Why do people use two different types of notation when discussing 2d fighting games?
ie: In SF games, QCF = quarter circle forward but in BlazBlue it's: 236.
When discussion BlazBlue, TvC, etc, do people use the numberpad style notation and not the QCF, SRK, etc?
PSN: Yewni
SFIV: Cody / Fei Long
P4A: Kanji 0 •
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0 • Off Topic Disagree Agree LikeFor example, take Taokaka's Astral Finish in both notations:
Charge b, db, d, u + D
[4]128D
Which one looks better to you? I'm not even going to touch on how it's important to notate RC combos and FRC buffering in GGAC, mostly because I don't even want to write some of those inputs in SF notation.
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0 • Off Topic Disagree Agree Likenumerical notation comes from the guilty gear people. generally people from the new school fighters like guilty gear, melty blood, arcana heart, hokuto no ken, fate unlimited codes or other anime fighters use this numerical system.
notation using letters instead of numbers are from the old school fighters era like most capcom/snk fighters.
notation involving letters is older like the capcom/snk games and people posting up on those games organically and grass roots created them and adopted them, and since guilty gear and the other anime fighters came later and i think it was arc systems works developers that on their japanese website years ago that created that numerical system and the guilty gear crowd who would browse and look through gaming info had to learn their(asw) numerical system...eventually adopted it as their own. naturally.
i could be wrong about arc systems works being the original creators of that numerical system...correct me if i'm wrong people.
learn both or you'll be lost reading on character bnbs
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0 • Off Topic Disagree Agree LikeAnother reason others in this thread haven't mentioned yet that most newer games use the numerical system is because using letters gets extremely cumbersome in games that have more motions than just quarter-circles and dragon punches. Writing out directions for motions like 641236 or 421 or 216 or 896 is just silly. Also, using state-modifiers in the number system, like j.B, sj.2C, etc actually makes sense...in the letter system, does c.MP mean crouching medium punch? Or close medium punch? Is n.MK neutral medium kick, or near medium kick?
Live in Victoria, BC, Canada? Come join our scene, we have tournaments and stuff! We have a Facebook group, and an SRK thread.
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeI think the main draw of the explanation notation is that its easier and more intuitive for noobs/scrubs. Example: If you were to try and explain the numberpad system to a scrub you would need to show them a number pad and later let them think about motions in numberpad notation. 236 could be confusing just starting out. On the other hand if you use the explanation notation its more self explanitory. Quarter circle forward speaks for itself.
My biggest problam with explanation style notation is saying diagonals. I always have to say to people. Use the diagonal of down-forward which I think makes them want to do a motion of down to forward that being a QCF.
Personally I think number notations easier. Easy to type, easy to talk about in conversation and not to cluttered. However there are incompitent people here on SRK so lets keep it excessible even to the mentally handicapped.....
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0 • Off Topic Disagree Agree LikeI started to try to learn blazblue but all the new school number pad crap at dust loop turned me off.
edit: I should say, yeah, it probably is the international standard. They use it here too. I should stop being an old man and learn it. :p
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0 • Off Topic Disagree Agree LikeThanks for the info guys!
SFIV: Cody / Fei Long
P4A: Kanji
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0 • Off Topic Disagree Agree LikeMuch easier IMO.
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0 • Off Topic Disagree Agree Like*incompetent
You're coming off like a real scumbag who's aim is to belittle others. It was a simple question. Are you not able to get your point across without the insults thrown in? Simply put, some people have lives or don't have the time to play and learn games like that. Not everyone can constantly frequent fighting game forums to even care about any of this. To them it's not that serious because they might only be casual players. How does this make them mentally handicapped?
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree Like236.1 ~ 263.2+4 x 3.1+2 ~ 66 ~ 5.1+2+3+4?
Jesus Christ, it's like deciphering the Nazi code.
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0 • Off Topic Disagree Agree LikeI know we are supposed to use the computer one, and it's honestly not that confusing.
I come from Street Fighter, so I'm sill a fan of saying "qcf" "dp" "srk" or even calling buttons their names like "forward" "fierce" "roundhouse". I can understand hearing "low forward" doesn't sound much like a kick - but trust me it is.
Also when you have the luxury of all these bad boys:
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0 • Off Topic Disagree Agree LikeIt takes forever to select those arrow functions from the drop-down list, unless there's a quicker and more magical way of doing it, it's much faster for me just to type it out.
I still call it "jab, strong, fierce, short, forward, roundhouse". That's the original names, thus that's what they should be called.
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeIn writing, numpad notation doesn't have much of an advantage over English SF notation when explaining inputs to an English speaker. 'HCF' and '426' are both just about easy to write. In speech is where numpad notation becomes more efficient because you can just say 'One' instead of 'Down+back'. When explaining the SRK motion, you can say 'six, two, three' instead of the much longer 'forward, down, down+forward'.
You know what's great though? Having the ability to understand and use both notations. It's almost like being multilingual.
PSN: nxsr
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0 • Off Topic Disagree Agree LikeHow do you type it out?
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0 • Off Topic Disagree Agree Like: d : =
: f : =
: b : =
:u : =
and the same goes for ub, db, uf, df, l, m, s, lp, mp, hp, lk, mk, hk, just put them between ::
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