Stryfeno1, post: 6397119, member: 9269 wrote:
@Mrbrian with all your hard work its ashamed this game hasn't made it to XBLA. Microsoft should grab this gem ASAP. I would like to see this on XBLA and my Windows Phone.
Stryfeno1, post: 6394426, member: 9269 wrote:
Great fight with a great fighter.Yadamon is the best fighter on this game. Hands down.
However, I think the game still have some issues with balancing. Twin Orbs have been broken from day one. Spamming Twin Orbs makes it way to difficult to get in also when I throw a projectile to counter...One orb cancel my projectile and the other hits me. LAME.
Also when I do my super or Ultra move at the same time as my opponent my move seem to cancel out? Did anyone encountered this?
FaceMeAndBeBroken, post: 6411817, member: 6959 wrote:
I havent checked this thread in a minute, but you cant complain about anything. You used every unblockable so far. The jump kick, and then the projectiles, which was lamest shit ever. I only figured out after a while, I used to think I was getting hit by that stuff because I was playing on 360 pad and diagonals suck on it. You have issues now, but if the next patch for example makes Bills cr.lk unblockacle, tell me you wont choose his moveset, and rinse repeat cr.lk into whatever all day?
its cool, but Im just saying.
Anyway I disagree with the fireball talk. If ninja star gets a durability upgrade, and twins gets a nerf, there will not be a another fireball to stop star. You cant use tk afb, or ryans fb to do anything about stars as it is. then like guile, stars can be covered by yourself, and its distance is still good for the F version. And other than fireball wars and a few specials that might otherwise not be useful, fireballing is just too good in this game anyway because of the jump arc.
Thank me for Yadamon using Twins. LOL.
Hogosha, post: 6420210, member: 3182 wrote:
In short, don't patch the game for a while. I'd like to see what actually BECOMES a problem, if anything does at all, before people write things off as problems because they can't deal with them.
MollyFighter, post: 6421296, member: 50860 wrote:
To get us off that topic, Found a corner loop with A.Fireball does 28%. Anybody been playing with Super Throw corner setups yet? Found a few, one for a jumping opponent and false setup into a launcher.
eczangief, post: 6423112, member: 4815 wrote:
AFireball loop with LP working midscreen is news to me. you sure about that? It has pretty crazy knockback.
Unless you mean LP jump cancel to immediate Air Fireball-- that probably works but its frame perfect stuff.