UMvC3 Captain America Changes Thread **Only new information**

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  • No_CigarNo_Cigar close but....... Joined: Posts: 2,173
    http://www.youtube.com/watch?v=wNJtjaEhMrA&feature=channel_video_title

    http://www.youtube.com/watch?v=psGcLvqqGeU&feature=channel_video_title

    two vids from mvc3 casuals at evo. The player is Jint, he made cap look good.

    edit: my bad it was on a page with a bunch umvc3 matches.
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  • Tiger_ClawTiger_Claw Hyouuuuu! Joined: Posts: 497
    not umvc3, but good matches nonetheless
  • ken123103ken123103 You're just mad because your angry Joined: Posts: 597
    Thats regular mvc3, but jint really does represent cap well lol great matches
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  • jtrgmrjtrgmr Joined: Posts: 472
    Generally speaking...

    All those combos I used carry over to UMvC3. I kept forgetting to test was if I can combo a M or H Charging Star straight into Hyper Charging Star/Stars N Stripes. Since both M and H knock the opponent back instead of up, my timing got thrown off.

    Taking the same idea, it might be possible to modify the combos a bit in UMvC3 so that Cap can clear 800k damage in a combo using 1 meter, no Resets required.

    Also, although Cap has his double jump, its a very small jump. It'll be best used for mobility and maneuvers (so you don't become a sitting duck in the air) .
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  • XenoBladeXenoBlade why can't we all just get along? Joined: Posts: 104
    You mean like this combo I made that does over 800,000 dmg? http://youtu.be/lO5M0tXaqdE
  • Gimpyfish62Gimpyfish62 Master of Bowser Joined: Posts: 1,820
    Combos into level 3 shook do well over a million. He means with a level 1 - Im JUST under 800 myself.
    "He's the Tony Stark of Captain America." ~Bokkin
  • XenoBladeXenoBlade why can't we all just get along? Joined: Posts: 104
    well that combo I did there does not have to his lvl 3..
  • XenoBladeXenoBlade why can't we all just get along? Joined: Posts: 104
    be his lvl3 *
  • Gimpyfish62Gimpyfish62 Master of Bowser Joined: Posts: 1,820
    But then it also does significantly less than 800k was the point.
    "He's the Tony Stark of Captain America." ~Bokkin
  • Kei_Kei_ Joined: Posts: 582
    You mean like this combo I made that does over 800,000 dmg? http://youtu.be/lO5M0tXaqdE

    Oh yea, like Gimpy said...you can EASILY do over 700k with Cap using a lvl 1 hyper and no assists/xfactor. If you look back through the Combos, damage and resets thread you can find some very damaging combos. My normal B&B combo does 720,000+ with only a level 1 hyper.
    I'm very curious as to how Cap will play in UMvC3. I'm especially curious to find out what kinda damage/resets you can get with the OTG shield slash.

    Kei
  • jtrgmrjtrgmr Joined: Posts: 472
    Just to clarify:

    Most of the universal solo combos I know with Cap using 1 meter are all under 800k, with my best combos being around at best 675-750k..All those combos are without X-factor, and they're all practical in a match. I'm well aware of combos that can clear 800k, but those are character specific (i.e., the Doom a.H Shield Slash combo). As I've taken most of my combos from this group, I know pretty much the same amount as you peeps ^^;.

    However, that being said, I haven't seen a universal, solo (no x-factor/assist) Cap combo that broke 800k. That in itself causes Cap to work harder to make up for the damage output in a match. It doesn't help that it isn't easy to open up people with Cap compared to other characters like Magneto, Ammy, x-23, Wesker, etc.

    Considering that the Comic-con build had Cap's double-jump + his OTG light shield slash, there are possibilities to create new combos off those.

    This means it'll be much easier to combo in the corner + up/side Team Combos to stack on the extra damage that Cap sorely lacks. Heck, we might even have combos off throws now. I'm hoping these 'new' combos stack on enough damage so Cap can touch-of-death 800k health range characters solo, and maybe with assists increase that count to 900k. It'll also strengthen his potential as a mid, and more importantly, an anchor in a team.

    As it is in MvC3, the fastest way for Cap to kill characters at 800k + health is to do a combo and then create a reset mid-combo. Given his current speed and the conditions requires to pull it off in MvC3...that's a bit tough to pull off, even with assists.

    I'm hoping in UMvC3 that his air shield slash recovery is improved a bit so he isn't as vulnerable, his Charging Star assist beats projectiles (as the more I think about it, the more I'm confused as to why it doesn't break projectiles given he rushes in behind his shield), and his Cartwheel is faster/adjustable/immune to throws for better mix-up options.
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  • XenoBladeXenoBlade why can't we all just get along? Joined: Posts: 104
    Just to clarify:

    Most of the universal solo combos I know with Cap using 1 meter are all under 800k, with my best combos being around at best 675-750k..All those combos are without X-factor, and they're all practical in a match. I'm well aware of combos that can clear 800k, but those are character specific (i.e., the Doom a.H Shield Slash combo). As I've taken most of my combos from this group, I know pretty much the same amount as you peeps ^^;.

    However, that being said, I haven't seen a universal, solo (no x-factor/assist) Cap combo that broke 800k. That in itself causes Cap to work harder to make up for the damage output in a match. It doesn't help that it isn't easy to open up people with Cap compared to other characters like Magneto, Ammy, x-23, Wesker, etc.

    Considering that the Comic-con build had Cap's double-jump + his OTG light shield slash, there are possibilities to create new combos off those.

    This means it'll be much easier to combo in the corner + up/side Team Combos to stack on the extra damage that Cap sorely lacks. Heck, we might even have combos off throws now. I'm hoping these 'new' combos stack on enough damage so Cap can touch-of-death 800k health range characters solo, and maybe with assists increase that count to 900k. It'll also strengthen his potential as a mid, and more importantly, an anchor in a team.

    As it is in MvC3, the fastest way for Cap to kill characters at 800k + health is to do a combo and then create a reset mid-combo. Given his current speed and the conditions requires to pull it off in MvC3...that's a bit tough to pull off, even with assists.

    I'm hoping in UMvC3 that his air shield slash recovery is improved a bit so he isn't as vulnerable, his Charging Star assist beats projectiles (as the more I think about it, the more I'm confused as to why it doesn't break projectiles given he rushes in behind his shield), and his Cartwheel is faster/adjustable/immune to throws for better mix-up options.
    Well in magical world that is mvc3 online most of the time getting these combos out online can be a pain in the ass due to 1 sec lag but that combo I posted where I use the lvl 3 you can substitute the lvl 3 for the other 2 whitch do over 700,00 dmg and if you wanna kill off your opponents character in one go then have a character like trish where you can DLC into her bolt hyper after say hyper charging star.
  • Gimpyfish62Gimpyfish62 Master of Bowser Joined: Posts: 1,820
    bad news.

    http://www.youtube.com/watch?v=-V3qL5k7W2Q&feature=player_embedded#at=200

    looks like people start to fall out of shield slash combos after a certain point, it COULD be that the combos timing has changed a bit, but it looked solid to me.

    that's at about 3:20 in the video.
    "He's the Tony Stark of Captain America." ~Bokkin
  • Kei_Kei_ Joined: Posts: 582
    I'm not too worried about the one shown in the video gimpy. The combo was started with a shield slash, then 3 hits to another shield slash, then 2 hits to another shield slash, then 2 hits to another where the last hit drops.

    When I do my combos they usually go to 3 hits, launcher, 1 hit, shield slash, 2 hits shield slash. I'm not exactly sure on all the parameters of the system, but since a launcher is involved that might warrant the extra hits...it'll also take less time to complete avoiding the hitstun a little more. Who knows, I guess we'll see soon enough. :)

    If I'm not online then I only do 3 hits, launcher, 1 hit, shield slash, 1 hit shield slash, etc. etc .etc. (unless they change the properties on L.charging star w/hitstun I think we're okay)

    Oh, and if we can get a combo started without already using one of our slashes, we're probably good to go. I'm sure we'll make it work ;)

    Kei
  • Gimpyfish62Gimpyfish62 Master of Bowser Joined: Posts: 1,820
    The difference is that no matter how many shield slashes we do in MvC nobody falls out in the MIDDLE of a shield slash. Only standing h shield slash ever acted this way outside of the corner.

    So get ready to get creative or get ready to have your overall damage lowered.

    Still hype on ultimate cap - just means he sadly won't hit like quite a truck from what i see... But double jump will get us some interesting combos eh? :-)
    "He's the Tony Stark of Captain America." ~Bokkin
  • ShieldSkillsShieldSkills Joined: Posts: 1,643
    I think Cap will still do great damage, as long as they don't nerf the damage of his normals. Especially if the L shield OTGs like I've been hearing.
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  • Tiger_ClawTiger_Claw Hyouuuuu! Joined: Posts: 497
    it could be that he just hit modok a bit too low for the returning shield slash to hit. I mean, it happens right?
  • Kei_Kei_ Joined: Posts: 582
    it could be that he just hit modok a bit too low for the returning shield slash to hit. I mean, it happens right?

    I KNEW there was something I forgot to say in my first post, if you look at the video I'm 99% sure he uses d.H just before the shield slash which could also cause problems. Also I've had people fall out of a shield slash combo before from hitstun in MvC3...

    Majority of the times though they fall out because the shield is either too high/low depending on the person. (e.g. I.....HATE...Dante!!!)

    Kei
  • ken123103ken123103 You're just mad because your angry Joined: Posts: 597
    ok. . . .so i hit training mode and did the combo like 10 times. . . .and each time it hit all the way through. . . .I think gimpy might be right guys. They might have added a gradual hitstun deterioration for his shield. That would explain why earlier someone posted that my bnb doesnt work and that they fall out on the last shield slash. So they gave him faster speed, a double jumb, otg shield slash, but then took away his damage. . . . -__- thanks capcom. On the other hand the player in the video might have been doing the combo too fast because of caps speed increase and it might of dropped that way also. Well I guess we will find out in november lol
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  • Gimpyfish62Gimpyfish62 Master of Bowser Joined: Posts: 1,820
    I think its a fair "nerf" - why does his shield slash have a hit stun exception and doesn't scale? It's ok - well probably maximize damage with more heavy up heavy double jump heavy up heavy combos rather than ending with loops. Well see - but prepare for some changes!

    He still looks awesome in ultimate :-)
    "He's the Tony Stark of Captain America." ~Bokkin
  • b3nz0rb3nz0r Joined: Posts: 298
    The difference is that no matter how many shield slashes we do in MvC nobody falls out in the MIDDLE of a shield slash. Only standing h shield slash ever acted this way outside of the corner.

    So get ready to get creative or get ready to have your overall damage lowered.

    Still hype on ultimate cap - just means he sadly won't hit like quite a truck from what i see... But double jump will get us some interesting combos eh? :)

    Not to nitpick here but I have people fall out of the middle of a shield slash all the time. Sometimes when I land stray hit + assist to hit confirm then launch, :d::h: xx light SS, jump :u::h: xx medium SS

    I have had people get hit by the first hit of the medium SS and then pop out tons of times.
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  • XenoBladeXenoBlade why can't we all just get along? Joined: Posts: 104
    ok. . . .so i hit training mode and did the combo like 10 times. . . .and each time it hit all the way through. . . .I think gimpy might be right guys. They might have added a gradual hitstun deterioration for his shield. That would explain why earlier someone posted that my bnb doesnt work and that they fall out on the last shield slash. So they gave him faster speed, a double jumb, otg shield slash, but then took away his damage. . . . -__- thanks capcom. On the other hand the player in the video might have been doing the combo too fast because of caps speed increase and it might of dropped that way also. Well I guess we will find out in november lol
    errr you gotta lose somethen to gain somethin maybe?
  • badonkadonkbadonkadonk Joined: Posts: 91
    So they gave him faster speed, a double jumb, otg shield slash, but then took away his damage. . . . -__- thanks capcom
    Why would anyone think that his old combos were still optimal now that he has double jump and OTG?
  • StratoforceStratoforce Haters Gonna Hate Joined: Posts: 1,426
    Not to nitpick here but I have people fall out of the middle of a shield slash all the time. Sometimes when I land stray hit + assist to hit confirm then launch, :d::h: xx light SS, jump :u::h: xx medium SS

    I have had people get hit by the first hit of the medium SS and then pop out tons of times.

    She-Hulk is known to just fall out of Cap's combos all the time. It is frustrating cause... everyone I know plays her. Lucky for me I found a good she-hulk only combo.
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  • ken123103ken123103 You're just mad because your angry Joined: Posts: 597
    She-Hulk is known to just fall out of Cap's combos all the time. It is frustrating cause... everyone I know plays her. Lucky for me I found a good she-hulk only combo.
    shield slash loops work wonders on she-hulk, she has a floaty hit box so you are able to get 2 or 3 more than usual lol
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  • Gimpyfish62Gimpyfish62 Master of Bowser Joined: Posts: 1,820
    I've literally never had the problem of characters falling out because they don't unless you dash mid combo.

    She hulk is among the easier because of her tall hitbox like he says - doom is the easiest imo
    "He's the Tony Stark of Captain America." ~Bokkin
  • NovaforceNovaforce Haters Gonna Hate. Joined: Posts: 565
    I've literally never had the problem of characters falling out because they don't unless you dash mid combo.

    She hulk is among the easier because of her tall hitbox like he says - doom is the easiest imo

    I don't dash, and she falls out sometimes after the second shield slash. She is literally the only character I've had problems with it.
    Fighting me is like pistol whipping a blind kid.
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  • scytheavatarscytheavatar Joined: Posts: 2,447
    bad news.

    http://www.youtube.com/watch?v=-V3qL5k7W2Q&feature=player_embedded#at=200

    looks like people start to fall out of shield slash combos after a certain point, it COULD be that the combos timing has changed a bit, but it looked solid to me.

    that's at about 3:20 in the video.

    http://shoryuken.com/forum/index.php?threads/umvc3-hit-sun-deterioration-changes-thoughts-and-opinions.142735/#post-5677682

    This is something that's affecting every character in this game, hit stun deterioration is more severe across the board, the timing of combos are tighter now and combos that worked in the past are not going to work in UMvC3. They are trying to reduce combo video material, I wouldn't be bothered too much until I get my hands on UMvC3.
  • Gimpyfish62Gimpyfish62 Master of Bowser Joined: Posts: 1,820
    http://www.youtube.com/watch?v=QrkKJgSfhr0&feature=feedu

    some cap footage, you can at very least see his double jump here and a little bit of his shield slash stuff.

    i dont see how the l shield slash is going to otg, it doesn't seem like that angle would work at all.
    "He's the Tony Stark of Captain America." ~Bokkin
  • badonkadonkbadonkadonk Joined: Posts: 91
    http://www.youtube.com/watch?v=QrkKJgSfhr0&feature=feedu

    some cap footage, you can at very least see his double jump here and a little bit of his shield slash stuff.

    i dont see how the l shield slash is going to otg, it doesn't seem like that angle would work at all.
    wait, so the air l shield slash is supposed to OTG in UMvC3? I've always thought we were talking about the ground version
  • XenoBladeXenoBlade why can't we all just get along? Joined: Posts: 104
    I hope its both
  • Gimpyfish62Gimpyfish62 Master of Bowser Joined: Posts: 1,820
    Oh duh i feel stupid. LOL
    "He's the Tony Stark of Captain America." ~Bokkin
  • ken123103ken123103 You're just mad because your angry Joined: Posts: 597
    How would the ground one otg lol. . .. i've always thought we were talking about the air L shield slash. . . .lol im so lost
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  • CloudChaser071CloudChaser071 Stars n Stripes Forever! Joined: Posts: 70
    This whole I thought you thought thing got to me too.

    I'm so lost..

    Although I'm hoping that the grounded l.Shield Slash OTGs them at the very least
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  • Gimpyfish62Gimpyfish62 Master of Bowser Joined: Posts: 1,820
    I don't know how it otged in past versions... Air or ground? I dunno. I haven't seen it happen so i dunno if i even buy it happening in ultimate.

    *shrug* not like i won't play him!
    "He's the Tony Stark of Captain America." ~Bokkin
  • VGJunky160VGJunky160 Joined: Posts: 32
    Well ground L SS follows the ground and has some decent startup right

    making it otg (comboable midscreen *crosses fingers*) now seems like it would be reasonable

    they've lowered many health parameters for characters so take that into account when you discuss damage.
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  • BDKRXBDKRX A Star That Charges Joined: Posts: 61
    How would the ground one otg lol. . .. i've always thought we were talking about the air L shield slash. . . .lol im so lost
    I don't know how it otged in past versions... Air or ground? I dunno. I haven't seen it happen so i dunno if i even buy it happening in ultimate.

    *shrug* not like i won't play him!

    Ground Light Shield Slash from past games. Just a simple otg after a knockdown. It was only used to end combos back then. But was completely removed in MvC2. For UMVC3 its sounding like maybe he can get a super cancel or relaunch off of it.

    Feels like they're making Cap closer to his MvC1 self. He's gonna be solid imo.
    This nation was founded on one principle above all else: the requirement that we stand up for what we believe, no matter the odds or the consequences. When the mob and the press and the whole world tell you to move, your job is to plant yourself like a tree beside the river of truth, and tell the whole world - "No, you move."
    --Captain America

    (Captain America double jump, OTG L Shield Slash and semi-invincible Cartwheel = win)
  • KoriKori Joined: Posts: 6
    Ground Light Shield Slash from past games. Just a simple otg after a knockdown. It was only used to end combos back then. But was completely removed in MvC2. For UMVC3 its sounding like maybe he can get a super cancel or relaunch off of it.

    Feels like they're making Cap closer to his MvC1 self. He's gonna be solid imo.
    I read your Sig about the good Cap. How does a semi-invincible Cartwheel work? I mean Cap's Buff is uber awesome as a Cap player myself I need to know.
  • ken123103ken123103 You're just mad because your angry Joined: Posts: 597
    http://www.neogaf.com/forum/showpost.php?p=29565096&postcount=7093

    Hey guys on this post it says that caps "L Shield Slash in the air now hits OTG and it is possible to combo a hyper after it or relaunch.

    So i guess that its the Air one that actually OTG's. . . . and as for the whole wrong angle dispute. . . i think we just have to do a back dash then tiger knee it and it should be the right angle. Kinda similar to the setup i do with deadpool after my relaunch combo. . . .just without deadpool lol.

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  • BDKRXBDKRX A Star That Charges Joined: Posts: 61
    snip

    Lmao even better. I wonder if it OTGs while hes on the ground like I originally wanted.
    I read your Sig about the good Cap. How does a semi-invincible Cartwheel work? I mean Cap's Buff is uber awesome as a Cap player myself I need to know.

    Basically it would have startup invincibility and enough after startup to evade an attack(ex. whiffed normals/specials/super). He could still be grabbed out of it or get swept if the opponent wasn't pressing a button. Or you throw it out there at a wrong time you can get punished for it. Similar to how characters roll in KOF.
    This nation was founded on one principle above all else: the requirement that we stand up for what we believe, no matter the odds or the consequences. When the mob and the press and the whole world tell you to move, your job is to plant yourself like a tree beside the river of truth, and tell the whole world - "No, you move."
    --Captain America

    (Captain America double jump, OTG L Shield Slash and semi-invincible Cartwheel = win)
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