Avatar Fighter Online

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  • eczangiefeczangief GOD OF 1-HANDED ROM Joined: Posts: 1,877
    Hmm interesting.

    I just lost a reallllllllly long post about some observations of gameplay trends, what's strong, what's OP, and what's being neglected...

    The gist is:

    -I'll be recording matches for perusal of me using the Air Fireball in the grimiest ways I can muster.
    - Air FB is OP only in the corner, its just a gimmick midscreen. Rolling Kick/Double Orb is much stronger midscreen and can effectively shut down Air FB there.
    -Further variation of Light and Hard versions of existing specials would go a long way, specifically when it comes to mobility and proj. invincibilty.
    -Bill's normal moveset is the ONLY set for anyone using air specials, namely due to the long cancel window and only real variation in hitbox.
    I can't believe I'm Magnetro.
  • Stryfeno1Stryfeno1 New Danger Joined: Posts: 71
    @Mrbrian with all your hard work its ashamed this game hasn't made it to XBLA. Microsoft should grab this gem ASAP. I would like to see this on XBLA and my Windows Phone.


    Great Game.
    Favorite Genre - Fighting
    Playing - Batman: Arkham Asylum, Avatar Fighter Online and Left 4 Dead 2 Cold stream

    Next competitive games - Injustice: The Gods Among Us and Darkstalkers 4.
  • MollyFighterMollyFighter Barkley Fightan Dev Joined: Posts: 630
    @Mrbrian Glad to see your still putting effort towards this game. Can't wait for the next beta.
  • HogoshaHogosha SHUT UP AND TAKE MY GEMS. Joined: Posts: 1,217
    Quick check: Going to do another AFO tournament next weekend (Jan. 27th/28th/29th weekend). Would the same time work again? Saturday, 7:00 Central, if you don't remember.

    Edit - I could do one Friday night instead if that's better for most people. Lemme know one way or the other or I'll just stick with Saturday.
  • GoddessBraceletGoddessBracelet Great Magic! Joined: Posts: 772
    I probably work until 10 or so but I'd like to join this one.
  • MollyFighterMollyFighter Barkley Fightan Dev Joined: Posts: 630
    I'm in for another tourney! Friday or Saturday work fine for me.
  • eczangiefeczangief GOD OF 1-HANDED ROM Joined: Posts: 1,877
    I should be good to wage war.

    GGs to MollyFighter aka RoshieTheMecha aka Rolling Kicking his way to victory past my wall of cheap.

    BGs to all the ragequitters. If Air Fireball was unbeatable I wouldn't pick it.

    This game is too fun!
    I can't believe I'm Magnetro.
  • MollyFighterMollyFighter Barkley Fightan Dev Joined: Posts: 630
    GGs to ECZangief, and Saemack.
    Bill is one of my mains now. Learned his Unblockable Wakeup Command Grab. Oh and if you Shoulder Tackle with HP while the opponent is just about to get up it could mixup the opponent.
  • Hanzo_HasashiHanzo_Hasashi Primal Rage rules Joined: Posts: 1,441 ✭✭✭✭✭ OG
    @Mrbrian with all your hard work its ashamed this game hasn't made it to XBLA. Microsoft should grab this gem ASAP. I would like to see this on XBLA and my Windows Phone.


    Great Game.

    This. What does (aside sales) the game need to "qualify" or opt to be an XBLA game?
  • Stryfeno1Stryfeno1 New Danger Joined: Posts: 71
    I'm getting in a lot of practice with the Japanese players....They seem to be loving this game. I will be in this tourney.
    Favorite Genre - Fighting
    Playing - Batman: Arkham Asylum, Avatar Fighter Online and Left 4 Dead 2 Cold stream

    Next competitive games - Injustice: The Gods Among Us and Darkstalkers 4.
  • MollyFighterMollyFighter Barkley Fightan Dev Joined: Posts: 630
    ggs anyone i played. few losses to Stryfen0 so far.
  • Stryfeno1Stryfeno1 New Danger Joined: Posts: 71
    BEAST MODE [on] off .........Finally got my controller repaired.

    Anybody up for some practicing for the tourney? I will be on around 8:00 EST.

    @Mrbrian If a sequel happens....Don't forget taunts.
    Favorite Genre - Fighting
    Playing - Batman: Arkham Asylum, Avatar Fighter Online and Left 4 Dead 2 Cold stream

    Next competitive games - Injustice: The Gods Among Us and Darkstalkers 4.
  • MollyFighterMollyFighter Barkley Fightan Dev Joined: Posts: 630
    I've been practicing my Mid Screen Shoulder Loop. Launch with :d::hp:, then go into a Shoulder Tackle :hp:. Timing with the is strict, but after I just connect with :d::lp: and Shoulder Tackle :hp: . Repeat with :d::lp: but with a cancel-able :d::hk: for another Shoulder Tackle :lp: ,
  • HogoshaHogosha SHUT UP AND TAKE MY GEMS. Joined: Posts: 1,217
  • FaceMeAndBeBrokenFaceMeAndBeBroken FUCK JAPANESE STICKS Joined: Posts: 3,518

    Great fight with a great fighter.Yadamon is the best fighter on this game. Hands down.

    However, I think the game still have some issues with balancing. Twin Orbs have been broken from day one. Spamming Twin Orbs makes it way to difficult to get in also when I throw a projectile to counter...One orb cancel my projectile and the other hits me. LAME.

    Also when I do my super or Ultra move at the same time as my opponent my move seem to cancel out? Did anyone encountered this?

    I havent checked this thread in a minute, but you cant complain about anything. You used every unblockable so far. The jump kick, and then the projectiles, which was lamest shit ever. I only figured out after a while, I used to think I was getting hit by that stuff because I was playing on 360 pad and diagonals suck on it. You have issues now, but if the next patch for example makes Bills cr.lk unblockacle, tell me you wont choose his moveset, and rinse repeat cr.lk into whatever all day?

    its cool, but Im just saying.

    Anyway I disagree with the fireball talk. If ninja star gets a durability upgrade, and twins gets a nerf, there will not be a another fireball to stop star. You cant use tk afb, or ryans fb to do anything about stars as it is. then like guile, stars can be covered by yourself, and its distance is still good for the F version. And other than fireball wars and a few specials that might otherwise not be useful, fireballing is just too good in this game anyway because of the jump arc.

    Thank me for Yadamon using Twins. LOL. [/quote] [/quote]
    XBL/PSN DiegoElFuego

    Will play
    (PS4): KOF14, Skullgirls, Blasterz, DBXV2
    (360): MVC2, MVC:O
    (XB1): Everything else non FG's
  • Stryfeno1Stryfeno1 New Danger Joined: Posts: 71
    I havent checked this thread in a minute, but you cant complain about anything. You used every unblockable so far. The jump kick, and then the projectiles, which was lamest shit ever. I only figured out after a while, I used to think I was getting hit by that stuff because I was playing on 360 pad and diagonals suck on it. You have issues now, but if the next patch for example makes Bills cr.lk unblockacle, tell me you wont choose his moveset, and rinse repeat cr.lk into whatever all day?

    its cool, but Im just saying.

    Anyway I disagree with the fireball talk. If ninja star gets a durability upgrade, and twins gets a nerf, there will not be a another fireball to stop star. You cant use tk afb, or ryans fb to do anything about stars as it is. then like guile, stars can be covered by yourself, and its distance is still good for the F version. And other than fireball wars and a few specials that might otherwise not be useful, fireballing is just too good in this game anyway because of the jump arc.

    Thank me for Yadamon using Twins. LOL.
    [/quote][/quote]

    The thing that's wrong with Twin Orbs is when you throw any fireball to counter one orb the other orb will hit you....Thats broken. That will let your opponent spam orb to death. The only move set I use is Ninja Star, Rushing Combo and Headbutt.

    Twin Orbs been broken since day one...I use Ninja Star way before unblockable...I used unblockable neutral jump kick to counter Twin Orbs and the fireball lame spamming. However, you can tell when a move is broken is when everyone uses it and does the exact same thing. If Ninja Star gets durability, then it will be able to cancel out both orbs instead of one.
    Favorite Genre - Fighting
    Playing - Batman: Arkham Asylum, Avatar Fighter Online and Left 4 Dead 2 Cold stream

    Next competitive games - Injustice: The Gods Among Us and Darkstalkers 4.
  • MollyFighterMollyFighter Barkley Fightan Dev Joined: Posts: 630
    Well really twin orbs needs a nerf. So wuld Tk Fireball. Both of these have either better durability or could be spammed over and over because of recovery. I played Stryfen0 the other day and came across a grab glitch where i'd grab him before the orb shield sequence. Which would knock me out of the grab sequnce pretty odd. Orb Shield, Combo Maker, and Invincibility are all good reversal techs, but I think they should be only performable on the ground, not out of some move or the sky feels to broken to me. Cetain moves like the regular fireball I could see though being cancelable.
  • eczangiefeczangief GOD OF 1-HANDED ROM Joined: Posts: 1,877
    You'll only ever have to block 3 consecutive Twin Orbs, though. You have to block and dash forward. The dash input can be done while blocking and it will begin as soon as possible, so in 2-3 blocked orbs you can be in their face. At close range, theres a few moves like Rolling Kick that snuff careless T.Orbs.

    Also it's only at close range that you'll get hit by the second orb after nullifying the first with your own fireball. At mid-long range you can recover and block the second. From the proper spacing you can nullify both with Air FB. There's also a number of ways to minimize the chip damage if you're creative. With the Dragon Punch, you can block the first orb, and DP through the second.

    Regarding the notion of making Supers ground only, I can't say that I agree there. That might just be bc I've been playing with it as an option for so long, but sometimes the only reason I use Combo Maker or Invincibility is to correct a bad jump.
    I can't believe I'm Magnetro.
  • MollyFighterMollyFighter Barkley Fightan Dev Joined: Posts: 630
    But really a true fighting game wouldn't have supers that cancel out of the sky. Unless this game was trying to become a MVC - like playstyle I could agree. But I showed my friend this game the other day and he was wondering why supers could cancel out of shoryuken in mid air, or headbutt mid air. He couldn't help but call it a broken mechanic. But a sidenote is Rolling Kick doesn't have much distance to cover on a full screen keep away, that's why I disagree with people saying its useful because I usually miss and get hit with another fireball. I used that block and dash method on you ECZangief I think during our matches when I played Bill.
  • HogoshaHogosha SHUT UP AND TAKE MY GEMS. Joined: Posts: 1,217
    Air supers are awesome and, in truth, something that helps make this game its own beast. If I want SF, I'd play SF. If I want MVC, I'll play MVC. MK, same thing. AFO? I play it 'cause I want AFO.

    Accept no substitutes.
  • MollyFighterMollyFighter Barkley Fightan Dev Joined: Posts: 630
    Wait what do you mean? Being able to do a mid air special into a super or just regular air supers in general? I don't have problems with the air supers I have problems with them being able to cancel out of moves like shoryuken or headbutt, ones that require special move input on first hit. But then again maybe Mrbrian is adding his own twist to these moves in AFO.

    EDIT: Got most of my friends to get this game, they said it was the babies of SF,MK, and Tekken. Rofl'd when they started playing in my XBL Party.
  • Stryfeno1Stryfeno1 New Danger Joined: Posts: 71
    MollyFighter is right...Some of the moves are way OP.

    For example: the only supers that are used are Orb Shield and Ground Stomp. Why? because they are useful. I use to use Invincibility but I realize how mediocre it is....You shouldn't be able to get thrown out of it and maybe then it will be looked at. Another super is Stun Kick, I love that move but there's so little you can do with it if your character doesn't equip the right move set. Maybe the build up timer should count down faster. I notice its kind of short but maybe not short enough... You cant even Super Throw your opponent when their stun. But what do I know?

    Now for regular moves, again, only some are totally been used and effectively. Why? because they cripple half the move sets in the game. Twin Orbs is not overpowered but totally broken. And moves like Flying kick, charge ball, rushing combo needs a bit of juice. I use to use Rushing Combo (don't get me wrong its not a useless move) but half the time it doesn't connect with falling opponents properly.

    Anyway, let us just see what the next patch brings to the table.
    Favorite Genre - Fighting
    Playing - Batman: Arkham Asylum, Avatar Fighter Online and Left 4 Dead 2 Cold stream

    Next competitive games - Injustice: The Gods Among Us and Darkstalkers 4.
  • MollyFighterMollyFighter Barkley Fightan Dev Joined: Posts: 630
    Diving Kick is another one I thought of, it causes knockdown instead of stun for combos. I could see it hitting people out the air but while their grounded just makes this useless. Invincibility is a troll armor, I don't like to use it much other than saving me from Shield or any other supers. Tornado Kick has little mobility and isn't aerial cancelable. Hope the next patch can give some potential to moves that need it though.
  • HogoshaHogosha SHUT UP AND TAKE MY GEMS. Joined: Posts: 1,217
    It's entirely too early to call anything OP or broken outside of, say, unblockable projectiles on wake-up, and that got fixed. In all honesty, Ryan and Cyndi BOTH have competitively viable movelists against any setup out there, and neither of those use Twin Orb/Orb Shield/Stomp/Air Fireball.

    If you open someone up with Combo Maker you may very well take their entire lifebar right there via resets, especially if they don't have a super stocked or have a movelist without a great reversal (like people using Air Fireball or Twin Orbs/Meteor, for example). That ALONE makes that a viable super, but you also get guaranteed damage depending on your moveset and of course a decent combo if you do open your opponent up and don't feel like going for a reset. Lunge Punch is a decent super as well for combo extension and has utility against projectile users. Stun Kick sucks when Stomp exists, true, but what super in 3rd Strike is amazing when compared to Shippu/Genei-Jin/Whatever Chun's SA2 is called? None. And Super Fireball can be confirmed off of an overhead from any character anywhere on screen, which is something Orb Shield isn't in corner with at least double-hitting overhead attacks (maybe single-hitting too?).

    In short, don't patch the game for a while. I'd like to see what actually BECOMES a problem, if anything does at all, before people write things off as problems because they can't deal with them.
  • eczangiefeczangief GOD OF 1-HANDED ROM Joined: Posts: 1,877
    ^^ Pure smart stuff.It's way too early to call anything anything. MK9 made the same mistake and that game has been ass since the first revision.

    There's a tendency to complain about things that are powerful against bad fundamentals. It's the lack of those that are the problem most of the time.

    I guess it should be known that my favorite fighter is Marvel 2.
    I can't believe I'm Magnetro.
  • MollyFighterMollyFighter Barkley Fightan Dev Joined: Posts: 630
    Ima just cut it short, right now if someone were to use moves like orbs or tk fireball, they are likely to win. Why, because moves like Rolling kick or teleport kick are impossible to land when moves have incredible recovery and can just be spammed. I cant get in with anything if you've already recovered, that's basically leaving me free to body. That's why we suggest nerfs should be applied. It doesn't have to be two days from now but I hope it gets patched.
  • MollyFighterMollyFighter Barkley Fightan Dev Joined: Posts: 630
    To get us off that topic, Found a corner loop with A.Fireball does 28%. Anybody been playing with Super Throw corner setups yet? Found a few, one for a jumping opponent and false setup into a launcher.
  • INCIDENTINCIDENT ACTION BASTARD! Joined: Posts: 335
    In short, don't patch the game for a while. I'd like to see what actually BECOMES a problem, if anything does at all, before people write things off as problems because they can't deal with them.
    I agree. As I mentioned in a post before, let the game develop on its own and fix the REAL problems (like the unblockable glitch and such) first and then move to fine tweaking. As far as adjustments go, I'll be honest I would prefer that stuff gets buffed to keep in step with what's powerful already and kinda nerf the OP stuff if needed, but not to the point where they become useless. In other words, I don't want to see SSFIV AE's "let's nerf everything and make everyone boring and suck" or MK's "nerf/buff/listen to every suggestion under the sun" approaches all over again.
  • HogoshaHogosha SHUT UP AND TAKE MY GEMS. Joined: Posts: 1,217
    To get us off that topic, Found a corner loop with A.Fireball does 28%. Anybody been playing with Super Throw corner setups yet? Found a few, one for a jumping opponent and false setup into a launcher.
    You DO realize that A.Fireball can loop with s.LP all the way across the screen for stupid amounts of damage, right? :P I mean, it scales so much that you're doing like 1% per hit very soon and liable to mess it up but still.

    Also, Zevak uses Shoulder and Uppercut (I think?) and he's leaps and bounds better than I am. When he has a controller that works, I'd place him as the best person I've played (ecgief at a close second, tie FaceMe and Yadamono at 3rd). ecgief uses roughly the same setup that I do but FaceMe and Zevak use other stuff that works for them and they RULE me.
  • eczangiefeczangief GOD OF 1-HANDED ROM Joined: Posts: 1,877
    AFireball loop with LP working midscreen is news to me. you sure about that? It has pretty crazy knockback.

    Unless you mean LP jump cancel to immediate Air Fireball-- that probably works but its frame perfect stuff.
    I can't believe I'm Magnetro.
  • HogoshaHogosha SHUT UP AND TAKE MY GEMS. Joined: Posts: 1,217
    AFireball loop with LP working midscreen is news to me. you sure about that? It has pretty crazy knockback.

    Unless you mean LP jump cancel to immediate Air Fireball-- that probably works but its frame perfect stuff.
    That's what I mean. I doubt it's just-frame...if I can do it, it's doable. I have horrible execution.
  • eczangiefeczangief GOD OF 1-HANDED ROM Joined: Posts: 1,877
    What I mean is the infinite on a standing/crouching dummy. That one is close to just-frame material.

    Do you mean the rejump? I didn't think that the rejump would loop after the first rep.. pretty cool if it does.
    I can't believe I'm Magnetro.
  • HogoshaHogosha SHUT UP AND TAKE MY GEMS. Joined: Posts: 1,217
    I mean, while an opponent is standing (or crouching, I suppose, if you have a character with a fast and long-range s.LK), do standing light, jump cancel, TK A.Fireball, land, and repeat until you get near the corner. Corner will push you back about a million feet once you get there, so end it before you get there with your knockdown of choice (c.HP, c.HK xx HP Meteor, etc.) I CAN do it, but I'm not very consistent. Also, it scales so heavily that you're doing less than a percent very shortly into the combo...that said, about 4 reps in you're hitting near 36%, so don't be afraid to just do what you're comfortable with and then cancel s.LP into c.HP and end with your juggle of choice.

    Really, nothing in this game is TOO difficult to do. The main problem is landing a s.LP in the first place since down+back is so good against anyone trying a mix-up without a verifiable super or special from overhead.
  • eczangiefeczangief GOD OF 1-HANDED ROM Joined: Posts: 1,877
    Naw man you have some decent execution if you've taken that combo that far. Good stuff.

    The cr.LP and cr.LK are also jump cancellable, cr. LK is not too hard to land at all so you got yourself a setup.
    I can't believe I'm Magnetro.
  • MollyFighterMollyFighter Barkley Fightan Dev Joined: Posts: 630
    Diving is so good in block strings. Found some plyers using it last night. Tried that loop, 2 reps so far. I mastered my jump loop with Rising kicks. Just gonna try doing it online (which is relly hard with lag). Just to keep track of loops found so far , I think like 4 or 5, Ima post my loops soon. Hogosha post your loops so i can see how to do them.
  • HogoshaHogosha SHUT UP AND TAKE MY GEMS. Joined: Posts: 1,217
    I have no recording stuff. Also, they're not really loops. It's just (st.LP xx TK A.Fireball) x N, where N = how long before you hit the corner. Can't do it off a juggle so you have to do it off of either a TK A.Fireball or some form of light attack that leaves them in enough stun to hit with TK A.Fireball. c.LK is probably your best bet for opening someone up.
  • MollyFighterMollyFighter Barkley Fightan Dev Joined: Posts: 630
    Kay, I try this when I really get the chance. I'd call it a midscreen infinite then since it stops in the corner due to push back.
  • eczangiefeczangief GOD OF 1-HANDED ROM Joined: Posts: 1,877
    ^^ infinites died with marvel 2, everything is loops now :[
    I can't believe I'm Magnetro.
  • HogoshaHogosha SHUT UP AND TAKE MY GEMS. Joined: Posts: 1,217
    2 days until our second AFO tourney! Only two people signed up so far are me and MollyFighter. :(
  • GoddessBraceletGoddessBracelet Great Magic! Joined: Posts: 772
    I have to back out because of people coming over that don't play the game. :/

    I really wanted to do the rom too :(
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