I thought the "hold start when selecting game version" gave you arcade perfect settings, including the stored ochio, stored claw flip, stored chun super, and un-nerfed O.Sagat. Does anyone know of any differences between the 'start selected' Hyper characters and authentic Super Turbo characters?
3.cdb, df, db+strong, uf+K
Question, how do you combo guile's super. I've been trying to cancel crouch strong into it, but it just aint happening.
Master Chibi wrote:
NKI, JSJ, Sabre, whoever, can you guys suggest a character to start with for a begining player? Every time I play this game I feel stupid, the game doesn't sit well / feel right with me, and I'd like to remedy that. I'm not looking to win tournaments, just have some fun with it is all.
fools are lucky i wasnt in the 3on3
THATS RIGHT I SAID IT
how come gian wins every throw battle against me (and not against nuki)?
I Am Lothar wrote:
Does anyone want to write an easy mode ST Dhalsim guide for me? I want to pick him up but I haven't found much basic info on him. Just the basics would be great, thanks in advance.
Actually I think dictator is one of the harder characters to use at first. He has nothing abusable at all.
Same thing you should do as N.Ryu against Sim, and the same thing I do in practically every match when playing as Chun: don't fight until you have meter. The round is totally different (in your favor) when you have meter, so why bother attacking before then? Just trade fireballs, Short HK over some low ones, etc until you get meter. Yeah, you may have to block a few, but that's OK. He'll stop shooting once you get that meter.
st. Short ticks/mixups are quite abusable IMHO.
Help my sagat not be so damn scrubby.
I throw tigers then uppercut obvious fuck up jump-ins and Cr.RH sometimes all day.
Make me un scrubby.
O.Sim can't do it because the slide is counted as a far move, and because you can't control O.Sim's normals, he automatically does the close cr.Forward (N.Sim's D/B+Forward kick). I really see absolutely no reason to ever play O.Sim, because as far as I know, he has no advantages over N.Sim, only disadvantages.
Somebody help me out with beating E. Honda? I use Guile, and Balrog(claw).
What are my best Jump-in options with Guile and Balrog(if that is the thing to do)?
Should I turtle? cause with Guile, I normally play aggressive, I just don't normally understand this match-up. I'm normallly real good with pressure and flash kick traps and such, but it just seems like a tough match-up for me, seeing as I don't know many people who play with Honda, and it seems like a 50/50 match-up to me.plus I constantly get caught up in the bacbreaker grab into thousand hand slap in the corner. I know he shouldn't even get that close, but he does psychic headbutts and he makes me whiff flashkicks by doing the lp version of the move. I use the Champion edition version of Guile or the turbo version. Sometimes the ST version.
It seems like an easier match-up for Balrog, considering his pokes and air game, but lately he's been improving on it. He's learning not to jump-in as much, and he's playing alot safer, more turtleing, and stuff like that
Can't we just end the whole HSF2 AE-ST arcade perfect argument by saying that AE is not ST and is just supposed to be its own crazy game?
P.S. Anybody got any good crossups with Claw?
Considering that only a handful of the ST cast have useful supers....namely[...] Honda
well a gurly man like yourself should play with chun li.
care to explain why do you think his super is useful? except in pretty hard to do combos and negating 1 projectile, that shit almost never combos, and startup is not really good.
I'm just curious since I play honda a little, and I don't have any uses for that super.