# Super Turbo Throw Range Compilation

N Ken is the truthJoined: Posts: 1,568
Just finished collecting all the data and captured 400+ screenshots.

Here are the throw ranges in ascending order
``````Move                                        Distance advantage compared
to previous move
(pixels / in game counter)
--------------------------------            --------------------------------
Point Blank                                 0
feilong                                     31
thawk                                       2
balrog/hp                                   1
sagat                                       2
cammy                                       1
deejay, guile                               1
ryu, ken, zangief/super                     1
vega                                        1
zangief/lk suplex                           1
chunli                                      2
mbison, balrog/mp, zangief/throw|mk suplex  1
dhalsim                                     5
blanka                                      5
ehonda                                      2
zangief/hk suplex                           2
ehonda/oicho                                3
thawk/360|super                             7
zangief/spd                                 18
``````

When you slightly tap the stick, you usually move the character from 8~15 pixels / in game counter.

For example, sim will beat vega by 5+1+2+1 = 9 pixels. So you need to control his slide within that range to tick throw vega without worrying about getting counter thrown.

And since feilong's 31 from point blank, if you tap 3 times away from him you'd probably be outside of his throw range.

Boxer's mp is 10 pixels further away from his hp (1 tap).

Honda's normal throw outranges Fei by 25, and yet Gief's spd outranges Honda's normal by 30...

Here's another view of the same data
``````Move                      How many moves it beats/loses to
-----------------------   --------------------------------
feilong                   -22
thawk                     -20
balrog/hp-throw           -18
sagat                     -16
cammy                     -14
deejay                    -11
guile                     -11
ryu                       -6
zangief/super             -6
ken                       -6
vega                      -2
zangief/lk suplex         0
chunli                    2
mbison                    6
zangief/throw | mk suplex 6
balrog/mp-throw           6
dhalsim                   10
blanka                    12
ehonda                    14
zangief/hk suplex         16
ehonda/oicho              18
thawk/360 | super         20
zangief/spd               22
``````

as you can see, vega/chunli are in the mid tier in terms of throw range
eltrouble "I doubt that ST will be on the main stream ever again."
OhNuki: Real men play ST!!
James Chen: there is something special about playing ST on a cab. It just feels so goooooood.
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• N Ken is the truth Joined: Posts: 1,568
As shown in t-akiba's table, the throw ranges are relative

i.e. even sagat can throw ehonda in 76 pixels (absolute value) and cammy can throw ehonda in 70 pixels, it doesn't mean that sagat can outrange cammy.

In terms of absolute values though, if you are using the same character (for example, fei) the following are the offsets of each of your opponents
``````offset  your opponent
------  -------------
0      cammy, chunli
2      balrog
3      ehonda, mbison, vega
4      feilong, ken, ryu
5      blanka, deejay, guile
7      sagat
10      dhalsim, thawk
20      zangief
``````

so fei can throw cammy in 65 pixels, cammy's offset is 0, and ehonda's offset is 3, which implies that fei can throw ehonda in 65+3 = 68 pixels.

You can use this to test it yourself.

I can say that from the recent researches people contributed, we finally know something that the Japanese might not know down to the details.

Now we just need to be able to execute
eltrouble "I doubt that ST will be on the main stream ever again."
OhNuki: Real men play ST!!
James Chen: there is something special about playing ST on a cab. It just feels so goooooood.
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• N Ken is the truth Joined: Posts: 1,568
The number next to the image below is the distance between the two characters as shown in pasky's HUD at the top.

Table of Content

feilong
sagat
cammy
deejay
guile
ryu
ken
vega
chunli
mbison
balrog
dhalsim
blanka
ehonda
thawk
zangief
eltrouble "I doubt that ST will be on the main stream ever again."
OhNuki: Real men play ST!!
James Chen: there is something special about playing ST on a cab. It just feels so goooooood.
Super Turbo Hitbox & safe jump guide http://www.strevival.com/hitbox/
• N Ken is the truth Joined: Posts: 1,568

[feilong]
69
72
65
70
70
69
69
68
65
68
67
75
70
68
75
85
eltrouble "I doubt that ST will be on the main stream ever again."
OhNuki: Real men play ST!!
James Chen: there is something special about playing ST on a cab. It just feels so goooooood.
Super Turbo Hitbox & safe jump guide http://www.strevival.com/hitbox/
• N Ken is the truth Joined: Posts: 1,568

[sagat]
77
80
73
78
78
77
77
76
73
76
75
83
78
76
83
93
eltrouble "I doubt that ST will be on the main stream ever again."
OhNuki: Real men play ST!!
James Chen: there is something special about playing ST on a cab. It just feels so goooooood.
Super Turbo Hitbox & safe jump guide http://www.strevival.com/hitbox/
• N Ken is the truth Joined: Posts: 1,568

[cammy]
71
74
67
72
72
71
71
70
67
70
69
77
72
70
77
87
eltrouble "I doubt that ST will be on the main stream ever again."
OhNuki: Real men play ST!!
James Chen: there is something special about playing ST on a cab. It just feels so goooooood.
Super Turbo Hitbox & safe jump guide http://www.strevival.com/hitbox/
• N Ken is the truth Joined: Posts: 1,568

[deejay]
77
80
73
78
78
77
77
76
73
76
75
83
78
76
83
93
eltrouble "I doubt that ST will be on the main stream ever again."
OhNuki: Real men play ST!!
James Chen: there is something special about playing ST on a cab. It just feels so goooooood.
Super Turbo Hitbox & safe jump guide http://www.strevival.com/hitbox/
• N Ken is the truth Joined: Posts: 1,568

[guile]
77
80
73
78
78
77
77
76
73
76
75
83
78
76
83
93
eltrouble "I doubt that ST will be on the main stream ever again."
OhNuki: Real men play ST!!
James Chen: there is something special about playing ST on a cab. It just feels so goooooood.
Super Turbo Hitbox & safe jump guide http://www.strevival.com/hitbox/
• N Ken is the truth Joined: Posts: 1,568

[ryu]
77
80
73
78
78
77
77
76
73
76
75
83
78
76
83
93
eltrouble "I doubt that ST will be on the main stream ever again."
OhNuki: Real men play ST!!
James Chen: there is something special about playing ST on a cab. It just feels so goooooood.
Super Turbo Hitbox & safe jump guide http://www.strevival.com/hitbox/
• N Ken is the truth Joined: Posts: 1,568

[ken]
77
80
73
78
78
77
77
76
73
76
75
83
78
76
83
93
eltrouble "I doubt that ST will be on the main stream ever again."
OhNuki: Real men play ST!!
James Chen: there is something special about playing ST on a cab. It just feels so goooooood.
Super Turbo Hitbox & safe jump guide http://www.strevival.com/hitbox/
• N Ken is the truth Joined: Posts: 1,568

[vega]
77
80
73
78
78
77
77
76
73
76
75
83
78
76
83
93
eltrouble "I doubt that ST will be on the main stream ever again."
OhNuki: Real men play ST!!
James Chen: there is something special about playing ST on a cab. It just feels so goooooood.
Super Turbo Hitbox & safe jump guide http://www.strevival.com/hitbox/
• N Ken is the truth Joined: Posts: 1,568

[chunli]
77
80
73
78
78
77
77
76
73
76
75
83
78
76
83
93
eltrouble "I doubt that ST will be on the main stream ever again."
OhNuki: Real men play ST!!
James Chen: there is something special about playing ST on a cab. It just feels so goooooood.
Super Turbo Hitbox & safe jump guide http://www.strevival.com/hitbox/
• N Ken is the truth Joined: Posts: 1,568

[mbison]
81
84
77
82
82
81
81
80
77
80
79
87
82
80
87
97
eltrouble "I doubt that ST will be on the main stream ever again."
OhNuki: Real men play ST!!
James Chen: there is something special about playing ST on a cab. It just feels so goooooood.
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• N Ken is the truth Joined: Posts: 1,568

[balrog]
70 hp-throw
80 mp-throw
73 hp-throw
83 mp-throw
66 hp-throw
76 mp-throw
71 hp-throw
81 mp-throw
71 hp-throw
81 mp-throw
70 hp-throw
80 mp-throw
70 hp-throw
80 mp-throw
69 hp-throw
79 mp-throw
66 hp-throw
76 mp-throw
69 hp-throw
79 mp-throw
68 hp-throw
78 mp-throw
76 hp-throw
86 mp-throw
71 hp-throw
81 mp-throw
69 hp-throw
79 mp-throw
76 hp-throw
86 mp-throw
86 hp-throw
96 mp-throw
eltrouble "I doubt that ST will be on the main stream ever again."
OhNuki: Real men play ST!!
James Chen: there is something special about playing ST on a cab. It just feels so goooooood.
Super Turbo Hitbox & safe jump guide http://www.strevival.com/hitbox/
• N Ken is the truth Joined: Posts: 1,568

[dhalsim]
93
96
89
94
94
93
93
92
89
92
91
99
94
92
99
109
eltrouble "I doubt that ST will be on the main stream ever again."
OhNuki: Real men play ST!!
James Chen: there is something special about playing ST on a cab. It just feels so goooooood.
Super Turbo Hitbox & safe jump guide http://www.strevival.com/hitbox/
• N Ken is the truth Joined: Posts: 1,568

[blanka]
93
96
89
94
94
93
93
92
89
92
91
99
94
92
99
109
eltrouble "I doubt that ST will be on the main stream ever again."
OhNuki: Real men play ST!!
James Chen: there is something special about playing ST on a cab. It just feels so goooooood.
Super Turbo Hitbox & safe jump guide http://www.strevival.com/hitbox/
• N Ken is the truth Joined: Posts: 1,568

[ehonda]
93
98 oicho
96
101 oicho
89
94 oicho
94
99 oicho
94
99 oicho
93
98 oicho
93
98 oicho
92
97 oicho
89
94 oicho
92
97 oicho
91
96 oicho
99
104 oicho
94
99 oicho
92
97 oicho
99
104 oicho
109
114 oicho
eltrouble "I doubt that ST will be on the main stream ever again."
OhNuki: Real men play ST!!
James Chen: there is something special about playing ST on a cab. It just feels so goooooood.
Super Turbo Hitbox & safe jump guide http://www.strevival.com/hitbox/
• N Ken is the truth Joined: Posts: 1,568

[thawk]
77
112 typhoon | super
80
115 typhoon | super
73
108 typhoon | super
78
113 typhoon | super
78
113 typhoon | super
77
112 typhoon | super
77
112 typhoon | super
76
111 typhoon | super
73
108 typhoon | super
76
111 typhoon | super
75
110 typhoon | super
83
118 typhoon | super
78
113 typhoon | super
76
111 typhoon | super
83
118 typhoon | super
93
128 typhoon | super
eltrouble "I doubt that ST will be on the main stream ever again."
OhNuki: Real men play ST!!
James Chen: there is something special about playing ST on a cab. It just feels so goooooood.
Super Turbo Hitbox & safe jump guide http://www.strevival.com/hitbox/
• N Ken is the truth Joined: Posts: 1,568

[zangief]
93 super
95 lk suplex
98 throw | mk suplex
112 hk suplex
140 spd
96 super
98 lk suplex
101 throw | mk suplex
115 hk suplex
143 spd
89 super
91 lk suplex
94 throw | mk suplex
108 hk suplex
136 spd
94 super
96 lk suplex
99 throw | mk suplex
113 hk suplex
141 spd
94 super
96 lk suplex
99 throw | mk suplex
113 hk suplex
141 spd
93 super
95 lk suplex
98 throw | mk suplex
112 hk suplex
140 spd
93 super
95 lk suplex
98 throw | mk suplex
112 hk suplex
140 spd
92 super
94 lk suplex
97 throw | mk suplex
111 hk suplex
139 spd
89 super
91 lk suplex
94 throw | mk suplex
108 hk suplex
136 spd
92 super
94 lk suplex
97 throw | mk suplex
111 hk suplex
139 spd
91 super
93 lk suplex
96 throw | mk suplex
110 hk suplex
138 spd
99 super
101 lk suplex
104 throw | mk suplex
118 hk suplex
146 spd
94 super
96 lk suplex
99 throw | mk suplex
113 hk suplex
141 spd
92 super
94 lk suplex
97 throw | mk suplex
111 hk suplex
139 spd
99 super
101 lk suplex
104 throw | mk suplex
118 hk suplex
146 spd
109 super
111 lk suplex
114 throw | mk suplex
128 hk suplex
156 spd
eltrouble "I doubt that ST will be on the main stream ever again."
OhNuki: Real men play ST!!
James Chen: there is something special about playing ST on a cab. It just feels so goooooood.
Super Turbo Hitbox & safe jump guide http://www.strevival.com/hitbox/
• N Ken is the truth Joined: Posts: 1,568
can't believe i wasted my sunday on that, lol

Edit: FML, I just noticed that in gief's stage the fucken level is blocking the view. Fuk that I'm not redoing those. At least not now -_-
eltrouble "I doubt that ST will be on the main stream ever again."
OhNuki: Real men play ST!!
James Chen: there is something special about playing ST on a cab. It just feels so goooooood.
Super Turbo Hitbox & safe jump guide http://www.strevival.com/hitbox/
• Ninja with pistol! Joined: Posts: 1,863
Nice job gaypasi. Should help give people visual cues on throw range in some matches, like if gief's toe is touching fei longs he can be thrown.

EDIT:

Sweet, just noticed you actually did do command throws and different version, excellent work!
<Pasky> so you can go extra fast by just holding it?
<bookah> turbo handjob
<baklakiller> sure if had a penis
<baklakiller> im a beginner gief
• First ST player to ever moon a live stream baby ! Joined: Posts: 2,054
hahaha look at Hawks 720 range hahaha.
Why on earth would they have given hawk the same range as his 360 for 720 but not Gief. Sometimes ST makes you think " what in the fuck were they thinking ?"

hahaha look at the 360 for Gief vs Shotos lol.
Papasi you're ok in my book. I dont care what people say about you. *whispers* "they say you take it up the ass"
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<garyangel> (((((((((((((((
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• Official Contrarian Joined: Posts: 1,291
if gief's toe is touching fei longs he can be thrown.

Do you think that visual cue is useful in the heat of a match?
Just one example of ST fundamentalism on dontblowthis.com: "HDR is just another game with no relation to the Street Fighter II series" - riz0ne
• Joined: Posts: 378
Great work Papasi! It might be worth mentioning here that Boxer's (MP throw only?) looks a little different because the first frame of his headbutt grab has his head forward/back so that animation might make it seem a little different.

Are you sure Blanka's throw range is better than Dhalsim's? (I'm still not sure I understand the "factor" thing yet, maybe that has something to do with it.)

Also Ryu vs. Ryu http://img835.imageshack.us/img835/7311/ryuryu77.png looks a little too far, i.e. standing far HP would come out instead of a throw... maybe I don't understand something though.
• Joined: Posts: 553
papasi wrote:
Edit: FML, I just noticed that in gief's stage the fucken level is blocking the view. Fuk that I'm not redoing those. At least not now -_-

Doh!

Great job grabbing all of these. I will definitely use them to pinpoint the exact ranges, especially for the nightmare throw range matchups.

Course you're gonna have to redo the Zangief stage ones to get it complete.

In addition, the next step up from this would be to have the images for each character in the matchup side by side. And from there you'd want to add in the range numbers data for each. After that people can just eyeball each againt each other and get both the range to do the throw as well as the range that they will get thrown.
Do you think that visual cue is useful in the heat of a match?

Yes, I do.
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• N Ken is the truth Joined: Posts: 1,568
Are you sure Blanka's throw range is better than Dhalsim's?

100% positive. even t-akiba's data said so.
Also Ryu vs. Ryu http://img835.imageshack.us/img835/7311/ryuryu77.png looks a little too far, i.e. standing far HP would come out instead of a throw... maybe I don't understand something though.

it's not see below
And from there you'd want to add in the range numbers data for each.

Just updated all the posts with the number (as shown in pasky's HUD at the top).
If you don't believe what you see, you can verify it yourself

(move just 1 pixel outside of the range I indicated and you won't be able to throw, move 1 pixel closer and you can)
eltrouble "I doubt that ST will be on the main stream ever again."
OhNuki: Real men play ST!!
James Chen: there is something special about playing ST on a cab. It just feels so goooooood.
Super Turbo Hitbox & safe jump guide http://www.strevival.com/hitbox/
• N Ken is the truth Joined: Posts: 1,568
redo all the gief stages yesterday.

also updated 2nd post with more details
eltrouble "I doubt that ST will be on the main stream ever again."
OhNuki: Real men play ST!!
James Chen: there is something special about playing ST on a cab. It just feels so goooooood.
Super Turbo Hitbox & safe jump guide http://www.strevival.com/hitbox/
• Joined: Posts: 553
redo all the gief stages yesterday.

also updated 2nd post with more details

Good work!

Here's some variations on how to frame the pics to highlight a matchup:

streetfighterdojo.com - video library of top players
• Joined: Posts: 65
I really dont think you needed to do a giant 16x16 permutation. That's a bit ridiculous! I think just knowing how much farther you can throw certain chars than another is enough.

I sorted by distance between collision box for ryu from your images:

I also sorted by distance between ryu's collision box and the opponent's mid or foot blue vulnerable box (whichever was closer):
• Joined: Posts: 378
I really dont think you needed to do a giant 16x16 permutation. That's a bit ridiculous! I think just knowing how much farther you can throw certain chars than another is enough.

I sorted by distance between collision box for ryu from your images:

I don't think you need to sort by the distance between collision boxes, but rather the midpoint (midpoint of one char to the midpoint of another). Each char has different widths so doesn't that account for cases like the first in your example (Ryu vs. Honda, how Ryu has to be closer to throw Honda, but Ryu further away to BE thrown by Honda).
• Joined: Posts: 65
Sorting by midpoint between collision boxes between characters is not wise because throw length and how far you can be thrown has nothing to do with the midpoints between collision boxes. There are distinct cases where you can easily show the midpoint does not determine throw distance.

The point on a character that determines where they throw from and also where they can be thrown from is not the midpoint of the collision boxes but is instead set somewhere arbitrarily. All that really matters to someone who plays the game is relatively speaking how much different is this arbitrary distance between characters (especially when you tick throw them off a safe jump setup for certain matchups).

Here's the list w/ a red line on the character with the closest distance relative to their collision box (gief) and a red line set on cammy's back collision box. This may be easier to see the relative throw distance on characters relative to collision box.

• Joined: Posts: 2
Great Job!!!
• N Ken is the truth Joined: Posts: 1,568
there is now an expanded view of the same tabular data on str website, which is much more accurate than the one on the st wiki

http://www.strevival.com/hitbox/throw-distance/

HTH
eltrouble "I doubt that ST will be on the main stream ever again."
OhNuki: Real men play ST!!
James Chen: there is something special about playing ST on a cab. It just feels so goooooood.
Super Turbo Hitbox & safe jump guide http://www.strevival.com/hitbox/
• SPD Fanatic Joined: Posts: 276
If you're talking about the throw range table on the main ST wiki article, then yeah, it's more accurate than that.
But both that table and your data is not completelly right.
As i've already pointed out in a topic somewhere in 2012, Balrog range is not fixed. It depends on the character he is facing.
Talking about normal throws only, he beats both Honda's and Blanka's throws, but loses to Sim's and Gief's miserably. How's that possible since Honda and Blanka beats Sim's and Gief's throws in range?

Thats because Rog's throw range is variable. He has a huge throwbox, but against most character the throwbox only comes out when
rog is close enough, with sim and gief being cases where rog need to be almost at point blank range to the throwbox to come out.

The original topic: http://forums.shoryuken.com/discussion/155654/boxers-throw-range#latest

Data gathered by myself in the wiki: http://wiki.shoryuken.com/Balrog_(ST)#Throws
Its nice to see big tourneys happening and old top players giving this game a chance again...
But what we really need is new players... And having a strong scene obviously helps...
But in my opinion what will really bring new players to our community is good tutorials/character guides so they can learn easily and have something to start... So, actually good players, stop being selfish and write stuff about the chars you know! The wiki is lacking so much basic content... Stop being lazy and do something about it.
• Joined: Posts: 1,171
Ugh, throw range theory... This always gave me a headache... Characters have different throw ranges but then they shrink/grow depending on who your facing... etc...etc...

When I saw this thread just now I was hoping it would clear things up... It made things worse... And I can't really tell what those images represent or how to use them. (my gut feeling is the very first post is missing something because just knowing the order isn't enough, because you get some situations, as someone mentioned earlier, where x out throws y who can outthow z, but x does not necessarily outthrow z.
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Because very few ST players check SRK anymore. mostly it's the local facebook group and NHC.
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• SPD Fanatic Joined: Posts: 276
Its actually very easy to understand. Just don't think about ranges but range advantages.

Check the throwboxes images from the wiki (go to the character page, then browse to the throw area)
The yellow box is the throwbox, and the whitebox is the throwablebox. When yellow box area crosses the white box area, a throw happens (just like the normal hurt/hit boxes).
What may be confusing is that the throw range matchups are dependent of 2 variables (white & yellow boxes edges) and not only one (the throw range is not a fixed value, like, 20. It depends directly on the boxes geometry, white and yellow). What I mean is, two characters may have throw boxes equal in size (ex: guile and chun li) but their throwable/white boxes may differ. In that example, Chunli's white box is 5 pixels slimmer than guile's, so she has 5pixels of RANGE ADVANTAGE against him, but their throw ranges are the same: they have the same max distance, if counted form the axis, to throw a certain character.

So what's important in throw matchups is the range advantage/"practical range" of a throw. To get that value, just count the yellow box size from the white box's edge. I already did this for every character, and that data is on the wiki in the "(from the throwable box)" cell.

About Boxer's throw range, he is the only special case, and the explanation is on that post up here.
Its nice to see big tourneys happening and old top players giving this game a chance again...
But what we really need is new players... And having a strong scene obviously helps...
But in my opinion what will really bring new players to our community is good tutorials/character guides so they can learn easily and have something to start... So, actually good players, stop being selfish and write stuff about the chars you know! The wiki is lacking so much basic content... Stop being lazy and do something about it.
• N Ken is the truth Joined: Posts: 1,568
it is actually very easy to understand

yellow box - white box = your effective throw advantage as illustrated in this table
``````Move                                        Distance advantage compared
to previous move
(pixels / in game counter)
--------------------------------            --------------------------------
Point Blank                                 0
feilong                                     31
thawk                                       2
balrog/hp                                   1
sagat                                       2
cammy                                       1
deejay, guile                               1
ryu, ken, zangief/super                     1
vega                                        1
zangief/lk suplex                           1
chunli                                      2
mbison, balrog/mp, zangief/throw|mk suplex  1
dhalsim                                     5
blanka                                      5
ehonda                                      2
zangief/hk suplex                           2
ehonda/oicho                                3
thawk/360|super                             7
zangief/spd                                 18
``````

except for boxer's oddity, all the images above are correct representation of their max throw distance against each characters
eltrouble "I doubt that ST will be on the main stream ever again."
OhNuki: Real men play ST!!
James Chen: there is something special about playing ST on a cab. It just feels so goooooood.
Super Turbo Hitbox & safe jump guide http://www.strevival.com/hitbox/
• Joined: Posts: 592
is any change between old and new characters ranges? or they stay the same, for example, some old characters jump slighty faster than their ST counterparts, so wondering if it applies to throw ranges as well
• SPD Fanatic Joined: Posts: 276
No, they're the same.