridiculous speeds. Think like Makoto's Hayate. Instant anti-air from across the screen (and an instant attack in general).
    Speaking of Makoto, if you do this for AE when it comes out for PC, give her Hayate instant recovery and keep the Fukiage with the same garbage hitbox, but make it do like a quarter life damage.
  • Smashbro29Smashbro29 Waiting for the new Framemeister... Joined: Posts: 7,199
    Decent CPU? Will an i3 do?
  • DooplissDoopliss Joined: Posts: 3,187
    Some Fei Long infinites:

    "s.MP, ff, j.HK, repeat"

    "MP Rekka, first hit repeat"

    "c.LP xx MP Rekka, repeat (might knock you too far after a while)"

    "QCFx2+HP, RDP+LK x16 (iirc), repeat". Ultra grounds opponent, juggle part builds two EX bars. Tested at 10% scaling, will require fewer flame kicks if the Ultra is the first hit of the combo I guess.

    "c.LP xx MP Rekka, ff, j.HK, repeat". Should work, if not knocked away too far.
    Maybe Doopliss isn't kicking ass, but he's taking names.

    "Combo Hunter", A Street Fighter V Season 2 Combo Video
  • hadooookenhadooooken WHO WANNA THIS SMELL~ Joined: Posts: 111
    hey Zeipher, congratulations on the release! I made a page for Koryu on the modding wiki and linked it on the front page:
    sf4mods / SF4 Koryu

    Godlike, hunterk. Thank you so much.
    Doopliss wrote:
    Some Fei Long infinites:

    "s.MP, ff, j.HK, repeat"

    "MP Rekka, first hit repeat"

    "c.LP xx MP Rekka, repeat (might knock you too far after a while)"

    "QCFx2+HP, RDP+LK x16 (iirc), repeat". Ultra grounds opponent, juggle part builds two EX bars. Tested at 10% scaling, will require fewer flame kicks if the Ultra is the first hit of the combo I guess.

    "s.MP xx MP Rekka, ff, j.HK, repeat". Should work, if not knocked away too far.

    good find. There's another infinite that I was thinking about patching out that results from the faster walk speed. walkforward LP xN.
  • DooplissDoopliss Joined: Posts: 3,187
    Ah, dem walking jabs, didn't think of that. Walking s.MP might work too, but it's hella tight if it does. I'm gonna have to buy fraps for this, 30 seconds isn't enough >.<
    Maybe Doopliss isn't kicking ass, but he's taking names.

    "Combo Hunter", A Street Fighter V Season 2 Combo Video
  • Smashbro29Smashbro29 Waiting for the new Framemeister... Joined: Posts: 7,199
    I am very seriously considering buying SF4 on my pc just for this, can I do this to the Steam version and are the specs crazy on it?
  • QuitRageQuitRage Joined: Posts: 16
    You can do it on the steam version, it's the one I have and it works fine, and you can lower the graphics a ton if you need to. Nice find on the other Fei infinites Doopliss.
  • _-NeSS-__-NeSS-_ Jackpot~! Joined: Posts: 72
    Can you play this online? If so, how?
    *downloading sf4 now for this, lol*
    MVC3: Wesker/Trish/Dante
  • DooplissDoopliss Joined: Posts: 3,187
    You can play this online just like normal if you have a legit copy of the game. But unless the people you're playing with also has the hack, the game will probably desync and crash.
    Maybe Doopliss isn't kicking ass, but he's taking names.

    "Combo Hunter", A Street Fighter V Season 2 Combo Video
  • Dont JumpDont Jump MVC3 was end of good FG's Joined: Posts: 1,491
  • Linear04Linear04 Joined: Posts: 136
    You can play this online just like normal if you have a legit copy of the game. But unless the people you're playing with also has the hack, the game will probably desync and crash.

    i just played some guy and i dont think he had it

    im not sure how the game went on his end but i dc'd just to be on the safe side incase i got my account banned for hacking a game
  • DooplissDoopliss Joined: Posts: 3,187
    Shouldn't be a problem. People are hacking achievements and alt. costumes on the PC version, and I haven't heard of anyone getting banned. In his point of view, he'd probably have won, because your games interpret the input data differently, you'd get completely desynched and open to attack as soon as you did something altered. And when someone won, the match would disconnect or the game would crash or something, because the other player was still playing. The same thing happens with moveset swaps in SSBB.

    Introduction to my CVs (I like to keep things a little artsy):
    Maybe Doopliss isn't kicking ass, but he's taking names.

    "Combo Hunter", A Street Fighter V Season 2 Combo Video
  • _-NeSS-__-NeSS-_ Jackpot~! Joined: Posts: 72
    Can someone please PM me a link for sf4moveswap.exe? The old download link on Buey's site doesn't work...
    Thanks. I've never gotten in to modding SF4PC lol, this reminds me of MUGEN.
    EDIT: nvm, I found out how to swap moves manually :D
    MVC3: Wesker/Trish/Dante
  • TrickyClockTrickyClock Joined: Posts: 5
    Gouken, more like Broken, as in, when you parry any incoming attack from the opponent as Gouken by a certain timing it freezes/crashes the game. I've only tried so far on Fei Long and Rose so I am not sure if it only works on parrying certain characters attacks or if it causes freezes on all of them.
  • iShottoiShotto COME AT ME BRO Joined: Posts: 2,077
    most fun i've had playing SFIV in a very long time haha. GS man, hope to see a version when AE comes out :)
    Say hello to your mother for me.
  • kachekache Inversion Impulse Joined: Posts: 654
    Using the roman cancel makes me think about how easy things would be if I had a hitbox. :D
    紅赤朱
  • DooplissDoopliss Joined: Posts: 3,187
    Wow, Rose can kara-cancel soul spark into another. I got like ten in a row before I got a super. So that's an infinite. Then you can also link together an infinite amount of HP soul sparks in the corner.
    Maybe Doopliss isn't kicking ass, but he's taking names.

    "Combo Hunter", A Street Fighter V Season 2 Combo Video
  • DooplissDoopliss Joined: Posts: 3,187


    Part 1 is up.
    Maybe Doopliss isn't kicking ass, but he's taking names.

    "Combo Hunter", A Street Fighter V Season 2 Combo Video
  • hadooookenhadooooken WHO WANNA THIS SMELL~ Joined: Posts: 111
    Grats on being featured, Doopliss.
    I'm holding off on updating so you can finish your combo series. Should give me time to make some good changes. I'll probably end up removing some of the easier infs like dhalsim's headbuttworld and ryu's standing cl.MPworld, I had some complaints about that (probably from salty players.) And I also want to give the less koryu chars some more chinese hacky moves too.
  • DooplissDoopliss Joined: Posts: 3,187
    Well, I'm displaying any glitches I can find in these, so that sounds like a good idea. Btw, if you're gonna try something similar with AE later, I'd gladly give you a hand. Also, how much juggle potential did you give Dhalsim's jb.HP? I couldn't get it to not juggle XD
    Maybe Doopliss isn't kicking ass, but he's taking names.

    "Combo Hunter", A Street Fighter V Season 2 Combo Video
  • hadooookenhadooooken WHO WANNA THIS SMELL~ Joined: Posts: 111
    probably something THROUGH THE ROOF since the idea behind it was to have a cancellable air.HP into teleport. So people could do cool-looking teleport combos in the air. That's also the reason I made it much quicker.
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