Ultra Street Fighter 4 PC Custom Skin Thread

1189190192194195352

Comments

  • ArklionheartArklionheart You must defeat my Shoryuken to stand a chance. Joined: Posts: 34
    Lookin good MonkeyGigabuster, too bad their texture isn't as good as their AE versions.
    l.png
    ·
  • monkeygigabuster92monkeygigabuster92 Haunted by Wesker Joined: Posts: 919 ✭✭✭✭✭
    Lookin good MonkeyGigabuster, too bad their texture isn't as good as their AE versions.
    Yeah the blue-ish of this game really ruins those stages

    http://streetmodders.deviantart.com/

    Provide simple polish mod
    ·
  • SegadordelinksSegadordelinks Joined: Posts: 223 ✭✭✭✭
    @hecz
    What error message does emgswap give you?
    Blender messes it up when trying to convert .obj files into .smd, so you must use only .smd files when using this method.
    Also, remember to import/export always in Object mode.
    ·
  • Anish SinghAnish Singh Joined: Posts: 271 ✭✭
    "monkeygigabuster
    Can you edit the africa solar eclipse stage such that the sky stays like that all the time or tell me how to do it.
    SSMEDAFX.jpg
    ·
  • hunterkhunterk Joined: Posts: 2,184 ✭✭✭
    @monkeygigabuster
    Are you just using the training stage as the base for those or other stages, as well? I haven't messed with porting AE stages to SFxT, but I suspect the principles are similar to going the other way. Is the training stage the only single-location stage? That is, do any of the others not change locations between rounds?
    ·
  • monkeygigabuster92monkeygigabuster92 Haunted by Wesker Joined: Posts: 919 ✭✭✭✭✭
    hunterk wrote: »
    @monkeygigabuster
    Are you just using the training stage as the base for those or other stages, as well? I haven't messed with porting AE stages to SFxT, but I suspect the principles are similar to going the other way. Is the training stage the only single-location stage? That is, do any of the others not change locations between rounds?
    Hunterk
    All of these stages are the duplications of training stages,Robhal has used your Char duplicate methods to duplicate 4 more stages as well
    You can visit here to see the details:
    http://w11.zetaboards.com/SFxT_Mods/topic/8452667/1/

    Since these are training based stages,I just need to raw dump the basic EMB,EMO and EMM basic files of the stage only and Voila...It's done

    http://streetmodders.deviantart.com/

    Provide simple polish mod
    ·
  • monkeygigabuster92monkeygigabuster92 Haunted by Wesker Joined: Posts: 919 ✭✭✭✭✭
    edited February 2013
    Here are the quote form Robhal
    "SFxT New Custom Stages
    This is my testing new stage mod, created by using hunterk's character duplication and some hex editing. All new stages are fully playable in Versus mode and Training mode. In the new revision, I try to set up the framework for adding modded training stage as four new stages in SFxT as easy as possible.

    List of Stages: --> Can mix and match, but you have to rename the number (only accept the number 2-5). For advanced user.
    TR2: Old Temple by gdragonthaxx
    TR3: Crowded Downtown by streetfighterrox
    TR4: Festival at the Old Temple by streetfighterrox
    TR5: Historical Warehouse by gdragonthaxx

    TR2: Snowy Rail Yard by gdragonthaxx
    TR3: Over Pass by gdragonthaxx

    List of BGMs: --> Can mix and match, but you have to rename the number (only accept the number 2-5). For advanced user.
    TR2: SF Rival Battle 1
    TR3: SF Rival Battle 2
    TR4: TK Rival Battle 1
    TR5: TK Rival Battle 2

    TR2: SF Mini Boss Battle
    TR3: SF Super Boss Battle
    TR4: TK Mini Boss Battle
    TR5: TK Super Boss Battle


    Download link:
    SFxT New Stages (1 - Main Files).rar --> http://www.mediafire.com/?ufwyaz6gefilf2n
    SFxT New Stages (2 - BGM Files).rar --> http://www.mediafire.com/?w7z576kvcrif87y
    SFxT New Stages (3 - Stage Files).rar --> http://www.mediafire.com/?55kuaift9i910ks (NEW! now includes the versus mode result screen background)


    How to install:
    01. Extract all downloaded archives to temporary folder (eg. folder on Desktop).
    02. Go to the that folder and open the "SFXT New Stages (1 - Main Files)" folder.
    03. Extract the "Main Files (Framework).7z" archive to the SFxT root folder ("C:\Program Files\CAPCOM\Street Fighter X Tekken\").

    04. Go to previous folder and now open the "SFxT New Stages (2 - BGM Files)" folder.
    05. Inside, there are two folders, choose between "Boss BGM" or Rival BGM". Open the chosen folder.
    06. Extract all archives to the SFxT root folder ("C:\Program Files\CAPCOM\Street Fighter X Tekken\").

    07. Go to previous folder and now open the "SFxT New Stages (3 - Stage Files)" folder.
    08. NEW! Extract the archive you want (eg. "TR2 (Old Temple by gdragonthaxx)" to SFxT root folder ("C:\Program Files\CAPCOM\Street Fighter X Tekken\").
    09. Repeat the step 8 with other archive (TR3, TR4 and TR5)

    10. Start the game and enjoy the new added stages"
    Post edited by monkeygigabuster92 on
    http://streetmodders.deviantart.com/

    Provide simple polish mod
    ·
  • monkeygigabuster92monkeygigabuster92 Haunted by Wesker Joined: Posts: 919 ✭✭✭✭✭
    edited February 2013
    screenshots:
    SFxTNewStages-SelectScreen_zps0bfb6d7d.jpg
    Post edited by monkeygigabuster92 on
    http://streetmodders.deviantart.com/

    Provide simple polish mod
    ·
  • monkeygigabuster92monkeygigabuster92 Haunted by Wesker Joined: Posts: 919 ✭✭✭✭✭
    edited February 2013
    Sorry,my connection accidentally made it multiple posts.if theree is a way to delete it,please help me
    Post edited by monkeygigabuster92 on
    http://streetmodders.deviantart.com/

    Provide simple polish mod
    ·
  • monkeygigabuster92monkeygigabuster92 Haunted by Wesker Joined: Posts: 919 ✭✭✭✭✭
    edited February 2013
    Sorry,my connection accidentally made it multiple posts.if theree is a way to delete it,please help me
    Post edited by monkeygigabuster92 on
    http://streetmodders.deviantart.com/

    Provide simple polish mod
    ·
  • monkeygigabuster92monkeygigabuster92 Haunted by Wesker Joined: Posts: 919 ✭✭✭✭✭
    edited February 2013
    Sorry,my connection accidentally made it multiple posts.if theree is a way to delete it,please help me
    Post edited by monkeygigabuster92 on
    http://streetmodders.deviantart.com/

    Provide simple polish mod
    ·
  • monkeygigabuster92monkeygigabuster92 Haunted by Wesker Joined: Posts: 919 ✭✭✭✭✭
    hunterk wrote: »
    @monkeygigabuster
    Are you just using the training stage as the base for those or other stages, as well? I haven't messed with porting AE stages to SFxT, but I suspect the principles are similar to going the other way. Is the training stage the only single-location stage? That is, do any of the others not change locations between rounds?
    Hunterk
    All of these stages are the duplications of training stages,Robhal has used your Char duplicate methods to duplicate 4 more stages as well
    You can visit here to see the details:
    http://w11.zetaboards.com/SFxT_Mods/topic/8452667/1/

    Since these are training based stages,I just need to raw dump the basic EMB,EMO and EMM basic files of the stage only and Voila...It's done

    http://streetmodders.deviantart.com/

    Provide simple polish mod
    ·
  • monkeygigabuster92monkeygigabuster92 Haunted by Wesker Joined: Posts: 919 ✭✭✭✭✭
    edited February 2013
    Sorry,my connection accidentally made it multiple posts.if theree is a way to delete it,please help me
    Post edited by monkeygigabuster92 on
    http://streetmodders.deviantart.com/

    Provide simple polish mod
    ·
  • monkeygigabuster92monkeygigabuster92 Haunted by Wesker Joined: Posts: 919 ✭✭✭✭✭
    Hunterk
    Those are training based stage,I have used Robhal techniques to clone stages,you can see it from here
    http://w11.zetaboards.com/SFxT_Mods/topic/8452667/1/
    http://streetmodders.deviantart.com/

    Provide simple polish mod
    ·
  • monkeygigabuster92monkeygigabuster92 Haunted by Wesker Joined: Posts: 919 ✭✭✭✭✭
    Hunterk
    Those are training based stage,I have used Robhal techniques to clone stages,you can see it from here
    http://w11.zetaboards.com/SFxT_Mods/topic/8452667/1/
    http://streetmodders.deviantart.com/

    Provide simple polish mod
    ·
  • monkeygigabuster92monkeygigabuster92 Haunted by Wesker Joined: Posts: 919 ✭✭✭✭✭
    Hunterk
    Those are training based stage,I have used Robhal techniques to clone stages,you can see it from here
    http://w11.zetaboards.com/SFxT_Mods/topic/8452667/1/
    http://streetmodders.deviantart.com/

    Provide simple polish mod
    ·
  • monkeygigabuster92monkeygigabuster92 Haunted by Wesker Joined: Posts: 919 ✭✭✭✭✭
    edited February 2013
    I'm so sorry to everyone,I really ruined page 192
    Post edited by monkeygigabuster92 on
    http://streetmodders.deviantart.com/

    Provide simple polish mod
    ·
  • hollykilljoyhollykilljoy Joined: Posts: 252
    edited February 2013
    try clicking on Edit (now top right of each post in options cog) and just Delete (no reason)-or delete the content at least (or replace them with ponies :))
    Post edited by hollykilljoy on
    ·
  • hunterkhunterk Joined: Posts: 2,184 ✭✭✭
    rofl, looks like you can't delete your own posts anymore. Oh well :P

    Anyway, I'm glad to hear robhal was able to keep it from crashing in vs mode. I'll have to ask him what he did differently.
    ·
  • lubuliciouslubulicious Joined: Posts: 15
    Hey guys, it is possible to change the BGm in SFxTK ? When yes, does anyone maybe know an tutorial ?
    ·
  • prestartprestart Joined: Posts: 26
    monkey did you already release that sakura bikini mod? i cant remember
    ·
  • Anish SinghAnish Singh Joined: Posts: 271 ✭✭
    @hunterk
    I forgot to add note that only ,"Projectile of only 1 character at a time can be transferred.But hitboxes can be copied of several characters."

    If someone figures out a way of merging vfx files then it can be done.I don't know,it has a very complex structure.
    ·
  • Nemesys_SyndromeNemesys_Syndrome What the?! Where?! Joined: Posts: 2,395 ✭✭✭
    @hunterk
    On the AEmods site, the link for Zangief (Bass skin) leads to Ninja Gaiden Guy skin.

    http://dsforest.deviantart.com/#/d5rgq66
    ·
  • AlffAlff Joined: Posts: 409 ✭✭✭✭
    "Is there not a single person that knows how to remove dust from ssf4?"


    Perhaps you are referring to the effect of the scenarios when a character is lying on the floor. If so, I also had an interest in finding out as to replace some original scenarios for alternative, the effect remains the same on the ground of the former scenario. Hunterk If you have an idea or some other member of the group knows how to change would be good for conversions scenarios.

    ·
  • robhalrobhal Joined: Posts: 128 ✭✭✭✭
    I has updated my SFxT more stages mod with new stages from Monkeygigabuster. Download link updated, see it here:
    http://w11.zetaboards.com/SFxT_Mods/topic/8452667/1/
    ·
  • robhalrobhal Joined: Posts: 128 ✭✭✭✭
    edited February 2013
    Sorry
    Post edited by robhal on
    ·
  • robhalrobhal Joined: Posts: 128 ✭✭✭✭
    edited February 2013
    Sorry
    Post edited by robhal on
    ·
  • robhalrobhal Joined: Posts: 128 ✭✭✭✭
    edited February 2013
    Sorry
    Post edited by robhal on
    ·
  • robhalrobhal Joined: Posts: 128 ✭✭✭✭
    edited February 2013
    Sorry
    Post edited by robhal on
    ·
  • robhalrobhal Joined: Posts: 128 ✭✭✭✭
    edited February 2013
    Sorry
    Post edited by robhal on
    ·
  • vajranoidvajranoid Joined: Posts: 1
    Hello guys! really need help, I'm not getting insert other models in place of the other games that are already present in street fighter x tekken, like the saint seya hades ps2, or resident evil 4, 5, or operation racoon city, the piecemonte gives error when I try to put an object in another's place, like a hair or a body part ... even after moving in zbrush, (I can not move in blender) is too hard .. which has to do is how to make a step by step tutorial from the extraction of the model of another type game saint seya ps2 to insert it in place of another character in street fighter x tekken or street fighter 4?
    ·
  • bsannicolasbsannicolas Joined: Posts: 9
    Hello All,
    Music Mod for SSFVI:AE Low Red Moon stage

    Hall Of Fate from Tekken 5 Dark Resurrection

    link

    Please let me know what you think?
    ·
  • bsannicolasbsannicolas Joined: Posts: 9
    Hello Again All,
    Music Mod for SSFVI:AE Pitch Black Jungle

    Link was broken on aemods, so I made my own.
    Don't Let Me Be Misunderstood - Santa Esmeralda

    link

    Please let me know what you think?
    ·
  • bsannicolasbsannicolas Joined: Posts: 9
    Hello Again All,
    Music Mod for SSFVI:AE Festival at the Old Temple

    Meals on Wheels OST track 6

    link

    Please let me know what you think?
    ·
  • Ex3cut3rEx3cut3r Joined: Posts: 117
    Thx for the music mods, I love music mods!, great work! :)
    GFWL: PfadEx3cut3r - Dictator - Rose: Skill level: 6/10
    ·
  • hunterkhunterk Joined: Posts: 2,184 ✭✭✭
    @Alff
    I think he's talking about the dust that appears when you jump, and I don't think there's anything to be done about it.

    I believe what you're describing is the bits of floor that get knocked up when someone hits the ground, and that can be swapped around through the stages vfx files, IIRC.
    ·
  • AlffAlff Joined: Posts: 409 ✭✭✭✭
    hunterk wrote: »
    @Alff
    I think he's talking about the dust that appears when you jump, and I don't think there's anything to be done about it.

    I believe what you're describing is the bits of floor that get knocked up when someone hits the ground, and that can be swapped around through the stages vfx files, IIRC.

    I searched the file IIRC, but have not found. Where can I find? VFX also modify files and even deleted the folder, but did not change in any scenario when the fighter is knocked to the ground. Can you give a help?
    ·
  • siegfried1siegfried1 Joined: Posts: 416 ✭✭✭✭
    Christie Cammy Cosplay - Mario Bros
    ·
  • lubuliciouslubulicious Joined: Posts: 15
    siegfried1 wrote: »
    Christie Cammy Cosplay - Mario Bros

    How do you changed the BGM in SFxTK ? :/

    ·
  • bsannicolasbsannicolas Joined: Posts: 9
    Hello Again All,
    Music Mod for SSFVI AE: BMG for Inland Jungle

    Rodrigo y Gabriela - Diablo Rojo

    link

    Please let me know what you think?
    ·
  • bsannicolasbsannicolas Joined: Posts: 9
    Hello Again All,
    Music Mod for SSFVI AE: BMG for Overpass

    8 Bit Mix - Theme of Sakura Kasugano

    link

    Please let me know what you think?
    ·
  • monkeygigabuster92monkeygigabuster92 Haunted by Wesker Joined: Posts: 919 ✭✭✭✭✭
    Please let me know what you think?
    There is an edit button for you to edit your post so stop double posting if it wasn't accident like mine

    http://streetmodders.deviantart.com/

    Provide simple polish mod
    ·
  • bsannicolasbsannicolas Joined: Posts: 9
    Hello Again All,
    Music Mod for SSFVI AE: BMG for Volcanic Rim

    Battle Without Honor Or Humanity - Tomoyasu Hotei

    link

    Please let me know what you think?
    ·
  • ShadowClawShadowClaw The essential is invisible to the eye Joined: Posts: 106
    GO TO THE FIRST UNREAD <-- Where is it? >,...,<
    ·
  • Juuza95Juuza95 Joined: Posts: 1
    Amazing dudley

    Verry good
    ·
  • secerovsecerov Joined: Posts: 2
    ShadowClaw wrote: »
    GO TO THE FIRST UNREAD <-- Where is it? >,...,<
    http://forums.shoryuken.com/discussion/140225/ssf4ae-pc-custom-skin-thread#latest accomplishes the same
    ·
Sign In or Register to comment.