Super Street Fighter II Turbo, in the house

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  • undamnedundamned Wake up! Time to die! Joined: Posts: 1,687
    Date: 2013-02-22 (next Sunday)
    2013-09-22, perhaps?
    -ud
  • oldschool_BRoldschool_BR Projectile spammer Joined: Posts: 2,442
    undamned wrote: »
    Date: 2013-02-22 (next Sunday)
    2013-09-22, perhaps?
    -ud
    Yes! My mistake, of course!

    I hope the brothers show up again.
  • othartheomothartheom recovering hyou bal Joined: Posts: 116
    Did any of you guys tweet Mr Wizard about the six or less games you want at Evo? I picked ST (standard 3/5), ST starcup, ST ratio, ST 3v3 teams, ST char lock single elim, and ST character auction
  • eltroubleeltrouble Joined: Posts: 5,721
    Direct link to tweet Mr. Wizard. You'll need an account to do this:

    http://goo.gl/QkDFtM
  • MizukiMizuki ayy lmao Joined: Posts: 3,200
    going to jp in jan. will be in tokyo area whats good arcade to go to for st might try playing for a night or something
    www.twitter.com/thenipahhut
  • eltroubleeltrouble Joined: Posts: 5,721
    Pretty good article from Muffin Man detailing his experiences in Japan. Includes a lot of good arcade info:

    http://www.strevival.com/2012/09/27/super-turbo-iix-in-tokyo-japan/
  • fakeakagifakeakagi Joined: Posts: 117
    10 yen? Wow that is cheap.
  • KuroppiKuroppi くろっぴ Joined: Posts: 891
    Mizuki wrote: »
    going to jp in jan. will be in tokyo area whats good arcade to go to for st might try playing for a night or something

    Which day of the week are you looking at? Different arcades are hotspots for ST on different nights.
    Shhh... ST in da house!

    www.strevival.com | STR Facebook | Twitter
  • MizukiMizuki ayy lmao Joined: Posts: 3,200
    Kuroppi wrote: »
    Mizuki wrote: »
    going to jp in jan. will be in tokyo area whats good arcade to go to for st might try playing for a night or something

    Which day of the week are you looking at? Different arcades are hotspots for ST on different nights.

    jan 3-12 ill be there
    www.twitter.com/thenipahhut
  • KuroppiKuroppi くろっぴ Joined: Posts: 891
    (Note: Tuesday at Versus were the only ones I were able to attend. The rest I know of from what others have told me)

    Tuesday is really fun at Gamespot Versus because of the team battle. Lots of good players are usually there for it. It usually starts around 9:30ish but players start showing up around 6-7PM so you can get a few hours of really good causals before and after the team battle.

    Wednesday - 500 yen free play at Mikado.

    Thursday they have weekly events at Nakano Royal. Each week is a different type of tournament/event. I wasn't able to go to any of these but MuffinMan went to one. You can maybe get in touch with him if you have more questions.

    Friday - No official events but good casuals at Mikado. 500 yen free play at Game Newton.

    Saturday - According to the Japanese Tournament Calendar, there will be a NVC Ranking Battle at Game Newton

    Sunday - According to the Japanese Tournament Calendar, there will be a 3vs3 monthly team battle at Versus.
    Shhh... ST in da house!

    www.strevival.com | STR Facebook | Twitter
  • deadfrogdeadfrog Joined: Joined: Posts: 6,787
    Just something fun I wanted to share:

    Xiaohai plays ST!
    In case you don't know who he is: old-school KOF legend from China, won KOF98 at SBO the one year they ran that, has only started traveling to more international events in recent years, has been making a name for himself in SF4.

    He played with us at Canada Cup just this past month.  No prize, no bets, joined just 'cause he wanted to.  His buddy Dakou recorded for a while, too.

    I don't know if it ever would've been Xiaohai's main game, but he's definitely put time into it.  I think our city (Vancouver) has some pretty strong players, and I believe he left with a winning record against everyone.

    Barely speaks a lick of English.  Super friendly and a bonafide top player.  He won SF4 the next day.
  • MizukiMizuki ayy lmao Joined: Posts: 3,200
    Kuroppi wrote: »
    (Note: Tuesday at Versus were the only ones I were able to attend. The rest I know of from what others have told me)

    Tuesday is really fun at Gamespot Versus because of the team battle. Lots of good players are usually there for it. It usually starts around 9:30ish but players start showing up around 6-7PM so you can get a few hours of really good causals before and after the team battle.

    Wednesday - 500 yen free play at Mikado.

    Thursday they have weekly events at Nakano Royal. Each week is a different type of tournament/event. I wasn't able to go to any of these but MuffinMan went to one. You can maybe get in touch with him if you have more questions.

    Friday - No official events but good casuals at Mikado. 500 yen free play at Game Newton.

    Saturday - According to the Japanese Tournament Calendar, there will be a NVC Ranking Battle at Game Newton

    Sunday - According to the Japanese Tournament Calendar, there will be a 3vs3 monthly team battle at Versus.

    cool thx

    www.twitter.com/thenipahhut
  • BernieBernie Dumb skeezers Joined: Posts: 1,799
    Not only is HEY super cheap at 10 yen per game, but I was there often in my recent 2 week stay and not once was there not at least 3 really good players there, day or night. Much more at night because of work schedules obviously but still, it's crazy there. They dedicated the second 10 yen H2H setup to ST also, where before it used to be for KOF98/2002. So 2 H2H 10 yen setups for ST greet you as soon as you reach (I think?) 3rd floor.

    I couldn't stay for the team event @ Gamespot Versus but the best comp I saw was there on a Tuesday night. 50 yen per game. They have other stuff there also, including cvs2, the latest Blazblue version, KOF13, TTT2, and a few Nesica cabs. And a Gundam game, which I think I saw people playing on in literally every game center I went into in Tokyo.

    Also wanted to mention that Mikado has a SF2 Rainbow edition hack and a cocktail cab running SF2 Hyper Fighting. I wish I knew about the X-Mania DVDs that Muffin mentioned, tho. It wasn't visible in their glass case and I can't speak a lick of Japanese so I would know how to ask. Whoever gets to visit there soon, I'd love for them to order some for the folks that couldn't get otherwise. That 24-disc collection sounds like something I'd like.
  • eltroubleeltrouble Joined: Posts: 5,721
    I think that Gundam game is the most popular arcade game right now. Blows fighting games out of the water in terms of popularity.

    I'm kind of surprised anyone plays ST in China. I hear there are barely a handful of SF2 cabs at all in that country.
  • papasipapasi N Ken is the truth Joined: Posts: 1,568
    edited October 2013
    Thanks to eltrouble for this great find and felinki for the translation! so much gold.
    Imagine he speaks English and answers questions in this "ST in the house thread", lol

    http://mugenguild.com/forum/topics/akira-nishitani-speaks-sf2-director-154210.0.html

    So the rumor is true

    "In SF2, sometimes the leniency for special move commands becomes longer than normal. This is so that even people who have trouble inputting the commands quickly enough can get them to come out occasionally, which will encourage them to practice more. But this means that maybe sometimes you'll get a special move when you didn't want it, so maybe that was a mistake?"


    I can't imagine if HDR or sf4 were developed with the help of the original team... we'd have avoided so many mistakes

    I wonder if he actually recall the unblockable mistake just now or he didn't bother to fix it. According to wiki he left capcom after 1995 so he could have fixed it at least in ST.
    eltrouble "I doubt that ST will be on the main stream ever again."
    OhNuki: Real men play ST!!
    James Chen: there is something special about playing ST on a cab. It just feels so goooooood.
    Super Turbo Hitbox & safe jump guide http://www.strevival.com/hitbox/
  • deadfrogdeadfrog Joined: Joined: Posts: 6,787
    edited October 2013
    papasi wrote: »
    Wowww, this stuff is amazing!!


    That reminds me, I posted this quite a while back but I never even thought to share it with the ST sub-forum until now.
    http://forums.shoryuken.com/discussion/151718/egm-magazine-2001-talk-with-nin-the-lead-designer-of-sf2
    This is definitely more fluff and way less meat than papasi's link, but hopefully some of you enjoy it anyway.
  • KuroppiKuroppi くろっぴ Joined: Posts: 891
    felineki wrote: »
    Can't believe it slipped my mind so long to mention that thread here, sorry about that. At least someone managed to end up finding it. I'm planning to keep adding more (there's plenty of Final Fight-related material yet to be added), so keep your eyes on it.

    Awesome stuff felineki, thanks!
    Shhh... ST in da house!

    www.strevival.com | STR Facebook | Twitter
  • papasipapasi N Ken is the truth Joined: Posts: 1,568
    deadfrog wrote: »
    Just something fun I wanted to share:

    Xiaohai plays ST!
    In case you don't know who he is: old-school KOF legend from China, won KOF98 at SBO the one year they ran that, has only started traveling to more international events in recent years, has been making a name for himself in SF4.

    He played with us at Canada Cup just this past month.  No prize, no bets, joined just 'cause he wanted to.  His buddy Dakou recorded for a while, too.

    I don't know if it ever would've been Xiaohai's main game, but he's definitely put time into it.  I think our city (Vancouver) has some pretty strong players, and I believe he left with a winning record against everyone.

    Barely speaks a lick of English.  Super friendly and a bonafide top player.  He won SF4 the next day.


    hey deadfrog, any footage of xianhai owning in ST? :P
    eltrouble "I doubt that ST will be on the main stream ever again."
    OhNuki: Real men play ST!!
    James Chen: there is something special about playing ST on a cab. It just feels so goooooood.
    Super Turbo Hitbox & safe jump guide http://www.strevival.com/hitbox/
  • deadfrogdeadfrog Joined: Joined: Posts: 6,787
    I hope so! Honestly, I'd have to check with the other guys. Normally I would've done some recording myself, but I was helping run brackets for other games at the time.
  • dialupsuckydialupsucky FINAL SHOWDOWN Joined: Posts: 2,821 ✭✭✭✭✭ OG
    Put up a couple videos recently.. read the descriptions of them if they are any questions..



  • ffffffffffffff Joined: Posts: 155
    Hey guys, two random game questions if anyone can help me out:

    the throw invulnerability on wakeup - does that also apply to air recovery such as after a hold?

    And testing some things out, I noticed the CPU in the DC version of SSF2X in training mode is sometimes completely unable to block on wakeup. Is it a CPU bug or deficiency that makes it impossible for them to block a low on the first hitting frame after wakeup?

    Thanks.
  • eltroubleeltrouble Joined: Posts: 5,721
    fffffff wrote: »
    Hey guys, two random game questions if anyone can help me out:

    the throw invulnerability on wakeup - does that also apply to air recovery such as after a hold?

    And testing some things out, I noticed the CPU in the DC version of SSF2X in training mode is sometimes completely unable to block on wakeup. Is it a CPU bug or deficiency that makes it impossible for them to block a low on the first hitting frame after wakeup?

    Thanks.

    Yes, it applies after a hold as well. So they can't immediately throw you once you land from the hold, they to wait a few frames before they can do it again. This is why many throw loops involve at least one attack before doing the throw again, or simply waiting for half a second as they land before going for it.
  • delatroydelatroy My Blue Boat Joined: Posts: 293
  • ShariShari Overestimated. Joined: Posts: 2,626
    Haunts: Is it lag or just impeccable footsies and spacing, I don't know.
    MiloDC: I beat YuuVega -- yes, that YuuVega -- the first time I played Claw seriously in my entire life.
  • oldschool_BRoldschool_BR Projectile spammer Joined: Posts: 2,442
    22nd Ko-hatsu Super Street Fighter II X GMC tournament (with streaming)
    Date: 2013-11-24 (next Sunday, tomorrow)
    Time: 13:00 Japan, 4:00 AM United Kingdom, 2:00 Brazil/Argentina, 11:00 PM 23rd/11 East Coast, 8:00 PM 23rd/11 West Coast (five hours from now, as I post this message)
    Rules:
    • Three characters per player *(see notes 1 and 3)
    • Format depends on the number of entrants *(see note 2)
    • Rock-paper-scissors
    • First character has to be declared to the referee
    • Cannot repeat characters
    • Akuma/Gouki banned

    Note 1: you have to use three different characters each match. Those need not be the same ones you will declare the next match - assuming you win.
    Note 2: The format is single-elimination bracket, usually.
    Note 3: SF2X-only (a.k.a. "X", "ST" or "new") and SSF2 (a.k.a. "S" or "old") allowed, and considered different.

    Stream: http://www.ko-hatsu.com/live.htm (only one station is streamed)

    Source: ko-hatsu.com/event.htm#sf2
    Info on previous events: http://www.strevival.com/results/japan/ (2009, 2010, 2011, 2012, 2013)

    It looks Aniken will attend this event:
  • oldschool_BRoldschool_BR Projectile spammer Joined: Posts: 2,442
    edited November 2013
    22nd Ko-hatsu Super Street Fighter II X GMC tournament (with streaming)

    (...)

    It looks Aniken will attend this event:
    It turns out he and his brother have attended it. IIRC, they also had Superstar, Matsu, KKY, Gunze, Kikai and Yomiaido, among others.

    Stream archive here: http://www.ustream.tv/recorded/41053972
    Brackets: http://p.twipple.jp/5Q3Hp
    Otochun styling without Chun against Kikai in grand finals.
    Post edited by oldschool_BR on
  • trinifella1trinifella1 Joined: Posts: 326
    Dang, haven't played ST in about four years!!! I really miss it, even tho it was nothing but pure demolition coming up against guys like Wolmar n my boy Jumpsuit. Even played against u a couple times oldschool, don't know if u recall UNV Rasta, always Ryu. Was laggy tho. Planning to hop back on as soon as I'm done with school
    "Foolish Worm"
  • ShariShari Overestimated. Joined: Posts: 2,626
    Haunts: Is it lag or just impeccable footsies and spacing, I don't know.
    MiloDC: I beat YuuVega -- yes, that YuuVega -- the first time I played Claw seriously in my entire life.
  • Jion_WansuJion_Wansu Joined: Posts: 6,247
    LOL LOL LOL
  • ffffffffffffff Joined: Posts: 155
    Not sure if I'm overthinking this or doing something stupid, but how exactly does the whiff-blocking work in this game? I've been realizing just how much I get locked down when someone throws a jumping jab or something while I'm holding a charge and then I end up being completely free to the pressure that follows.

    I mainly play Honda so I'm usually holding down-back to prepare to headbutt a jump-in, but anything fairly close range I seem to be in my block animation the entire time and thus unable to do anything. Should I just be avoiding charging while at that range, or is it a matter of guessing if the opponent will do an early jumping attack or not?
  • eltroubleeltrouble Joined: Posts: 5,721
    fffffff wrote: »
    Not sure if I'm overthinking this or doing something stupid, but how exactly does the whiff-blocking work in this game? I've been realizing just how much I get locked down when someone throws a jumping jab or something while I'm holding a charge and then I end up being completely free to the pressure that follows.

    I mainly play Honda so I'm usually holding down-back to prepare to headbutt a jump-in, but anything fairly close range I seem to be in my block animation the entire time and thus unable to do anything. Should I just be avoiding charging while at that range, or is it a matter of guessing if the opponent will do an early jumping attack or not?

    I assume you're talking about proximity blocking, which is when your opponent forces you to go into a block animation whenever they whiff an attack. Basically any move will force you to go into prox block at full screen, so it's a very viable and high-level strategy in certain matchups.

    Imo, it doesn't really affect Honda, or charge characters in general, since they tend to hold downback to maintain charge anyways, and the ever-existing threat or a headbutt, buttslam, or ochio, pretty much negates a lot of mixups used against Honda.

    But the way you counter it is to not go into the back or downback position, prox block won't activate if you're in neutral or forward positions, which is important in matches such as Ryu v. Ryu. This is why you see certain Japanese Ryus holding down-forward position. It negates prox block, and allows them to quick fireball or uppercut on reaction.
  • KuroppiKuroppi くろっぴ Joined: Posts: 891
    XSPR was kind enough to write up about his experience at Versus for the Xmas Eve East vs West Team Battle:

    http://www.strevival.com/2014/01/03/xspr-write-up-of-his-visit-to-versus-for-xmas-eve-east-vs-west/
    Shhh... ST in da house!

    www.strevival.com | STR Facebook | Twitter
  • oldschool_BRoldschool_BR Projectile spammer Joined: Posts: 2,442
    edited January 2014
    Apparently, according to a Komoda's tweet (retweeted by Aniken), several strong players were around Nagase Outbahn yesterday. Including the legend Mayakon.

    BTW, the 24th Ko-hatsu tournament stream archive is up: http://www.ustream.tv/recorded/43100518 (lots of casuals there, with some O.Honda player butchering everyone).
    That has annoyingly frequent adds, so one may want to wait for it to be uploaded on Youtube, which usually happens in a matter of days.

    Edit: The YT video is up, but they've cut the casuals (maybe ranbat?) after the tournament.
    Post edited by oldschool_BR on
  • ffffffffffffff Joined: Posts: 155
    Apparently, according to a Komoda's tweet (retweeted by Aniken), several strong players were around Nagase Outbahn yesterday. Including the legend Mayakon.

    BTW, the 24th Ko-hatsu tournament stream archive is up: http://www.ustream.tv/recorded/43100518 (lots of casuals there, with some O.Honda player butchering everyone).
    That has annoyingly frequent adds, so one may want to wait for it to be uploaded on Youtube, which usually happens in a matter of days.

    Looks like Shogatsu from his playstyle.. time to study this religiously... :)
  • eltroubleeltrouble Joined: Posts: 5,721
    Is there anyone in Japan who plays O.Honda anywhere close to Shogatsu's level? I haven't seen anyone notable, if any.
  • ffffffffffffff Joined: Posts: 155
    I'd love to know if there are, but nothing that I've found. 99 times out of 100 it's Shogatsu playing, and when its not, they don't look nearly as strong.
  • oldschool_BRoldschool_BR Projectile spammer Joined: Posts: 2,442
    According to Aniken, the issue of eating a full super or blocking the remaining 4 hits of a shinkuu hadou might be related to the number of hadoukens thrown in a round. I'm willing to test that, when I get the time. I was always wondering if it wasn't related to some weird scroll-related effect, like Cammy's cross-ups and reversal teleports.

  • eltroubleeltrouble Joined: Posts: 5,721
    I'm pretty sure it has solely to do with which part of your hurtbox the super connects with, alone with the stage scroll effect. In the case of Sagat, it's both. As long as the stage doesn't scroll, the super will connect. Otherwise, if super hits a low tiger shot, it will only hit once. If it's a high tiger shot, all the hits will connect. This is the sole reason why Ryu's super is only ever a threat against Sagat if he's in the corner, or on the far edge of the screen, and why all smart Ryu's will try to jump back or juice kick backwards after the super connects to help stop the stage from scrolling.

    Not sure how it works against shotos, but it seems similar.
  • oldschool_BRoldschool_BR Projectile spammer Joined: Posts: 2,442
    edited January 2014
    There's still some weirdness: sometimes, both characters are relatively close to each other, and all hits connect. Sometimes, they just don't. This often makes Ryu vs Ken/Ryu random, since full super vs 1 hit + either reversal shoryu or 4 blocked hits is a huge difference.

    My guess is a mixture of two components, perhaps only one:
    • Since the super does not move pixel by pixel, there might be precise distances where the super hits the extended arms with just a single pixel overlapping the hurtboxes. This gives slightly more room for the shoto to recover from the attack and either block or reversal jab shoryu;
    • Some weird scrolling effect such that if the screen does or does not scroll, then the full super will connect on a mid-screen shoto target with extended arms.

      As for Sagat, I feel the super being blocked is pretty fair, and very unfair against O.Sagat. The latter can really just spam low tigers and not really give a shit about the super, unless he couldn't get a big life lead by the time Ryu gets bar. Even the full super doesn't do that much damage, since he has more damage reduction.
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