THE ANSWER, post: 7327810, member: 2374 wrote:
So I've confirmed, the game NA version has been on sale in Mexico since 7/31, you can visit one of this stores and buy it or go to their website http://gameplanet.com/persona-4-arena-ps3.html#!prettyPhoto
Saitsu, post: 7327670, member: 70767 wrote:
You want to force people to use it, start dragging arcade cabinets everywhere.
Saitsu, post: 7327670, member: 70767 wrote:
Like usual, get over yourself. You want to force people to use it, start dragging arcade cabinets everywhere.
On top of that, this game has an actual good button check.
And I always go square config, short of Marvel 3, so fuck the haters. I've never had a problem with square config.
tataki, post: 7329118, member: 4806 wrote:
Words of a true pussy.
A.K., post: 7329050, member: 22709 wrote:
How do you make it ship to the US?
I only see the option for Mexico.
Blaken, post: 7329198, member: 35061 wrote:
I don't think Gameplanet does international shipping sorry...
And talking about Gameplanet the FOOLS! they got the game but only 1 and for 360!
I wanted to play this today...
A.K., post: 7329467, member: 22709 wrote:
Oh I contacted customer service they said they could ship to the US but you have to contact them through email. Seems sketchy though haha.
deadacid, post: 7330955, member: 51112 wrote:
Who do I gotta kill to get this thread moved to the sub forum. Seriously!
AJSmith325, post: 7328966, member: 21060 wrote:
East Coast stores get their shipments Friday but are told not to sell the game to Monday. Just a heads up.
Qwezzy, post: 7334443, member: 42916 wrote:
2. Is button-mapping stuff like OMC's and R-actions allowed?
tataki, post: 7334695, member: 4806 wrote:
If you play on a stick then learn to tap multiple buttons like a big boy.
Qwezzy, post: 7334877, member: 42916 wrote:
ugh I know I know lol its just having to tap 3-4 buttons at once while in the middle of an already seemingly complex combo...its gonna take my fingers a WHILE to get used to especially since this is my first anime fighter.....but yeah you're right ...maybe there'll be some tutorials on dustloop or YouTube?
SUPARNOVAX, post: 7333392, member: 2393 wrote:
Got it urley!
PozerWolf, post: 7332936, member: 3030 wrote:
Wow @ the push back to Europe. Is that Jack Frost guy in charge of the publishing over there? lol.
crotchpuncha wrote: »
There aren't 50 hours in a 5 day span...
So, the other day I was watching the stream of this game from players some where in Cali. I haven't touched the game yet, but was interested in seeing how the game worked (aside from A-cho videos, I haven't seen much of the game at all).
Now, the biggest problem I notice when watching the game is unfriendly terminology. Before I begin to state the faults of what I'm implying here, let me explain something. Normally when watching StarCraft 2 streams, the commentators usually treat the audiences as if they've never played StarCraft 2 before. Sometimes while watching a stream, a player would use a race ability that existed in part 1, and I was question, "Why the hell did he do that?" and the commentators would answer like if they heard you. And that's just one example of great commentary!
Here's the problem I ran into when watching the stream from Cali; "OMG HE'S USED HIS R-ACTION!!!"
People not familiar with this game and are trying to get into it will ask, "WTF is an R-Action?!" and never was it explained on the stream. Of course, doing research would solve the problem, however when you're bombarded with many other terminology that only exists in Persona 4 Arena, the viewer is turned off and there's a chance they will leaves the stream. You do not want that happening.
Okay, well that's the players fault for not doing research to begin with, right? I mean, if the person is so interested in the game, he would've at least considered doing some research before hand, and then viewing the stream.
WRONG!! And if you think that, you're a fuckin' retard (I just mentioned 80% of dustloop members here, but let's hope they get this message across regardless how much people care for that place).
Using the StarCraft 2 commentary work as an example (once again), remember how I mention that they treat players as if they never played part 2 (but hint they may hint that those viewers played part 1). Well, that example was used for a tournament I witness just a few months ago on a game that's already over a year old. So if they're still treating players like as if they haven't played part 2 yet, then why stop there? You want to make the commentary as viewer friendly as possible (and of course, adding jokes. No one minds jokes).
But StarCraft isn't a fighting game, and the way commentary works in that--- No, STFU if you are thinking this. Get that shit out of your head, right now!
Persona 4 Arena is a fighting game, so figuring out other terminology that everyone is familiar with would be best to use in order to describe the situation happening in the game. And because of this, it's easy to relate the situation with another move to help describe to the viewers what's going on. An example; calling R-Action "Reversals" or possibly "DP" (aka Dragon Punch. Maybe calling it 'Uppercut' in case not many people are familiar with the term DP) would help the viewer understand what is being implied.
But every character has specific R-Action and they all do different things! - And if you continue to think like this, it's becomes a problem. Your objective is to help the viewer understand what's going on in the match by describe what's happening in the fight in the best possible way. You need to relate with the viewers in order to gain some understanding on what's happening. R-Action, for the most part, have a specific goal for the character and that's to GTFO of the situation they are in. And for that matter, most R-Action in the game are Dragon Punches (Shoryuken, if you will). And by the way, this is just one example.
Saitsu, post: 7337194, member: 70767 wrote:
Commentators in the first month or two will spend endless amounts of time explaining to viewers exactly what's going on in a match, KOFXIII went through the same deal, so it shouldn't be a problem.
PozerWolf, post: 7337227, member: 3030 wrote:
I think we've already been through this a million times, but you seem to never be right about anything.