cvs2 team formation: discussion/suggestions, etc

BuktoothBuktooth vietnamazingJoined: Posts: 1,713 mod
edited September 2014 in Capcom VS SNK 2
seems like a new team suggestion thread gets made every other day, so i'm gonna condense them all into here

any new team-related threads get deleted without notice
Post edited by Preppy on
-Campbell Tran

as of 12/02/09:

me: did pz john ever give the japanese players their money
bas: hahah of course no
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Comments

  • LeezyLeezy In gaming, I age in dog years... Joined: Posts: 1,397
    Hmm...in response to the old "Getting back into N" thread...

    N-Kim is cool...but not as much fun as the other grooves. The startup frames for jumps in running grooves make tiger knee dive kicks insanely hard to do the way you would in dash grooves. So, he loses a big mixup move. Run is great for Kim, rushing with running shorts and rc cresent kicks is hella random. But yeah, no one's really gonna pick him up, so I sometimes wonder why I try to promote him still.

    A-team of the moment is Morrigan, Kim, Eagle. Hah. Flame on.
    Same old dog, same old tricks...
  • DentronDentron THUG LIFE Joined: Posts: 2,300
    N - Blanka, Raiden, Rolento woo!
  • RanevskiRanevski Shin Gamer Joined: Posts: 244
    I've never really found a 3rd for my K-team. I'm really comfortable using K-Kyo and K-Rock at any point in the lineup, it's just that 3rd spot which I've never really settled on. I've gone through a wealth of characters the most noteworthy being Shotos/Geese/Hibiki/Iori/Kim. My question is a little more directed than 'who else is good in K?' Rather I'm asking;

    "Who is a counter character to Rock and/or Kyo's counter characters?"

    Honestly my Kyo doesn't appear to have bad matchups. He loses when the opponent is better than me, and I win when I'm better than them. I can't really see a certain character that flatout counters him. Sure the usual Vega/Blanka can give him a bit of hard time with their range, but nothing 'counter' worthy I think. So anyone got an idea on a counter counter character?
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  • popoblopopoblo Joined: Posts: 2,147 ✭✭✭✭✭ OG
    A-sakura counters your K-rock/kyo, so pick K-cammy because she counters A-sakura.

    and i can't settle on a N-groove team to save my life. i really like N-iori and N-blanka, but i'm too inconsistent with N-chun li and my sagat is horrible. i don't like shotos AT ALL. i guess N-hibiki is my best bet somewhere in there. i just love N-groove because you're basically saying that you can beat your opponent on pure skill. you don't need big damage opportunities to cover up a player weakness (ie CC's, random level 3's in K, level 2 cancels). plus it allows you to rushdown without getting owned by A-groove. it makes cvs2 fresh when i play N-groove.

    nice team leezy.
  • OnikageOnikage Chaot Extraordinaire Joined: Posts: 1,658 ✭✭✭✭✭ OG
    I'm trying to figure out if I want my honda, vega, sagat team in C or N. The only character that would seem to suffer from the lack of lvl 2 cancels would be sagat, and every one of them seems to benefit GREATLY from low jump, but I just cannot get the hang of running of all things. I dunno why, it feels super weird and usually I wind up running into an attack or something stupid like that. Also losing dash into RC slappy is rough, though now that I can do lk into RC slappy I should probably just replace dash with lk. I hate sucking at something I love.
    If nothing is true, everything is permitted.
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  • FSgamerFSgamer Cheap Tactics!!! Joined: Posts: 1,315
    I use Blanka/Ken/R2Sagat & Iori/Ken/R2Sagat most of the time but I'm unsure whether I should use C or N. Any ideas?
    FSgamer aka FS7 --- Cheap Tactics for the Win ---

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  • JaguarandineJaguarandine Joined: Posts: 218 ✭✭✭✭✭ OG
    Popoblo: How about N-Eagle?

    Myself, I used to play S-Blanka/Yama/DanR2 as my main, but this team is hard to play. Until I can master it better, I've switched to S-Todo/Sagat/GeeseR2, which I think might be a good team due to the S-groove theories discussed about the characters.
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  • OnikageOnikage Chaot Extraordinaire Joined: Posts: 1,658 ✭✭✭✭✭ OG
    S-cammy is too savage.
    If nothing is true, everything is permitted.
    Handsome fighters never lose battles.
    How can you not?
    Keystone III Mid-Boss
  • vasAZNion13vasAZNion13 Thank you Gene. Joined: Posts: 2,368
    popoblo wrote:
    A-sakura counters your K-rock/kyo, so pick K-cammy because she counters A-sakura.

    and i can't settle on a N-groove team to save my life. i really like N-iori and N-blanka, but i'm too inconsistent with N-chun li and my sagat is horrible. i don't like shotos AT ALL. i guess N-hibiki is my best bet somewhere in there. i just love N-groove because you're basically saying that you can beat your opponent on pure skill. you don't need big damage opportunities to cover up a player weakness (ie CC's, random level 3's in K, level 2 cancels). plus it allows you to rushdown without getting owned by A-groove. it makes cvs2 fresh when i play N-groove.

    nice team leezy.
    i dont' know if this is useful or not, but when i play N-sagat, i only use lvl 1's until i push them into the corner, then i break stock(for lvl 3, not for damage up) for the obvious "corner pressure" == GC or they jump.

    in terms of N-groove being skills, i think it MAY be seen as playing with "LESS skills", because people who are losing with K and A are possibly missing clutch moments where they can capitalize with the lvl 3, or activate.

    with C-groove, you're working Without small jump, in which you're sort of missing out on easy pressuring.

    N-groove, is pretty consistant and kind of goes with the flow, you have lvl 1's available to you as well as the option to CM/AC (for situations that were mentioned in other thread). and you always have the the option of breaking stock AFTER getting momentum. so in a sense, it does take some work/practice to using N-groove effectively, but once you get that down, is it still considered more skill than other grooves?
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  • Pimp WillyPimp Willy "I guarantee we got a rat in the house!" Joined: Posts: 10,739 ✭✭✭✭✭ OG
    My 3 teams at the moment:

    K-Akuma, Blanka, 2-Cammy . Standard tournament level team

    A-Chun-li, Eagle, 2-Rolento. Chun-li isn't here for any custom, but she beasts enough with the level 1's to make her fun (along the lines of A-honda). Eagle rocks, his custom does great damage and is relatively easy to pull. Rolento is just rolento, so he's a lot of fun. Maybe not tournament level team, but still fun.

    And for the scrubs I play on campus:

    P-Rolento, chun, 2-Cammy. Makes you earn your damage in P.

    I cannot for the life of me get the hang of N groove. Everytime I play, it just feels like I'm missing something I need to get damage done.

    Anyways, any comments/suggestions for another A groove character outside of Bison/Sakura? Chun-li is more of a place holder, I've messed around with Iori but chun seems like the better choice.

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  • LeezyLeezy In gaming, I age in dog years... Joined: Posts: 1,397
    Well...Blanka, Vega obviously...

    Ken and Akuma are pretty good in A, and relatively easy to pick up. Rock and Hibiki do pretty good damage with their customs, and are fun characters to play with. Their customs are really hard to get used to, though.

    You could pick up stupid characters and make them competitive like Morrigan and Ryo. Actually, Ryo's custom does a buttload of damage, just from sheer number of hits.

    If you're serious about competing, though, just whore the tiers. They're all easy to play, and their customs aren't that difficult. Plus, with the exception of Vega, all of the top tier customs do hella damage.
    Same old dog, same old tricks...
  • popoblopopoblo Joined: Posts: 2,147 ✭✭✭✭✭ OG
    Leezy wrote:
    If you're serious about competing, though, just whore the tiers. They're all easy to play, and their customs aren't that difficult. Plus, with the exception of Vega, all of the top tier customs do hella damage.

    PREACH

    and i meant that N-groove takes more skill because it doesn't have crutches like other grooves to lean on and cover up other PLAYER weaknesses (like poor footsies).

    and jaguarandine, N-eagle is terrible, that's why i don't play him. C/A are hands down favorites, he's only really good as a battery (because his level 3 whiffs and he doesn't have many pressure games), and i already have plenty of batteries i like in N-groove.
  • Legendary GokouLegendary Gokou 210Nem Joined: Posts: 2,087 ✭✭✭✭✭ OG
    Trying to pick up N groove. My team -

    Kyo, Hibiki, Chun (r2)

    Yay? Nay?
    CFN: 210Nem
    SFV Karin
  • LeezyLeezy In gaming, I age in dog years... Joined: Posts: 1,397
    That team is dirty in N. Keep it.

    I like N-Eagle...his running ducking jab seems good to me, and it works the same way as Chun...just wait for counter hit jab, low forward super. Damage and mixup isn't the same, but it's still pressure. Low jump roundhouse hits deep into ducking jab, or hits early to stop uppercuts...and then mash on throw when you land. His supers are pretty bad without the cancel or custom first, but I still like him in N. I don't play much Eagle, though, so there's probably some stuff that makes him sucky in N.
    Same old dog, same old tricks...
  • FullMetalRossFullMetalRoss That Hurt! Liar... Joined: Posts: 3,860 ✭✭✭✭✭ OG
    N-groove is the fun groove. I have more fun with characters in N than any other groover.

    Teams for N- that are sick.

    N- Geese, Chun Li, Sagat - My main N-team, Geese is an awesome battery, and doesn't need his supers to still be effective. Though if your up two stocks might as well brake stock for the GC into big combo or Dizzy combo of doom. Also I like RC Double Repukken, learn when to use it and it's the Sex. Chun li, I play her in C or N, different in both, instant overhead low jump stomp is too good. Plus running around and low stronging people into super when they try and keep you out is too much fun. And N-sagat, well he's sagat with like combos that do damage, He may not be able to kill you in one combo but he can keep up the pressure to slowly wear your shit down.

    N- Iori, Yama, Sagat - well everyone knows why N-iori is sick, But N-yama is fun too, RC dirt, RC overhead. run up mixup between command grab and cr.short, cr.jab xx guillotine is fun (watch your range or this will whiff). Also just running around and sweeping or rh is damn effective. Sadly cammy still is a hard match even with RC.
    <<>>
  • OlanOlan get me an apple, bitch Joined: Posts: 278
    heres the teams i use
    k- groove:
    joe/geese/cammy r2
    raiden/geese/joe r2

    p- groove
    joe/geese/cammy r2
    joe/ yama/ cammy r2

    seem alright?
  • Silent ShinobiSilent Shinobi Awkward Rush and Mission Savers Joined: Posts: 1,209
    N-Groove is the shit for me for real:

    Primary N-Groove:
    Ken--Iori--Sagat(2)

    Secondary N-Groove:
    Mai--Rock--Terry(2)

    Primary C-Groove:
    Sakura--King(yeah I use her so laugh)--Sagat(2)

    Primary A-Groove(don't use it for real):
    Hibiki--Sakura--Haohmaru(2)

    I know you guys something to say about these teams so hit at me....I have to see how my N-groove teams look due to me using them alot in most of the tourneys.
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  • FSgamerFSgamer Cheap Tactics!!! Joined: Posts: 1,315
    Primary N-Groove:
    Ken--Iori--Sagat(2)
    I use that team too but I use Iori as battery instead of Ken. Iori builds meter faster plus having a Ken w/ 2, or even 3 stocks ready to go is definitely an advantage IMO.
    FSgamer aka FS7 --- Cheap Tactics for the Win ---

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  • tharimrattlertharimrattler Colossus Legend Joined: Posts: 3,149 ✭✭✭✭✭ OG
    N vega terry R2sagat is the shit.
  • SystemSystem Joined: Posts: 508,676 admin
    Any thoughts on my team

    R2 Ryu Vice Sagat- P groove
  • SystemSystem Joined: Posts: 508,676 admin
    hmmm

    when i plan out my team formation, my (dumb) logic is for my first character to build meter, 2nd to finish off opponents first guy if i hadnt already, third is a standard top tier. this can really jack me up sumtime cuz i wont ever change my fighter's spots. if they're using a-sakura first, im going to be an idiot nd use Chun no matter what. I love N groove but i recently went to C, but ma team is da same...chun/ken;cammy;sagat(2) Tips on K/N athena anyone?
  • SystemSystem Joined: Posts: 508,676 admin
    Popoblo: why does K Cammy counter A Sakura?

    i usually just play K cuz i'm not good enough at the rest of the grooves but i try haha.

    K: Geese/Blanka/Sagat (sometimes i sub in Cammy for Geese)
    C: Ken/Honda/Sagat.
    A: Honda/Sakura/Blanka
    N: Iori/Chun Li/Sagat
  • LeezyLeezy In gaming, I age in dog years... Joined: Posts: 1,397
    JD helps fend off annoying RCs, and cannon spike owns Sak for free...well, not for free, but it punishes her bad. Trading standing rh with dive kicks isn't all that bad, considering you get mad meter for getting hit and the damage is about the same, but you can cannon spike her out of them too. K-Cammy does well because she gets meter so fast, and her lvl 3s deal insane damage on Sak. It's the combo of K-groove raged lvl 3 and Sak being a little girl.
    Same old dog, same old tricks...
  • DentronDentron THUG LIFE Joined: Posts: 2,300
    im not near my dc (im in norcal) but does cammy s.rh kick sakuras s.rh?
  • OuroborusOuroborus plays 3s just to troll Joined: Posts: 7,190 ✭✭✭✭✭ OG
    what do u think of A kim, sak, rolento (r2) aka Team Asia
    ssf4ae tier list regarding Gen:

    D Proto: and where is Gen?
    oORYUOo: you cannot tier what you cannot see
  • KayinKayin rawr Joined: Posts: 2,115
    I've been using K-Kyo/Iori/Sagat2 every so often.... Would one say this is the right groove for this team tho? That's what I'm a bit confused about.
    "Games improve execution? Really? I thought the only way to improve execution is to post retarded questions about how to use a stick in tech talk." - Starcade RIP
  • DentronDentron THUG LIFE Joined: Posts: 2,300
    im under the firm belief that iori blows total ass w/o roll. he also loses his ability to punish a whole mess of things without run. so basically you have to use n-groove.
  • KayinKayin rawr Joined: Posts: 2,115
    Dentron wrote:
    im under the firm belief that iori blows total ass w/o roll. he also loses his ability to punish a whole mess of things without run. so basically you have to use n-groove.
    I'll try some N-Groove teams then. How does Kyo stack up in N?
    "Games improve execution? Really? I thought the only way to improve execution is to post retarded questions about how to use a stick in tech talk." - Starcade RIP
  • LeezyLeezy In gaming, I age in dog years... Joined: Posts: 1,397
    Dent -- You can punish Sak's rh with Cammy's...but it's really hard. I've only seen it when you're pixels away from her full extension rh, and then you hit her with Cammy's rh...it looks like Cammy hit's Sakura's knee with hers. You can trade at full extension, but I've never seen it hit clean from that far...and last I checked, anytime Cammy goes foot to foot with Sak (i.e. rh on dive kick) it either trades or Cammy just gets owned. It's easier to punish with standing forward...'cause it's faster and will recover in case you whiff. If you're really good with reacting, you can run after it and low forward, but I can't do that consistently.

    Ouroborus -- I've never heard of Team Asia before...but that team is pretty good. In that order or switch Kim and Sak for matchups, but most times you'd want Kim first. The only problem I see with the team is Kim not being able to deal damage, Sak taking too much, and Kim and Rolento are really hard to play...I mean, they require more thought and effort to play well than Sak or the other tiers. But, Kim's top tier anyway...

    Kayin -- That team is extremely good in K, just drop Iori for someone else...Cammy, Geese, Rock...Dent's right, Iori is ass without roll...and a lot of his mixups come from running into his quick roll, and RC setups. If you switch to N, that team is good too. Kyo could be replaced by Chun or Blanka, but he's still very good in N. Hah, Lalo made your av too.
    Same old dog, same old tricks...
  • DentronDentron THUG LIFE Joined: Posts: 2,300
    ive been messing around a bit with kyo in n groove and hes actually pretty dope. if you do his regular rekka combo you get all the mixups you do in k groove plus a nasty roll crossup. just after you finish the combo, roll and youll end up on the other side, it looks hella tricky.

    ty leezy <3
  • KayinKayin rawr Joined: Posts: 2,115
    Guess I'll stick with my usual K-Groove team then, I'll give N-Kyo/Iori/Sagat a shot too. Those crossup roll mixups with Kyo sound nice. :tup:
    "Games improve execution? Really? I thought the only way to improve execution is to post retarded questions about how to use a stick in tech talk." - Starcade RIP
  • CoosCoosCoosCoos Yep. Joined: Posts: 1,840 ✭✭✭✭✭ OG
    Hi. Some wanna give me some suggestions/comments for my teams???

    K-Cammy/Vega/Sagat(r2)

    My hands down best team pretty much. Whooped a lot of A-groovers with this.

    P-???/Kyo/Cammy(r2)

    I need a battery for this team. Any suggestions?

    C-Chun/Ken/Blanka(r2), Sak/Balrog/Joe(r2), Rolento/Mai/Vega(r2)

    There you go. Strong, Mid, BAD. First team is my no. 3 strongest team, Second team is for fun, Third team is an absolute joke team that's called T-Moble.

    N-Hibiki/Maki/Chun(r2), Chun/Iori/Sagat(r2).

    First team is another joke team based on the characters' pink costumes, and the second team is my no. 2 strongest team.

    A-Akuma/Bison/Hibiki(r2)

    I don't play a lot of A groove often, but when I do, that's the team I use.

    Any suggestions would be greatly apprecated on any of the teams. I know I play a lot of teams, but I don't really like to confined to one groove myself.
    AE: Fei

    Marvel: Mag/Doom/Dante

    UNIEL: Waldstein
  • boxbox Joined: Posts: 1,611
    Looking for a team based on the few a-groove characters that I used. Basically looking for balance, where one characters weakness/counter character can be compensated by the other.

    Got any suggestions? I use (all in a-groove) Blanka, Hibiki, Rock, Vega, Mai, Rolento.
  • DentronDentron THUG LIFE Joined: Posts: 2,300
    p-blanka is ugly but works as a good battery.
  • SystemSystem Joined: Posts: 508,676 admin
    I just read the first page, but since when is N groove considered a skill groove? It's one of the best and definetly the most balanced groove in the game. Do people forget the first year of competitive CVS2 when everyone and their mommas used N? And most people considered C groove just OK. People love to ride the bandwagon, and considering the overall fickleness of people, I just found popoblo's comment pretty damn funny. N groove is NOT a skill groove. Never will be. If you want to brag about how you win with pure skill, use P. No gimmicks, no bullshit. Just footsies, and a very RARE super.
  • vasAZNion13vasAZNion13 Thank you Gene. Joined: Posts: 2,368
    edit:
    i like RC drill as AA for cammy

    no reason....
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  • DentronDentron THUG LIFE Joined: Posts: 2,300
    I just read the first page, but since when is N groove considered a skill groove? It's one of the best and definetly the most balanced groove in the game. Do people forget the first year of competitive CVS2 when everyone and their mommas used N? And most people considered C groove just OK. People love to ride the bandwagon, and considering the overall fickleness of people, I just found popoblo's comment pretty damn funny. N groove is NOT a skill groove. Never will be. If you want to brag about how you win with pure skill, use P. No gimmicks, no bullshit. Just footsies, and a very RARE super.

    NO GIMMICKS!!!! cept for parry...
  • SystemSystem Joined: Posts: 508,676 admin
    Dentron wrote:
    NO GIMMICKS!!!! cept for parry...

    laff...since when is parry a gimmick? I hope you're joking...
  • OnikageOnikage Chaot Extraordinaire Joined: Posts: 1,658 ✭✭✭✭✭ OG
    Do people forget the first year of competitive CVS2 when everyone and their mommas used N? And most people considered C groove just OK.

    Do you not realize that games evolve beyond what is considered 'good' the first year of a game's competitive life? What dominated then has no relevance to what's used today.

    And I'd like to know why you think N groove has no skills associated with it. There are quite a few things that N groove gives, but you have no dominating gimmick like lvl 2 cancels, CC, or parries. AC / counter roll is only as good as said character's roll/AC. You get to RC, but that's not exclusive to N. N gives you a lot of tricks, but there are very few characters who can actually take advantage of everything N offers. Being alert enough to spot when you can bust out the N groove gimmicks is skills to me.
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    How can you not?
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  • SystemSystem Joined: Posts: 508,676 admin
    N-groove is good for characters take advantage of all the good stuff it offers...and it offers A LOT.

    Low jump + run + roll + RC + powerup = good for all the top tier and makes lower tier good too. This should be pretty common sense.

    As for the game evolving...I have to disagree, the game is pretty much exact same as it was at the start, cept instead of N, ppl are just whoring A, and doing random activates that lead to 80% damage, or guard break, or 20% chip, or some other garbage. The basics and RC's and the style of play hasn't evolved at ALL.

    Anyway, to really get why N is good, just play it for 20 minutes, then switch to S or P, and you will see what the shit grooves really are.
  • OuroborusOuroborus plays 3s just to troll Joined: Posts: 7,190 ✭✭✭✭✭ OG

    Low jump + run + roll + RC + powerup = good for all the top tier and makes lower tier good too. This should be pretty common sense.

    stupid ass reasoning

    by the same contrast

    C groove: air block + dash + roll + RC + stored meter

    P groove: low jump + dash + parry + stored meter

    K groove low jump + run + jd + rage powerup and defense
    ssf4ae tier list regarding Gen:

    D Proto: and where is Gen?
    oORYUOo: you cannot tier what you cannot see
  • SystemSystem Joined: Posts: 508,676 admin
    Ouroborus wrote:
    stupid ass reasoning

    by the same contrast

    C groove: air block + dash + roll + RC + stored meter

    P groove: low jump + dash + parry + stored meter

    K groove low jump + run + jd + rage powerup and defense

    Not quite..cause u forgot to add:

    P groove: has worst guard damage in the game, worst super damage in the game, no alpha counter, super takes forever to build, although YES, you CAN store it..

    C groove: tons of super (which is what SF is nowadays...build super, and use it), roll, LVL2 cancels, air block (which is amazing)

    K groove: highest super damage in the game, highest damage when raged, easy access to supers, easy ass way to neglect chip and gain advantage (JD).

    P groove is by FAR the hardest to use because it offers the fewest defensive options, the fewest realistic offensive options, and P-groovers have the lowest access to super.
  • Mr.SNKMr.SNK . . . . -B Joined: Posts: 1,809 mod
    Ouroborus wrote:
    what do u think of A kim, sak, rolento (r2) aka Team Asia


    A-Kim is trash I'd say go either C- or Leezy Kim:smile:, that shit worked for him.
    Rol's Great in A- but I would say C- is his better groove due to more AC's and level 2 trip wires. And Sak well shes sak nothing to really say.


    As for teams I use A-Rol Haoh Geese, A-Blanka Rol Geese and K-Haoh Yama Geese/Blanka.
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  • noodlemannoodleman Cancer of GTASF Joined: Posts: 5,165
    Not quite..cause u forgot to add:

    P groove: has worst guard damage in the game, worst super damage in the game, no alpha counter, super takes forever to build, although YES, you CAN store it..

    C groove: tons of super (which is what SF is nowadays...build super, and use it), roll, LVL2 cancels, air block (which is amazing)

    K groove: highest super damage in the game, highest damage when raged, easy access to supers, easy ass way to neglect chip and gain advantage (JD).

    P groove is by FAR the hardest to use because it offers the fewest defensive options, the fewest realistic offensive options, and P-groovers have the lowest access to super.

    actually, S groove has the highest super damage in the game.

    Run isn't always better than Dash. Run and Dash have different properties that can be suited to the player. Run is obviously effective for people who like the "simple" rush down, or cover more ground quickly, or play tricks like run/skit->throw/jab. but Dash can play alot more mind games imo compared to run.

    You can do corpse hops, bounce out of some moves since you're airborne (think vs sagat who do cr.mk xx super against runners. if he did that to dashers, they'll bounce out of the cr.mk, and the super will whiff).

    If you know your dashes well, you can play zoning games very well. Reovery on dashing is alot better than running, plus you can buffer button taps and motions during your dash to hide some inputs from your opponents.

    And the game has evolved....from N-groove to A-groove....and the style has changed...from not using RC's to using RC's....and from Sagat being top tier to bison/blanka being top tier...with so many changes in the game since day 1, I dunno how you can say the game hasn't evolved, unless your definition of "evolved" doesn't mean "changed".
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    "no no! it don't hurt if spoon is greasy!" - Zangief Chronicles.
  • SystemSystem Joined: Posts: 508,676 admin
    Wow, a reply that doesn't anger me... I know S has highest damage supers in the game, the K example was more of a secluded example (comparing C, P, K). K has like +10% and S +15% or something like that. Anywho, I agree dash is better. A lot better. While dashing can be used for trickery and setups, running is more often used to create pressure or to gain ground. They both have their purposes, but I find myself using running very rarely, and when I do, I use it in small bursts, which resembles more of a dash than anything else.

    As for CVS2 evolving, I stand by my original view. I could watch vids from a few years back, and apart from the characters, the way the characters are played are pretty identical. It's not like a drastic, visible change occured like in MVC2 when the game went from Doom/BH style trap teams to Magnet/AAA style rush down. CVS2 play has always been turtlish, and once RC'ing and CC's were discovered fully, the game got the flavor of the month syndrome, where everyone and their grandma's are abusing overpowered characters and tactics.

    EDIT: How can you say Sagat isn't top-tier?
  • OnikageOnikage Chaot Extraordinaire Joined: Posts: 1,658 ✭✭✭✭✭ OG
    Run isn't good for all the top tier by any stretch - cammy, bison, and blanka are all MUCH better with dash than run. Run isn't good for dhalsim either, cuz he gets dizzy and some attacks will whiff. That's why Iyo uses C I think.

    The run/dash thing doesn't really strike me as broken parts of any groove - simply a different way of getting from point A to B. A good corpse hopping dash is waaaaaay more useful and broken, and isn't the groove but the character's fault. And if low jump is part of noskill N then it's gotta make P a little noskill too - can't have it both ways.

    You don't like the way the game has evolved, that much is obvious. Which is a shame, but wut you gon dew.
    If nothing is true, everything is permitted.
    Handsome fighters never lose battles.
    How can you not?
    Keystone III Mid-Boss
  • noodlemannoodleman Cancer of GTASF Joined: Posts: 5,165
    Wow, a reply that doesn't anger me... I know S has highest damage supers in the game, the K example was more of a secluded example (comparing C, P, K). K has like +10% and S +15% or something like that. Anywho, I agree dash is better. A lot better. While dashing can be used for trickery and setups, running is more often used to create pressure or to gain ground. They both have their purposes, but I find myself using running very rarely, and when I do, I use it in small bursts, which resembles more of a dash than anything else.

    As for CVS2 evolving, I stand by my original view. I could watch vids from a few years back, and apart from the characters, the way the characters are played are pretty identical. It's not like a drastic, visible change occured like in MVC2 when the game went from Doom/BH style trap teams to Magnet/AAA style rush down. CVS2 play has always been turtlish, and once RC'ing and CC's were discovered fully, the game got the flavor of the month syndrome, where everyone and their grandma's are abusing overpowered characters and tactics.

    EDIT: How can you say Sagat isn't top-tier?

    I'm not saying Sagat ISN'T top tier, i mean he doesn't hold the status he once did in CvS2 as the ultimate cheap character. he doesn't hold the #1 spot anymore. My example is similar to your argument of mvc2 where Doom/BH trap style no longer being the best (much like c-sagat in cvs2), and replaced with Cable/Sent abuse (much like a-blanka/bison). Doesn't mean a good Doom/BH isn't good, it's just harder to compete with them.

    And teams have changed...from N-ryu/x/sagat or k-cbs to a-sak/bison/blanka/vega. Sure there's alot less variety now, but that's cause each of the top teir characters have provent their worth, much like in mvc2.
    "You'd be better off falling asleep with the taste of my crotch in your mouth." - Miyavi

    "no no! it don't hurt if spoon is greasy!" - Zangief Chronicles.
  • SystemSystem Joined: Posts: 508,676 admin
    Oh, God, I'm reminded of the stupid Shoto rushdown phase of CVS2. What a sad, sad phase. N-Ryu for life...
  • DentronDentron THUG LIFE Joined: Posts: 2,300
    woah guys, you dont know shit ok. (the)geese knows wtf hes talking about.
  • Hail And KillHail And Kill Who is Gene Wong? Joined: Posts: 3,264
    i was gonna post that, im dead serious -_-.
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