Cipher wrote: »
Well I usualy post this stuff with another account, but I'm to lazy to Log around:
SCRUB: A modern derogatory and inflammatory term most often used to describe people who disagree with core game mechanics, popular game play, player exploits and inadequate or Unbalanced game design. Antonym: Zealot. The term began its use for Street Fighter during the 1980's arcades around the time that SF2WW and SF2CE were becoming more and more popular, to refer to the newcomers to the game who didn't understand or know the existing playerbase throughout a region, and thus broke all of the in-game sportsmanship and respect etiquette that existed as a code amongst the hardcore, long-time player community. They most often perceived it as just another video game they happened to stumble upon and they'll do whatever they can to win, unaccountable to the existing original playerbase. They'd most often end up playing alone, and were friendless to begin with.
Here is a whole Goldmine for you!
affinity wrote: »
a Street Fighter pro wouldn't last 10 seconds in a battle royale game. games like KOTK and PUBG require higher level of skill and survival tactics than all fighting games combined. the only reason fighting games are popular (besides the player character diversity, which shooters can easily surpass with player created appearance and expandable preset selection), is because fighting games give the illusion of depth with their flashy combos and overcomplicated command inputs, making only the few talented input gamers look like special snowflakes in a structure thats only convenient to them.
with battle royale there is greater true competitive balance.
Capcom should start turning Street Fighter into a battle royale/PUBG/KOTK style series, the story could be that one day Ryu realizes his punches will always be weaker than guns, and then discovers battle royale is the meaning of life, and so organizes Street Fighter Battle Royale and all contestants in their underwear are flown to an island by planes, and parachute down, collect guns, ammo, clothes, backpacks and gear, and try to kill everyone else while aiming to be the last fighter standing.
a trailer showing dozens of street fighter characters on the island, with highlights including Guile fighting clothes to put on, Ryu killing Ken with a shotgun, and Chun Li sniping Cammy in a open world battle royale island, would generate millions of preorders the same day. and it could feature a teams of 5 mode too, bringing social groups to greater levels of entertainment. they would make a holiday out of each battle royale game, and a new greater competitive golden age would come forth.
let's see, the players cap for a Street Fighter battle royale game, could be at least 90 players, though for street fighters to choose from, well,
well okay it could supports at least 60 players at once for its first game (not counting DLC, they could even add all the Shadowloo Dolls playable). they could call it Street Fighter VI and it would sell even more, it would be praised as the most innovative Street Fighter game ever, and if capcom gives it enough production values, it could generate even more money.
then people would see that battle royale is the ideal evolution of fighting games, it would be glorious. *_*
affinity wrote: »
No, there is a difference. fighting games are designed for the 1% that excel the most at command inputs, and tagging the highest damaging combos, that's what it's all about. We can play and enjoy fighting games (to some degree), but to think fighting games were made for true balanced competition and true hardcore fighting, is ludicrous.
even the most popular streamers know fighting games (conventional fighting games in particular) are bullshit at their core and only convenient to the arcade pad/stick experts, and hardcore streamers prefer to play REAL balanced competitive games that actually don't have people jumping over hoops just to be competitive, be good at what they do, and be able to do what they want to do the INSTANT they want to do it. That's one of the reasons games like Battlegrounds will always be more popular and legit competition than fighting games with their insane gameplay structure that causes most players to fight their controller more than their opponent, which makes fighting games good for nothing other than watching pro streams.
shooter pros would have trouble in fighting game pro tourneys, because of course fighting games handicap players like that. but fighting game pros that get obliterated in shooters like battle royale games, would get destroyed not simply based on skill, but also natural survival strategies and circumstances beyond their control, and those are elements that are exclusive depth to battle royale survival games, on top of the fact these games are more accessible to gamers controller, movement and enviornment freedom wise, among other things, and therefore more fair and highly competitive and more unpredictable. as true competition would be
You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.-Mike_ZEveryone (should) be mindful that if there isn't a new generation after my generation, the FGC (fighting game community) will basically become extinct, so it's important to think about the future.-Daigo Umehara
MochaLatte wrote: »
I've been playing Dark Souls 3 PvP for the past week, and after reading these scrubquotes nothing holds a candle to how scrubby this community is. It's weird, a franchise that attracts all the hardcore players for PvE ends up having the scrubbiest PvP player base.