Avatar Fighter Online

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  • Stryfeno1Stryfeno1 New Danger Joined: Posts: 71
    Does anyone know where can I view the Nerfs and Buffs?

    I see that headbutt have been nerfed...while IMO i think that it was used as a good AA but now it seems to be useless. So what the sense of having it if it cant do the job it suppose to? Now jumpins are going to be a pain but its whatever.

    I was hopping for EX meter moves like SSF4 and MK9 but maybe in the sequel SAOF....I hope there is one. Love the game.
    Favorite Genre - Fighting
    Playing - Batman: Arkham Asylum, Avatar Fighter Online and Left 4 Dead 2 Cold stream

    Next competitive games - Injustice: The Gods Among Us and Darkstalkers 4.
  • MollyFighterMollyFighter Barkley Fightan Dev Joined: Posts: 630
    Found a Jump Cancel ROM loop:
    cr.HP, dash, LP ( make sure the opponent is over your head or close to your forehead), jump cancel, HK, Aerial LK Rising Kicks then start back from LP to keep the infinite going. Been able to get a four reps before I met the corner and the pushback dropped it. Best to have ground stomp to otg them out the corner to start it again. Gonna have a vid on this soon.
  • HogoshaHogosha SHUT UP AND TAKE MY GEMS. Joined: Posts: 1,217
    Gentle reminder that the tournament is TOMORROW NIGHT AT 7:00 CENTRAL STANDARD TIME. Hit up the tournament thread and RSVP or post AND MAKE SURE TO INCLUDE YOUR GAMERTAG. MollyFighter and ecgief, I added yours to my post in that thread. Stryfeno and FaceMeAndBeBroken, are either of you gonna enter? If so, please post over there. Or I'll cry. A lot. Like, more than I did at Toy Story 3 and Wall-E combined. (Hint - I bawled like a little bitch.)

    We're up to 5 entrants so far.
  • Stryfeno1Stryfeno1 New Danger Joined: Posts: 71
    I work Saturday nights until 10:00pm Eastern Time......I will try to enter before the deadline if I can.
    Favorite Genre - Fighting
    Playing - Batman: Arkham Asylum, Avatar Fighter Online and Left 4 Dead 2 Cold stream

    Next competitive games - Injustice: The Gods Among Us and Darkstalkers 4.
  • HogoshaHogosha SHUT UP AND TAKE MY GEMS. Joined: Posts: 1,217
    I work Saturday nights until 10:00pm Eastern Time......I will try to enter before the deadline if I can.
    Maybe the next one we do will be later? By the time you're off, the tourney will be over, but I'm sure people will be up for casual matches if we're all still playing. Sorry man.
  • FaceMeAndBeBrokenFaceMeAndBeBroken FUCK JAPANESE STICKS Joined: Posts: 3,518
    Yeah, I'm gonna miss as well. Have a local tourney to attend called Old School Onslaught today, forgot about until like yesterday. There's a ton of different old games, some playable like MSHvsSF, some total garbage, like Xena Warrior Princess on N64, you draw titles, and play the drawn games until grand finals. And since I used to play a lot of them, or have better "figuring out" ability/fundamentals than most locals, I usually stand a good chance to win, unless the game is SUPER unplayable, like the actual Brazilian hack NES cartridge of "Street Fighter 5, 12 Peoples" where luck > *

    This is me winning the first OSO:


    Horrible, unplayable game. Dont know if that was worth the $100 for first.

    Anyway, I'll try to get this game going on locally, and had I known about OSO I could have had them buy it as a game for it. I may try to get them to run it as a Grand Final of the next one. I was able to them to run Super Strip Fighter IV as the grand finals of OSO2. We'll see.

    I'll be jumping on soon for a bit, was in a 4 man lobby room yesterday was fun, and I have Yadamon using orbs instead of DP now, lol.
    XBL/PSN DiegoElFuego

    Will play
    (PS4): KOF14, Skullgirls, Blasterz, DBXV2
    (360): MVC2, MVC:O
    (XB1): Everything else non FG's
  • HogoshaHogosha SHUT UP AND TAKE MY GEMS. Joined: Posts: 1,217
    Mystery tournaments are awesome. I've run or helped run a few. Helped run the one at UFGT7 last year, doing the same at UFGT8 this year. Ran one at a tournament last autumn with MOSTLY good-but-older games, but had Grand Finals be Kinnikuman Muscle Grand Prix 2 for PS2 and the Grand Finals Reset be the Atari 2600 Combat. I think the hypest thing all day there was NBA Street Vol. 2. Too manly.

    I'll definitely see if a different day works better for everyone next time and then possibly run a tourney every two weeks or something.
  • eczangiefeczangief GOD OF 1-HANDED ROM Joined: Posts: 1,877
    Found a Jump Cancel ROM loop:
    cr.HP, dash, LP ( make sure the opponent is over your head or close to your forehead), jump cancel, HK, Aerial LK Rising Kicks then start back from LP to keep the infinite going. Been able to get a four reps before I met the corner and the pushback dropped it. Best to have ground stomp to otg them out the corner to start it again. Gonna have a vid on this soon.

    Haha, I was gonna save that shit for nationals. In the spirit of full disclosure, try it with Bill's normals, his LK is great because its out there for so long. Really gives you flexibility with the RK cancel.

    So can anyone help me our with mrbrian's Lobby mode code? I can't get it to work.
    I can't believe I'm Magnetro.
  • MollyFighterMollyFighter Barkley Fightan Dev Joined: Posts: 630
    I was gonna try doing it before the tournament to see if my connection with everyone was stable. Played Yadamano yesterday but I couldnt see myself during the matches ( looked like it was still trying to load the avatars). But dude was crazy good just wish it didnt lag much.
  • Stryfeno1Stryfeno1 New Danger Joined: Posts: 71
    Rush Combo needs something I cant put my hands one it.....Maybe if you press both punch buttons you could do the punches and end it with an uppercut.

    Because dive kick is back rush combo feels meh....but I like it because no-one really use it. Same with Ninja star and headbutt. lol

    Tomorrow I will be on practicing.
    Favorite Genre - Fighting
    Playing - Batman: Arkham Asylum, Avatar Fighter Online and Left 4 Dead 2 Cold stream

    Next competitive games - Injustice: The Gods Among Us and Darkstalkers 4.
  • MollyFighterMollyFighter Barkley Fightan Dev Joined: Posts: 630
    It almost time, hope everybody is ready and the connection for every1 is stable.
  • HogoshaHogosha SHUT UP AND TAKE MY GEMS. Joined: Posts: 1,217
    Last call, everyone! Tourney starts in about 15 minutes.
  • LoshaLosha Super fast! Joined: Posts: 593
    my online acted up a bit a while ago, seems to be fine now.
    If it feels too laggy in a match whoever I'm playing can take the win. :p
    I got a good moveset thanks to eczangief showing me some tech I haven't seen.
    EDIT: Also, how the hell do the leaderboards work? I'm apparently number 3 with 4000 points after like maybe 40 minutes of fairly consistent winning.
    Nothing clever to say.
  • MollyFighterMollyFighter Barkley Fightan Dev Joined: Posts: 630
    so how is this gonna work? msg me on my xbox , friend needs his comp for a couple mins
  • HogoshaHogosha SHUT UP AND TAKE MY GEMS. Joined: Posts: 1,217
    Dragoomba and factory9, if you're hangin' around here, you're up. Head online, Slyfighter and Losha are waiting.
  • MollyFighterMollyFighter Barkley Fightan Dev Joined: Posts: 630
    Oh and during some matches i was able to get rolling kick to hit through The orb shield. Don't know if its a glitch or not.
  • Stryfeno1Stryfeno1 New Danger Joined: Posts: 71
    will there be another tourney taking place?
    Favorite Genre - Fighting
    Playing - Batman: Arkham Asylum, Avatar Fighter Online and Left 4 Dead 2 Cold stream

    Next competitive games - Injustice: The Gods Among Us and Darkstalkers 4.
  • Stryfeno1Stryfeno1 New Danger Joined: Posts: 71
    Oh and during some matches i was able to get rolling kick to hit through The orb shield. Don't know if its a glitch or not.

    Its not a glitch certain moves, if timed right, can go through Orb Shield.
    Favorite Genre - Fighting
    Playing - Batman: Arkham Asylum, Avatar Fighter Online and Left 4 Dead 2 Cold stream

    Next competitive games - Injustice: The Gods Among Us and Darkstalkers 4.
  • eczangiefeczangief GOD OF 1-HANDED ROM Joined: Posts: 1,877
    On the topic of curiosities, you can also do blocking back-dashes to nullify projectiles.
    I can't believe I'm Magnetro.
  • MollyFighterMollyFighter Barkley Fightan Dev Joined: Posts: 630
    Mr. Brian are you up for suggestions right now for the next beta? Had some ideas that me and my friend thought about after the tourney last night.
    - Possibly a more indepth customize mode (Stance, Voice, Victory Pose, etc)
    - New Lifebar design (Using Lifebar Portraits for Characters)
    - IDK if this is possible but Titles and Icons like from SF4, MVC3
    - A Trial Mode for beginners (like SF4 and MVC3)
    - A Tournament Mode
    - A Ranking System (from Tekken, SF4, MVC3, and etc)
    - Possibly some more stages (one for training mode)
    - More Options in training mode (Making characters jump, block, crouch; Setting the life and setting the dummy as player or cpu)

    I could help make the lifebar design since I've made some in the past. Probably could also help make those titles and icons. Just let me know what you think of these ideas.
  • HogoshaHogosha SHUT UP AND TAKE MY GEMS. Joined: Posts: 1,217
    I personally don't think the UI is bad at all. I prefer the simple look over some of the more cluttered or horribly colored systems in games of late (i.e. UMVC3).

    In truth, more moves, characters, some sort of meter system (though the timer does have its own strategy and charm), and a little more variety of normals is about all I want, and I can wait for a sequel for that. And some tweaks to the Lobby system, but considering it's a work in progress I'm not gonna complain much. Just wouldn't mind the option to un-ready so you can just spectate without running 30 seconds down per spectator, such as for tournament matches. I will admit, though, that having the option to make a dummy stand, crouch, jump, block, or reversal would be nice.

    A tournament mode would have to be done right. In other words, not single-elimination only. Give the option for double-elimination and different amounts of matches, and maybe an option for everyone in the early rounds to play their matches at the same time. Without those options the mode becomes kinda useless, and I'd rather see work put into something else in the game.

    OH! One thing: there's no way to save the controller config. I don't like having to reset my buttons each time. (I use a Hori EX2, has the Calibur/VF/DOA button layout.) Otherwise, I love this game. It's not horribly complicated, it's doesn't have 10 second cutscenes and 30 second supers, and it reminds me of them good ol' PSX and arcade days of hitting buttons. If I want a billion meters and such, I have 10 games THIS YEAR I can buy and roughly 100 from the last 15 years. Really, with this, I just want to go right into a match (which I can), pick a character from a somewhat small list (which I kinda can if I don't wanna custom over and over), and do random bullshit.

    TLDR - I like ST. :P
  • MollyFighterMollyFighter Barkley Fightan Dev Joined: Posts: 630
    The lifebars I can deal with, but I just feel that they give off more of a dull look and could possibly give off something more vibrant (not like UMVC3 though). Something more of a SF4 feel.
  • eczangiefeczangief GOD OF 1-HANDED ROM Joined: Posts: 1,877
    If mrbrian were to add more customization I personally would much rather his time go into something fairly simple to achieve like customizable Overhead, Sweep, etc.

    The option to select a third special would be fun as well, possibly at the cost of your ultra or something, if there were balance concerns. I do get the charm and simplicity of the 2 move limit though so i really could go either way.
    I can't believe I'm Magnetro.
  • Hanzo_HasashiHanzo_Hasashi Primal Rage rules Joined: Posts: 1,441 ✭✭✭✭✭ OG
    Mr. Brian are you up for suggestions right now for the next beta? Had some ideas that me and my friend thought about after the tourney last night.
    - Possibly a more indepth customize mode (Stance, Voice, Victory Pose, etc)
    - New Lifebar design (Using Lifebar Portraits for Characters)
    - IDK if this is possible but Titles and Icons like from SF4, MVC3
    - A Trial Mode for beginners (like SF4 and MVC3)
    - A Tournament Mode
    - A Ranking System (from Tekken, SF4, MVC3, and etc)
    - Possibly some more stages (one for training mode)
    - More Options in training mode (Making characters jump, block, crouch; Setting the life and setting the dummy as player or cpu)

    I could help make the lifebar design since I've made some in the past. Probably could also help make those titles and icons. Just let me know what you think of these ideas.

    To this I would add a small replay mode for online or offline matches. At least to have recorded your 5 best game replays would be cool (I miss TOO MUCH 3S and CVS2 replays from the Dreamcast era...)
  • eczangiefeczangief GOD OF 1-HANDED ROM Joined: Posts: 1,877
    Possible fixes for a future update...

    As far as I know you can't pre-charge charge specials before the round starts.

    Also, the command grab special should probably not be techable.
    I can't believe I'm Magnetro.
  • FaceMeAndBeBrokenFaceMeAndBeBroken FUCK JAPANESE STICKS Joined: Posts: 3,518
    Energy bars work well enough. Infact my favorite energy bars are very simple: MK3/UMK3.

    I would save the suggestions for the next game. AF has probably seen most of its sales already, and from a business standpoint, adding much to the current game makes no sense. When mrbrain decides to make AFO2, then I can understand big changes, because a lot of these changes, will make it a new game. Some stuff can be done with a patch, but if we're talking about adding tons of moves, having 3 specials, a new UI, ect, he might as well collect another dollar for the effort.

    And +1 on the command grab. Its not comboable anymore.
    XBL/PSN DiegoElFuego

    Will play
    (PS4): KOF14, Skullgirls, Blasterz, DBXV2
    (360): MVC2, MVC:O
    (XB1): Everything else non FG's
  • eczangiefeczangief GOD OF 1-HANDED ROM Joined: Posts: 1,877
    ^^ agree on saving major changes for a sequel/ultimate special champion edition. That makes a lot of sense.
    I can't believe I'm Magnetro.
  • MollyFighterMollyFighter Barkley Fightan Dev Joined: Posts: 630
    Anybody having issues with the highscore system? I 2nd in the ranks then get put in like 456 with 0 points. I went back and forth between 2nd, 3rd, and close to last place. Kind of a big issue for me.
  • Stryfeno1Stryfeno1 New Danger Joined: Posts: 71
    Yeah its glitch....I have gone to first, last and everywhere else.
    Favorite Genre - Fighting
    Playing - Batman: Arkham Asylum, Avatar Fighter Online and Left 4 Dead 2 Cold stream

    Next competitive games - Injustice: The Gods Among Us and Darkstalkers 4.
  • eczangiefeczangief GOD OF 1-HANDED ROM Joined: Posts: 1,877
    Ya my rank has gone to poodoo. Game is still the new crack though, despite projectile lock type loadouts being OP atm.

    Combo Maker is my new jam for now, you can actually do some interesting stuff that takes advantage of the ability to cancel certain specials with jumps and normals. My favorite looking is doing HP dragon punch canceled to s.LP. The effect is like a kara walking combo. Poor damage but it looks slick.

    Best CM ish so far:

    I can't believe I'm Magnetro.
  • MollyFighterMollyFighter Barkley Fightan Dev Joined: Posts: 630
    Ive been praticing that Jump Loop and burned like 56% from an opponents health. Its pretty insane with that Ground Stomp. I used Combo Maker and had a little barrel roll trick. Cancelling Rolling Kick into c.lk until CM would run out then would Sweep into HP for stupid corner loops with rolling kick.
  • eczangiefeczangief GOD OF 1-HANDED ROM Joined: Posts: 1,877
    In other news Jambitboom just bodied me free. Watch out for this guy come tournament time.
    I can't believe I'm Magnetro.
  • Stryfeno1Stryfeno1 New Danger Joined: Posts: 71


    Great fight with a great fighter.Yadamon is the best fighter on this game. Hands down.

    However, I think the game still have some issues with balancing. Twin Orbs have been broken from day one. Spamming Twin Orbs makes it way to difficult to get in also when I throw a projectile to counter...One orb cancel my projectile and the other hits me. LAME.

    Also when I do my super or Ultra move at the same time as my opponent my move seem to cancel out? Did anyone encountered this?
    Favorite Genre - Fighting
    Playing - Batman: Arkham Asylum, Avatar Fighter Online and Left 4 Dead 2 Cold stream

    Next competitive games - Injustice: The Gods Among Us and Darkstalkers 4.
  • MollyFighterMollyFighter Barkley Fightan Dev Joined: Posts: 630
    @Stryfeno
    Happened to me too. I also agree orbs is pretty broken. Need to nerf that durability on orbs. My friend said TK AirFireball should get nerfed too. I kinda agree and disagree. It helps zone out your opponents and can "shut up" jump ins. Probably could fixed that durability so it doesn't get OP.

    Kinda made a chart on what I think the durability rank should be:
    _____________________________________________________
    Ninja Star
    Fireball
    Air Fireball
    Twin Orbs
    _____________________________________________________
  • Stryfeno1Stryfeno1 New Danger Joined: Posts: 71
    @Stryfeno
    Happened to me too. I also agree orbs is pretty broken. Need to nerf that durability on orbs. My friend said TK AirFireball should get nerfed too. I kinda agree and disagree. It helps zone out your opponents and can "shut up" jump ins. Probably could fixed that durability so it doesn't get OP.

    Kinda made a chart on what I think the durability rank should be:
    _____________________________________________________
    Ninja Star
    Fireball
    Air Fireball
    Twin Orbs
    _____________________________________________________

    The problem with Twin Orbs is if I equip my character with Rushing Combo and Rising Kicks there is no way I can get in on my opponent. TK AirFireball balls also can keep an opponent out and be a hassle...I think the recovery time for both moves needs to be looked at.

    It should be like SSF4 or SF2. Example: Guile Vs. Ryu when both are close and both throw a projectile the charge character have the fastest recovery. Guile can smack Ryu with a fierce punch way before another fireball can be thrown.

    I think also some moves should be buff also Iike Fly Kick and Ball charge...It will make more players use them.
    Favorite Genre - Fighting
    Playing - Batman: Arkham Asylum, Avatar Fighter Online and Left 4 Dead 2 Cold stream

    Next competitive games - Injustice: The Gods Among Us and Darkstalkers 4.
  • MollyFighterMollyFighter Barkley Fightan Dev Joined: Posts: 630
    Anyone got mic? Wanna do a Training Lobby for Combo Finds. Also to pratice Jump Cancel Loop on Online. Join my lobby if you wanna.
  • eczangiefeczangief GOD OF 1-HANDED ROM Joined: Posts: 1,877
    I agree more or less completely with what you guys are saying. Projectile traps are very very strong as of right now, and there's not enough solid rushdown to compensate. Ball Charge mixups on a downed opponent are the closest thing to a fast paced side-to-side mixup in the game, with the F, F + K move also an option.

    Teleport Kick needs a little something too. Maybe the HK version goes behind them or something. A straight-up teleport move period would deter ez mode plasma chucking as well.

    Also unrelated, but is it just me or does the game count your offline (ie local) play toward your ranking? And/or wins/losses are glitched, because 99% of my losses have come in local play vs. Jambitboom. I'm guessing it keeps track whenever you are signed in. It's just generally messed up bc it looks like rage quitters don't get a loss.
    I can't believe I'm Magnetro.
  • mrbrianmrbrian Joined: Posts: 81
    Okay just gonna write some notes for the next patch which I haven't even started yet :P

    Lobby mode must be creating the bad rankings? (local play doesn't count towards your rank/score)
    Skip turn in lobby mode
    Fix durability on ninja star, reduce durability on twin orbs
    Some extra frames on air fireball?
    Unlimited charge exploit fix
    Look at simultaneous ults bug

    Spruce up some of the boring moves
    ..other misc stuff

    Command grab should already be non-techable.. I'll check
    You guys should try out the tornado kick against fireballs : ) Boring move maybe but could be useful

    Great work on that tourney btw, reading the thread was really fun :D
  • eczangiefeczangief GOD OF 1-HANDED ROM Joined: Posts: 1,877
    Regarding the win/loss curiousness-- I've actually only logged a few 10 minute or so lobby sessions. I'm credited for something like 350 wins and around 250ish losses, and I can only remember losing a handful of matches to date.

    Unless it's counting rounds and not matches, that is starting to sound about right if thats the case.
    I can't believe I'm Magnetro.
  • mrbrianmrbrian Joined: Posts: 81
    Nope it's not counting rounds, I think most likely you ended up with someone elses stats. Or maybe it's pumping up the wrong numbers a whole bunch. :I
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