Fir, post: 5368118 wrote:
There are translation patches for FE6, they simply fix the japanese translation (since FE6 never came to US). There was a time FE6 was really hard to find around the web, but as of late you can find it pretty much anywhere now. I have FE6 on my PSP Slim, along with 7 and 8.
You have to use Marcus at some point in HHM, the enemies are just too strong and you'll need protect your units from the AIs rushdown early on. If you choose not to use Marcus expect many battles were some of your characters are breaching near-death points. All the characters that recieve HHM bonuses are generally useful, since they start out as enemies they gain advantages of the HHM boost stats. Raven, for example, gets the HHM boost. Raven is pretty godlike in HHM, almost necessary that you use him.
To get an S rank you have to be a pure perfectionist at the game. Your tactics rating means how fast you beat missions, so don't AA (Arena Abuse). Your money rating varies on how many chest you opened and your end game funds, if you miss gaiden missions I think that could affect your fund rating since there's always chest in them. Survival means you can't let anybody die, etc.
SoS (Sword of Seals) or Sealed Sword - FE6 subtitle
Serpent, post: 5369462 wrote:
I played the first Wii one but never got the second. It looks like the series pretty much ended at 8, since the Wii ones were kind of different and I don't think there has been a new one since the second one either.
Fir, post: 5370393 wrote:
Oh that explains why my gold was like at 80,000 and I still got 3 stars in funds. I actually knew about the "not selling gems/items" ordeal, but I didn't know it affected your rating that much. Simply put, I don't play FE to achieve "S" ranks. FE is a game that awards its players the sense of satisfaction of not letting characters die. That means the survival rating is the only rating I deem any sense of importance.
I always see people making Lute a Mage Knight, which just boggles my mind. Why trade an extra movement space only to miss out on light magic, a cap of 30 MAG, and potential "Archsage" in stone trick? I do think Lute is the best mage in game, potentially the best unit in the game outside the lords and maybe L'Arachel (because she can't be hit at all). Any unit can be made broken as long as you collected the member/silver cards, you can buy stat boosting items at the end of the game.
FE6 is nasty game. When I first played it I said I wasn't going to AA and lost a character almost every chp, then on later level I would pick only the best of units and start owning. This game is brutal in its early stages, I played it in HM and oh man MARCUS IS MUST! Especially on Chp 4, the enemies just rushdown your characters and if you don't have at least a "B" support in Lance/Allen you're screwed. They also have some really cheesy chps like that desert one, real character killer.
I didn't finish FE9, but remember my Ike being almost complete broken near the end. I liked Nephenee also, I think after 9 the series got dumbed down, 10 wasn't as good as 9.
Fir, post: 5372424 wrote:
Lute is one my favorite units, I ended up giving her boots because she was just so broken as an Archsage. Lute has pretty bad CON for a Sage though, unless she uses tomes under her CON she gains speed penalties that L'Arachel would otherwise avoid due to riding a horse. One could argue that Ewan will topple her out in the end, he has the better supporting options and offensive affinity to back him up, though he takes longer to build. He can become a "Archsage" or powerful Druid (though the Anima magic gain isn't very good, because creatures use so much dark magic), but I still prefer Lute.
Tana is the best flying unit in the game. Good stats, supports, and can use Tri-Attack with Syrene and Vanessa. Generals in FE8 are way overpowered, they gave them use of swords + that no DMG skill which imo is the best skill in FE8. FE7 is more fun to tier.
Fir, post: 5375018 wrote:
Shit you're right see I haven't played FE in a long while, so I pretty much fallen back in what the mechanics were. Still, both are good units. I hate Lute's Anima affinity though, those are terrible. The best ones are Fire, Wind, Light, and Thunder if I can remember. She can gain the Fire affinity from Ross though, that's pretty sweet. L'Arachel has better supports than Lute and has the Light affinity, can support BOTH lords, even make that Dozla dude pretty beast.
Yeah definitely start with FE7 for the tutorial explanation it gives. FE6 teaches you how to get started, but it's a poor man's version compared to FE7 plus FE7 does it while you're actually playing the game. If you go with FE6 anyway, be prepared to babysit Roy A LOT and only put him up against Axe wielders (you want him at LV20 asap). Don't use Marcus (if it's on normal) just like in 7, he's an EXP hog being so powerful early stages in the game just make him a scout going to houses/recruiting characters. Marcus in FE6 is even worse than the one in FE7, Lance/Allen are good units so use them.
FE7 Tiers are fun, I think this is the current list everybody seems to agree with. This is factoring the HHM challenge btw (no AA)
Erk higher than Pent is questionable, the RNG really favors in Erk's case of being good or just a flat out wimp. No way should Kent be above Harken, Harken gains HHM bonuses+you gain the Brave Sword in recruiting him. Kent will never reach the potential of Sain or Lowen, I'm sure of it. Guy gains the HHM bonus, but being a swordmaster isn't very pleasing. Most enemies down the road wield lances, and the swordmaster class gets a laughable nerf of 15% critical boost in FE7. I noticed all the Bow users being shafted, I think you can make a case for Rath given his extreme versatility and high HP.
Shari, post: 5375313 wrote:
I had some fun with the series on GBA and did try out one of the Wii games a bit but my main problem with the series is weapon degradation.
Is there a FE game that does not involve weapon degradation ?
If so i would be all over that.
Killer_Jigglypuff, post: 5375307 wrote:
I can agree with this for the most part, though I'm partial to a few of the "lower" tier units, such as Rebecca and Nino. All the Top Tier Units are of course the best in the game, though I'd put Hector up there with them. This is mostly just me and my dreaded "personal experience" talking though. I don't like Pent being that low either, guy's an absolute beast.
SixMachine, post: 5375350 wrote:
I remember one playthrough, I decided to level Nino to the max. She pretty much becomes a killing machine with effort. Though what sucks is that it's that late in the game, and you need to put effort to make her decent from her low starting level, where by then you probably had a team of killers all set to go. If she joined earlier in the game, she would be up there imo.
Killer_Jigglypuff, post: 5375362 wrote:
Sometimes I wish there was a way to switch Erk and Nino's join times. Fuck continuity I want my 14 year old green haired rape machine NAO
Ichipoo, post: 5375408 wrote:
Don't lie, tell us the REAL reason you want to get Nino early.
My personal experience with actually trying to make Nino into a beast machine revolved around risking Nino's life almost every turn in her Gaiden Chapter. At the very least, she would gain at least 10 levels. Having Jaffar build up a Support Conversation with her helped. And it was sweet how Jaffar became a family man (kind of sort of) afterwards it you managed to build up their Support to level A.
Speaking of personal experience, I remember on one of my playthroughs, I had an Eliwood who BARELY received any Speed boosts. His speed was so fucked to the point where wielding Durandal against the Dragon would have him get hit twice.
Nephinel, post: 6721726, member: 35869 wrote: