The 1st thread was closed because of shitstorms and drama. I know ponies are a delicate issue here but please refrain from unnecessary comments.
From the FAQ:
Q: Why Fighting ponies?
A: Why not?
Q: But...why ponies?
A: We like ponies. Ponies are cool.
Q: Are you new to the Gaming Developing Scene?, Not sure I’ve heard of you before.
A: Mane6 as a group is. Fighting is Magic is our first collaborative effort. The DevTeam members have been around and participated in other projects individually.
All of us are seasoned Fighting Game players, though. We’ve a fair idea of what we want to do in our game and how to reach it. Don’t let the “first project ever” fool you
Q: Will there be combos?
A: Indeed there’ll be.
Q: Will there be Supers?
Q: And projectiles?
Q: Local VS only, or is there netplay?
A: We’ve both Local and Online Versus mode planned.
Q: How will the VS multiplayer work? Is there a central HUB/Server to which we connect to?
A: There is a HUB, but it is not central. We’re using MTSP, a netplay client based on Lunaport, with improved netplay and an integrated chat available; Once you’ve downloaded the client, you’ve the option to set your own “server” or of acting as a client, for a Max of 100 connections (that we’re aware of). You can set more than one Lobby Host in your computer, provided they’re in different ports.
Q: How many characters will there be?
A: 17 Characters in total, with the Mane 6 (Twilight Sparkle, Rarity, Fluttershy, Applejack, Pinkie Pie, Rainbow Dash) playable at release.
Q: And the other 11?
A: They’ll be released in game updates in a semi-regular fashion after Launch.
Q: Why only 17?
A: Several reasons. Mainly, that we wanted to focus on quality over quantity. We’d rather release 17, solid, balanced characters than four dozen palette-swap clones.
Q: Ok, I’m sold. How much will this game cost me?
A: Oh boy. Well, prepare your wallet, because this totally awesome game costs a grand total of $0.00, and it can be… wait… what?… yes, you heard right. Zero dollars and Zero Cents: That is to say. Abso-pony-lutely free.
Q: … What’s the catch?
A: No catch!, really. The game was planned from the start to be freeware. That doesn’t mean we’re half flanking the job, though, we intend to release the best game possible.
Q&As from the live stream:
Q: Will this be at EVO2012?
A: We don't think so but it would be cool lolololol.
Q: This looks weird.
A: The graphical effects will be handled last in development. Polishing the characters, gameplay, balance etc. will be done 1st.
Q: When is it coming out?
A: All we can say is "soon".
Back to the thread- So far the game kinda looks like a 1v1 mvc3, only w/o huge damage and comeback mechanics.
There are wall bounces and ground bounces, limited to 2 in a combo.
One of the 2 revealed characters is a pixie rushdown, the other is a zoner with some moves inspired by MB's Aoko. (The devs said it)
(Editor's note:The F stands for 'Friendship', bitches!)
The music is cool