Louiscipher, post: 7560725, member: 20911 wrote:
I don't know if anyone will agree with me but...
I think a HUGE part of 13's gameplay is punishing. That makes up easily 50% of the metagame. Because you have so many options and you can do so much damage off of one good setup, it seems like just looking for that one mistake or baiting a mistake is just as if not more beneficial than typical KOF style rushdown.
You can look at any high level tournament and see a lot of that. One mistake equals 500 damage or TOD.
Louiscipher, post: 7560921, member: 20911 wrote:
I was referring to the game being more focused on punishing in comparison to the other KOFs.
Louis Lam wrote:
I've always liked to think of MvC3 as a MvC2 parody with really heavy satire on modern fighters.
Reiki.Kito, post: 7765715, member: 46145 wrote:
So, how do people feel about NECXIII afterwards? KOFCAST is gonna go up later today (www.twitch.tv/kofcast) and they'll be talking about it, but we don't even have results up for our game on SRK...or anywhere as far as I know. What do you guys think?
Reiki.Kito, post: 7768932, member: 46145 wrote:
It's a serious problem to be sure, but I feel like that is because we're not as force anymore. I feel like we're at a point where gathering new people to play this game is difficult.
I think a lot of people are still figuring things out on a basic level; something like a video tutorial of the basics of each character, and detailing high/low level combos (I kind of think attack skill is where American and other scenes are lacking the most), that would give more people information and incentive for leveling up.
More locally established KOF stuff is even better. If there's a small group in an area that play KOF exclusively or a lot, form your own weekly tournaments and record the results using Challonge or something like it, see if you can get a dedicated stream for it. If you or your group is preparing for a major, chronicle how you prepare for it.
K.V.998, post: 7830495, member: 52135 wrote:
as a new player to kof, I was wondering what character I should practice with first (first, second or third character in team). Note that my team is kensou, Kim and K' in that order
phoenixnl, post: 7794314, member: 4694 wrote:
KOFXIII really really isn't hard. In my opinion the execution requirements of SF4 are much higher than KOFXIII. But that's, I guess, because I'm not very good at links.
medivh, post: 7838369, member: 63310 wrote:
Is it possible to play this game on PC?I dont have a console and I liked the game.Is there onlineplay and players in PC?
bkfst_sausage, post: 7866349, member: 55137 wrote:
Thing is... I want the C to come out... but not the B... Is there any way that I can make it come out reliably and basically exploit it? Or is it random and shouldn't be relied on? Also, this was brought up in the DandyJ videos, but he never mentions that B coming out, just the C.
Homunculi, post: 7866867, member: 22619 wrote:
How is Ryo/Elizabeth/Leona as a team?
fffffff, post: 7868547, member: 60792 wrote:
I like this article in regards to team composition and order: http://orochinagi.com/wiki/index.php?title=KOF_XIII_Tutorial#Team_Order_by_Sparkster
Emil, post: 7869185, member: 3663 wrote:
Well Ryo first definitely works. Leona works well as an anchor for obvious reasons...but I don't know how Elizabeth fits in there to be honest.
Tierwise, the team is pretty weak...but if you're a good player, you can overcome that.
Lord_Raptor, post: 7869310, member: 16179 wrote:
Kind of but that team would struggle because both Liz and Leona like to use alot of meter.
NissanZaxima, post: 7869359, member: 24360 wrote:
Ryo/Liz/Leona? Team is going to take a LOT of work. Be prepared to get bopped by Kyo/Beni/Karate teams while you learn how to play them.