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UMvC3 Captain America Changes Thread **Only new information**

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Comments

  • Gimpyfish62Gimpyfish62 Master of Bowser Joined: Posts: 1,820
    nahhhhh now you gotta break 900k ;P

    chin up soldier
    "He's the Tony Stark of Captain America." ~Bokkin
  • charlie88charlie88 Ya'll niggas gay. The Keving Gates kinda gay. Joined: Posts: 5,202
    r ya'll tryna break this with assist or without
    FC:1864 9258 8415
    PSN: Death_Loner_Kage
    Umvc3: Learning Viper...plays tron strange dante strider

    I am willing to play trade and embrace the suck
  • Tiger_ClawTiger_Claw Hyouuuuu! Joined: Posts: 497

    oh geez. my face.
    even without the damage padding in the beginning of the combo that combo probably does 750k easy. so hyped
  • Gimpyfish62Gimpyfish62 Master of Bowser Joined: Posts: 1,820
    Btw you can't jump cancel down or up h in the air only neutral h


    also the hard knockdown after hyper cs is WAY lowered its actually difficult to both mash for damage AND dhc into hulk rocks. Gotta dhc just before or right when they hit the ground - no later! That super is slow - but still!
    "He's the Tony Stark of Captain America." ~Bokkin
  • ken123103ken123103 You're just mad because your angry Joined: Posts: 597
    ithasbegun.jpg

    IT HAS BEGUN!!!!
    UMvC3: Captain America, Spencer, Hawkeye

    www.youtube.com/ken123103 <---- Amazing Captain America Videos, Check it out!

    Your signature has been modifed, please read the rules.
  • Kei_Kei_ Joined: Posts: 586
    Letter to Capcom:

    I love you :lovin:

    Kei
  • Gimpyfish62Gimpyfish62 Master of Bowser Joined: Posts: 1,820
    Important update:

    Avengers Assemble quote teams now include hawkeye but sadly still do not include hulk
    "He's the Tony Stark of Captain America." ~Bokkin
  • BenbeeachBenbeeach Joined: Posts: 77
    Haven't played Cap since MvC1 . . . but dammnit I might have to pick him back up. Playing against this guy yesterday for 4 hours and I feel like he's as good as anyone in this freaking game. Huge damage, 5 frame special move, 4 frame low, that u can just kind of stagger at will versus most characters. Huge damage off of almost any hit. Stupid downward range on jump H and Jump S, cross up ability on both. Ability to land big damage combos while being a half screen away with jump shield slashes. Cartwheel's invincible for a grip which makes for some pretty brain dead left right mix ups. Add 400k off a damn throw of any sort. Couple with the fact that in this "zoning heavy game" Cap can bumrush the show like he wasn't sent the memo with charging stars and hyper charging stars and you've got essentially . . . the most slept on character in the game. He's not just "not that bad" anymore, he's like legit good. Real good. Scary good.

    Ghost rider and Wesker could care less about patriotism on Day 1, but jesus, this guy man. I used to "lol Cap'n" back in Vanilla, then towards the end he made me start scratching my beard. I'm pulling my hair out now.
  • ken123103ken123103 You're just mad because your angry Joined: Posts: 597
    For the record, I was the guy benbeeach was facing last night lmaoo! Cap is OP!
    UMvC3: Captain America, Spencer, Hawkeye

    www.youtube.com/ken123103 <---- Amazing Captain America Videos, Check it out!

    Your signature has been modifed, please read the rules.
  • Calcos323Calcos323 WOW! HOT a What Baabhabiat Joined: Posts: 267
    I really like having Cap as my anchor. The new OTG allows me to do that, and his Shield Slash assist compliments the other members of my team really well (Frank West and Ghost Rider). This game is amazing.
    XBL: Calcos323 GGPO: Calcos323

    HD Remix/DeeJay SF3:3S/Makoto SSF4AE/Balrog VF5:FS/Lei-Fei T6/King SC5/Raphael
  • Tiger_ClawTiger_Claw Hyouuuuu! Joined: Posts: 497
    CAP anchor is like 100x better than before, although he suffers from any kind of mixup when alone, and he is easily lamed out as an anchor.
  • BenbeeachBenbeeach Joined: Posts: 77
    Dolo, Cap's not that scary, with the right assists, look out
  • ReeYAwNReeYAwN Joined: Posts: 4
    Alright, just got outta the lab with Cap. Got a corner BnB since you can't use air shield slash in the corner, inspired by mission 10 :)

    jS MMHS j.M double jump j.H (delay) j.dH land l charing star S j.MMH double jump MdHS light shield slash hyper charging star 772,600.

    Also stole gimpy's day one BnB and changed it a bit

    jS MMHS j. uH l shield slash, land, jump j. uH m shield slash, land l charging star S jMHdHS, land, l shield slash, h charging star, hyper charging star 824,400

    I believe Hyper CS was mashed to it's fullest but I've been playing all day and my hands are tired. but at 824,400 all you would need is a hawkeye poison arrow after the last light shield slash right before the h charging star into hyper charging star and you'd break 900 (it's 90k unscaled right)

    On another not i suck and can't time the l shield slash into final justice so if anyone wants to do that and post the damage that would be great :)

    Edit: If anyone wants to make a video of these combos that would be great, the only thing i have is a webcam, and it's AWFUL.
  • ken123103ken123103 You're just mad because your angry Joined: Posts: 597
    Alright, just got outta the lab with Cap. Got a corner BnB since you can't use air shield slash in the corner, inspired by mission 10 :)

    jS MMHS j.M double jump j.H (delay) j.dH land l charing star S j.MMH double jump MdHS light shield slash hyper charging star 772,600.

    Also stole gimpy's day one BnB and changed it a bit

    jS MMHS j. uH l shield slash, land, jump j. uH m shield slash, land l charging star S jMHdHS, land, l shield slash, h charging star, hyper charging star 824,400

    I believe Hyper CS was mashed to it's fullest but I've been playing all day and my hands are tired. but at 824,400 all you would need is a hawkeye poison arrow after the last light shield slash right before the h charging star into hyper charging star and you'd break 900 (it's 90k unscaled right)

    On another not i suck and can't time the l shield slash into final justice so if anyone wants to do that and post the damage that would be great :)

    Edit: If anyone wants to make a video of these combos that would be great, the only thing i have is a webcam, and it's AWFUL.

    That combo seems interesting. . . .ill probably make a video of all the combos we've found so far .. . . also I just found a 827,000 dmg combo with one meter and no assists. I'll take a video of it soon lol. Good work everybody! The combos we have been finding are ridiculously good! The race to 900K ensues!

    EDIT: Actually I modified ReeYAwN's second combo and got it up to 872,600 with one assist :-D
    UMvC3: Captain America, Spencer, Hawkeye

    www.youtube.com/ken123103 <---- Amazing Captain America Videos, Check it out!

    Your signature has been modifed, please read the rules.
  • BladeOfJusticeBladeOfJustice The Just Blade Joined: Posts: 812
    Also stole gimpy's day one BnB and changed it a bit
    I'm pretty sure we all stole (minus ameriken) some of gimpy's day 1 bnb stuff, I know I did.
  • ken123103ken123103 You're just mad because your angry Joined: Posts: 597
    Day 3. . . . .
    UMvC3: Captain America, Spencer, Hawkeye

    www.youtube.com/ken123103 <---- Amazing Captain America Videos, Check it out!

    Your signature has been modifed, please read the rules.
  • BladeOfJusticeBladeOfJustice The Just Blade Joined: Posts: 812
    day3.avi
    I posted in your video just now.
  • Gimpyfish62Gimpyfish62 Master of Bowser Joined: Posts: 1,820
    Ill have hdmi capturing in January just a heads up

    Will stream and record combo videos
    "He's the Tony Stark of Captain America." ~Bokkin
  • Kei_Kei_ Joined: Posts: 586
    I'm pretty sure we all stole (minus ameriken) some of gimpy's day 1 bnb stuff, I know I did.

    lol, I think I'm the only person here not working with Cap's combos so far in the race to well over 900k damage. I just tested the last BnB I used to use, and dropped the Spencer part along with the extra slashes.

    c.L, M, H, S, sj, M, u.H xx L.shield slash, jump, M, d.H xx L.shield slash, s.H, S, sj, M, H, double jump M, d.H, S, otg, ender

    With a hyper CS it does a bit over 750k without any assists or tricky stuff. I'll eventually get in the lab looking for some killers, but I'm working on his new movement/options, and most importantly finding out what my Cap team will actually be.

    I feel as though I kinda HAVE to change my old Cap/Spencer/IM team since now the Spencer assist isn't quite as useful (so far) in combos (I get the old damage w/o it now), and that means it's only there for incoming character mixups or random anti air. I don't know if I can keep an assist for that purpose only, Cap could likely be better served by something in a different department. (of course IM is staying for movement and crossup reasons)

    Either way Spencer has his own team anyway (that was my 2nd team with Spencer/IM/Doom) so it's not like I'm dropping him (faaaar from it, I fell in love last game...no homo lol). I thought about just switching Spencer and Cap's spot, but then I feel like I have 2 Spencer teams...and I want to keep a Cap main team so....yea

    Kei
  • Gimpyfish62Gimpyfish62 Master of Bowser Joined: Posts: 1,820
    900k is already broken Im working to a million - hawkeye assist poison unscaled 90k lol
    "He's the Tony Stark of Captain America." ~Bokkin
  • BladeOfJusticeBladeOfJustice The Just Blade Joined: Posts: 812
    It it possible to combo off of final justice with an xfc right after, VERY strict timing but it is possible. Practicing it off xf lvl 1, so should be possible and easier on high levels of xf.

    EDIT: You need to wait about half a second before you xfc otherwise you'll just do a cartwheel. With this new tech my FJ combo ended with 1,263,100 total damage lol. Steve is ridiculous in this game. *Goes back to practicing Clint combos*
  • AutoMcFixAutoMcFix We.Are.Warbound. Joined: Posts: 48
    listen up folks i played ken online he is captain america. He landed a sweet perfect on me about 10th match. after he kills you he throws jumping medium ss with novas overhead assist then hits you low. super hard to block! plus lots of hawkeye assist cartwheel cross ups. not to mention huge combos for every character. his nova will air throw the shit out of you, i thought he was just doing all the unsafe nova air special moves but i couldn't punish him.
    this guys a beast! sweet marvel team ken! i look forward to our next matches.
    Wesker(low shot), Hulk(gamma charge forward), Dormammu(dark hole)
    Message me for hangs out online, PSN AutoMcFix
    or IRL in Cobb County Georgia
  • Tiger_ClawTiger_Claw Hyouuuuu! Joined: Posts: 497
    gi
    listen up folks i played ken online he is captain america. He landed a sweet perfect on me about 10th match. after he kills you he throws jumping medium ss with novas overhead assist then hits you low. super hard to block! plus lots of hawkeye assist cartwheel cross ups. not to mention huge combos for every character. his nova will air throw the shit out of you, i thought he was just doing all the unsafe nova air special moves but i couldn't punish him.
    this guys a beast! sweet marvel team ken! i look forward to our next matches.
    yer on psn? we should play what's your PSN name
  • SmokeMaxXSmokeMaxX T.O. of A.R.K. Joined: Posts: 7,975
    It it possible to combo off of final justice with an xfc right after, VERY strict timing but it is possible. Practicing it off xf lvl 1, so should be possible and easier on high levels of xf.

    EDIT: You need to wait about half a second before you xfc otherwise you'll just do a cartwheel. With this new tech my FJ combo ended with 1,263,100 total damage lol. Steve is ridiculous in this game. *Goes back to practicing Clint combos*
    I thought I saw a video where he combo'd after Final Justice WITHOUT x factor.
    Final Justice, otg shield slash xx HCS.
  • ken123103ken123103 You're just mad because your angry Joined: Posts: 597
    I thought I saw a video where he combo'd after Final Justice WITHOUT x factor.
    Final Justice, otg shield slash xx HCS.

    Yes it is very possible to combo after Final justice without X-factor. Its just a matter of getting the timing down. You have to start inputting the L Shield slash while the camera is moving back to focus on the whole screen. Just practice it and you will get it eventually
    UMvC3: Captain America, Spencer, Hawkeye

    www.youtube.com/ken123103 <---- Amazing Captain America Videos, Check it out!

    Your signature has been modifed, please read the rules.
  • BladeOfJusticeBladeOfJustice The Just Blade Joined: Posts: 812
    I thought I saw a video where he combo'd after Final Justice WITHOUT x factor.
    Final Justice, otg shield slash xx HCS.
    Yea it's exactly as ken said, in the post above. Comboing off FJ is possible even without xfc.
  • SmokeMaxXSmokeMaxX T.O. of A.R.K. Joined: Posts: 7,975
    Man I replied to a post from like 3 months ago. Sorry. I guess this thread is pretty slow. I wish people were more active on the character forums in Marvel, but I guess it's hard since a lot of character specific stuff doesn't apply to other people.
  • otterotter CFN: otter- Joined: Posts: 4,687
    Yes it is very possible to combo after Final justice without X-factor. Its just a matter of getting the timing down. You have to start inputting the L Shield slash while the camera is moving back to focus on the whole screen. Just practice it and you will get it eventually

    I can't find a purpose for final justice outside of swag combos but they never survive to follow up. When do you use it?
  • SmokeMaxXSmokeMaxX T.O. of A.R.K. Joined: Posts: 7,975
    Final Justice doesn't really add much to my combos either. Maybe an extra 100-200k? And I can get better damage off of just straight DHCs. I only do it to keep Captain in or to just hurry up and kill the opponent.
  • ken123103ken123103 You're just mad because your angry Joined: Posts: 597
    I can't find a purpose for final justice outside of swag combos but they never survive to follow up. When do you use it?

    True in practical play final justice is just another not so useful level 3, but when Cap is alone and has no assists it becomes essential. If you ever need to make a 3 on 1 comeback or even a 2 on 1 comeback, Final justice is a very useful tool.
    Final Justice doesn't really add much to my combos either. Maybe an extra 100-200k? And I can get better damage off of just straight DHCs. I only do it to keep Captain in or to just hurry up and kill the opponent.

    Also the reason why you would use Final justice instead of just DHCing like 3 times is to keep your team order together. I play Cap on point and I know which buttons I need to get hawkeye or to get nova, and it really urks me when this is screwed up due to DHCing. So yeah, don't underestimate the power of Final Justice. . . .after all it does the same damage as wesker's lvl 3 and we can follow up with another hyper :D
    UMvC3: Captain America, Spencer, Hawkeye

    www.youtube.com/ken123103 <---- Amazing Captain America Videos, Check it out!

    Your signature has been modifed, please read the rules.
  • otterotter CFN: otter- Joined: Posts: 4,687
    [quote="ken123103, post: 6503696, member: 19441"}Also the reason why you would use Final justice instead of just DHCing like 3 times is to keep your team order together. I play Cap on point and I know which buttons I need to get hawkeye or to get nova, and it really urks me when this is screwed up due to DHCing. So yeah, don't underestimate the power of Final Justice. . . .after all it does the same damage as wesker's lvl 3 and we can follow up with another hyper :D[/quote]

    Fair enough. I personally make my living off of hyper charging star DHC spiral swords so I just deal with the team order changes.
  • Kei_Kei_ Joined: Posts: 586
    I can't find a purpose for final justice outside of swag combos but they never survive to follow up. When do you use it?

    I use it mainly to kill off the last character (when I still have my 3 guys) if I get them on the incoming mixup in combination with my xfactor. My basic final justice combo does a touch over 1mil damage for no effort with xfactor lvl1. Of course I could do a more damaging combo, but this is that combo you always have that just works in your sleep with no stick plugged in and no game in the drive.

    Besides that I'll use it for those times when you really need that comback factor, BUT don't have too much fear of the next incoming character (assuming there is one). Otherwise I will sometimes take the risk, and save the meter so that I always have that ' i wish you WOULD press a damn button' threat out there.

    FJ is very good for comebacks so don't overlook it. :)

    Kei

    p.s.
    I also use it to kill Alberto instead of DHCing, again depending on the next incoming character, and how much red life does Cap have.
  • jtrgmrjtrgmr Joined: Posts: 472
    Final Justice is very handy as tool for Cap anchors.

    It doesn't seem like it, but that move alone provides for one of the few ToD combos Cap has. This counts double, especially if performed near the corner and with the spare meter for the OTG SS > Hyper CS.

    Even then, if you're good enough to consistently land it after a throw, the l.SS ->Hyper CS follow nets around 700k. That's enough to put a severe dent in most characters, or just outright finish them off if you damaged them prior.
    Don't mind me, I'm just here.
    Working on UMvC3 tricks!
    Always willing to play puzzle games!
  • KorbidonKorbidon Who can stand against such abominations? Joined: Posts: 4,732
    Do any of Cap's Crossover Counter have invulnerability?

    I'm struggling to find a use for Captains assists.
  • otterotter CFN: otter- Joined: Posts: 4,687
    Do any of Cap's Crossover Counter have invulnerability?

    I'm struggling to find a use for Captains assists.

    Cap's assist are pretty bad, that's one of the reasons he is mainly a point character. I use shield slash as a poor man's beam assist for teleport shenanigans with Vergil, but usually I just play Cap until he's dead so that's not even an option. I think Stars and Stripes has invulnerability up to the first active frame, meaning it will trade with a meat attack which is mildly useful.
  • MyNameIsEMyNameIsE Just call me E Joined: Posts: 130
    I personally use Shield slash too. It's a projectile that lasts so can help extend pressure. Also is one of the few (the only?) assist that pulls opponents out of the corner both on block and on hit so is useful for mixups but that is really it outside of the odd combo extension. His charging star assist has projectile invulnerability and his Stars and stripes assist is somewhat useful as a reversal THC as it is invincible on startup. As a crossover counter, it is a gtfo but that's it.

    Like otter said, ideally he is an on point character however some players (like Frutsy, Evo top 8) make use for him second and I've even seen some people use Cap as an anchor.
  • SmokeMaxXSmokeMaxX T.O. of A.R.K. Joined: Posts: 7,975
    Shield slash assist is actually really good, especially with a character like Magneto. You get 4 way tri jump mixups on cornered opponents and at the right range if you hit them with a disruptor, you get a full combo with shield slash assist.
  • ifbpwnstarifbpwnstar Lab Monster Joined: Posts: 1,215
    Not seeing a General cap thread so i'm posting these findings here.

    Truly Safe Heavy Charging Star + Assist Block Strings
    After testing a LOT of the cast I have found only 3 assist with Cap's heavy CS create a true block string with + frames and will always work no matter where on screen or if opponent ducks:
    • Task (H arrow) - Has the tiniest (like 1 frame) gap between blocking the CS and arrows catching up at certain distances. Your opponent CAN throw you out of it, but 80% of the time this gap doesn't exist and you opponent takes a huge risk mis timing as well as likely doing it when there is no gap
    • Dante (weasel shot) - The most consistent by far. The range is EXACTLY what cap needs and will always hold them no matter what range you connected at. The only disadvantage is this will not connect midscreen on hit and will not save you whiffing if you don't travel far enough forward.
    • Vergil (rapid) - yields the most frames by far, but has the issue of carrying your opponent away on hit and block, negating it's effectiveness midscreen.
    All other characters created small gaps between CS and the assist, allowing for untechable throw punish, or were actually slightly at disadvantage putting you in a bad mix up between being thrown or c.:l:'d.

    Kara Canceling with s.:h: and dash, s.:h:
    Cap can kara cancel with s.:h: by waiting briefly for his hand to plant, increasing range significantly on moves. This gives cap access to incredible ground movement and FULL screen Heavy CS. Here's rough estimates of the range differences for roll to consider:

    :atk:+:s: (roll)
    Normal: 45% of screen, takes 3 to pass opponent full screen away
    s.:h: cancel: 60% of screen, takes 2 to pass opponent full screen away
    dash cancel: 65% of screen, takes 2 to pass opponent full screen away
    dash, :d:, dash cancel: 90% of screen, takes 2 to pass opponent full screen away
    dash, s.:h: cancel: 95% of screen, takes 2 to pass opponent full screen away
    dash, :d:, dash, s.:h: cancel: 105% of screen, takes 1 to pass opponent full screen away

    **dash cancels done quickly, not full animation

    You can do a full screen Heavy CS by doing dash, s.:h:, :qcb:+:h: which is very desirable (we've all suffered the infamous inactive CS slide of shame at tip ranges).
    MvCi: Gamora/Marvel - Soul
    SF 5: Nash
    UMvC3: Cap (SS) | Vergil (RS) | Strider (vajra)

  • ifbpwnstarifbpwnstar Lab Monster Joined: Posts: 1,215
    For assists do NOT under estimate CS. It is very fast, has a huge hit box, and goes through projectiles. This makes it a great GTFO assist or something to cover a you underneathe on a jump. It's also a very good AA as the hitbox is very tall.
    MvCi: Gamora/Marvel - Soul
    SF 5: Nash
    UMvC3: Cap (SS) | Vergil (RS) | Strider (vajra)

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