AEMAKOTO Guide and Q&A: Ask all your questions here!

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  • joshjamespojoshjamespo XBL: joshjamespo Joined: Posts: 11
    ThirdofOne wrote: »
    Anyone help me vs Hugo??
    Yamase is your friend in this match-up. Fwd+HK is considered airborne and beats out spd but not airgrab, I wouldn't recommend using this move more than once. Meaty moves blow up Hugo on his wake-up like sweep > dash > HP Oroshi. Remember to keep in mind that a blocked hayate is suicide. U1 is the better option in this match-up as it is quicker to punish his options and isn't as slow as U2 which can be air grabbed on anticipation.

    Can I do this on wake up or two slow?
  • joshjamespojoshjamespo XBL: joshjamespo Joined: Posts: 11
    NickF wrote: »
    With Hugo I keep my distance and stick out a lot of c.hk and s.hk. Honestly it's the same strategy I use for Gief, but hugo's a bit easier to react to. Learn what can be challenged and at what times (as with all the new characters the hit/hurtboxes are not always what the seem), and keep in mind that without ex there's an answer for every approach he has.

    What are your answers for wake up against a splash cross up ?
  • joshjamespojoshjamespo XBL: joshjamespo Joined: Posts: 11
    Anyone have a link to her best block strings? I need to get this Hugo to block more.
  • NooctaNoocta Didja see that ? Joined: Posts: 2,418
    Makoto doesn't have any blockstring Hugo can't SPD you out, that's one of her issue against grapplers. Her only string that doesn't have a gap is literally crLP crLP stLP

    As far as the cross up splash, if she does it properly so you don't have time to Fukiage it, well.. You have to block and escaped the mixup.
    Don't get knocked down. The Makoto vs Grappler matchup is played on your feet or you're losing.
    Makoto / Yun / Viper
  • ThirdofOneThirdofOne Steam: ThirdofOne [UK] Joined: Posts: 62
    edited June 2015
    *delete this*
    Post edited by ThirdofOne on
  • ThirdofOneThirdofOne Steam: ThirdofOne [UK] Joined: Posts: 62
    What Noocta said, you have to play the grappler match-up differently. They desperately want to get in. Don't let them do this.

    If Hugo does this:
    • Clap? BLOCK
    • Whiffed Backbreaker? Punish
    • Buttslam ? Bake a cake FADC read a book U1 that shit son its -40
    • Meat squasher? U1/U2/Jump
    • A predictable Jump-in? Cr.HK
    • Block string into clap? Backdash he has not true blockstring into clap

    Please God don't do this:
    NxMzDY9.png
    This MS Paint mockup shows that Hugo doesn't start in your face so make sure it stays that way.

  • iQuickiQuick FADC to Dashboard Joined: Posts: 885
    Fucking Potato.

    Thanks guys, I've been struggling with the Hugo matchup as well. Actually, I've been struggling with all the new characters as I've just recently downloaded USFIV and have no idea how any of them work. Decapre just shits all over me because I don't know when to punish and what moves are safe or unsafe.
  • ThirdofOneThirdofOne Steam: ThirdofOne [UK] Joined: Posts: 62
    • non EX Hands are punishable by fwd+lp xx EX Fukiage (dependent on her distance to you)
    • If she jumps back shes 95% of the time gonna spiral arrow, you can focus this
    • Her ground slam is also focus-able
    • Her DPs are -28 so Punish
  • NickFNickF LongIsland, xbl:GunStarxHero Joined: Posts: 29
    If I think rolento is going to roll on wakeup, should I meaty with s.hk or c.hk, or something else? It's impossible to get consistent reversals of them in training mode, since it keeps immediately cancelling them into the jump.
  • NooctaNoocta Didja see that ? Joined: Posts: 2,418
    If you're sure he's going to do it, just go for a MK Axekick into EX Hayate really.

    crHK OS will catch it as a less hard read.
    Makoto / Yun / Viper
  • NickFNickF LongIsland, xbl:GunStarxHero Joined: Posts: 29
    edited June 2015
    what's the crHK OS?

    edit: hilarious question in hindsight now that I understand how option selects work :P
    Post edited by NickF on
  • EtherealwtfEtherealwtf Joined: Posts: 497
    clp > clp+chk will give either clp clp if the first clp hits or clp chk if the first clp does not hit.
  • joshjamespojoshjamespo XBL: joshjamespo Joined: Posts: 11
    ThirdofOne wrote: »
    What Noocta said, you have to play the grappler match-up differently. They desperately want to get in. Don't let them do this.

    If Hugo does this:
    • Clap? BLOCK
    • Whiffed Backbreaker? Punish
    • Buttslam ? Bake a cake FADC read a book U1 that shit son its -40
    • Meat squasher? U1/U2/Jump
    • A predictable Jump-in? Cr.HK
    • Block string into clap? Backdash he has not true blockstring into clap

    Please God don't do this:
    NxMzDY9.png
    This MS Paint mockup shows that Hugo doesn't start in your face so make sure it stays that way.

    Awesome. What would you recommend I do on wake up to beat his dash SPD. He uses it every now and then as I can see his cross up coming and dash under it.... Any ideas?
  • NickFNickF LongIsland, xbl:GunStarxHero Joined: Posts: 29
    What are the best ways to deal with Rolento's wakeup options? Meatying a button/throw? Or option selecting with/without ex? On top of that, if you think he's going to roll on wakeup, what's the optimal counter?
  • NooctaNoocta Didja see that ? Joined: Posts: 2,418
    Medium axekick on his wake up will catch his hop back. Only loses to wake up ultra or wake up lvl 2 focus
    crLP crLP OS crHK will also beat most of his stuff, less risk, less reward.



    Makoto / Yun / Viper
  • ThirdofOneThirdofOne Steam: ThirdofOne [UK] Joined: Posts: 62
    edited June 2015

    Awesome. What would you recommend I do on wake up to beat his dash SPD. He uses it every now and then as I can see his cross up coming and dash under it.... Any ideas?

    If you're 100% certain he's going to dash up SPD then a (neutral jump HK into anything) should be an adequate whiff punish.
    A reversal dash is the only way to avoid the chest bump but I am sure that Hugo could OS that, so it isn't a watertight escape another would be just to block :neutral: .
    Remember Makoto's wake-up sucks.

  • NooctaNoocta Didja see that ? Joined: Posts: 2,418
    jump splash is unavoidable if he does it right, you have to block it and guess what he's gonna do after it/
    Makoto / Yun / Viper
  • NCK_FeroceNCK_Feroce Capcom cheated on me Joined: Posts: 3,512
    Noocta wrote: »
    jump splash is unavoidable if he does it right, you have to block it and guess what he's gonna do after it/

    FA+Dash if the splash goes crossup,block then jump back+HP if the splash hits in front. Obviously if he mistimes the splash, cr.mk is more than enough.
  • NooctaNoocta Didja see that ? Joined: Posts: 2,418
    If done properly on a knockdown situation, he can just crMK to catch you focus dash out. Or jab it out.
    Makoto / Yun / Viper
  • Ace2aKingAce2aKing Rk Antics Joined: Posts: 142
    Working on a tutorial series for Makoto that's more gamelan oriented
    Let me know what you guys think/would like to see more of.
    Keep in mind this is not a traditional tutorial and is made with the purpose of learning to play the character.


    Xbox live: Rk Antics
  • ThirdofOneThirdofOne Steam: ThirdofOne [UK] Joined: Posts: 62
    The audio mixing needs a little work. A reupload would be nice, that's if you still have the project file.
  • NickFNickF LongIsland, xbl:GunStarxHero Joined: Posts: 29
    Who would be a good alternate character for a makoto main? I'm looking for a footsie based character that covers her bad matchups. What characters do you all use?
  • KaloteKalote Makoto sensei Joined: Posts: 90
    Main: Makoto
    Subs: Ryu / Akuma / Hugo
  • NooctaNoocta Didja see that ? Joined: Posts: 2,418
    NickF wrote: »
    Who would be a good alternate character for a makoto main? I'm looking for a footsie based character that covers her bad matchups. What characters do you all use?

    Sagat is a good pick imo.
    Its not easy to find a good aletrnate for all her bad matchups, but Sagat probably covers all of them that aren't Rose.
    Makoto / Yun / Viper
  • NickFNickF LongIsland, xbl:GunStarxHero Joined: Posts: 29
    ^Thanks. I actually don't mind fighting rose too much so sagat may be a good choice.
  • NickFNickF LongIsland, xbl:GunStarxHero Joined: Posts: 29
    edited June 2015
    How do you kara-oroshi? (lp/mp) By which I mean what button do you cancel into the oroshi?
    Post edited by NickF on
  • BigMcLargeHugeBigMcLargeHuge Joined: Posts: 196
    edited June 2015
    I've switched mains from Makoto to Elena entirely, and the only true bad match up that Elena has is probably Cammy because of Cammy's hurtbox and divekick shenanigans.

    Elena makes the Rose match up a joke because she's one of the few characters that beats her in the neutral game with longer/faster normals and full screen projectile nullifying/backdash chasing pressure with Slide. Also, you can piss off the Rose player by having an Ultra even more annoying than Soul Satellite with Healing! That being said, Elena is also 1-frame link heavy on even her most basic BNBs.

    Either way, it's super refreshing taking a match up that's an absolute nightmare on Makoto and shitting on it so heavily that you can't imagine why you thought it was a nightmare in the first place.
  • EtherealwtfEtherealwtf Joined: Posts: 497
    edited June 2015
    NickF wrote: »
    How do you kara-oroshi? (lp/mp) By which I mean what button do you cancel into the oroshi?
    214 6lk p or 6lk 214p
    The input needs to be clean and it's pretty dangerous.
  • NickFNickF LongIsland, xbl:GunStarxHero Joined: Posts: 29
    NickF wrote: »
    How do you kara-oroshi? (lp/mp) By which I mean what button do you cancel into the oroshi?
    214 6lk p or 6lk 214p
    The input needs to be clean and it's pretty dangerous.


    Thanks. I was doing 6lk 214p but I couldn't get it. Maybe 214 6lk p would be better.
  • NCK_FeroceNCK_Feroce Capcom cheated on me Joined: Posts: 3,512
    Either way, it's super refreshing taking a match up that's an absolute nightmare on Makoto and shitting on it so heavily that you can't imagine why you thought it was a nightmare in the first place.

    Isn't a nightmare matchup, it's just.. Annoying. Even Rose can have bad moments when Makoto is closer to her. DWU+EX Spiral help Rose a lot, but applying never ending pressure on that bitch 'til the dizzy is the only way to make this match less problematic. The main problem are the smart ones who relies on ALL the free out of jail cards that SF4 gives to the defender. God bless SFV. Makoto gonna be the only thing I'm gonna missing from the actual game.
  • BigMcLargeHugeBigMcLargeHuge Joined: Posts: 196
    YES! Also yeah that too. No invincible backdashes are a god send, but you're right, not having Makoto in SF5, at least at the release, bums me right the hell out.

    Seeing all the changes they're making in SF5 and then going back to play SF4 just makes me that more angry that crap like jab confirms, invincible backdashes, massive reversal windows, focus attacks, and Ultras even exist at all.

  • NickFNickF LongIsland, xbl:GunStarxHero Joined: Posts: 29
    edited July 2015
    So she's definitely not in? Who are jumping ship to?
  • BigMcLargeHugeBigMcLargeHuge Joined: Posts: 196
    edited July 2015
    Well I can't say with any certainty that she isn't going to be in SFV at release, I'm just not getting my hopes up because I'm jaded ._.)

    Even though we all totally know she would fit in perfectly with the Variable System in SFV.

    Out of the characters that have been shown so far, I'll probably try out Nash and Chun the most during the PS4 Beta.
  • NickFNickF LongIsland, xbl:GunStarxHero Joined: Posts: 29
    What am I supposed to be doing against blanka? It seems like he just crushes her up close, with fast buttons and electricity to check anything makoto tries. And approaching him is like pulling teeth. The best I can figure is to stand in c.mp range and catch slide-ins, but hop/blanka ball check that incredibly well. I know you're never supposed to go in on blanka, and that the match isn't won up close, but I don't see what makoto has that stop blanka from getting up close.
  • NooctaNoocta Didja see that ? Joined: Posts: 2,418
    stMP stops every normals and every balls, you just need to worry about slide ( and maybe sweep but his is not far range ) when using it.

    crjab or crMK are good anti hop forward normals too.
    Blanka's normals are awful, they're just kinda weird.
    Makoto / Yun / Viper
  • joshjamespojoshjamespo XBL: joshjamespo Joined: Posts: 11
    I think W Ultra is the best way to play Makoto. It is great to have them thinking about which one I might use during the match and often I don't use either. They don't jump in as often for fear of Ultra 1 and will mostly go for cross ups which I can dash out of on wake up or if I am in the corner I can Ultra 2 use short and get full animation or use it for chip wins at distance.
    I will often win due to them forgetting I have both Ultra's.
    What are your thoughts on using W Ultra as more of a mind f*** rather than trying to get damage?
  • joshjamespojoshjamespo XBL: joshjamespo Joined: Posts: 11
    edited July 2015
    Grapplers are her biggest challenge IMO. Mostly because you second guess the Karakusa and dashing in and under for resets.
    Everything shoto is a fair fight if your IA Tsurigi's are on point and you get a knockdown.
  • NooctaNoocta Didja see that ? Joined: Posts: 2,418
    Grapplers are a lot more fair to fight than divekick characters.
    Yun, Cammy and especially Rufus are just not fun fight, and it's annoying even before they knock you down.

    Grapplers only become a big issue ocne they put you on the ground. The footsies in those matchup are often where I have the most fun playing Makoto.
    Her damage actually makes grapplers worried about making mistakes, which is pretty rare for them.

    I usually tend to say she slightly beat Zangief, she's even Hakan, loses slightly to Hugo, and lose slightly more to Hawk.
    Makoto / Yun / Viper
  • gengen EX3 veteran Joined: Posts: 705
    edited August 2015
    her worst MUs are Honda, rolento, elena, yun/yang, rufus,hawk & hugo! everyone else gets their @$$ kicked...
  • EtherealwtfEtherealwtf Joined: Posts: 497
    How is Honda's matchup hard ? i'm just curious, i have no knowledge about it.
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