KoF noob trying to get into it..

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  • petran79petran79 Here comes an old challenger Joined: Posts: 1,913
    Snk games in the early 90s were in graphics and gameplay better than sf2. I never bothered with that game.

    I am trying to get in touch with kof too, after almost 8 years. I had played kof 98, 2000 and a little kof 2001, just guessing the moves with no guide at all. Now i see pros playing and i realized i never did any combos back then...

    Somehow though my favourite snk games remain garou, samurai spirits iv, last blade 2 and rage of the dragon. I'll play those again after 8 years, but first about kof:

    I play the 2002 arcade version. But the end boss is impossible to beat. Any action i do, whether offence or defence, is punished. Seth in sf4 in hardest setting was easier.at least i got a game out of 3 there.

    Now if i can beat that boss with one coin and no save states or 1/3 energy reduction i'll have mastered the games basics. What strategy do i need? Does he require to be punished with combos and dp? Every time i see an opening i manage only one hit before he depletes the energy gauge.
    too slow!
  • cygnuscygnus going up Joined: Posts: 977
    im not certain but i think you can beat the boss by using iori's C fireball over and over. once you get him to block one, he will continue blocking as long as you keep throwing them with no delay in between and youll win by time out or chip damage
  • phoenixnlphoenixnl Joined: Posts: 643
    play the 2002 arcade version. But the end boss is impossible to beat. Any action i do, whether offence or defence, is punished. Seth in sf4 in hardest setting was easier.at least i got a game out of 3 there.

    Now if i can beat that boss with one coin and no save states or 1/3 energy reduction i'll have mastered the games basics. What strategy do i need? Does he require to be punished with combos and dp? Every time i see an opening i manage only one hit before he depletes the energy gauge.

    I'm sorry but I couldn't help but laugh here. Playing against the CPU will teach you absolutely nothing about the basics of a game. I'm pretty confident that there is no way in hell I would be able to beat Rugal, or even get to Rugal on highest difficulty without abusing CPU glitches, nevertheless I'd say I have the basics of KOF down pretty well.

    The only way to master the basics is by playing actual people. Playing the CPU is going to teach you nothing but bad habits. Like for example cygnus suggestion of using the Iori C fireball exploit. If you would do fireball over an over against an actual person, you are going to die.

    Only one thing that playing the CPU can teach you, is learning to react to moves and punishing them accordingly, because the stuff the CPU will do is so random that you can't really do it by anticipation.

    So instead, get GGPO, get on #SNKPlaymore on the efnet irc server and ask someone for some games/teach you the basics. Also, check out Dandy J's tutorial vid: http://www.youtube.com/watch?v=Ye3KVgI1LvU&feature=channel_video_title
  • petran79petran79 Here comes an old challenger Joined: Posts: 1,913
    Thanks. Well currently i have no internet connection. I type through a mobile phone.
    Basically i am playing that game on a laptop with finalburn against cpu opponents, trying to do the basics.
    Non-boss cpu opponents are ok, except that all their combos, blocks and moves work in higher difficulty settings so i play on normal.
    I thought whether there was something i missed, eg cancel the cpus special moves or something, but if the boss is cheap i'll leave it at that.
    too slow!
  • phoenixnlphoenixnl Joined: Posts: 643
    Thanks. Well currently i have no internet connection. I type through a mobile phone.
    Basically i am playing that game on a laptop with finalburn against cpu opponents, trying to do the basics.
    Okay I understand that if it's a necessity.
    Non-boss cpu opponents are ok, except that all their combos, blocks and moves work in higher difficulty settings so i play on normal.
    This is a problem. Most real opponents are also going to hit all their combos and block everything. KOF isn't so much about running mix-ups on your opponent, but rather convincing your opponent you'll do one thing, and then do the other when he tries to counter that. And that's the problem with CPU. CPU can block, CPU can do combos, but CPU cannot be baited, nor can he bait your bad habits. It's just a machine running through some options randomly. Now, for learning to hitconfirm, do combos and punish some obvious move, it is okay practice. But personally, I feel that the amount of bad habits you pick up by playing the CPU is way worse than the stuff you'll learn from the CPU.

    Not saying: Hey! Don't do it! Because yeah, you don't have much of a choice right now. But do realize that the fact that the CPU is blocking everything and is hitting all its combos definitely isn't the part that is bad part of playing against the CPU, that's rather a good thing. I'd say quickly find some people to play with, or quickly fix your internet.
  • petran79petran79 Here comes an old challenger Joined: Posts: 1,913
    Truth be told, i havent set kof difficulty at 8 yet. I'll try it.
    But some games have inconsistencies in cpu ai.
    Eg if i set garou motw at 8, with a little effort and a weak character (hotaru) i can reach kain. I know i am not that good in that game.
    But if i set last blade 2 at 8 it becomes a nightmare.if i choose a speed character even more so.
    Probably the same with rage of the dragon.
    Sfa 3 is very hard too even on normal.
    Third strike and second impact are not that difficult on highest difficulty with the exception of gill on both and akuma on 3rd strike who is difficult on normal too.

    Yes human opponents are more important but just like in arcades, they are the next step. First step is to beat the cpu despite the ai problems.
    too slow!
  • phoenixnlphoenixnl Joined: Posts: 643
    Yes human opponents are more important but just like in arcades, they are the next step. First step is to beat the cpu despite the ai problems.

    I for one, and I'm sure many other people have never even bothered to beat the CPU because it only teaches you bad habits.
  • petran79petran79 Here comes an old challenger Joined: Posts: 1,913
    I for one, and I'm sure many other people have never even bothered to beat the CPU because it only teaches you bad habits.

    It is an old habit of mine from the arcades...besides it was better to play games cooperatively with each other, eg beat-em-ups, rather than against each other. even then if i wanted to play against other players, i'd choose a soccer game since we'd have more minutes for two coins.

    And it was cheap back then. Now this is out of the question.

    Kof at level 8 is more difficult but not that much as i thought.
    too slow!
  • LabanLaban KOF98 Player Joined: Posts: 2,558
    As an example, I never bothered with CPU and arcade mode when I started playing KOF. When I didn't have opportunities to play people, I didn't play against the CPU. I went into Practice/Training mode and made sure my combos were consistent and worked on execution that I wasn't comfortable with. Then I also worked on setups, spacings, and applications that would work in an actual match; such as, learning how to consistently cross-up with Kyo's j.2C against the characters that can't make it whiff on crouch. I'd say it's a better use of time than playing against the CPU.
  • petran79petran79 Here comes an old challenger Joined: Posts: 1,913
    I play arcade mode mainly to remember the times in the arcades. If there was an empty fg arcade machine, i'd play anytime.
    Besides, after the 90s and before sf4 in the arcades fighters (mvc, sfiii, ggxx, vf4 etc) were empty most of the time.
    too slow!
  • hismithismit VietnAmazing Joined: Posts: 434
    Play KoF long times ago but never go beyond casual level. So can u guys suggest what the best characters for beginners? I found Terry but still confused about other two.
  • Stuart HaydenStuart Hayden Outspoken User. Joined: Posts: 11,639
    Hey guys, I play SF, some minor MK and MvC3 but watching some of the recent KoF13 footage and tournament matches has really sparked my interest in this game...I've never really played a KoF game and I was wondering how hard is it to pick up? How's the combo leniency? Input leniency?
    What's the release date for the consoles? Is it alright to play this game on the pad like MK/SF and MvC?

    Basically I just want a minor introduction to KoF because it looks like a really cool game to get into..
    http://www.youtube.com/watch?v=r75Lz1Drp8g

    Very good series. Watch it. Live it. Love it.
    R.I.P Seth Michael Hayden
    R.I.P Troy Lane Rogers

    Fuck Dan Marino
    Fuck $RK

    www.breakdancingrobot.com
  • LabanLaban KOF98 Player Joined: Posts: 2,558
    Play KoF long times ago but never go beyond casual level. So can u guys suggest what the best characters for beginners? I found Terry but still confused about other two.
    I'd say Robert is relatively straight forward and most shoto-like. He has a good general toolset for offense and defense along with a command grab to help you start off learning grappler okizeme. When console version comes out, I'd say Saiki would be another good straight forward beginner character that'll be really strong. If not Saiki, then either EX Iori or Ash since both characters could play any roll relatively well and simply, but Ash's more damaging combos require much more execution beyond a beginner's level. K' and Shen Woo are also good beginner characters that are pretty simple and straightforward. I'd say Benimaru plus his new buffs would be good for learning spacing as well.
  • Stuart HaydenStuart Hayden Outspoken User. Joined: Posts: 11,639
    what the fuck is okizeme?
    R.I.P Seth Michael Hayden
    R.I.P Troy Lane Rogers

    Fuck Dan Marino
    Fuck $RK

    www.breakdancingrobot.com
  • phoenixnlphoenixnl Joined: Posts: 643
    what the fuck is okizeme?
    Literally wakeup attack
    Usually refers to setting up mixups and such on someone's wakeup.
  • Stuart HaydenStuart Hayden Outspoken User. Joined: Posts: 11,639
    Literally wakeup attack
    Usually refers to setting up mixups and such on someone's wakeup.
    So just call it that. It doesn't need some dumb name.
    R.I.P Seth Michael Hayden
    R.I.P Troy Lane Rogers

    Fuck Dan Marino
    Fuck $RK

    www.breakdancingrobot.com
  • phoenixnlphoenixnl Joined: Posts: 643
    So just call it that. It doesn't need some dumb name.
    It's commonly accepted terminology used not just by KOF players but tons of other players as well. By that reasoning we should get rid of terminology like "hadoken", "shoryu", "tatsu". Not to mention all English terminology whose meaning isn't exactly obvious from their name such as "link", "crossup", "Alpha Counter", "reversal" etc. etc. Jargon is part of the scene whether you like it or not.
  • Return of ShikiReturn of Shiki Your favorite game sucks Joined: Posts: 4,416
    Funny how Stuart Hayden prides himself on being a "SRK veteran" for years, and yet doesn't know basic FG terminology used for every game on the forum for the past decade.
    If you listen to fools, the mob rules...
  • Reiki.KitoReiki.Kito Joined: Posts: 411
    It's not a dumb name. Even if it's Japanese in origin, it doesn't take much to google what it means. Then again, if a new person doesn't know what the heck it is, it might not be the best choice of words. However, I don't think chiding people over their preference of whether it's okizeme, wake up attack, or whatever is mature either.

    Anyway, think this conversation is becoming a little irrelevant concerning King of Fighters. With XIII right around the corner, we're going to get a lot of new people who want to try the game. Aside from the resources posted, do you think there's anything more vital to talk about with new peeps? I can't say I'm a master of KoF, but I've been diligently playing XIII. However, it's definitely not hard to pick up and play. I would have to say more extensive character to character info will be crucial for them. What we have right now in that department is good, but could always use more information.
  • RiOT76RiOT76 Cool Cat Joined: Posts: 150
    To the OP:

    I think it might just be what you're used to. Once I got used to timings with KOF, going back to SF I was having a really hard time doing the simplest combos at first because my timing was totally off. It's like you have to get into a totally different mindset. So for me, since KOF was the first game i started playing seriously, it was actually harder for me to pick up SF again later on.

    You won't regret getting into KOF. (unless you were unfortunate and KOF12 was your first game) You might prefer SF to KOF or vice versa, but either way, since a lot of us have been able to play it already (minus the console changes) we can undoubtedly say KOF XIII is a very worthwhile game, true to the series.
    XBL Gamertag: RiOT76AD
    Lost out in space, you'll never lose me
  • The QuestionThe Question Pitched Battles, here we go. Joined: Posts: 487
    I think the biggest problem with people trying to transition to KOF is that it can seem daunting, you have more things in the strategy department. Alot of the inputs can be less forgiving than what you are used too (current gen= STIV, Blazblue v. GG) The game only takes practice. You didn't pick up ST and magically you were doing everything, same with KOF. I love SNK (even the bad games) Just give it a chance get a team you like and practice you'll be pulling off insane crap in no time and if you have an arcade even better if not Dreamcancle.com ? is where KOF lives they can help you out if you have any questions. Practice practice practice.
  • guilekerplinski1guilekerplinski1 Joined: Posts: 2
    well i own kof xiii and mortal kombat, and i would say kof xiii is harder at the basics. Theres almost overwhelming amounts of information to gulp down, escpeically fora new comer to the series. And the combos are not forgiving although there are a couple tricks suck as button holding that make it slightly easier to pull of smaller combos. Theres no reason andys kuhaden break should be so hard, i meen i spent 6 hours just pulling off that move, half circle forward A, then left trigger. I know people are saying play hard for a few years but i dont want to invest that kind of time. Espeically limited to a niche game with sub par online. Half the time i cant find matches online when i play. Its a gorgeous game and alot of fun, its very thrilling to lose 2 matches and comeback and beat that ass. Mortal kombat in comparison was easier to pick up, all i needed to do was look at the moves list and learn the gauge. Granted not even close to high level mk but its a little more newb friendly game. Although if your an enthusiast i would pick up both, screw street fighter.
  • guilekerplinski1guilekerplinski1 Joined: Posts: 2
    kof xiii is harder laban maybe not for you but how many kof games have you played. How many years of played time? Now for someone new to the series with no experience picks up mortal kombat or kof, mortal kombat would be easier to learn. Lol i cant believe your even arguing. I respect your experience but its skewed your judgement
  • MaxGritMaxGrit Master Baiter Joined: Posts: 291
    How hard is KOF 2002 to learn? Lots of people playing it on GGPO.
    SSF4T on GGPO is very fun.
  • chessmasterchessmaster Joined: Posts: 15
    Kof 02 is considered harder than kof 11 and 13. And kof is actually harder than sf. The links are much tighter and there is a lot more to learn in kof. Kof 13 is only considered easy when compared next to the older/other snk fighters. And mk9 is very fun and so is injustice. Everyone should play them.
  • themortalthemortal Joined: Posts: 66
    edited January 2015
    Hi, putting that thread up :disagree:
    i just bought Kof 13 on steam, because well, it was less expensive than usual, 7euros to try (which is expensive knowing i'll be so bad at it ^^)

    So i'm an ok player with USF4, have been playing it since vanilla

    so i tried KOF 13 pratice.
    drive cancel and max cancel are way too hard for a noob, when it's supposed to be "common basics" :)
    timings are really to tight :/

    i'll keep on trying, but i don't have as much time as i was a student, nor a good wrist and finger health (i already got a tendinitus because of MvC3 lol)

    Thus my 1st point of view is, unless you have time and dedication, (and no tendinitus problems^^) Kof 13 is not for you. Too much old school. I really enjoyed the way you can focus on tactics in SF4, and not so much on execution, which is for purist, which is nice, but no thank you for me, i'm too old for this shit :)
    VF5 , Soul 4, 5, all tekkens, are easier than this (i tried VF4, VF5, SF4, Soul 1,2,4, Tekken 3, 4, 5, MvC3 => this last one is easy too get into, but if you want to do pro combo, i'm not good enough to find the timing :p )
  • Shawn_MichaelsShawn_Michaels Joined: Posts: 9
    KOF really not from easiest fighters but when start learn do all normal way first basic special moves and next pick your favourites and learn basic combos step by step that is best way learn game,dont go in begin on hard stuff basic combos is enough to rule in non pro environment
  • SokurahSokurah Half Baked Joined: Posts: 3
    I'm trying to learn KOF '98, just to become good enough to play at FightCade without everybody going off like "fucking noob mash harder gtfo" or whatever. I'd train there if the environment was more intelligent, but for now I just have to beat motionless player 2 for figuring out combos/best normals and play the arcade mode in order to learn how to defend against the various characters.

    I picked Heidern (because of the character design, cool moves and the fact that he has charge motion specials), Ralf (because of the charge motion specials + I wanted to have a good command grab) and King (because of the character design). I play "Advanced" mode.

    So, I started training with the Asian version, but FightCade uses the US version, and I noticed that the "emoticons" that characters get based on their team are almost completely turned around in the Asian and US versions (no idea why). So, because of this, I had to drop King, and I'm now trying to pick a character that would fit the team without making everyone "angry" in the US version, but still beginner friendly in execution. Any suggestions?
  • sigma_g19sigma_g19 YDK Lord Joined: Posts: 38
    Sokurah wrote: »
    I'm trying to learn KOF '98, just to become good enough to play at FightCade without everybody going off like "fucking noob mash harder gtfo" or whatever. I'd train there if the environment was more intelligent, but for now I just have to beat motionless player 2 for figuring out combos/best normals and play the arcade mode in order to learn how to defend against the various characters.

    I picked Heidern (because of the character design, cool moves and the fact that he has charge motion specials), Ralf (because of the charge motion specials + I wanted to have a good command grab) and King (because of the character design). I play "Advanced" mode.

    So, I started training with the Asian version, but FightCade uses the US version, and I noticed that the "emoticons" that characters get based on their team are almost completely turned around in the Asian and US versions (no idea why). So, because of this, I had to drop King, and I'm now trying to pick a character that would fit the team without making everyone "angry" in the US version, but still beginner friendly in execution. Any suggestions?

    First of all, don't care about what others think of you: whether you're great or trash at the game, you're going to get flamed by somebody. Its whatever.

    I don't know how you like to build your teams, and its been years since I've played KoF "seriously" but when putting my team together, I'd always have some kind of diversity. So I have a really good grappler, zoner and all-rounder, as an example.

    In all my years of playing, I've never cared too much about the smiley faces... Just worked around it, it was a dumb mechanic anyway.

    That being said, perhaps Leona would suit your team pretty well. Low execution, charge (you seem to like that), stupidly good low.b and V-Slasher is good :-) I pretty sure she should be "smiley" with Heid and Ralf.

    If you want a zoner... Kensou or Athena are about as annoying as it gets... Athena has her airthrow, a cmd grab, can cancel sweep into psy.ball... wtfffff :-0

    I'd suggest Real Bout Terry as a "long term" investment. Slide into Rising Tackle may take some time to get down but seriously... C, F+A, Slide, Rising tackle... is probably the most damaging BnB in the game that doesn't require any meter... and you could easily create a derivative of this combo with cr.b, cr.a, rising knuckle (or df.c) into whatever...

    TL:DR Real Bout Terry or Leona or anybody really because there are no truly ass characters in KoF.
    "Boku ni wa kate nai yo~"
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