XenoBlade, post: 5661282 wrote:
You mean like this combo I made that does over 800,000 dmg? http://youtu.be/lO5M0tXaqdE
jtrgmr, post: 5666639 wrote:
Just to clarify:
Most of the universal solo combos I know with Cap using 1 meter are all under 800k, with my best combos being around at best 675-750k..All those combos are without X-factor, and they're all practical in a match. I'm well aware of combos that can clear 800k, but those are character specific (i.e., the Doom a.H Shield Slash combo). As I've taken most of my combos from this group, I know pretty much the same amount as you peeps ^^;.
However, that being said, I haven't seen a universal, solo (no x-factor/assist) Cap combo that broke 800k. That in itself causes Cap to work harder to make up for the damage output in a match. It doesn't help that it isn't easy to open up people with Cap compared to other characters like Magneto, Ammy, x-23, Wesker, etc.
Considering that the Comic-con build had Cap's double-jump + his OTG light shield slash, there are possibilities to create new combos off those.
This means it'll be much easier to combo in the corner + up/side Team Combos to stack on the extra damage that Cap sorely lacks. Heck, we might even have combos off throws now. I'm hoping these 'new' combos stack on enough damage so Cap can touch-of-death 800k health range characters solo, and maybe with assists increase that count to 900k. It'll also strengthen his potential as a mid, and more importantly, an anchor in a team.
As it is in MvC3, the fastest way for Cap to kill characters at 800k + health is to do a combo and then create a reset mid-combo. Given his current speed and the conditions requires to pull it off in MvC3...that's a bit tough to pull off, even with assists.
I'm hoping in UMvC3 that his air shield slash recovery is improved a bit so he isn't as vulnerable, his Charging Star assist beats projectiles (as the more I think about it, the more I'm confused as to why it doesn't break projectiles given he rushes in behind his shield), and his Cartwheel is faster/adjustable/immune to throws for better mix-up options.
Tiger_Claw, post: 5682741 wrote:
it could be that he just hit modok a bit too low for the returning shield slash to hit. I mean, it happens right?
Gimpyfish62, post: 5682688 wrote:
The difference is that no matter how many shield slashes we do in MvC nobody falls out in the MIDDLE of a shield slash. Only standing h shield slash ever acted this way outside of the corner.
So get ready to get creative or get ready to have your overall damage lowered.
Still hype on ultimate cap - just means he sadly won't hit like quite a truck from what i see... But double jump will get us some interesting combos eh?
ken123103, post: 5683628 wrote:
ok. . . .so i hit training mode and did the combo like 10 times. . . .and each time it hit all the way through. . . .I think gimpy might be right guys. They might have added a gradual hitstun deterioration for his shield. That would explain why earlier someone posted that my bnb doesnt work and that they fall out on the last shield slash. So they gave him faster speed, a double jumb, otg shield slash, but then took away his damage. . . . -__- thanks capcom. On the other hand the player in the video might have been doing the combo too fast because of caps speed increase and it might of dropped that way also. Well I guess we will find out in november lol
ken123103, post: 5683628 wrote:
So they gave him faster speed, a double jumb, otg shield slash, but then took away his damage. . . . -__- thanks capcom
b3nz0r, post: 5684458 wrote:
Not to nitpick here but I have people fall out of the middle of a shield slash all the time. Sometimes when I land stray hit + assist to hit confirm then launch, xx light SS, jump xx medium SS
I have had people get hit by the first hit of the medium SS and then pop out tons of times.
Stratoforce, post: 5690458 wrote:
She-Hulk is known to just fall out of Cap's combos all the time. It is frustrating cause... everyone I know plays her. Lucky for me I found a good she-hulk only combo.
Gimpyfish62, post: 5690699 wrote:
I've literally never had the problem of characters falling out because they don't unless you dash mid combo.
She hulk is among the easier because of her tall hitbox like he says - doom is the easiest imo
Gimpyfish62, post: 5681864 wrote:
looks like people start to fall out of shield slash combos after a certain point, it COULD be that the combos timing has changed a bit, but it looked solid to me.
that's at about 3:20 in the video.
Gimpyfish62, post: 5696420 wrote:
some cap footage, you can at very least see his double jump here and a little bit of his shield slash stuff.
i dont see how the l shield slash is going to otg, it doesn't seem like that angle would work at all.
ken123103, post: 5697488 wrote:
How would the ground one otg lol. . .. i've always thought we were talking about the air L shield slash. . . .lol im so lost
Gimpyfish62, post: 5699418 wrote:
I don't know how it otged in past versions... Air or ground? I dunno. I haven't seen it happen so i dunno if i even buy it happening in ultimate.
*shrug* not like i won't play him!
BDKRX, post: 5717320 wrote:
Ground Light Shield Slash from past games. Just a simple otg after a knockdown. It was only used to end combos back then. But was completely removed in MvC2. For UMVC3 its sounding like maybe he can get a super cancel or relaunch off of it.
Feels like they're making Cap closer to his MvC1 self. He's gonna be solid imo.
ken123103, post: 5721872 wrote:
Kori, post: 5720533 wrote:
I read your Sig about the good Cap. How does a semi-invincible Cartwheel work? I mean Cap's Buff is uber awesome as a Cap player myself I need to know.