New combo thread because I really thought it was needed due to all of the new combos discovered. Here you can find Zero's BnB Combos, tips on how to extend combos with assist, and discussing the best combo opportunities for specific situations on a match. Submit your combos with the damage they do and the meter you gain with them. All combos must work with 2 hits of j.:h:, j.:m:, j.:s:, and at least 1 c.:l: to optimize usefulness.
If you feel you should receive credit for any findings or combos I mentioned, feel free to comment here or message me through SRK :).
Shippuga Loop - (Midscreen, Corner)
c.:l: (Start Charging Buster)>c.:m:>c.:h:>:f::h:>s.:l:>s.:m:>c.:h:*>6:h:>s.:l:>s.:m:>c.:h:*>:f::h:>:s:>j.:m:>j.:m:>Release Lv.3 Buster>:f::d::df::l:>:s:>j.:m:>j.:m:>j.:h: (3 Hits)>j.:s:>land>Rekkouha
*: Can be substituted with a s.:h:.
Meter Gain: 1 and 4/10 Bars
The Shippuga loop works because Shippuga gives more frame advantage on hit while the opponent is in the air, which the c.:h: helps to do. Up to 3 loops can be done. Characters tend to switch sides after every Shippuga so adapt accordingly. The c.:h: is the best option for damage and less hitstun deterioration, but s.:h: can be used instead, but note that is better to speed up the s.:h: so it does less hits so you can guarantee that the combo doesn't drop later on. The trick to charging between the loop is to start charging while holding the :l: button, and switching to holding :h: on every Shippuga, then finally switching again every s.:l:. You can begin charging a second buster on the :f::d::df::l: in case you need it for later on. This combo works against everybody, but with Storm you need to speed up the s.:h: if you are using them instead of the c.:h:s. If you are having a hard time landing the :s: after the :f::d::df::l:, try using air :d::db::b::l:>land>forward dash>:s: instead. You can only land two loops if you hit an opponent mid-air, very important so you dont drop your combo.
Also because I've been taking so long to post the video I'll just come out and say it: there's a better option than j.:dp::l: after a Buster, but it is spacing specific and requires a little tighter execution to pull off full combo:
Release Buster Lv.3 > j.:qcb::m: j.:h: s.:m: s.:h: :f::h: s.:s: j.:m::m: Release Buster Lv.3 > :dp::l: s.:s: j.:m::m::h::s: Rekkoha
You get a little more damage, but you really do need to be aware of your spacing because it won't work from all distances
DarkDeath Loop - (Midscreen, Corner)
s.:l:>s.:m:>s.:h:>:f::h:>:s:>j.:m:>j.:m:>j.:h: (3 Hits)>j.:m:>land>j.:m: (Normal Jump Forward)>j.:m:>j.:h: (3 Hits)>j.:m: (Normal Jump Forward)*>j.:m:>j.:h: (3 Hits)>s.:h: (1 Hit)>:s:>j.:m:>j.:m:>j.:h: (3 Hits)>j.:s:>Rekkouha
*: If you charged your buster beforehand, you can proceed into Release Buster Lv.3>:f::d::df::l:>:s:>j.:m:>j.:m:>j.:h: (3 Hits)>j.:s:>Rekkouha
Damage: 567.300 (Buster Variation - 620.800)
Meter Gain: 1 and 2.5/10 Bars (Buster Variation - 1 and 4/10 Bars)
Named after a member of the Zero forums that brought the combo to our attention. The j.:m: after the first j.:h: is a link that should be done as low as possible to ensure you don't miss the rest. The buster variation is easier and a better option most of the time.
D-Loop - (Near Corner, Corner)
s.:l:>s.:m:>s.:h: (1 Hit)>:f::h: (2nd Hit Cancel)>Sougenmu (Start Charging Buster)>:s:>Air :d::df::f::h:>land>:s:> Air :d::df::f::h:>:s:>j.:m:>Air :d::df::f::h:>:s:>j.:m:>j.:m:>Air :d::df::f::h:>:s:>j.:m:>Release Buster Lv.3>Air :d::db::b::l:>land>Rekkouha
Meter Gain: 5/10 Bars
Named after Destin, one of the early Zero players that contributed most combos early in the game. There are other safer, or in other words, easier variations of this combo, so experiment. This works because while you fall down of Setsuizan :):)d::df::f::atk:), your shadow comes down OTGing so you can continue the combo. It's your choice to use Rekkouha at the end of the combo if you have enough meter and are willing to use it.
Everybody Gets Shot - (Midscreen, Corner)
Air Release Buster Lv.3>j.:f::d::df::l: (Start Charging Buster)>land>s.:m:>s.:h: (All Hits)>s.:f::h:(All Hits)>:s:>j.:m:>j.:m:>Release Buster Lv.3>:f::d::df::l:>land>:s:>j.:m:>j.:m:>j.:h: (3 Hits)>j.:s:>Rekkouha
Meter Gain: 1 and 1/10 Bars
Cable is not in this game, so Zero is shooting everybody alone. If you succesfully land a Lv.3 Buster while zoning or baiting something, proceed into a :f::d::df::l: and combo afterwards. Try to delay the combo after the first :f::d::df::l: so you get enough time to charge the second Lv.3 Buster Shot.
Forward Air Grab Followup - (Midscreen, Corner)
Forward Air Grab>:d::db::b::l:>land>Rekkouha
Best you're gonna get without assists or XF.
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