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Persona 4: The Ultimate in Mayonaka Arena

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Comments

  • NarcowskiNarcowski Joined: Posts: 841
    95% sure it's 2 frames.
  • Number 13Number 13 The Courage to Skullgirl Joined: Posts: 1,545
    Well heard this game won a couple "Fighter game of year" awards so nice
    Currently Played Fighters [other alias: HooliganComboFTW]
    Persona 4 Arena: Yu Narukami Skullgirls: Solo Filia SSFIV AE: Cammy Dead or Alive 5: Hitomi/Rig
    KoF XIII : K'/Athena/Terry SoulCaliber V: Siegfried Tekken 6: Lili/Lars SF3OE: Alex SSF2HDRMX: Cammy
  • LivewireXLivewireX Joined: Posts: 5,992
    Not directly P4A related, but I started watching a couple of episodes of the Persona 4 anime. I'm not normally a super anime guy, but it's not half bad.
  • MrgoodwilMrgoodwil Seeker of Truth Joined: Posts: 2
    To further the tangent, the anime does NO justice to the game imo. It's a funny watch though, and the "true end" of the anime took a respectful risk (won't spoil it).
    If you have a PS3 with PS2 compatibility, and don't mind RPG/Sim gameplay, play Persona 4, it's like 20$. By the time I got 7 hours of playtime I was hooked, and it became my favorite game ever before it even was 75% over.
    ___________________
    P4A: Yu/Elizabeth
    SSBM: Link/Samus
    SSBB: Link (4real)
  • LivewireXLivewireX Joined: Posts: 5,992
    To further the tangent, the anime does NO justice to the game imo. It's a funny watch though, and the "true end" of the anime took a respectful risk (won't spoil it).
    If you have a PS3 with PS2 compatibility, and don't mind RPG/Sim gameplay, play Persona 4, it's like 20$. By the time I got 7 hours of playtime I was hooked, and it became my favorite game ever before it even was 75% over.


    Well, seeing as it (and the brief bits I picked up from Arcade mode of P4A/the initial bit of the Story mode) is like the only parts of the Persona 4 story I know, I haven't felt that "doesn't do the game justice" bit. The English release only goes up to 12 episodes at the moment, I believe. Though, deadpan Narukami and the Yosuke/Chie situation thing (the 'tension' is oddly hilarious) are both pretty funny.
  • EffenhoogEffenhoog fish are friends Joined: Posts: 1,518
    Pretty much when the anime is doing side stuff like social links and general school hijinks it's good, but whenever they fight or do the really serious story aspects it frequently delves into the realm of painfully mediocre.
    They call me Gamma Ray because I'm Forward Back Forward Back Down-Back Down Down-Forward Forward Hard Slash
  • LivewireXLivewireX Joined: Posts: 5,992
    Pretty much when the anime is doing side stuff like social links and general school hijinks it's good, but whenever they fight or do the really serious story aspects it frequently delves into the realm of painfully mediocre.

    Yeah, I can see that. Like sometimes the fights are a bit odd, but stuff like "running from Kanji" is gold.
  • Number 13Number 13 The Courage to Skullgirl Joined: Posts: 1,545
    Speaking of the anime i felt it DID do the rpg justice in terms of how much it actually covered in terms of its story (They even had episodes dedicated to the social links and included many of the events like the Kings Game, Hot Springs, Class trip, etc). Sure 26 episodes is cutting it pretty close especially the last episode but watching the 26 episode anime is much quicker then playing the the rpg even if you try to speedrun for a Neutral end. Using Game Ost, original VA, and showing many easter eggs (Tanaka show, Funky Student, etc) as well. Although the animation quality could have been better though :/ and it kind of makes sense why they don't have weapons besides their personas since how would they be able to fit there stuff in their shirts?

    Also this game is on sale 50% off at Amazon right now
    Currently Played Fighters [other alias: HooliganComboFTW]
    Persona 4 Arena: Yu Narukami Skullgirls: Solo Filia SSFIV AE: Cammy Dead or Alive 5: Hitomi/Rig
    KoF XIII : K'/Athena/Terry SoulCaliber V: Siegfried Tekken 6: Lili/Lars SF3OE: Alex SSF2HDRMX: Cammy
  • LivewireXLivewireX Joined: Posts: 5,992
    Speaking of the anime i felt it DID do the rpg justice in terms of how much it actually covered in terms of its story (They even had episodes dedicated to the social links and included many of the events like the Kings Game, Hot Springs, Class trip, etc). Sure 26 episodes is cutting it pretty close especially the last episode but watching the 26 episode anime is much quicker then playing the the rpg even if you try to speedrun for a Neutral end. Using Game Ost, original VA, and showing many easter eggs (Tanaka show, Funky Student, etc) as well. Although the animation quality could have been better though :/ and it kind of makes sense why they don't have weapons besides their personas since how would they be able to fit there stuff in their shirts?


    To be fair, anime rules for weapons never seem to have to explain that. I mean, it's why skinny anime characters will sometimes have swords bigger than the Buster Sword just tucked away somewhere.
  • Number 13Number 13 The Courage to Skullgirl Joined: Posts: 1,545
    P4A won yet another award for "Fighter game of year" from Game trailers this time (They won with Destructoid, Gamesradar, and Spike Video Game Awards)
    http://www.gametrailers.com/full-episodes/8vy3uu/gametrailers-game-of-the-year-awards-best-fighting-game
    Currently Played Fighters [other alias: HooliganComboFTW]
    Persona 4 Arena: Yu Narukami Skullgirls: Solo Filia SSFIV AE: Cammy Dead or Alive 5: Hitomi/Rig
    KoF XIII : K'/Athena/Terry SoulCaliber V: Siegfried Tekken 6: Lili/Lars SF3OE: Alex SSF2HDRMX: Cammy
  • ThancruzThancruz Joined: Posts: 2,851
    Finally got p4a after all my talk about buying it. Sooooo.....where do i start?

    Sent from my SPH-D710 using Tapatalk 2
  • NarcowskiNarcowski Joined: Posts: 841
    Dustloop, probably. This part of SRK is kinda dead.
  • nihil679nihil679 Joined: Posts: 34
    Finally got p4a after all my talk about buying it. Sooooo.....where do i start?

    Sent from my SPH-D710 using Tapatalk 2

    Dustloop and MayonakaMidnight are probably the only good places.
    Spend some time doing the challenges really briefly, at least 1-10, on whatever character interests you if not all of them. Even if you already have a decided character, you can at least use this to check out other characters for either pocketing or just knowing what every character has.
  • SamuelVimesSamuelVimes Joined: Posts: 1,666
    Yeah the challenges in this are much, much better than say, the SF series in terms of giving you really practical combos and inspiration for your own. Or maybe it just feels that way for me because I've had it up to here with goddamn links.

    Come on this game cannot be dying, it just cannot. Got back into it with my purchase of P4Gold and thanks to a better internet connection than before I'm loving it. I feel like this is the only fighter I've ever played that I can understand to some latent degree and it makes it so much easier to adapt to and fun to play. I mean, I just came of a six game win streak yesterday and I've NEVER had a six game win streak in anything before...

    Can anyone tell me the best, specifically the easiest, uses for Evasive Manuever? I want to start incorporating it into my game so I'd like to know the most obvious/safest times to use it first and work from there. I play Yukiko by the way if that means anything.
  • nihil679nihil679 Joined: Posts: 34
    Can anyone tell me the best, specifically the easiest, uses for Evasive Manuever? I want to start incorporating it into my game so I'd like to know the most obvious/safest times to use it first and work from there. I play Yukiko by the way if that means anything.

    For Yukiko offensive specifically, you can use dodge if you manage to keep your opponent blocking after your 236. You can use it as a cross-up on release 236]B[ by dodging past them

    As for defensive purposes, dodge works like an alternative-situational DP. For Yukiko, this is pretty good considering her DP is mediocre for a reversal in my opinion. If you can understand the differences between character's high-commitment and low-commitment attacks, you can abuse dodge to get past their high-commitment attacks to escape blockstrings or go for reversal. It's very opponent dependent, so it's something you really have to play a lot and learn to understand, "Okay, I can dodge that and it puts me in a good spot. But I shouldn't dodge that." etc.
    For example, I think Yu's 214A/B is a high-commitment attack (despite being nearly advantage on block every time and being severely stupid, I really fucking hate Yu). Yu's like to do it a lot for blockstrings. Rarely if ever will you be able to 2B on reaction if they're doing it in a blockstring, and let's say your DP is unreliable. Dodge is really good for situations like this. At best, you will get out and possibly punish. At worst, you go into their blockstring again.
  • SamuelVimesSamuelVimes Joined: Posts: 1,666
    Ooh thanks. Can the crossup work with 236A on the blockstring too? I am currently using A instead of B though I know its subpar because it is so easy to then blow up A, 2D, dash forward 2A.

    Which reminds me since you seem to know a bit about Yukiko. Every single time I've timed the above setup right they have been unable to block it. I'm playing bad players of course, but is that an unblockable in this game if you hit with a mid/low at same time or does it autoblock? I'm wondering if I need to expand the mixup on the followup/I was thinking one can dodge after the 2D for an ambiguous crossup but this is useless if it is unblockable anyway.

    Sent from my DROID2 GLOBAL using Tapatalk 2
  • ThancruzThancruz Joined: Posts: 2,851
    After watching some high level yu play, he doesnt seem as hard to play. Might be my starter character and try akihiko. But i just cant seem to get these trials down, like for aoa blowback i hit D but i dont get the wallbounce.

    Sent from my SPH-D710 using Tapatalk 2
  • nihil679nihil679 Joined: Posts: 34
    You can't do 236A because the input for dodge is A+C. You would have to release A first to input dodge, which would mean your 236A will always be 100% normal block.

    2D + 2A is hard-to-blockable. I believe there is a mechanic in game where high+low are combined within a certain amount of frames, it is a free auto-guard. I don't think it's very easy to achieve it anyways though.
    If you are looking to expand your mix-ups as Yukiko, one thing you can do is...
    2D 2A 5A jump cancel, air turn, back dash j.A
    or other variations.

    Yu is an easy character. For all AOA-D blowback combos, you must get 15 hits on the AOA to force fatal counter when you hit D.
  • SamuelVimesSamuelVimes Joined: Posts: 1,666
    I have noticed that Yuki's j.A is indeed really good for crossups (though not quite Labrys good) so I should indeed work that into some mixups. Eventually adding those mixups to my oki will indeed become very important as that is my key to winning but I think I shall focus more on fundamentals before improving something that has literally never been escaped from besides bursts and errors on my part (I am still playing E and F ranks who have probably never even seen a Yukiko).

    Speaking of is it just me or is Yukiko's 5A actually a pretty strong normal in terms of its range/speed/ability to set up pressure/agi setups? Many of my wins seem to come from winning mashfests since it just outranges things like Yu or Aki jabs.

    You cannot go wrong with Yu as a starting character he is that perfect balance of someone who has all the tools for beginners to feel comfortable with yet you can take to the highest point if you want to. Though iirc you are a Hwoarang/Nina player in sfxt, and while I cannot draw any comparisons with the latter I'd say Chie is very similar to Hwaorang with her close range mixup rushdown and pressure game. I might learn Chie myself soon since now I'm less rawr cannot use top tier and more damn, Chie is such a good character in the rpg.
  • nihil679nihil679 Joined: Posts: 34
    ALL of Yukiko's normals are extremely strong, it is extremely difficult to say that Yukiko is a weak character when it comes to her normals.
  • SamuelVimesSamuelVimes Joined: Posts: 1,666
    Yeah I assumed she'd have weak normals due to being a ranged character and the RPG's mage, but I suppose zoning characters in fighters traditionally have strong normals.

    I do not know if I've ever encountered a character that fits my mindset more than Yukiko, maybe Ash Crimson, so I really wish this game wasn't going under. Oh well, it looks the type that will always have some following. I was honestly thinking a bump in interest/players with Gold's release.

    Sent from my DROID2 GLOBAL using Tapatalk 2
  • EmilEmil Joined: Posts: 4,389
    2D + 2A is hard-to-blockable. I believe there is a mechanic in game where high+low are combined within a certain amount of frames, it is a free auto-guard. I don't think it's very easy to achieve it anyways though.

    Pretty sure there isn't, since you can do true unblockables with Shadow Labrys using qcb+C/D(low) and qcb+A/B(high). The mechanic you're talking about has to do being in airblock stun while hit with an air unblockable attack...It also applies to left/right mixups.
    KoF98UM - EX Yama, Eiji, Orochi Yashiro | KoF2k2 - Kim, Whip, Athena, Choi |
    Kof13 - Saiki, Shen, Vice | P4U2 - Shadow Labrys, Rise | GGXrd - Bedman
  • ThancruzThancruz Joined: Posts: 2,851
    Yeah I assumed she'd have weak normals due to being a ranged character and the RPG's mage, but I suppose zoning characters in fighters traditionally have strong normals.

    I do not know if I've ever encountered a character that fits my mindset more than Yukiko, maybe Ash Crimson, so I really wish this game wasn't going under. Oh well, it looks the type that will always have some following. I was honestly thinking a bump in interest/players with Gold's release.

    Sent from my DROID2 GLOBAL using Tapatalk 2
    I really dont think the game is going under. It just seems its at a point where the tech and play is at its high point, just waiting for the next big thing.

    Sent from my SPH-D710 using Tapatalk 2
  • SamuelVimesSamuelVimes Joined: Posts: 1,666
    So in the example of the true mid/low unblockable of slabrys, if you set the computer to guard everything would even it not be able to block? Then I'd be able to test the move. That being said I am quite sure it is not unblockable just noobkilling.

    Sent from my DROID2 GLOBAL using Tapatalk 2
  • nihil679nihil679 Joined: Posts: 34
    Alright, yeah, I was talking out of my ass, I just managed it as Shadow Labrys, there's no mechanics to prevent true high-low unblockables. Tested against CPU with Block Everything. It's 1f for Shadow Labrys because Asterius's 214C/D earthquake is 1f, but I managed to force a hit on CPU.
    But really, either way, the high-low set-ups are INCREDIBLY difficult to block even an imperfect one, and it's really not "noobkilling" considering ANYONE can get hit by this, it's a really easy way to get one free hit.

    For Yukiko, it is about the same. If you want to test just to see it work, corner a training dummy and just hold [1] and hit D and try to time sweep or 2A (any more 2A pushes you away, it's annoying to reposition). You can keep doing this until you force a hit.
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 37,405 mod
    Okay, now that this game is confirmed for EVO, how about we all bring this section back to life.
  • Number 13Number 13 The Courage to Skullgirl Joined: Posts: 1,545
    Ah Yeah~

    Bufu gonna be everywheres
    Currently Played Fighters [other alias: HooliganComboFTW]
    Persona 4 Arena: Yu Narukami Skullgirls: Solo Filia SSFIV AE: Cammy Dead or Alive 5: Hitomi/Rig
    KoF XIII : K'/Athena/Terry SoulCaliber V: Siegfried Tekken 6: Lili/Lars SF3OE: Alex SSF2HDRMX: Cammy
  • AnneIFrankAnneIFrank Joined: Posts: 428
    Okay, now that this game is confirmed for EVO, how about we all bring this section back to life.

    I'd like to see this section live but SRK isn't typically a big anime place and a lot fo the better players are contributing elsewhere. I'd like to see this place live, but meh.
  • Number 13Number 13 The Courage to Skullgirl Joined: Posts: 1,545
    I'd like to see this section live but SRK isn't typically a big anime place and a lot fo the better players are contributing elsewhere. I'd like to see this place live, but meh.
    True, Dustloop or MayonakaForums would naturally be the more active areas for Persona, but this thread on SRK was fairly active back before Console Release so it could start getting more traffic here again as Evo gets closer
    Currently Played Fighters [other alias: HooliganComboFTW]
    Persona 4 Arena: Yu Narukami Skullgirls: Solo Filia SSFIV AE: Cammy Dead or Alive 5: Hitomi/Rig
    KoF XIII : K'/Athena/Terry SoulCaliber V: Siegfried Tekken 6: Lili/Lars SF3OE: Alex SSF2HDRMX: Cammy
  • Ragnorok64Ragnorok64 My muscles have no memory. Joined: Posts: 4,947
    So how about the whole, "anime players show up for your game or this is the last time we;ll give you a shot" ultimatum?
  • AnneIFrankAnneIFrank Joined: Posts: 428
    So how about the whole, "anime players show up for your game or this is the last time we;ll give you a shot" ultimatum?

    I hate to be a dick or actually agree with him on something, but he's fucking right. The anime community is split so heavily, makes fun of itself, has representation problems, etc. If we want to be taken seriously, we need to step up and show that we mean business. We need more meaningful content, more presence at majors, shit, just to stop making fun of ourselves with #RIP for every new game that comes out. Just look at the MK community, they get a lot of shit, but they do so much and show up everywhere, and they earn their spot at all these tournaments.

    Persona 4: Arena probably isn't the favorite of a decent chunk of anime players, but it is a shot to show that we mean business in the competitive North American scene. Seriously, playing online and stream monstering isn't supporting our scene, neither is bitching on social networks. Start getting your scene involved or make it out to something, or contribute in a meaningful way. Yes, we know not everyone can make it out blah blah blah, but other games with less overall players outperform us. There's no excuse this time, we need our players to step it up.
  • YannickYannick Max Range Panta Rhei Joined: Posts: 4,467
    :eek: Word, I was so surprised to see it on the lineup, but I'm happy it was there.

    When a buddy of mine asked me about it, the first thing I said was, "People need to roll through." Skipping out on this is not an option for people who really want to see more airdashers at more events. P4U was the best chance to get airdashing more mainstream (I hate that term, LOL) and it was squandered pretty heavily by the community, I think. Regardless, and this isn't meant to be a blowup or anything, I really feel that much of the chip on the community's shoulder is frequently adjusted and even spitshined by the very players that complain. The community wearing its frustration on its sleeve like a badge of honor is really disheartening and part of the reason I don't really go out of my to be a big contributor anymore even though I still travel to events.

    Long story short, P4U isn't an ideal game, but it's still mostly fun and everyone who really loves these games MUST support it here. Even though an ultimatum is a pretty reckless way of doing things, hopefully people will take notice and start being positive about their game.
    The Sunset Studio // Destiny: Rise of Iron, Fighters, Development, Mechanics, Strategy, Media.
  • maziodynemaziodyne Demi-Fiend Joined: Posts: 7,748
    Hope P4U gets a good turnout so BBCP might actually have a strong shot at becoming part of the lineup next year. Really, really excited for that game and I hope that it brings nothing but good things to the anime community.
  • LivewireXLivewireX Joined: Posts: 5,992
    I hate to be a dick or actually agree with him on something, but he's fucking right. The anime community is split so heavily, makes fun of itself, has representation problems, etc. If we want to be taken seriously, we need to step up and show that we mean business. We need more meaningful content, more presence at majors, shit, just to stop making fun of ourselves with #RIP for every new game that comes out. Just look at the MK community, they get a lot of shit, but they do so much and show up everywhere, and they earn their spot at all these tournaments.

    Persona 4: Arena probably isn't the favorite of a decent chunk of anime players, but it is a shot to show that we mean business in the competitive North American scene. Seriously, playing online and stream monstering isn't supporting our scene, neither is bitching on social networks. Start getting your scene involved or make it out to something, or contribute in a meaningful way. Yes, we know not everyone can make it out blah blah blah, but other games with less overall players outperform us. There's no excuse this time, we need our players to step it up.


    Holy shit, I was actually going to make a post similar to this, but you pretty much said what I was going to say and better. People counted KOFXIII out last year and they made it, people have been counting MK9 out two years IN A ROW, and they keep trudging and making it. If they can do it, we can sure as hell do it. I will say though, it's kind of funny and appropriate that the day I decide to pick P4A up again and actually give it a fair shot, is the day it gets into EVO.
  • OnirosOniros Joined: Posts: 109
    Long story short, P4U isn't an ideal game, but it's still mostly fun and everyone who really loves these games MUST support it here. Even though an ultimatum is a pretty reckless way of doing things, hopefully people will take notice and start being positive about their game.
    Agreed. ArcSys fans, do you wanna see BBCP and/or GGXXACP+R on EVO 2014? Support this game.
    P4A: Chie/GG: Jam/VSav: Q-Bee
    Rival Schools needs to come back!
  • Number 13Number 13 The Courage to Skullgirl Joined: Posts: 1,545
    Persona actually gets good turnouts for majors (Most Recently NEC with 100+ entrants) So I can see the amount of entrants being around that since this is not just your typical weekly. If Atlus actually showing their support and throw in a free T-Shirt like KoF did then expect a huge spike of players due to Shirt Monsters as well
    Currently Played Fighters [other alias: HooliganComboFTW]
    Persona 4 Arena: Yu Narukami Skullgirls: Solo Filia SSFIV AE: Cammy Dead or Alive 5: Hitomi/Rig
    KoF XIII : K'/Athena/Terry SoulCaliber V: Siegfried Tekken 6: Lili/Lars SF3OE: Alex SSF2HDRMX: Cammy
  • LivewireXLivewireX Joined: Posts: 5,992
    Agreed. ArcSys fans, do you wanna see BBCP and/or GGXXACP+R on EVO 2014? Support this game.

    Guilty Gear would be sick, but I honestly don't even know if BBCP will be out by then. If BBCP's out in time, then you can bet your ass I'll donate to it getting in. I'm just hoping we get a release date sooner rather than later.
  • ffffffffffffff Joined: Posts: 155
    Agreed. ArcSys fans, do you wanna see BBCP and/or GGXXACP+R on EVO 2014? Support this game.

    'Come support this game so it can be replaced by something else next year' is what I got from that. Is everyone really just playing P4A in between other Arcsys games? I thought support for P4A would mean more P4A in the future.
  • aisightaisight Joined: Posts: 13
    I love P4A, but if Arcsys doesn't do anything beyond what we've got now and continues to update BB and/or GG its chances of staying alive past this year aren't good.
  • wiredgodwiredgod Joined: Posts: 461
    'Come support this game so it can be replaced by something else next year' is what I got from that. Is everyone really just playing P4A in between other Arcsys games? I thought support for P4A would mean more P4A in the future.

    I don't think this is the case. People seem to like their P4 alongside their blazblue and guilty gear.
    PSN: wiredgod
    BB: Carl
    P4A: Teddie / Shadow Labrys
    Skullgirls: Peacock / PW / Filia
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