petran79, post: 5912546 wrote:
play the 2002 arcade version. But the end boss is impossible to beat. Any action i do, whether offence or defence, is punished. Seth in sf4 in hardest setting was easier.at least i got a game out of 3 there.
Now if i can beat that boss with one coin and no save states or 1/3 energy reduction i'll have mastered the games basics. What strategy do i need? Does he require to be punished with combos and dp? Every time i see an opening i manage only one hit before he depletes the energy gauge.
petran79, post: 5936600 wrote:
Thanks. Well currently i have no internet connection. I type through a mobile phone.
Basically i am playing that game on a laptop with finalburn against cpu opponents, trying to do the basics.
Non-boss cpu opponents are ok, except that all their combos, blocks and moves work in higher difficulty settings so i play on normal.
petran79, post: 5938336 wrote:
Yes human opponents are more important but just like in arcades, they are the next step. First step is to beat the cpu despite the ai problems.
phoenixnl, post: 5941269 wrote:
I for one, and I'm sure many other people have never even bothered to beat the CPU because it only teaches you bad habits.
RedVega, post: 5689521 wrote:
Hey guys, I play SF, some minor MK and MvC3 but watching some of the recent KoF13 footage and tournament matches has really sparked my interest in this game...I've never really played a KoF game and I was wondering how hard is it to pick up? How's the combo leniency? Input leniency?
What's the release date for the consoles? Is it alright to play this game on the pad like MK/SF and MvC?
Basically I just want a minor introduction to KoF because it looks like a really cool game to get into..
hismit, post: 5989758 wrote:
Play KoF long times ago but never go beyond casual level. So can u guys suggest what the best characters for beginners? I found Terry but still confused about other two.
Stuart Hayden, post: 5991880 wrote:
what the fuck is okizeme?
phoenixnl, post: 5994803 wrote:
Literally wakeup attack
Usually refers to setting up mixups and such on someone's wakeup.
Stuart Hayden, post: 5994815 wrote:
So just call it that. It doesn't need some dumb name.
Sokurah wrote: »
I'm trying to learn KOF '98, just to become good enough to play at FightCade without everybody going off like "fucking noob mash harder gtfo" or whatever. I'd train there if the environment was more intelligent, but for now I just have to beat motionless player 2 for figuring out combos/best normals and play the arcade mode in order to learn how to defend against the various characters.
I picked Heidern (because of the character design, cool moves and the fact that he has charge motion specials), Ralf (because of the charge motion specials + I wanted to have a good command grab) and King (because of the character design). I play "Advanced" mode.
So, I started training with the Asian version, but FightCade uses the US version, and I noticed that the "emoticons" that characters get based on their team are almost completely turned around in the Asian and US versions (no idea why). So, because of this, I had to drop King, and I'm now trying to pick a character that would fit the team without making everyone "angry" in the US version, but still beginner friendly in execution. Any suggestions?