sensibeat, post: 5553627 wrote:
I think capcom said there won't be any connection between Vanilla and AE on PC (at least for the dlc).
Most of us here possess Vanilla and a savegame, someone would have noticed already.
The 2 last "colors" aren't files like the 10 normal ones, they are effects programmed somewhere.
If you swap someone with an AE character, you'll get the effect for that character, dunno why capcom didn't bother putting it for every characters.
It may be possible to reproduce it if we find where the information is located (not in the costumes/colors files obviously).
edit: I was wrong: you can unlock colors 11&12
I don't know how you unlock them normally.
I just tested Kennykilla/kache SSF4AE Unlocker, you get the colors 11&12 with it: http://shoryuken.com/forum/index.php?threads/super-street-fighter-iv-ae-unlocker.140925/
It uses the 1st color whatever it is:
bebopfan, post: 5555853 wrote:
I have question about stage mods.
is it possible to remove background people and moving objects so that stage can be more quiet, simple and clear?
sensibeat, post: 5556484 wrote:
Open STG_xxx.emz in sf4explorer, turn off (toggle visibility) the emg in the .emo of the background people.
If you're not sure which ones, open STG_xxx.txt.emz in sf4explorer and look for the dds of the background people, the names will be similar.
You can do that with any background item.
bebopfan, post: 5556882 wrote:
I have another question about move inputs:
for example, one of Zangif's ultra is 720+P.
is it possible to make it a simple inputs like down,down+P? that'll be helpful for keyboard user.
sensibeat, post: 5556930 wrote:
You should be able to do that with anotak's tool: http://shoryuken.com/forum/index.php?threads/modding-ssf4ae-for-pc-no-dlc-unlocks.140397/page-3#post-5550095
This opens up BCM files and lets you edit which buttons or motion applies to the input, or add new inputs. inputs are on the left, the flags (such as which button to use) are in the middle. you can change whether or not a move requires being close or far. right now the animation to use is just a hex value, i haven't written the code to load BAC into memory yet and read the actual names.
Recycler, post: 5560140 wrote:
IBK_01_01.col 2048x2048 http://www.mediafire.com/?3mqgmwshxc9g7cm
sensibeat, post: 5557214 wrote:
I'm more used to Nvidia Photoshop filter, but crazybumps seems more noob friendly.
Basically you use your texture map to create a normal map.
In photoshop: filter/NVIDIA Tools/normal map filter, and you play with the values to create the in/out effect you want.
You can try on your full texture dds, but for best render you should do each parts of your textures separatedly
error1, post: 5555052 wrote:
boss characters mod
this changes Akuma, Gouken, E.Ryu, and Oni to there boss versions
Anotak, post: 5550095 wrote:
http://www.mediafire.com/download.php?hi8b83b66qch3r4 new version with a very basic tool for exporting / importing actions from .bac files
sensibeat, post: 5553627 wrote:
bebopfan, post: 5560295 wrote:
sensibeat, is it possible to add new motions?
I can edit input buttons freely with this tool, but the motions are limited.
maybe I miss something?
orgolove, post: 5561438 wrote:
You can add new motions. But you're limited to the animations included in the characters.
kache, post: 5561390 wrote:
I apologize if it has already been said, but can you link that training stage, please?
bebopfan, post: 5561930 wrote:
here is the problem I got :
this stage is africa eclipse stage,
and the object I am trying to toggle is the two birds that will stay on top of hippo.
the strange thing is, it is already [OFF] before I toggle it,
but I can still see those two birds when I am in game.
when I try to toggle it, the error show up.
any idea on this error?
KtWdA, post: 5556198 wrote:
Thanks for the tool! Thanks to a little explaining from sensi, I've been giddily experimenting and gotten some great and interesting results!.
Such as the Mecha Gief Red Glow Style - Laser Bra and Hachimaki!
Ex Nihilo, post: 5565608 wrote:
So, I haven't been able to get the asset explorer to work. I keep getting the error "CreateDevice returned INVALIDCALL". I searched around but found no answers. Can anyone help please? I just want to do the simple Vanilla to AE conversion that people seem to busy to help with