Guile
Air Splitting Techniques
A military man who specializes in hand-to-hand combat. In the past, he had a countless number of encounters in the battlefield, and understands that war requires callousness. While he is not one to talk much, he has a strong sense of justice. Guile receives orders from his superiors to travel to Antarctica in order to secretly investigate a mysterious that box that landed there.
Move List:
· "None are more hopelessly enslaved than those who falsely believe they are free." -Johann Wolfgang von Goethe
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0 • Off Topic Disagree Agree LikeLol, you know you could've made it.
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0 • Off Topic Disagree Agree Likelol I didn't know we couldn't. oops.
Can you find it, or do you remember his other teammate?
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0 • Off Topic Disagree Agree LikeYeah, when did that become a rule?
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0 • Off Topic Disagree Agree LikeIn the General thread before this game got it's own section.
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0 • Off Topic Disagree Agree LikeHere is Guile's move-list
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0 • Off Topic Disagree Agree LikeAlso charged sonic booms will be so good for zoning. It's like a feint in itself, you can literally time it for people to land on it if they jump.
Also Guile's gdlk pokes being chainable. I think the fact that his moves are chainable will help him, and also all charge characters.
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0 • Off Topic Disagree Agree LikeAfter looking around 2:22 in the video, I see that guile can now combo his upside down kick into his sweep. It looked like a link. For a while I was worried that his sonic boom got a longer startup but now I realize it's just people charging it slightly. Haha, looks pretty cool. I always liked guile's sonic boom startup pose.
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeI.e. whilst charging down+forward and punch (assuming any forward motion will work in this case) you would hit roundhouse kick for GHK then release punch for the SH to connect?
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0 • Off Topic Disagree Agree Likeif you can super cancel flash kick in this game. you could possibly do GHK, Flash Kick, Sonic Huricane?
BlazBlue: Tao,Tagger
Peggle: Warren Rabbit
Monopoly: Top Hat (Top Tier)
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0 • Off Topic Disagree Agree LikeI have no idea how his normals are though. Hopefully at least sf4 level. His sonic boom seems nerfed though. By eye it looks like it has longer startup, and damdai was mentioning to me that it seemed easier to stuff on startup.
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0 • Off Topic Disagree Agree Likehttp://shoryuken.com/forum/index.php?threads/guile-sfxt.139464/page-2
My favorite quote of 2011 - "Real men play ST" Ohnuki
ST and 3S revival while waiting for SFxT..HMMMMMMMMMMMMMMMMMMMMMM
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0 • Off Topic Disagree Agree Likechun li can reaction super through guile's boom....but she could also do that in sf4.
from what i've heard, guile's recovery on booms is good enough that he can deal with the tekken characters b.s. think of the tekken characters like dudley for a moment. yes, dudley could duck booms, but guile could fuck him up for attempting it. however, if dudley ducks a shoto hadouken, he has enough time to punish them for it. that's probably going to translate in a similar fashion in sfxt. what we might find is guile does very well against the majority of tekken characters, yet struggles against a lot of street fighter characters (perhaps akuma/abel/sagat/dhalsim/vega/juri).
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0 • Off Topic Disagree Agree Likecorner
j.rh > c.strong > c.strong > SB > df+rh > FK 351dmg
after a df+rh you can juggle with s.short > s.forward > s.fierce > launch chain
damn, I have to get back to work, but I want to playyyyyy
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0 • Off Topic Disagree Agree LikeCan you test if you can get anything else after d/f+hk? Perhaps like super or team super?
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0 • Off Topic Disagree Agree LikeEDIT: yeah df+rh > team super works
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0 • Off Topic Disagree Agree LikeUMvC3= X-23, Chris Redfield & Dante... SFxT= Julia,Elena
PSN= melflomil
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0 • Off Topic Disagree Agree Likej.fierce > s.fierce > SB > backfist doesn't work. This is guile's classic combo that's been in every game. It looks like backfist has more startup than SF4 and SB might cause just a little bit less hitstun.
The good thing I guess is df+rh combos after any SB. It has really quick startup now. Stuff like j.rh > c.strong > jab SB > df+rh > c.strong > c.strong > FK is really easy to do.
I tried juggling and then going for an airthrow, but that doesn't seem to work.
some of his trials are....
#20 j.fierce > UDK > s.strong > EX SB > GHK > c.strong > c.strong > SH
#19 EX SB > s.jab > s.strong > EX SB > s.jab > s.strong > EX SB > c.rh
#18 j.short > c.jab > c.strong > EX SB > c.forward > s.rh
#17 FK > c.strong > EX FK
every other trial is super basic stuff and not too interesting.
c.rh kick isn't super cancelable(neither is far s.fierce). You can tag cancel it though. Looks like this move might be more worthless than in SF4 since everyone can just do their fierce+rh launcher move between the kicks.
c.jab > c.jab > c.jab > ub+short > far s.forward > far s.rh is a really good chain sequence to push your opponent away while keeping charge. You could use c.forward instead if you're worried about the far s.forward wiffing.
Both guile's kara throws are still in (oh wait, you didn't know he had any
Kara EX FK still works. From full screen away you can wiff a kara EX FK. Then from this position if you do another kara EX FK, it will hit your opponent. 2 normal EX FK's wouldn't hit your opponent at this range.
Everyone's favorite safejump of backbreaker > wiff c.fierce > j.rh doesn't work. You will land before your opponent wakes up. This means either Guile recovers from the backbreaker faster, or his c.fierce is faster....maybe his jump is faster. I won't know till I get the frame data. In the Evo build, this safejump still worked.
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0 • Off Topic Disagree Agree LikeHow much damage does he do with this and in general?
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0 • Off Topic Disagree Agree LikeHow's airthrow as anti air in this game? How are his other anti airs?
How punishable is lowforward chain -> back roundhouse?
Can he do ambiguous crossup -> move sequence -> sonic boom as a tight block string?
How bad is the situation vs tekken characters in terms of their ability to punish sonic booms on reaction?
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0 • Off Topic Disagree Agree Likecan you do that mid screen?
interesting. maybe whiffing back fist might work now instead?
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0 • Off Topic Disagree Agree LikeI doesn't look like you can combo df+rh after SB midscreen. Maybe on a big character like hugo perhaps. Don't have time to test stuff like that.
Also the safejump...I was testing it on kazuya. It seems he gets up from the backbreaker really really slow. I was trying the same safejump setup on another guile and it was hitting guile right as he got up(although this didn't look like it was going to safejump him). On kazuya, it looked like backbreaker > wiff neutral jump > j.rh might be a safejump on him. I wont know until I test with a buddy.
c.forward > far s.rh chain is very punishable. Another guile can block this and then backfist. So it's at least -10 and probably more on block.
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0 • Off Topic Disagree Agree LikeYou have to get the sobat to hit at the very tippy toe max range for it to work.
f+mp(overhead) > s.jab > s.strong > s.fierce > launch works 0_o
wowow! You don't have to do anything special on this one. Just do the overhead then do a tight link to s.jab.
OK this is silly, just do c.forward > f+mp > far s.jab > c.forward > c.rh.....lol. Works midscreen if you start with a point blank c.forward.
sigh, sonic hurricane is really punishable on block. I guess you just have to make sure you're always comboing into it.
after any df+rh in the corner you can juggle with c.strong > c.forward > f+strong > s.fierce > SH
j.rh > UDK > df+rh > c.strong > c.forward > f+strong > s.fierce > SH is a dope looking combo that's 10hits 452dmg
enough guile for this evening...gonna play with steve for a while...
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0 • Off Topic Disagree Agree LikeThe UDK doesn't have that throw invincibility like in SF4 2012. It also doesn't get off the ground on frame 1 anymore. It feels like it gets off the ground around frame 6 or so.
EDIT: OK the range at which you can do the UDK seems to have been increased or something. Like if you record Ryu doing c.rh kicks...do a UDK as the sweep is recovering. You will see that Guile can do a UDK from even further out, and it even hits Ryu in the head. It's like Ryu's "center" is getting pushed out after the c.rh. The character's "center" is what determines the close normals and stuff. Hrm, I wonder if this is what Seth was talking about with throws. He said something about the reverse kara throws being an issue so they shortened everyone's throw range. But the character's "center" still extends out far. This is really friggin weird....
His f+mk still doesn't get off the ground as quick as like SF2/CvS2. It feels like it gets off the ground around the same time as SF4. It's safer on block though. I can't seem to block then FK it.
Everyone's saying that alpha counter is f+fierce+rh. This isn't true. All you have to do is fierce+rh. You can just mash the buttons and get alpha counter really easy. I found this out when trying to do a launcher to Rufus's sweep ender on the EX messiah kick. I eventually just tried to mash launcher and was getting alpha counter every time.
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0 • Off Topic Disagree Agree Likegood shit with all the fresh info!
Don't Eat The Yellow Snow!
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0 • Off Topic Disagree Agree Likethis is probably because he's got the best back dash in the game (i think it's supposed to be fully invincible or fully airborne or something). probably a way to slightly balance his wakeup game out or something?
fao anyone who has this game early - can you test out anti air booms please. for example, record ryu doing jumping hk, then hit it at close range with a boom. see if you can hit him with any of these as a follow up (it might only work on counter hit):
- air throw
- df.hk, flash kick
- sonic hurricane
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0 • Off Topic Disagree Agree LikeBlazBlue: Tao,Tagger
Peggle: Warren Rabbit
Monopoly: Top Hat (Top Tier)
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeAre you saying you can get alpha counter while blocking? Or is it forward+FP+RH or neutral+FP+RH? If you can block while mashing FP+HK that's HUGE!
Edit: When I say "while blocking" I mean while holding backwards or down back. I am aware that it was previously thought to be forward+FP+RH, but while in block animation.
Shaniril: I thought he shaved his head for the children
Tatsunical: for the sfxt playing children
Tatsunical: the children that play marvel can go f**k themselves
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0 • Off Topic Disagree Agree Likeyou have to be in block animation to get an alpha counter. You can also be holding any direction(even neutral) while literally mashing fierce+rh. Alpha counter is really really easy now that I found this out. It's not as hard as people said before. There is a small window to do it, but if someone is putting you in a bunch of block stun, you can just sit there mashing fierce+rh the same way you can mash DP while in block stun in SF4. Something like Rufus's EX messiah is alpha counter bait. Although dont do the alpha counter too early or the invincibility on the EX messiah will overpower the invincibility of guile's FK. EX messiah still has tons of invincibility.
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0 • Off Topic Disagree Agree LikeShaniril: I thought he shaved his head for the children
Tatsunical: for the sfxt playing children
Tatsunical: the children that play marvel can go f**k themselves
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0 • Off Topic Disagree Agree LikeEDIT: Hahaha...you can literally just be walking up to someone like Ryu for example. If you smell that he's going to throw out a crouch kick to keep you out, just go to DB to block the kick and immediately smash fierce+rh. This is so broken. Start stocking up on those meter building gems.
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0 • Off Topic Disagree Agree LikeEdit: Three hypotheses:
1: All charge characters can use alpha counters this way
2: All defensive oriented characters can use alpha counters this way3: It's a glitch with Guile
I think it might be nr 1. Please check?
Shaniril: I thought he shaved his head for the children
Tatsunical: for the sfxt playing children
Tatsunical: the children that play marvel can go f**k themselves
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0 • Off Topic Disagree Agree LikeEDIT: I already tried for other charge characters. It's the first thing I thought of. The other charge characters have to do f+fierce+rh.
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0 • Off Topic Disagree Agree LikeShaniril: I thought he shaved his head for the children
Tatsunical: for the sfxt playing children
Tatsunical: the children that play marvel can go f**k themselves
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