(Some videos have been posted already), I made a Makoto Asuka's costume. SSF4AE Makoto - Asuka costume MOD pack Download : dsforest.deviantart.com/#/d5u3rbn
Spoiler: 10 color swatch
Post edited by dsFOREST on
http://dsforest.deviantart.com/
I am so sorry my English is insufficient. All my posts are written using the Google translation.
Zangief as Grunt from Mass Effect. Download: http://www.mediafire.com/?x2qmaq5fvzgzp
Grunt from Mass Effect. I borrowed the Blood pack heavy armour and did a little custom painting to make it into my version of N7 heavy armour.
That's not the problem i'm having. No matter what version I use with blender copy weights or the latest transfer weights, Zangief vertex parts go crazy no matter what I do. In the game he looks like stretch out clay. This never happen to any other character I modded. So I don't know what to do, if you want to try here is the download link.
hi,here is a tutorial to transfer projectiles from one character to another as a presentation.I used Dhalsim and Zangief in this tutorial.There are also more tutorial links on the last page.
All right so what is the error messages that you got,can you send the screenshots too
Speaking about stages I have tried simple method to port SSFIVAE stages into SF X TEKKEN,of all stages here are the stages that can cope well with SF X TEKKEN shader without any lightning or borderline problems
Gonna upload soon on Deviantart.com
@hecz What error message does emgswap give you? Blender messes it up when trying to convert .obj files into .smd, so you must use only .smd files when using this method. Also, remember to import/export always in Object mode.
@monkeygigabuster
Are you just using the training stage as the base for those or other stages, as well? I haven't messed with porting AE stages to SFxT, but I suspect the principles are similar to going the other way. Is the training stage the only single-location stage? That is, do any of the others not change locations between rounds?
@monkeygigabuster
Are you just using the training stage as the base for those or other stages, as well? I haven't messed with porting AE stages to SFxT, but I suspect the principles are similar to going the other way. Is the training stage the only single-location stage? That is, do any of the others not change locations between rounds?
Hunterk
All of these stages are the duplications of training stages,Robhal has used your Char duplicate methods to duplicate 4 more stages as well
You can visit here to see the details: http://w11.zetaboards.com/SFxT_Mods/topic/8452667/1/
Since these are training based stages,I just need to raw dump the basic EMB,EMO and EMM basic files of the stage only and Voila...It's done
Here are the quote form Robhal
"SFxT New Custom Stages
This is my testing new stage mod, created by using hunterk's character duplication and some hex editing. All new stages are fully playable in Versus mode and Training mode. In the new revision, I try to set up the framework for adding modded training stage as four new stages in SFxT as easy as possible.
List of Stages: --> Can mix and match, but you have to rename the number (only accept the number 2-5). For advanced user.
TR2: Old Temple by gdragonthaxx
TR3: Crowded Downtown by streetfighterrox
TR4: Festival at the Old Temple by streetfighterrox
TR5: Historical Warehouse by gdragonthaxx
TR2: Snowy Rail Yard by gdragonthaxx
TR3: Over Pass by gdragonthaxx
List of BGMs: --> Can mix and match, but you have to rename the number (only accept the number 2-5). For advanced user.
TR2: SF Rival Battle 1
TR3: SF Rival Battle 2
TR4: TK Rival Battle 1
TR5: TK Rival Battle 2
TR2: SF Mini Boss Battle
TR3: SF Super Boss Battle
TR4: TK Mini Boss Battle
TR5: TK Super Boss Battle
How to install:
01. Extract all downloaded archives to temporary folder (eg. folder on Desktop).
02. Go to the that folder and open the "SFXT New Stages (1 - Main Files)" folder.
03. Extract the "Main Files (Framework).7z" archive to the SFxT root folder ("C:\Program Files\CAPCOM\Street Fighter X Tekken\").
04. Go to previous folder and now open the "SFxT New Stages (2 - BGM Files)" folder.
05. Inside, there are two folders, choose between "Boss BGM" or Rival BGM". Open the chosen folder.
06. Extract all archives to the SFxT root folder ("C:\Program Files\CAPCOM\Street Fighter X Tekken\").
07. Go to previous folder and now open the "SFxT New Stages (3 - Stage Files)" folder.
08. NEW! Extract the archive you want (eg. "TR2 (Old Temple by gdragonthaxx)" to SFxT root folder ("C:\Program Files\CAPCOM\Street Fighter X Tekken\").
09. Repeat the step 8 with other archive (TR3, TR4 and TR5)
10. Start the game and enjoy the new added stages"
@monkeygigabuster
Are you just using the training stage as the base for those or other stages, as well? I haven't messed with porting AE stages to SFxT, but I suspect the principles are similar to going the other way. Is the training stage the only single-location stage? That is, do any of the others not change locations between rounds?
Hunterk
All of these stages are the duplications of training stages,Robhal has used your Char duplicate methods to duplicate 4 more stages as well
You can visit here to see the details: http://w11.zetaboards.com/SFxT_Mods/topic/8452667/1/
Since these are training based stages,I just need to raw dump the basic EMB,EMO and EMM basic files of the stage only and Voila...It's done
hollykilljoy♥bronies r s♂♂ hot!♥Joined: Posts: 249✭
try clicking on Edit (now top right of each post in options cog) and just Delete (no reason)-or delete the content at least (or replace them with ponies :))
@hunterk
I forgot to add note that only ,"Projectile of only 1 character at a time can be transferred.But hitboxes can be copied of several characters."
If someone figures out a way of merging vfx files then it can be done.I don't know,it has a very complex structure.
"Is there not a single person that knows how to remove dust from ssf4?"
Perhaps you are referring to the effect of the scenarios when a character is lying on the floor. If so, I also had an interest in finding out as to replace some original scenarios for alternative, the effect remains the same on the ground of the former scenario. Hunterk If you have an idea or some other member of the group knows how to change would be good for conversions scenarios.
Hello guys! really need help, I'm not getting insert other models in place of the other games that are already present in street fighter x tekken, like the saint seya hades ps2, or resident evil 4, 5, or operation racoon city, the piecemonte gives error when I try to put an object in another's place, like a hair or a body part ... even after moving in zbrush, (I can not move in blender) is too hard .. which has to do is how to make a step by step tutorial from the extraction of the model of another type game saint seya ps2 to insert it in place of another character in street fighter x tekken or street fighter 4?
@Alff
I think he's talking about the dust that appears when you jump, and I don't think there's anything to be done about it.
I believe what you're describing is the bits of floor that get knocked up when someone hits the ground, and that can be swapped around through the stages vfx files, IIRC.
@Alff
I think he's talking about the dust that appears when you jump, and I don't think there's anything to be done about it.
I believe what you're describing is the bits of floor that get knocked up when someone hits the ground, and that can be swapped around through the stages vfx files, IIRC.
I searched the file IIRC, but have not found. Where can I find? VFX also modify files and even deleted the folder, but did not change in any scenario when the fighter is knocked to the ground. Can you give a help?
Comments
New SRK is very cool.
I am so sorry my English is insufficient. All my posts are written using the Google translation.
- Spam
- Abuse
- Troll
1 • Off Topic Disagree 1Agree LikeI made a Makoto Asuka's costume.
SSF4AE Makoto - Asuka costume MOD pack
Download : dsforest.deviantart.com/#/d5u3rbn
I am so sorry my English is insufficient. All my posts are written using the Google translation.
- Spam
- Abuse
- Troll
13 • Off Topic Disagree Agree 13Like- Spam
- Abuse
- Troll
12 • Off Topic Disagree 1Agree 11Like@dsforest
Nice work buddy. Great fit for Makoto.
- Spam
- Abuse
- Troll
1 • Off Topic Disagree Agree 1LikeI've fixed it and updated my Juri mods.
The links are the same:
Juri: Mileena cosplay (SFxT version)
http://segadordelinks.deviantart.com/#/d5hv3im
Juri: Mileena Flesh Pit Costume (SFxT version)
http://segadordelinks.deviantart.com/#/d5ihq8h
- Spam
- Abuse
- Troll
7 • Off Topic Disagree Agree 7LikeOh well
Back to modding after enjoy Lunar New Year to heart
Schoolgirl Lili from Tekken 6 and Kanbei Cody from Sengoku Basara 3 coming soon
I'll try to upload Bikini Sakura and Cody Wesker soon too
- Spam
- Abuse
- Troll
12 • Off Topic Disagree 1Agree 11Likeive followed segadorelinks and brutalaces tutorials on weight transfer but emgswap always gives an error, but in sf4explorer the obj looks fine.
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Likehttp://www.mediafire.com/view/?dyqqaeg7wbncq6f
- Spam
- Abuse
- Troll
2 • Off Topic Disagree Agree 2Like- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeAll right so what is the error messages that you got,can you send the screenshots too
Speaking about stages I have tried simple method to port SSFIVAE stages into SF X TEKKEN,of all stages here are the stages that can cope well with SF X TEKKEN shader without any lightning or borderline problems
Gonna upload soon on Deviantart.com
- Spam
- Abuse
- Troll
7 • Off Topic Disagree Agree 7Like- Spam
- Abuse
- Troll
1 • Off Topic Disagree 1Agree Like- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeWhat error message does emgswap give you?
Blender messes it up when trying to convert .obj files into .smd, so you must use only .smd files when using this method.
Also, remember to import/export always in Object mode.
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeCan you edit the africa solar eclipse stage such that the sky stays like that all the time or tell me how to do it.
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeAre you just using the training stage as the base for those or other stages, as well? I haven't messed with porting AE stages to SFxT, but I suspect the principles are similar to going the other way. Is the training stage the only single-location stage? That is, do any of the others not change locations between rounds?
http://sfxtmods.pbworks.com
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeAll of these stages are the duplications of training stages,Robhal has used your Char duplicate methods to duplicate 4 more stages as well
You can visit here to see the details:
http://w11.zetaboards.com/SFxT_Mods/topic/8452667/1/
Since these are training based stages,I just need to raw dump the basic EMB,EMO and EMM basic files of the stage only and Voila...It's done
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like"SFxT New Custom Stages
This is my testing new stage mod, created by using hunterk's character duplication and some hex editing. All new stages are fully playable in Versus mode and Training mode. In the new revision, I try to set up the framework for adding modded training stage as four new stages in SFxT as easy as possible.
List of Stages: --> Can mix and match, but you have to rename the number (only accept the number 2-5). For advanced user.
TR2: Old Temple by gdragonthaxx
TR3: Crowded Downtown by streetfighterrox
TR4: Festival at the Old Temple by streetfighterrox
TR5: Historical Warehouse by gdragonthaxx
TR2: Snowy Rail Yard by gdragonthaxx
TR3: Over Pass by gdragonthaxx
List of BGMs: --> Can mix and match, but you have to rename the number (only accept the number 2-5). For advanced user.
TR2: SF Rival Battle 1
TR3: SF Rival Battle 2
TR4: TK Rival Battle 1
TR5: TK Rival Battle 2
TR2: SF Mini Boss Battle
TR3: SF Super Boss Battle
TR4: TK Mini Boss Battle
TR5: TK Super Boss Battle
Download link:
SFxT New Stages (1 - Main Files).rar --> http://www.mediafire.com/?ufwyaz6gefilf2n
SFxT New Stages (2 - BGM Files).rar --> http://www.mediafire.com/?w7z576kvcrif87y
SFxT New Stages (3 - Stage Files).rar --> http://www.mediafire.com/?55kuaift9i910ks (NEW! now includes the versus mode result screen background)
How to install:
01. Extract all downloaded archives to temporary folder (eg. folder on Desktop).
02. Go to the that folder and open the "SFXT New Stages (1 - Main Files)" folder.
03. Extract the "Main Files (Framework).7z" archive to the SFxT root folder ("C:\Program Files\CAPCOM\Street Fighter X Tekken\").
04. Go to previous folder and now open the "SFxT New Stages (2 - BGM Files)" folder.
05. Inside, there are two folders, choose between "Boss BGM" or Rival BGM". Open the chosen folder.
06. Extract all archives to the SFxT root folder ("C:\Program Files\CAPCOM\Street Fighter X Tekken\").
07. Go to previous folder and now open the "SFxT New Stages (3 - Stage Files)" folder.
08. NEW! Extract the archive you want (eg. "TR2 (Old Temple by gdragonthaxx)" to SFxT root folder ("C:\Program Files\CAPCOM\Street Fighter X Tekken\").
09. Repeat the step 8 with other archive (TR3, TR4 and TR5)
10. Start the game and enjoy the new added stages"
- Spam
- Abuse
- Troll
0 • 1Off Topic Disagree Agree 1Like- Spam
- Abuse
- Troll
2 • Off Topic Disagree Agree 2Like- 1Spam
- Abuse
- Troll
-1 • Off Topic Disagree Agree Like- 1Spam
- Abuse
- Troll
-1 • Off Topic Disagree Agree Like- 1Spam
- Abuse
- Troll
-2 • 1Off Topic Disagree Agree LikeAll of these stages are the duplications of training stages,Robhal has used your Char duplicate methods to duplicate 4 more stages as well
You can visit here to see the details:
http://w11.zetaboards.com/SFxT_Mods/topic/8452667/1/
Since these are training based stages,I just need to raw dump the basic EMB,EMO and EMM basic files of the stage only and Voila...It's done
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like- 1Spam
- Abuse
- Troll
-1 • Off Topic Disagree Agree LikeThose are training based stage,I have used Robhal techniques to clone stages,you can see it from here
http://w11.zetaboards.com/SFxT_Mods/topic/8452667/1/
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeThose are training based stage,I have used Robhal techniques to clone stages,you can see it from here
http://w11.zetaboards.com/SFxT_Mods/topic/8452667/1/
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeThose are training based stage,I have used Robhal techniques to clone stages,you can see it from here
http://w11.zetaboards.com/SFxT_Mods/topic/8452667/1/
- 1Spam
- Abuse
- Troll
-1 • Off Topic Disagree Agree Like- 1Spam
- Abuse
- Troll
-1 • Off Topic Disagree Agree Like- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeAnyway, I'm glad to hear robhal was able to keep it from crashing in vs mode. I'll have to ask him what he did differently.
http://sfxtmods.pbworks.com
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeAlmost done:
- Spam
- Abuse
- Troll
7 • Off Topic Disagree Agree 7Like- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeI forgot to add note that only ,"Projectile of only 1 character at a time can be transferred.But hitboxes can be copied of several characters."
If someone figures out a way of merging vfx files then it can be done.I don't know,it has a very complex structure.
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeOn the AEmods site, the link for Zangief (Bass skin) leads to Ninja Gaiden Guy skin.
http://dsforest.deviantart.com/#/d5rgq66
http://www.youtube.com/user/XUpYourGameX
https://www.facebook.com/groups/XUpYourGameX
https://www.facebook.com/groups/UYG.AE.PC/
- Spam
- Abuse
- Troll
1 • Off Topic Disagree Agree 1LikePerhaps you are referring to the effect of the scenarios when a character is lying on the floor. If so, I also had an interest in finding out as to replace some original scenarios for alternative, the effect remains the same on the ground of the former scenario. Hunterk If you have an idea or some other member of the group knows how to change would be good for conversions scenarios.
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Likehttp://w11.zetaboards.com/SFxT_Mods/topic/8452667/1/
- Spam
- Abuse
- Troll
1 • Off Topic Disagree Agree 1Like- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeMusic Mod for SSFVI:AE Low Red Moon stage
Hall Of Fate from Tekken 5 Dark Resurrection
link
Please let me know what you think?
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeMusic Mod for SSFVI:AE Pitch Black Jungle
Link was broken on aemods, so I made my own.
Don't Let Me Be Misunderstood - Santa Esmeralda
link
Please let me know what you think?
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeMusic Mod for SSFVI:AE Festival at the Old Temple
Meals on Wheels OST track 6
link
Please let me know what you think?
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeI think he's talking about the dust that appears when you jump, and I don't think there's anything to be done about it.
I believe what you're describing is the bits of floor that get knocked up when someone hits the ground, and that can be swapped around through the stages vfx files, IIRC.
http://sfxtmods.pbworks.com
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeChristie: Cammy Cosplay
- Spam
- Abuse
- Troll
8 • Off Topic Disagree Agree 8LikeI searched the file IIRC, but have not found. Where can I find? VFX also modify files and even deleted the folder, but did not change in any scenario when the fighter is knocked to the ground. Can you give a help?
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like- Spam
- Abuse
- Troll
1 • Off Topic Disagree Agree 1Like