sensibeat, post: 5543615 wrote:
So, I was messing with Makoto's obj.emm, I replaced her body material by her kimono's and vice-versa...
on the left Makoto in a normal state, on the right Makoto after doing her Tanden Renki move:
For intros/outros/ultras I'm afraid that the best you'll be able to get.
You're messing with the animations there and we have no tools to extract/inject them right and it's a huge file to work on in hex.
Just remember the 2 important things about the obj.emm file:
- the reference is the offset of the 1st letter of the object minus 10
- the reference, composed of 8 digits is written backwards 2 digits at a time
Barrel Buster Bonus Stage = Beat Arcade mode under any difficulty
Car Crusher Bonus Stage = Beat Arcade mode under any difficulty
Invidual Japanese Voices = Beat Arcade mode under any difficulty
Character Tracks for Vs. Player Mode = Set a Title and Icon for your status
Fight Extra Bosses in Arcade Mode
When you meet all the requirements, you will face an extra boss after defeating Seth. Like Seth, these will be powered up versions of the normal playable character. All number requirements must be met before fighting Seth. All numbers assume the normal 3 round setting.
Akuma/Gouki: Never lose a round, and get 1 Perfect victory
Evil Ryu: Never lose a round, get 1 Perfect victory, and defeat Seth with a Super or Ultra combo
Gouken: Never lose a round, get 1 Perfect victory, get 10 First Attacks, and have 5 Super or Ultra combo finishes
Oni: Never lose a round, get 1 Perfect victory, get 10 First Attacks, have 5 Super or Ultra combo finishes, and defeat Seth with a Super or Ultra combo
How to Fight Second Rival
Only for Ryu, Cammy, Chun-li, Seth, C.Viper, and Guile: Hold the all kick button as soon as you see "Now! Fight your Rival!" to fight against the character's second rival.
SayHelloRosco, post: 5546645 wrote:
Thanks. how would I edit just that Synth_s_bgm_43f_loop?
Jay Vasquez 77, post: 5547036 wrote:
**Make you replacement music loud as possible for best results. Normalizing/Hard Limiting/Compression etc. You can convert the original music to .wav and compare volume to whatever you want to replace with.
sensibeat, post: 5546183 wrote:
FLARE01.dds to FLARE05.dds (DXT5 with an alpha channel)
aura1.dds to aura5.dds (DXT1 no alpha)
Tho results are kinda weird, I edited them all in dark blue and I get this light faded greenish thing:
Kiori, post: 5540399 wrote:
Alright guys I fixed the animation of ultra-combo. So now my Chun Li uses Evil Ryu moves and combo without any glitch.
I don't find out how to replace hurrican kick by the cyclon kick yet.
ssf4pc, post: 5547139 wrote:
hey sensibeat whats up with ibukis bandages is it possible to remove them ?
Trife88, post: 5547411 wrote:
But seriously you can't tell what I changed??????