Avatar Fighter Online

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Comments

  • HogoshaHogosha SHUT UP AND TAKE MY GEMS. Joined: Posts: 1,217
    Man, the guy that wrote that is a huge jerk.

    ...

    ^_^

    (...anyone wanna play? Friend me. Shin Hogosha.)
  • dsinniedsinnie Joined: Posts: 4,132
    Holy shit, I bought this yesterday, and people were in my house till 5am playing the shit out of it..

    Why is this game so good?


    and i don't think the fireball unblockable thing was fixed..
  • GummoGummo Can We Mod It? Yes, We Can! Joined: Posts: 5,523
    I was one of those people playing until 5am. I just bought the game and actually found an online match.

    Guy was playing with fireball and twin orb. Shit was broke, him just turtling and throwing projectiles. I finally switched to tackle + tele kick to get passed his projectiles and then slaughter him with combos. He sends me a hate msg calling me a cornering newb! Then he switched the fireball to meteor so I couldn't tele kick. Now he won't play against me any more :(


    Oh yeah, please fix that unblockable fireball bug. If I didn't know better, I think other things are unblockable on wake up too.
    Website: http://www.gummods.com
    Youtube Channel: http://www.youtube.com/gummowned
    Twitter: @Gummowned
    Will be providing my modding services at EVO @ the Madcatz booth!
  • MilkRoundMilkRound Get Beefy Joined: Posts: 94
    Anyone who wants games can add me on xbox my GT is Kranjoos.

    I really like the juggle mechanics and the core idea of the game, which is SF X MK.

    My current build is tackle, air fireball, and stomp. Im looking to get some games or have a proper training mode to test if my TK air fireball tactics are worth shit.
    Air fireball looks pretty sick for now because you can whiff cancel it in the air, Tk version moves you forward with the fireball, and you can cancle jabs into jump so you can keep pressure going.

    and @ Gummo I played the same fucker, and he is ass. It was my first games online so he won, but once when he switched to Mike instead of his fireball build he ragequitted me. Im not sure im ok with being able to throw fireballs and twin orbs at the same time when you cant do twin orbs and air fireball.

    Also please fix the unblock able fireballs, its hella shitty.
    Ope
    3s- Yang, Yun
  • mrbrianmrbrian Joined: Posts: 81
    Hey there guys, glad your liking the game!
    Also thanks to Hogosha for helping promote it :)

    Well v1.2 is not out yet, it failed the first time, and is review again. :I
    You can probably expect it in maybe 2 weeks. I'm pretty excited about this patch, it has a neat feature I'm looking forward to trying out

    The v1.2 change list is still the same but now the amount of fireballs limited to 1(meteor is an exception), and yes the unblockable fireballs are fixed. :P
  • X_SwordX_Sword -+FGs, Art, and Beats+- Joined: Posts: 1,780
    they need different fighting stances
    --TurntheHeadphonesUp--
    Steam:X_Sword
    swxrdz.deviantart.com
  • dsinniedsinnie Joined: Posts: 4,132
    Hey there guys, glad your liking the game!
    Also thanks to Hogosha for helping promote it :)

    Well v1.2 is not out yet, it failed the first time, and is review again. :I
    You can probably expect it in maybe 2 weeks. I'm pretty excited about this patch, it has a neat feature I'm looking forward to trying out

    The v1.2 change list is still the same but now the amount of fireballs limited to 1(meteor is an exception), and yes the unblockable fireballs are fixed. :P

    but i liked the unblockables.. :)

    gummo your fucking going down next week dude.
  • mrbrianmrbrian Joined: Posts: 81
    but i liked the unblockables.. :)
    It's funny when bugs sneak in and then people have to develop strategies around them, it kindof keeps things fresh each patch :)
    they need different fighting stances
    Have any good ones in mind? These wouldn't be hard to do, they're kindof fun to animate
  • GummoGummo Can We Mod It? Yes, We Can! Joined: Posts: 5,523
    but i liked the unblockables.. :)

    gummo your fucking going down next week dude.

    MM?
    Website: http://www.gummods.com
    Youtube Channel: http://www.youtube.com/gummowned
    Twitter: @Gummowned
    Will be providing my modding services at EVO @ the Madcatz booth!
  • JinksJinks Joined: Posts: 345
    MM?
    $50 FT10 I'll stream?

    Probably be a better match than the last MM we had here...
  • dsinniedsinnie Joined: Posts: 4,132
    MM?
    $50 FT10 I'll stream?

    Probably be a better match than the last MM we had here...

    How about 2 dollars?
  • GummoGummo Can We Mod It? Yes, We Can! Joined: Posts: 5,523
    How about 2 dollars?

    Deal.
    Website: http://www.gummods.com
    Youtube Channel: http://www.youtube.com/gummowned
    Twitter: @Gummowned
    Will be providing my modding services at EVO @ the Madcatz booth!
  • HogoshaHogosha SHUT UP AND TAKE MY GEMS. Joined: Posts: 1,217
    I want in against someone on this. I'll go online right now. If I'm not in the game, message/friend me: Shin Hogosha.
  • MilkRoundMilkRound Get Beefy Joined: Posts: 94
    Thanks for putting in the fireball limit. I dont consider myself a pro player at all, but twin orb + fireball + super fireball build was literally broken, considering you could cancel either of the fireballs into super if the opponent jumped.

    Also I need to play more but air fireball is looking really good. It can be used to get in, in fireball wars, and basically gives the character great air control (with neutral jump) and a decent ground fireball.
    Ope
    3s- Yang, Yun
  • HogoshaHogosha SHUT UP AND TAKE MY GEMS. Joined: Posts: 1,217
    I need to play more people that don't ragequit during or just flat-out boot me before the match. :( Didn't get to play anyone with a double-fireball setup. My Meteor/Flying Kick/Super Orbs setup was doing pretty well. I don't think I've taken a loss yet...which just means I REALLY need to play better people, because I sincerely doubt that either I am or my setup is all that amazing.

    I'm having too much fun playing this. So simple yet so fun, just like those old ST days.
  • dsinniedsinnie Joined: Posts: 4,132
    I need to play more people that don't ragequit during or just flat-out boot me before the match. :( Didn't get to play anyone with a double-fireball setup. My Meteor/Flying Kick/Super Orbs setup was doing pretty well. I don't think I've taken a loss yet...which just means I REALLY need to play better people, because I sincerely doubt that either I am or my setup is all that amazing.

    I'm having too much fun playing this. So simple yet so fun, just like those old ST days.

    odd enough the people who had hours of fun with this game are also the same people in my area who play ST..
  • Hanzo_HasashiHanzo_Hasashi Primal Rage rules Joined: Posts: 1,441 ✭✭✭✭✭ OG
    odd enough the people who had hours of fun with this game are also the same people in my area who play ST..

    The game has a very good old school feeling :tup:
  • mrbrianmrbrian Joined: Posts: 81
    odd enough the people who had hours of fun with this game are also the same people in my area who play ST..
    *looks up ST*
    Oh, well that makes sense because ST was easily my most played fighting game back in the day :) I should put in a rekka-ken sometime
  • HogoshaHogosha SHUT UP AND TAKE MY GEMS. Joined: Posts: 1,217
    *looks up ST*
    Oh, well that makes sense because ST was easily my most played fighting game back in the day :) I should put in a rekka-ken sometime
    You should put in sonic boom, flash kick, and hooligan throw as well. Actually, scratch that. You need stuff for Avatar Fighter Online 2. :P
  • MilkRoundMilkRound Get Beefy Joined: Posts: 94
    Still loving the game, but getting a lot of ragequits from people who seem to not really know how to play fighting games at all.

    Although im definitly pumped about stomp having fireball invincibility as a stomp player, but I am afraid that it will be a little overpowered, along with tackle.

    Im all for games having more insanely good and fun moves that having dumbed down ones for balance, and I do not consider myself a high level player, but stomp already gives a character the chance to combo off of lots of situations that cant be done without stomp, such as throws, and can be used to extend really any combo.

    Im really not sure if its stomp that would be more broken, or just shoulder tackle as you can get HP tackle(cross under)->low jab to uppercut into another fullscreen tackle loop, as seen in the yadamoto video. Its not even hard, I managed to improvise a more than 50% combo after not playing for a day with stomp and tackle.
    Ope
    3s- Yang, Yun
  • Hanzo_HasashiHanzo_Hasashi Primal Rage rules Joined: Posts: 1,441 ✭✭✭✭✭ OG
    You should put in sonic boom, flash kick, and hooligan throw as well. Actually, scratch that. You need stuff for Avatar Fighter Online 2. :P

    Im vouching for a teleport (scorpion style) and a spear/freeze/constraint move!
  • INCIDENTINCIDENT ACTION BASTARD! Joined: Posts: 335
    Still loving the game, but getting a lot of ragequits from people who seem to not really know how to play fighting games at all.

    Although im definitly pumped about stomp having fireball invincibility as a stomp player, but I am afraid that it will be a little overpowered, along with tackle.

    Im all for games having more insanely good and fun moves that having dumbed down ones for balance, and I do not consider myself a high level player, but stomp already gives a character the chance to combo off of lots of situations that cant be done without stomp, such as throws, and can be used to extend really any combo.

    Im really not sure if its stomp that would be more broken, or just shoulder tackle as you can get HP tackle(cross under)->low jab to uppercut into another fullscreen tackle loop, as seen in the yadamoto video. Its not even hard, I managed to improvise a more than 50% combo after not playing for a day with stomp and tackle.

    Well, Stomp already hits from full screen so making it projectile immune sorta makes sense, especially for non-projectile based character builds. If the other player is smart, they'll jump to avoid it or pick Invincible. At the same time, Stomp OTG-ing makes sense as a move and also gives it's unique property that makes it worthwhile. Besides, Stun is unblockable and can set up big damage. Pounce is also unblockable and can be used to extend juggles on top of being a decent mid-ranged punisher. Don't even get me started on Combo Maker which is Genei-Jin on steroids, crack and PCP.

    I like the fact that there's lots powerful stuff in the game that more or less balance each other out. Really adds to the old school feel of games like ST and Karnov's Revenge where pretty much ANYTHING can spell death if you're not careful. It forces you to think about the moves and how to beat them and the player using them, like any real honest fighter is supposed to. This is part of what makes this game mad fun. Keep it that way. Let's please not turn a great game in to AE/MvC3 or MK9 where everything under the sun get patched/buffed/nerfed without real consideration to the metagame.
    You should put in sonic boom, flash kick, and hooligan throw as well. Actually, scratch that. You need stuff for Avatar Fighter Online 2. :P

    Ninja Star already kinda works like a Sonic Boom. Just shorter range. I'd say it's a mix of Sonic Boom and Sonic Hurricane, which is just fine as is. Makes it unique from the other projectiles and has different usage. Headbutt is basically your standard charge special anti-air i.e. Flash Kick.

    Im vouching for a teleport (scorpion style) and a spear/freeze/constraint move!

    I welcome this. Can we have air grabs? Oh, and can we have KoF style comboable command grabs again? >:-D
  • MilkRoundMilkRound Get Beefy Joined: Posts: 94
    I wasn't disagreeing with stomp OTGing, just its invincibility, but it goes to show I should have spent more time with the game before I opened my mouth. For now most of the supers are looking really good, but Im hoping more of the special moves get buffs so they can have as many uses as tackle, headbutt twin orbs. I think that ninja star should have more hits, maybe 4 because its a 4 sided blade, and tornado kick should be more controllable so you can do oki mixups like tackle.
    Ope
    3s- Yang, Yun
  • Hanzo_HasashiHanzo_Hasashi Primal Rage rules Joined: Posts: 1,441 ✭✭✭✭✭ OG
    Comboable command grabs are sick.
  • mrbrianmrbrian Joined: Posts: 81
    I wasn't disagreeing with stomp OTGing, just its invincibility.

    It's ok, I dont think it's going to end up being a big buff. Since the fireballs freeze while the super starts up, it will end up probably hitting them before they fully pass through. I remember trying it and being surprised how hard it would be to pass through successfully.

    Oh, and can we have KoF style comboable command grabs again? >:-D

    I dunno about that one.. I'm fairly sure that would make super-throw the new best move in the game since you can't escape it :p Air grab would be fun, though grabs are the hardest moves to create :x That's why theres only the one haha
  • ihiraihira Adult fan of LEGO. Joined: Posts: 385
    hey hows the netcode for this game?
    like, input delay notacibility and all that,
    compared to the popular fighters.
  • HogoshaHogosha SHUT UP AND TAKE MY GEMS. Joined: Posts: 1,217
    Found out that Jill (or a custom with Jill's moveset + air fireball) can, from her corner, take a standing or crouching character to the other corner with [s.LK (JC) instant air fireball] x 8 or so, maybe more. It's kinda difficult to do that many TK (tiger knee) air fireballs in a row, let alone linking them with s.LK each time, but it's there. Probably about 40%+ damage if you get the whole combo, and I'm not sure if there's anything you can do with, say, one of the supers afterward once you get to the corner. Doesn't work as a juggle.

    On the VERY plus side, it's not a block-stun infinite (thankfully), as the air fireballs have what seems like horrible block stun. The computer kept hitting or throwing me when I landed, so I assume that it's possible to get out of. I'd mention the viability of this pressure in actual play but I've only got one game and the guy quit after a match...two others booted me pre-fight and another two just wouldn't start the game. :(

    Also, I feel quite ridiculous that I kept trying to find powerful mid-screen juggles without super using specials and the best I found so far is c.LK xx c.HP, dash, s.LP xx s.HK. 24% with Jill's moveset (no specials :P ). Might try some other movesets tomorrow or this weekend to see if any of them do more with the same combo.

    ...seriously, I have UMVC3 and AE tournaments to practice for and all I do is play this game instead. ^^;
    hey hows the netcode for this game?
    like, input delay notacibility and all that,
    compared to the popular fighters.

    Better than any of the Namco games, better than KOF13, better than UMVC3, and roughly the same as or a bit better than Super SF4 AE. Not as good as GGPO (or HDR's GGPO-lite) most of the time but I honestly like it better than 3Soe's online. Haven't played MK9's netcode but I imagine that, from what bad things people say about it, you can chalk it up to being better than that as well.
  • DragoombaDragoomba Skrull is too broken. Joined: Posts: 802
    Whoa, mrbrian, I recently got this game 2 days ago, and I am freaking addicted lolol. I love how unique the whole concept is, choosing two special moves and one super per player, you can see many diverse strategies and combos with different players. I constantly find myself in the training mode trying to discover broken and crazy stuff in this game over Heroes and Heralds which I was so hyped for before (I got this game the same day that came out). I REALLY wish more people played this game, it has amazing potential, and this is from somebody who plays ALL fighting games competitively, from the mainstream games to the obscure poverty fighters. I'd just like to say, I've been urging all my friends to get this game. So far I've gotten almost 10 friends to buy it in two days and we're all loving the hilarity and craziness of the game. :D

    Now, I don't know if anyone knows about this, BUT... my friend and I discovered that on pad, if you hold forward on the left stick and back on the dpad, you can block both ways at the same time (like the Hitbox problem in Marvel a ways back). The animation is just the character in a 1 still pose moving forward, but when attacked they instantly block. But even worse, is that this constantly maintains CHARGE. Light punch shoulder ram pseudo-infinites all day.
    Although im definitly pumped about stomp having fireball invincibility as a stomp player, but I am afraid that it will be a little overpowered, along with tackle.
    Definitely not. It's just like SF4, don't through a fireball when Honda has ultra 1.
  • GoddessBraceletGoddessBracelet Great Magic! Joined: Posts: 772
    This game needs a sequel :)

    You don't have to hurry though, your support to your project has been nothing short of incredible.
  • INCIDENTINCIDENT ACTION BASTARD! Joined: Posts: 335
    I dunno about that one.. I'm fairly sure that would make super-throw the new best move in the game since you can't escape it :p Air grab would be fun, though grabs are the hardest moves to create :x That's why theres only the one haha
    Good point. Super Throw is good enough as is. SF-style command grabs as opposed to a Karnov's Revenge/KoF-style command grabs have their own place, properties and usage. Guess I'm having one of my "I love throwing character" moments. :V And yes, I sorta know first-hand that animating throws can be a pain. I tried in Fighter Maker for PS1. hahaha Yeah, not easy. I guess just sorta reuse the super throw animation for the air grab if that helps. :D

    Keep up the good work, man!
  • GummoGummo Can We Mod It? Yes, We Can! Joined: Posts: 5,523
    man, this game is going to change so much when unblockable fireballs are fixed.
    Website: http://www.gummods.com
    Youtube Channel: http://www.youtube.com/gummowned
    Twitter: @Gummowned
    Will be providing my modding services at EVO @ the Madcatz booth!
  • HogoshaHogosha SHUT UP AND TAKE MY GEMS. Joined: Posts: 1,217
    Holy crap, yeah, just got my first whiff of unblockable projectiles. That requires a patch, bad. Got one-touch-killed a few times tonight. Also, unlimited charge is pretty disgusting. Not the biggest fan of corner infinites. :(
  • PongBoomPongBoom land of ice and snow Joined: Posts: 707
    Just got this game and liking it a lot, but no one can beat me online LOL. Everybody just rq's, def need some good competition.


    Add my gt: Pong Boom
    Never give in. Never give in. Never, never, never, never--in nothing, great or small, large or petty--never give in, except to convictions of honour and good sense. Never yield to force. Never yield to the apparently overwhelming might of the enemy.
    -Winston Churchill
  • GummoGummo Can We Mod It? Yes, We Can! Joined: Posts: 5,523
    my gt: Gummowned

    was trying to play a game with someone but it keeps saying version mismatch. I asked him if he was playing on v1.1 and he said yes (same verion I'm on), but no dice. Maybe he was lying?
    Website: http://www.gummods.com
    Youtube Channel: http://www.youtube.com/gummowned
    Twitter: @Gummowned
    Will be providing my modding services at EVO @ the Madcatz booth!
  • GummoGummo Can We Mod It? Yes, We Can! Joined: Posts: 5,523
    GGs PongBoom. I saw you kept trying to uppercut right after the tackle and it whiffs. You need to do a c.lp right after tackle and then you can uppercut (provided you don't get pushed back to far after the c.lp)
    Website: http://www.gummods.com
    Youtube Channel: http://www.youtube.com/gummowned
    Twitter: @Gummowned
    Will be providing my modding services at EVO @ the Madcatz booth!
  • Smexy MillzSmexy Millz //_- Joined: Posts: 931
    Whats this projectile unblockable everyone speaks off... Im still enjoying my meteor divekick stuff from before umvc3 came out lol the okizeme is to much
  • PongBoomPongBoom land of ice and snow Joined: Posts: 707
    GGs PongBoom. I saw you kept trying to uppercut right after the tackle and it whiffs. You need to do a c.lp right after tackle and then you can uppercut (provided you don't get pushed back to far after the c.lp)

    Thanks man, gg's!

    We should set up a tourny or something xD
    Never give in. Never give in. Never, never, never, never--in nothing, great or small, large or petty--never give in, except to convictions of honour and good sense. Never yield to force. Never yield to the apparently overwhelming might of the enemy.
    -Winston Churchill
  • Hanzo_HasashiHanzo_Hasashi Primal Rage rules Joined: Posts: 1,441 ✭✭✭✭✭ OG
    Thanks man, gg's!

    We should set up a tourny or something xD

    Hey taht sounds GOOD!
  • GummoGummo Can We Mod It? Yes, We Can! Joined: Posts: 5,523
    Whats this projectile unblockable everyone speaks off... Im still enjoying my meteor divekick stuff from before umvc3 came out lol the okizeme is to much

    when a player wakes up from a knock down and a projectile is right over them, they can't block it.

    So if someone had the orb spheres super activated and you were knocked down, you wouldn't be able to block the orbs when you wake up if the opponent was standing right next to you.
    Website: http://www.gummods.com
    Youtube Channel: http://www.youtube.com/gummowned
    Twitter: @Gummowned
    Will be providing my modding services at EVO @ the Madcatz booth!
  • PongBoomPongBoom land of ice and snow Joined: Posts: 707
    when a player wakes up from a knock down and a projectile is right over them, they can't block it..

    I dislike unblockable fireballs :(
    Never give in. Never give in. Never, never, never, never--in nothing, great or small, large or petty--never give in, except to convictions of honour and good sense. Never yield to force. Never yield to the apparently overwhelming might of the enemy.
    -Winston Churchill
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