Mikael, post: 5538972 wrote:
hey guys i was looking through my costume folders and i dont know some of them can someone tell me for who are: AGL, BOS, CHB, JHA, RIC, also do Oni and E. Ryu have these folders?
GameMaster, post: 5538781 wrote:
Speaking of voice files, I would very much like someone to rip the English voice files for the characters. I want to be able to hear the dialogue without getting interrupted by attacks or whatnot.
Jay Vasquez 77, post: 5539041 wrote:
I can rip some rival dialog for you, what characters are you most interested in? Doing them all would take a while.
GameMaster, post: 5539762 wrote:
I'd like 'em all (from both opponents of each fight), but I'm most interested in: Ryu vs. Ken, Gen vs. Chun Li, and Rose vs. Ryu. Take as much time as you need. Thank you.
Jay Vasquez 77, post: 5540366 wrote:
Ryu rival rips in mp3 format
I'll do a few more later
sensibeat, post: 5532560 wrote:
pocket chara select: http://www.mediafire.com/?xxn0syep14bbwta
KtWdA, post: 5542281 wrote:
How do you make transparent effects or remove specific parts of clothing when editing? I've tried erasing them from the files, coloring over them with the canvas color... all pretty much winding up in failure...
sensibeat, post: 5542378 wrote:
sensibeat, post: 5542503 wrote:
hunterk, post: 5542497 wrote:
However, it can be a pain in the ass to do all of the hex editing, especially on certain objects, like metals (not so big of a deal, now, since the engine doesn't care about filesizes anymore; you should be able to just 'insert' alphatest somewhere, instead of having to 'overwrite' every time).
hunterk, post: 5542514 wrote:
Also, for some reason, the thread has now become the "PC: PS3 Madcatz TE USB Card" thread, and I am no longer the owner of it, so I can't change it back
If any moderators would like to fix that, I would appreciate it.
sensibeat, post: 5542565 wrote:
Not that I know of.
What are you hex editing that require that many steps?
With the character files as they are you shouldn't have more things to do than edit/save/test.
You can see some stuff in sf4explorer, but the best tests are done ingame.
hunterk, post: 5542497 wrote:
The other kind of transparency, "cos-based," is much easier to implement (open the obj.emo in the Asset Explorer and toggle object visibility) and is more complete (gets rid of shadows, unlike col-based), but it renders entire objects invisible with no fine control and directly affects the model, such that it trickles down to all of the skins in that slot.
Epyongndm, post: 5542600 wrote:
but is it possible to use this skin for Chun Li http://i52.tinypic.com/idyxjk.jpg , as a default costume ? ...because it should work even if it's for the alternative one , but it still gives me an error when i'm replacing ? someone help ?
sensibeat, post: 5542525 wrote:
You'll still have to edit the offsets' references of the next materials because you would move their starting offsets by adding stuff.
hunterk, post: 5542615 wrote:
Ah, so there's still an index in those files? too bad. I was thinking the emz index was the only thing we had to worry about...
You can swap files out any time they're not being directly accessed, so to test skins in training, you can just go to 'change character', replace the file, then test. All in all, it takes about 30 seconds or so.
EDIT: for hex editing, I use Frhed (open source, available free from sourceforge), but pretty much any of them should be fine.
hey man, nice work!
Epyongndm, post: 5542626 wrote:
Sensibeat , the problem was that i forgot about the .bsr file , that's why it was giving me an error xD works perfect now , sorry for making you modify it , but it's ok maybe someone else will want it too
Acethylen, post: 5542772 wrote:
What's up with the Thread title?
Took me forever to find this thread again