cerberusfx wrote: »
lol wow I'm doing some of new game too and I guess we both thought about some things that would be cool:
- hop back after knockdown
- dash cancelling into attacks
- walkspeed increase
- Turn around when jumping (well for 1 character for me)
are you a Are the Alpha series/CVS2 fan by any chance ? ;p
nonetheless this looks really fun and can't wait to try it out!!
Eternal wrote: »
Question, why do some EX moves build meter while others don't? I noticed this first with Cody because he gains a healthy chunk on his Badstone, Knife Throw and Ruffian Kicks but it's also on Ryu's solar plexus strike.
Also, why did you decide to make Cody slow down walk and dash speed so much when holding the knife?
A few things about I'm not sure if you did intentionally so I thought I'd bring it up
Cody cannot EX cancel his Zonk on the second hit, neither can his EX Criminal Upper tornado. I only mention this because all of the characters I tested could cancel on any hit even with attacks that were airborne like Sagat's Tiger Knee or Akuma's tatsu.
Cody's crMP with knife gains no meter on counterhit
Guy's LK Overhead gains no meter on hit or block.
hunterk wrote: »
Congrats on 1.0 and awesome job, all around. A total conversion like this is an immense amount of effort and you guys deserve a beer/pizza/pat on the back I shudder to think how many man-hours you guys have invested in it, and it certainly shows in both depth and polish.
Obviously, some things are going to fall through the cracks. SF4 isn't a perfect, bugless game and each update has included simple bugfixes for exactly that sort of thing. As hobbyists, you guys should be hella proud.
(Edited to change creepy smiley...)
Eternal wrote: »
O I know how it is, I just assumed there might be some design reason for some of those things. You guys are smart and all and have a bunch of testers while I was only at it for like 45 minutes before I found those things.
As for knife mode, I agree it is pretty strong. It's fun doing kcrHP - jump cancel - kjHP - kcrHP - JC - kjHP loops, you can get like 450 damage meterless like that but the timing is really strict, might be character specific I only tried Ryu. Was a little sad he couldn't special cancel any jump normals into Air Knife throw but the juggles he gets on jumping knife is already pretty crazy.
Was it intentional to make his knife do the same chip per hit as it did in Super even though the damage overall is lower? His crHP does 10 chip still at 85 damage but his sHP does 10x3 chip at 90 damage on hit. That seems intentional but I just was personally curious because of the coincidence that it was the same as super.
Could you make his crack kick airborne like in USF4? :P
Props on fixing his crouching knife normals not being crouching, I thought that might end up getting overlooked.
Also, it's a small thing, but maybe you could add the change to Cody/Makoto's forward dash that were added post-super. I dunno if they did it for anyone else but because Makoto/Cody dash head first into opponents it leaves them farther away than many characters so in I think AE they made it so that there was no pushbox on their heads during their forward dash. I'd add that to Sakura too personally but they never did. Elena has a bit of a problem with this as well. Just a suggestion.
Cody def feels super strong, and the air time you can get on EX Knife Throw is hilarious.
Great work on everything.
Quinnjdq wrote: »
Yo, first time poster, long time modder. I decided to take the (deep) dive into SF modding and I've got a quick question. I'm trying to slowly work out how to do a full model conversion and I've finally got to the step of having Cammys model fully in 3DS Max and fully the skeleton fully intact. One of the things I noticed though is nearly every bone has a ENV bone attached to them, can I delete these or do I just have to rig around them when I finally do get my model to the rigging stage? Sorry if this has been answered somewhere, its a bit hard to search.
CWheezy wrote: »
That looks pretty cool!
Thanks for all your help with my mod, I would never have been able to complete it, haha. You guys still put way better work into your than me, though.
Did dantarion ever work on ono for sfxt? I have a hankering to start modding again
hunterk wrote: »
It's possible. I assume it would be pretty difficult, though, since things aren't stored as discreet files there, I assume.