a11111357, post: 5501981 wrote:
pablofsi, post: 5504120 wrote:
KOF XIII will NOT have the same netcode XII had, and it WILL incorporate rollback technologies
Private Eyeball, post: 5506451 wrote:
I've been wanting to get into KoF, but KoF13 is a few months away. What'd be the best option to get into and learn the basics of KoF? GGPO? KoF12? Something else? I don't live in an area with much of a community, so I can't just find a friend and learn from them, sadly.
kim, post: 5505867 wrote:
I'm sure the next characters to reveal will be classic Iori with Eiji so they can form the 95' team
affinity, post: 5507291 wrote:
Iori already has his own team with Mature and Vice.
Elisabeth and Mature were added in KOF12 without needing to form a default team for them. Same for all the extra characters added to the home version of KOF11.
If Billy gets his own team, it would make more sense to add Blue Mary and Yamazaki in that case.
Laban, post: 5507550 wrote:
Yeah, it would be analogous to not only 01's Nests Team but to 97's New Faces Team. The Ash saga lacks those villain/antagonistic characters.
Cymru Kakashi, post: 5512422 wrote:
Does anyone know if iori has his flames?
AmedoS310, post: 5512722 wrote:
Iori's command grab reminds me of Orochi Yashiro's grab.
If hcb+A/C, dp+C, j. D gets the opponent to the corner from, like, the players starting prositions, the opponent will not fully land at the corner. There will be enough space for Iori to jump inside between the opponent and corner. I think this can be very useful for mind games and resets.
Laban, post: 5501953 wrote:
Phoenix did the Frame Data. Attribute the rest of the work to the good men at #SNKPlaymore. You should be able to check the history on the page. It's a community effort.
5_Knuckles, post: 5517831 wrote:
How many different types of jumps are in kof xiii? Is it just like 98? I'm trying to learn about the system, I havent played much kof.