In the Lab...X_Sword Thread

X_SwordX_Sword -+FGs, Art, and Beats+-Joined: Posts: 1,750
What's up guys and girls. Here I will post some art up of mines, but all of the pieces seem empty. They lack an artistic substance but I just don't know what it is. SO this will be an improvement thread of some sorts thanks to your criticism and more

img017.jpg

Screenshot2011-05-09at20610PM.png

photo-1.jpg

photo.jpg

Screenshot2011-05-09at20857PM.png


Any piece of help will be appreciated. I'm currently on a hiatus from games so I could improve my art
--TurntheHeadphonesUp--
Steam:X_Sword
swxrdz.deviantart.com
«1

Comments

  • BigbossBigboss Still can't DP Joined: Posts: 126
    It's a nice collection of art but nothing really stands out to me as truly sinking into the background or pressing into the foreground. Looking at your second and third images I can understand by looking at the line work that there are characters in the background, but your colors don't sell it to me.

    Try to use a less saturated palette and remember the properties of warm and cool colors. Having a background color other than white would also help tie your image together.
  • akuaku スピリチュアルやからね! Joined: Posts: 3,865
    These are all very good artwork, but the characters do kind of appear flat. The characters in the background also blend a little too much with the one in the foreground, particularly the 3rd picture. Part of it may be due to coloring, but linework may also be a factor. One way to help separate them is to make the character in the foreground have thicker outlines, then go gradually thinner as you go back.
  • AOS-AOS- C Joined: Posts: 3,269
    I think the colours may be a bit too blended together, looking at the 2nd one I think if the shadows were more stronger or darker, it would definitely help.
    PSN/Steam: AOS- [Gouken, Ryu]
    Wii U (SSB4): Okrapaeli [Mario, Link]
  • X_SwordX_Sword -+FGs, Art, and Beats+- Joined: Posts: 1,750
    Man those are some very good tips--I will redo the last picture as those are my OC's I have been trying to switch around
    --TurntheHeadphonesUp--
    Steam:X_Sword
    swxrdz.deviantart.com
  • X_SwordX_Sword -+FGs, Art, and Beats+- Joined: Posts: 1,750
    zen6.jpg

    checking in! I put the perspective and foreshortening tips to the lab and I have a lot more to work on. I'm gonna be in the lab the whole week so I could further the practice and study up on some color theory to color these pieces. more sketches on the way.

    *side note: Any one knows flash CS4/5 ? I'm looking for a good starter tutorial to get started and animate my characters
    --TurntheHeadphonesUp--
    Steam:X_Sword
    swxrdz.deviantart.com
  • akuaku スピリチュアルやからね! Joined: Posts: 3,865
    Big improvement on the first picture. The second one is good too, though you may want to move the robot a little bit upward. They seem like they're intersecting on the exact same plane, making the picture seem either flat or the character on the left was just copypasted in.

    Other than that, keep it up man. I really like your style, and if you improve on your perspectives and foreshortenings, you could get to pro status in no time.
  • TaitoTaito Great Thing Joined: Posts: 7,096
    Your style is really nice. It kind of reminds me of 80s pop art pre-digital/Photoshop era (mostly because of the markers, and, well, it's not digital).

    One thing you can try to add depth to the drawings is increase the line weight for the characters/objects up front, then use thinner lines in the background. Since you're using paper, maybe use white-out or a white paint pen to add another outline to the foreground characters.

    A pro photographer once told me, the secret to good art is LIGHTING. Lighting is everything. There's a lot that you can do to control lighting, but for starters, make sure that your light sources match (imagine that there's a light coming from a 45 degree angle or something, and it's casting shadows on every object correctly). When shadows and highlights are all over the place, it looks flat, like you're in an office building with fluorescent lights everywhere. Natural light casts shadows that increase depending on the time of day. Keep that stuff in mind and your art will start to pop out.
  • X_SwordX_Sword -+FGs, Art, and Beats+- Joined: Posts: 1,750
    "...The second one is good too, though you may want to move the robot a little bit upward. They seem like they're intersecting on the exact same plane, making the picture seem either flat or the character on the left was just copypasted in."
    ..."One thing you can try to add depth to the drawings is increase the line weight for the characters/objects up front, then use thinner lines in the background. Since you're using paper, maybe use white-out or a white paint pen to add another outline to the foreground characters."

    "...A pro photographer once told me, the secret to good art is LIGHTING. "

    @Aku: Okay, I see it lol. I had brainstormed all afternoon about how looked clean, but I knew something was a little off. Will fix up tonight

    @Taito: Would it be good to practice lighting on basic shapes? I will give the first blue sketch a test run on the lighting and see what i can come up with.

    And thanks for the encouragement(i dont get much of it when it comes to my art lol). By any means if you'd like to color these you can. I got some art practice to do tonight lol
    --TurntheHeadphonesUp--
    Steam:X_Sword
    swxrdz.deviantart.com
  • TaitoTaito Great Thing Joined: Posts: 7,096
    Yeah, basic shapes are a good start. Also look at photographs to get an idea of how light and shadow affect the look of 3D forms.
  • CI581CI581 Joined: Posts: 3,297
    I love your second piece of artwork.
  • shubaccashubacca so many long time Joined: Posts: 329
    Your work is a lot better than you think!

    As for your "lack of artistic substance", I think perhaps it may be a case of trying to do too much in one piece. The simpler pieces you have like the hawk (which is by far my favorite and IMO has an ass ton of substance) have a lot more appeal and life to me than the others. I also think that you have attributes of conflicting styles within a single piece. I think generally your style favors characters who's faces have a little more realism in than what you have drawn. For example take your Strider pinup and cover the bottom 3 characters... Then cover the top part. They feel conflicting to me?

    Same with the joystick dude. You could simplify the lines on his body/clothes although the quirks in your line work convince me that upping the detail of the face would suit it even better.

    I look at your sketch of the swordsman with the beads, look at his face and arms, and I see that cohesiveness.... I dunno if you feeling me here haha. I also think it's a good idea to thumbnail composition on a scrap piece of paper and then reframe them as you wish. A lot of your pieces feel a little suffocated because of lack of negative space between characters and breathing room on the edges. It feels like your characters are becoming unintentionally shorter as you draw and create a forceful composition because of it.

    The first thing people look at on characters are the eyes. Maybe try focusing your line skills and touches on the eyes and face.

    Great work...Just keep it up, mayne.
  • CHOWZCHOWZ Joined: Posts: 330
    I've always liked seeing your work back in the Marvel Vs Capcom 2 thread. There was always something about it that really stood out for me and I think it was your use of copics while also going the more traditional route in doing things. I'm not very familiar with copics myself, but I always like the fact that you try to use every bit of the paper while using as much color as you can to make your sketches really splash out. Out of these ones I really like the strider piece you did. Theres something about it that feels very consistent with your style and the overall flow of the picture really stands out above the rest. That and i'm a huge strider fan, and it also reminds me of something from the old capcom design works book. But the picture with the 3 characters in it really brings out the best in your style and I really like the efforts you pulled in trying to show all three of them with different poses. I also like the fact that it shows alot of creativity in your design while also having just the right amount of balance with colors, linework, and craziness.

    You also have a very unique style when drawing faces and body proportions, i'm not sure if its from the posing or perspective angles but they all seem to be very consistent from sketch to sketch. The poses might need a little work but it looks you seem to be heading the right direction in trying to get comfortable with the angles.I actually don't have a problem with the colors since I'm not really good at it myself but some dark shadows might help to bring out the lighting in contrast with the brightly lit atmosphere. Overall it looks like you seem pretty confident in both drawing and coloring, it never looks like your struggling with getting one thing down. Your sketches are also getting cleaner and clearer while also saying alot more, so I think you're heading in the right direction.

    Anyway, didn't mean to write an essay but i'm probably just jealous as to how my sketchbooks never had anything like what you have in them.
  • X_SwordX_Sword -+FGs, Art, and Beats+- Joined: Posts: 1,750
    Damn...some pro stuf and thank you again. So this week, I'll try to add more space to my drawings(?).

    @Shubacca: I understand what you mean when you say that they conflict with the drawing. I took a good look at it and the perspective on the upper characters are kinda off lol. It wasn't intentional but I wanted them all to represent different colors. And thank you for that comment with Hideki the sword dude. I felt the practice I've done to achieve a perspective foundation worked out well, specifically with this piece. I've recently been in the practice of doing thumbnail sketches before a 1st draft(I should've learned about that thumbnail idea a while ago lol.

    I always draw on a Strathmore drawing pad on small pads of paper. I crop them to make them easy to color but some times when I finish a character I feel like I shouldve added a background. Its quite lonely for these characters. I guess smaller pads give it that look. What are some of the things you do to get composition in your art?You got a smokin' C.V. on your thread

    @CHOWZ: No problem about the essay man It's an honor getting any critique at all lol. You should post up a thread yourself so you could receive some help(i'd like to give you a hand if I could). Copic markers are like my stepping stone before I touch anything that has to do with PS/ or Painter, since those programs are next in line that Ill concentrate on. Those 3 characters with the zany look? I revamped their costumes and changed up their looks some( The dude with the 'dunce' hat now has a telescope for a head and is depressed all the time lol). I will post up some of my drafting pages and more characters between today and tomorrow.
    --TurntheHeadphonesUp--
    Steam:X_Sword
    swxrdz.deviantart.com
  • shubaccashubacca so many long time Joined: Posts: 329
    Yes, I would add more spaces around your drawing but not only that... make sure that your character body language is clear in the composition.

    Just as an example your illustration with the pumpkin head dude. If I take a step back and look, the pumpkin gets lost in the silhouette of the dude behind him. That head can be mistaken as part of the leg of the dude in the back(This is also partly because the value+hue of the head are close to the pants, and that the green of the pumkin man's coat contrasts the head so heavily).

    All this and more can be solved at the thumbnailing stage. As for me, I do my thumbs/composition in photoshop as it gives me a lot of speed and control. I can resize pieces, liquify, re-crop, duplicate very quickly. I used to photoshop my thumbs, then do my drawing on paper... Whatever works to get the composition right. Sometimes I work for hours and hours only to realize that in the end I shoulda done something different to my drawing's foundation. I by no means am a pro with it...I struggle with composition aaaaaaaaall day.

    It would be great if you could upload a pic of your hawk without the pen... That is something people would buy and hang up.
  • X_SwordX_Sword -+FGs, Art, and Beats+- Joined: Posts: 1,750
    img064.jpg
    download-1.jpg
    A character I have wasted more than 6 pages one to try and redevelop his look and attitude. I have more pages like this but I just wanted to show you what I'm doing to get a character made or remade
    img065.jpg
    UPDATE: Added a character from a canned project "Aut0 S0ul". It was going to be crafted entirely withi copics, but copics are expensive.
    --TurntheHeadphonesUp--
    Steam:X_Sword
    swxrdz.deviantart.com
  • AOS-AOS- C Joined: Posts: 3,269
    How are you generating ideas? I want to know because I wanted to develop a spellcaster/swordsman, but I've been stuck on the same idea forever. I think it has to do with the fact I'm so caught in trying to sketch something cool rather than actually thinking.
    PSN/Steam: AOS- [Gouken, Ryu]
    Wii U (SSB4): Okrapaeli [Mario, Link]
  • MikeomakMikeomak Joined: Posts: 149
    Wow that pumpkin headed guy is awesome.
  • X_SwordX_Sword -+FGs, Art, and Beats+- Joined: Posts: 1,750
    How are you generating ideas? I want to know because I wanted to develop a spellcaster/swordsman, but I've been stuck on the same idea forever. I think it has to do with the fact I'm so caught in trying to sketch something cool rather than actually thinking.

    If I craft a fantasy character like a Dark Knight or mage, I put more effort into the items and spells that they wield, because elements like those could be the life of the picture instead of the character. I usually sit down with one character and continuously draw them, in different views, I do some gestures in positions I dont understand and look I the results I like most and emphasize on them. Some times if I dont feel like its working out, I'll watch a movie(youtubes, flashes,etc.), flip through some art books, or my old drawings and find elements that can work.
    --TurntheHeadphonesUp--
    Steam:X_Sword
    swxrdz.deviantart.com
  • X_SwordX_Sword -+FGs, Art, and Beats+- Joined: Posts: 1,750
    Wow that pumpkin headed guy is awesome.
    thanks man. Bill O' Wisp is his name:)
    --TurntheHeadphonesUp--
    Steam:X_Sword
    swxrdz.deviantart.com
  • AOS-AOS- C Joined: Posts: 3,269
    If I craft a fantasy character like a Dark Knight or mage, I put more effort into the items and spells that they wield, because elements like those could be the life of the picture instead of the character. I usually sit down with one character and continuously draw them, in different views, I do some gestures in positions I dont understand and look I the results I like most and emphasize on them. Some times if I dont feel like its working out, I'll watch a movie(youtubes, flashes,etc.), flip through some art books, or my old drawings and find elements that can work.

    Excellent. Appreciate the feedback. :)
    PSN/Steam: AOS- [Gouken, Ryu]
    Wii U (SSB4): Okrapaeli [Mario, Link]
  • DiavleDiavle Joined: Posts: 621
    You definitely have the drawing skill part covered so that's a non-issue in the something missing part imo.

    The only thing I see missing is any form of interesting story elements in your drawings. Pretty much all of them are just a well crafted and detailed pose and that's about it. They don't particularly show anything or do anything that sticks in your mind after looking at the picture. By story I don't mean anything extravagant, story can be as simple as holding something or looking at something. Then you push that story element of yours as far as possible to make it as memorable and interesting as you can.

    You did well with this in the last pic with the guy eating something, you have a definite story going there but it lacks direction and emphasis, your character is again just looking at the viewer. The exclamation mark over his head tells us that he is surprised by the viewer looking at him but not his not body language or his facial expression.
    Lots of fanart and some original works: http://diavle.deviantart.com/

    Have a peek if you have time :)
  • X_SwordX_Sword -+FGs, Art, and Beats+- Joined: Posts: 1,750
    Wow...I never thought about story emphasis within a piece honestly. That'a new direction for me to take
    --TurntheHeadphonesUp--
    Steam:X_Sword
    swxrdz.deviantart.com
  • akuaku スピリチュアルやからね! Joined: Posts: 3,865
    I'll agree, it's something that's worth venturing into. It's especially helpful for artists with original characters to emphasize some sort of casual action to flesh out their personalities for the viewers. It creates that subtle depth that most people don't pay attention to.

    Then again, I've been doing mainly pinup works lately so what do I know? <_> lol
  • X_SwordX_Sword -+FGs, Art, and Beats+- Joined: Posts: 1,750
    img087.jpg

    img1082.jpg

    onlettinggoa.jpg

    it's been sometime lol. Thanks for checking these out
    --TurntheHeadphonesUp--
    Steam:X_Sword
    swxrdz.deviantart.com
  • DiavleDiavle Joined: Posts: 621
    Damn, those are fantastic. Very creative and unique, especially the second one.
    Lots of fanart and some original works: http://diavle.deviantart.com/

    Have a peek if you have time :)
  • X_SwordX_Sword -+FGs, Art, and Beats+- Joined: Posts: 1,750
    Damn, those are fantastic. Very creative and unique, especially the second one.
    sorry for the late reply, but thanks a lot sir. cant wait to see the next piece of yours
    --TurntheHeadphonesUp--
    Steam:X_Sword
    swxrdz.deviantart.com
  • rookrook amused observer Joined: Posts: 1,628 mod
    I like the colors in the 3rd one. nice!
    square peg. round hole. large hammer.
    http://rook-over-here.deviantart.com
  • X_SwordX_Sword -+FGs, Art, and Beats+- Joined: Posts: 1,750
    I like the colors in the 3rd one. nice!

    Thanks man. I had fun hours on that one. I love learning the digital programz.
    --TurntheHeadphonesUp--
    Steam:X_Sword
    swxrdz.deviantart.com
  • X_SwordX_Sword -+FGs, Art, and Beats+- Joined: Posts: 1,750
    I wanted to try my hand at incorporating a texture in the background. It doesn't stand strong, but I'm sure my next textured piece will have more depth opacity wise, Teeth Sorcerer.

    SFdemon.jpg
    --TurntheHeadphonesUp--
    Steam:X_Sword
    swxrdz.deviantart.com
  • X_SwordX_Sword -+FGs, Art, and Beats+- Joined: Posts: 1,750
    This sketch is so damn bright! I need some tips with the cel shade style.I shouldve paid more attention to this style since its pretty fun to do
    img058b.jpg
    --TurntheHeadphonesUp--
    Steam:X_Sword
    swxrdz.deviantart.com
  • TaitoTaito Great Thing Joined: Posts: 7,096
    You're using digital now? For cel-shade style, try painting in black and white. When you're done painting, create a new layer, set the blending to Color, and add your flat colors. Look at the stickied thread on value painting. And maybe reference Shinkiro's art for TvC and MvC3 and etc.

    EDIT: oops, fixed
  • X_SwordX_Sword -+FGs, Art, and Beats+- Joined: Posts: 1,750
    Yeah haha i'm new to this. I think PS is a bunch of fun!I gotta learn about the pen tool because I'm aiming to have cleaner lines
    I will try that filter trick! I dozed off on Shinkiros work, he's amazing.thanks for the tips
    --TurntheHeadphonesUp--
    Steam:X_Sword
    swxrdz.deviantart.com
  • Tokoyama2000Tokoyama2000 Joined: Posts: 681
    love the way you draw figures! love the extreme foreshortening on the legs. very unique!
    http://www.edwinhuang.com <--- portfolio site
    ironpinky <--- twitter
  • X_SwordX_Sword -+FGs, Art, and Beats+- Joined: Posts: 1,750
    Thanks a ton. Those lines you have on your portfolio site are crazy clean. All digital?
    --TurntheHeadphonesUp--
    Steam:X_Sword
    swxrdz.deviantart.com
  • Tokoyama2000Tokoyama2000 Joined: Posts: 681
    np.
    the majority of them are done traditionally. i think i'm too retarded to learn how to digitally ink lol
    http://www.edwinhuang.com <--- portfolio site
    ironpinky <--- twitter
  • X_SwordX_Sword -+FGs, Art, and Beats+- Joined: Posts: 1,750
    My first Studio Bones joint on PS, inspired by LeSean Thomas/Samurai Champloo/Sword of the Stranger. Hidemaro, the Song Ronin.

    Screenshot2011-10-29at21113AM.png
    --TurntheHeadphonesUp--
    Steam:X_Sword
    swxrdz.deviantart.com
  • X_SwordX_Sword -+FGs, Art, and Beats+- Joined: Posts: 1,750
    Still in the lab with the Studio Bones. This character fits in the same story as the character trio(along with the Pumpkin head dude) in the earlier posting. He is apart of something called the "Strider Force", which is like a Rent-a-Cop guild, but in a maniacal and mystical place known as "Problem City"(i'll post more about it). I think the coloring is "too busy".Any and all criticism will be welcome and practiced

    PCsketch.jpg
    --TurntheHeadphonesUp--
    Steam:X_Sword
    swxrdz.deviantart.com
  • X_SwordX_Sword -+FGs, Art, and Beats+- Joined: Posts: 1,750
    Man, I need to update more often. Did these last month




    stridershelz-swift2.jpg
    --TurntheHeadphonesUp--
    Steam:X_Sword
    swxrdz.deviantart.com
  • CHOWZCHOWZ Joined: Posts: 330
    WOW, you've really come along way since then! Your PS skills are very clean and professional looking, It really brings out your style more, I can't believe you've just now started using it! Glad to see you're transitioning well! I always knew once you'd hit digital we'd see something really amazing from you and it looks like you're getting there. Also, great influences and musical taste.
  • X_SwordX_Sword -+FGs, Art, and Beats+- Joined: Posts: 1,750
    Thanks a lot CHOWZ, youve been a supporter for a good deal of time man. You have to start a thread up;I see that improvement on that avatar lol
    --TurntheHeadphonesUp--
    Steam:X_Sword
    swxrdz.deviantart.com
  • X_SwordX_Sword -+FGs, Art, and Beats+- Joined: Posts: 1,750
    sketchsheet1.jpg
    --TurntheHeadphonesUp--
    Steam:X_Sword
    swxrdz.deviantart.com
  • akuaku スピリチュアルやからね! Joined: Posts: 3,865
    Okay, you've definitely been coming a long way since the last time I peeked in here. Good stuff dude, it all looks pro now! Keep it up. :)
  • X_SwordX_Sword -+FGs, Art, and Beats+- Joined: Posts: 1,750
    Thanx a ton pal! i'll post more when I can!
    --TurntheHeadphonesUp--
    Steam:X_Sword
    swxrdz.deviantart.com
  • X_SwordX_Sword -+FGs, Art, and Beats+- Joined: Posts: 1,750
    Damn, it's been a while. I quite happy with how this year has been going art wise and hopefully I will learn to sprite and animate this year with the problem city coming out as well. This will be the last I update with an image on a post, but I will post on my first message all the updates and stuff. I will be doing bi-weekly fighting game characters, so to start off:


    Cracker Jack
    Series: Street Fighter EX
    cjack.png
    --TurntheHeadphonesUp--
    Steam:X_Sword
    swxrdz.deviantart.com
  • X_SwordX_Sword -+FGs, Art, and Beats+- Joined: Posts: 1,750
    edited August 2014
    Damn.... It's been a while since I've posted anything, but I have a new sketchbook that I'm willing to share some conceptsand sketchbook scraps to the public. I had a few street fighter Ideas too so watch out for those



    My main sketchbook Characters Astro Red and Vishnu Delacroix
    OR2zWaL.jpg

    Hawkgirl in tribute to Injustice [NSFW]
    nlBcCTi.jpg?1
    Post edited by X_Sword on
    --TurntheHeadphonesUp--
    Steam:X_Sword
    swxrdz.deviantart.com
  • X_SwordX_Sword -+FGs, Art, and Beats+- Joined: Posts: 1,750
    edited August 2014
    Here are some WIP's that i'm going to be coloring up soon. All are SF based

    Alex
    5aeMV6A.jpg?1

    Oro
    qdGpz9V.jpg?1

    Rose Alternate Costume
    SLi2rzR.jpg?1

    Any critiques are welcome. If you have any suggestions on color schem please drop a gem or two
    Post edited by X_Sword on
    --TurntheHeadphonesUp--
    Steam:X_Sword
    swxrdz.deviantart.com
  • X_SwordX_Sword -+FGs, Art, and Beats+- Joined: Posts: 1,750
    I resized some of the past posts here so it'd be easier to view it without killing your pc lol.

    Cyber--Akuma this time:
    RdIB98r.jpg?5
    --TurntheHeadphonesUp--
    Steam:X_Sword
    swxrdz.deviantart.com
  • DiavleDiavle Joined: Posts: 621
    That's a pretty badass Akuma. Really dig the detail and especially the coloring style. There is something very appealing about it.

    That Raiden/Terminator-like eye glow was a great touch.
    Lots of fanart and some original works: http://diavle.deviantart.com/

    Have a peek if you have time :)
  • X_SwordX_Sword -+FGs, Art, and Beats+- Joined: Posts: 1,750
    thanks sir. He's from Marvel vs Street Fighter as a boss, in arcades.Had fun with that sketch!
    --TurntheHeadphonesUp--
    Steam:X_Sword
    swxrdz.deviantart.com
  • X_SwordX_Sword -+FGs, Art, and Beats+- Joined: Posts: 1,750
    edited September 2014
    Sorry for double post, I tried to quick color an Oro sketch(possibly posted earlier).


    cndVQym.jpg?1
    --TurntheHeadphonesUp--
    Steam:X_Sword
    swxrdz.deviantart.com
«1
Sign In or Register to comment.