cvs2 team formation: discussion/suggestions, etc

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  • OuroborusOuroborus plays 3s just to troll Joined: Posts: 7,249 ✭✭✭✭✭ OG

    Low jump + run + roll + RC + powerup = good for all the top tier and makes lower tier good too. This should be pretty common sense.

    stupid ass reasoning

    by the same contrast

    C groove: air block + dash + roll + RC + stored meter

    P groove: low jump + dash + parry + stored meter

    K groove low jump + run + jd + rage powerup and defense
    ssf4ae tier list regarding Gen:

    D Proto: and where is Gen?
    oORYUOo: you cannot tier what you cannot see
  • SystemSystem Joined: Posts: 508,676 admin
    Ouroborus wrote:
    stupid ass reasoning

    by the same contrast

    C groove: air block + dash + roll + RC + stored meter

    P groove: low jump + dash + parry + stored meter

    K groove low jump + run + jd + rage powerup and defense

    Not quite..cause u forgot to add:

    P groove: has worst guard damage in the game, worst super damage in the game, no alpha counter, super takes forever to build, although YES, you CAN store it..

    C groove: tons of super (which is what SF is nowadays...build super, and use it), roll, LVL2 cancels, air block (which is amazing)

    K groove: highest super damage in the game, highest damage when raged, easy access to supers, easy ass way to neglect chip and gain advantage (JD).

    P groove is by FAR the hardest to use because it offers the fewest defensive options, the fewest realistic offensive options, and P-groovers have the lowest access to super.
  • Mr.SNKMr.SNK . . . . -B Joined: Posts: 1,809 mod
    Ouroborus wrote:
    what do u think of A kim, sak, rolento (r2) aka Team Asia


    A-Kim is trash I'd say go either C- or Leezy Kim:smile:, that shit worked for him.
    Rol's Great in A- but I would say C- is his better groove due to more AC's and level 2 trip wires. And Sak well shes sak nothing to really say.


    As for teams I use A-Rol Haoh Geese, A-Blanka Rol Geese and K-Haoh Yama Geese/Blanka.
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  • noodlemannoodleman Cancer of GTASF Joined: Posts: 5,165
    Not quite..cause u forgot to add:

    P groove: has worst guard damage in the game, worst super damage in the game, no alpha counter, super takes forever to build, although YES, you CAN store it..

    C groove: tons of super (which is what SF is nowadays...build super, and use it), roll, LVL2 cancels, air block (which is amazing)

    K groove: highest super damage in the game, highest damage when raged, easy access to supers, easy ass way to neglect chip and gain advantage (JD).

    P groove is by FAR the hardest to use because it offers the fewest defensive options, the fewest realistic offensive options, and P-groovers have the lowest access to super.

    actually, S groove has the highest super damage in the game.

    Run isn't always better than Dash. Run and Dash have different properties that can be suited to the player. Run is obviously effective for people who like the "simple" rush down, or cover more ground quickly, or play tricks like run/skit->throw/jab. but Dash can play alot more mind games imo compared to run.

    You can do corpse hops, bounce out of some moves since you're airborne (think vs sagat who do cr.mk xx super against runners. if he did that to dashers, they'll bounce out of the cr.mk, and the super will whiff).

    If you know your dashes well, you can play zoning games very well. Reovery on dashing is alot better than running, plus you can buffer button taps and motions during your dash to hide some inputs from your opponents.

    And the game has evolved....from N-groove to A-groove....and the style has changed...from not using RC's to using RC's....and from Sagat being top tier to bison/blanka being top tier...with so many changes in the game since day 1, I dunno how you can say the game hasn't evolved, unless your definition of "evolved" doesn't mean "changed".
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  • SystemSystem Joined: Posts: 508,676 admin
    Wow, a reply that doesn't anger me... I know S has highest damage supers in the game, the K example was more of a secluded example (comparing C, P, K). K has like +10% and S +15% or something like that. Anywho, I agree dash is better. A lot better. While dashing can be used for trickery and setups, running is more often used to create pressure or to gain ground. They both have their purposes, but I find myself using running very rarely, and when I do, I use it in small bursts, which resembles more of a dash than anything else.

    As for CVS2 evolving, I stand by my original view. I could watch vids from a few years back, and apart from the characters, the way the characters are played are pretty identical. It's not like a drastic, visible change occured like in MVC2 when the game went from Doom/BH style trap teams to Magnet/AAA style rush down. CVS2 play has always been turtlish, and once RC'ing and CC's were discovered fully, the game got the flavor of the month syndrome, where everyone and their grandma's are abusing overpowered characters and tactics.

    EDIT: How can you say Sagat isn't top-tier?
  • OnikageOnikage Chaot Extraordinaire Joined: Posts: 1,658 ✭✭✭✭✭ OG
    Run isn't good for all the top tier by any stretch - cammy, bison, and blanka are all MUCH better with dash than run. Run isn't good for dhalsim either, cuz he gets dizzy and some attacks will whiff. That's why Iyo uses C I think.

    The run/dash thing doesn't really strike me as broken parts of any groove - simply a different way of getting from point A to B. A good corpse hopping dash is waaaaaay more useful and broken, and isn't the groove but the character's fault. And if low jump is part of noskill N then it's gotta make P a little noskill too - can't have it both ways.

    You don't like the way the game has evolved, that much is obvious. Which is a shame, but wut you gon dew.
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  • noodlemannoodleman Cancer of GTASF Joined: Posts: 5,165
    Wow, a reply that doesn't anger me... I know S has highest damage supers in the game, the K example was more of a secluded example (comparing C, P, K). K has like +10% and S +15% or something like that. Anywho, I agree dash is better. A lot better. While dashing can be used for trickery and setups, running is more often used to create pressure or to gain ground. They both have their purposes, but I find myself using running very rarely, and when I do, I use it in small bursts, which resembles more of a dash than anything else.

    As for CVS2 evolving, I stand by my original view. I could watch vids from a few years back, and apart from the characters, the way the characters are played are pretty identical. It's not like a drastic, visible change occured like in MVC2 when the game went from Doom/BH style trap teams to Magnet/AAA style rush down. CVS2 play has always been turtlish, and once RC'ing and CC's were discovered fully, the game got the flavor of the month syndrome, where everyone and their grandma's are abusing overpowered characters and tactics.

    EDIT: How can you say Sagat isn't top-tier?

    I'm not saying Sagat ISN'T top tier, i mean he doesn't hold the status he once did in CvS2 as the ultimate cheap character. he doesn't hold the #1 spot anymore. My example is similar to your argument of mvc2 where Doom/BH trap style no longer being the best (much like c-sagat in cvs2), and replaced with Cable/Sent abuse (much like a-blanka/bison). Doesn't mean a good Doom/BH isn't good, it's just harder to compete with them.

    And teams have changed...from N-ryu/x/sagat or k-cbs to a-sak/bison/blanka/vega. Sure there's alot less variety now, but that's cause each of the top teir characters have provent their worth, much like in mvc2.
    "You'd be better off falling asleep with the taste of my crotch in your mouth." - Miyavi

    "no no! it don't hurt if spoon is greasy!" - Zangief Chronicles.
  • SystemSystem Joined: Posts: 508,676 admin
    Oh, God, I'm reminded of the stupid Shoto rushdown phase of CVS2. What a sad, sad phase. N-Ryu for life...
  • DentronDentron THUG LIFE Joined: Posts: 2,300
    woah guys, you dont know shit ok. (the)geese knows wtf hes talking about.
  • Hail And KillHail And Kill Who is Gene Wong? Joined: Posts: 3,264
    i was gonna post that, im dead serious -_-.
  • vasAZNion13vasAZNion13 Thank you Gene. Joined: Posts: 2,368
    Jinjifra wrote:
    S groove doesn't do more than K, go into training mode and check it out.


    iirc, it's S-groove supers(in red/max bar?) that does more than raged super.

    normals aren't included.
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  • boxbox Joined: Posts: 1,611
    Jinjifra wrote:
    S groove doesn't do more than K, go into training mode and check it out.

    I think it's cause you're keeping the supers at infinite.

    Turn off infinite supers and try it out.
  • DentronDentron THUG LIFE Joined: Posts: 2,300
    S-Groove

    Meter Length: 100 units
    Guard Bar Length: 48 units
    Damage Bonuses: Full Meter: 115%
    Red Life: 5%
    Full Meter Duration: 166 units on the timer (996/60 secs)



    K-Groove

    Meter Length: 72 units
    Guard Bar Length: 43 units
    Damage Bonuses: Full Bar - Normal attacks : 135%
    Special attacks : 130%
    Super attacks : 110%
    Full Meter Duration: 180 units on the timer (1080/60 secs)
    (random note:) Just Defending gives you 6 units of meter and 100 units of life.


    -butkooth systems fack
  • SystemSystem Joined: Posts: 508,676 admin
    whoops sorry about that, I haven't been playing much I started college last year, I still read the forums every now and then. So anything I say could very easily be wrong.
  • vasAZNion13vasAZNion13 Thank you Gene. Joined: Posts: 2,368
    Dentron wrote:
    S-Groove

    Meter Length: 100 units
    Guard Bar Length: 48 units
    Damage Bonuses: Full Meter: 115%
    Red Life: 5%
    Full Meter Duration: 166 units on the timer (996/60 secs)

    so S-groove normals get the same damage bonus as supers?

    (the)geese: please stop.
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  • Hail And KillHail And Kill Who is Gene Wong? Joined: Posts: 3,264
    Yeah allen, they do. IIRC i was in training mode and i noticed it does a lot more damage when in desperation mode. i think.
  • HellionHellion .5 Beat Combat Joined: Posts: 888
    S and N can net more damage than K but that's character specific.
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  • DentronDentron THUG LIFE Joined: Posts: 2,300
    Hellion wrote:
    S and N can net more damage than K but that's character specific.

    huh?
  • UCRJesseUCRJesse Joined: Posts: 1,109
    Leezy wrote:
    Dent -- You can punish Sak's rh with Cammy's...but it's really hard. I've only seen it when you're pixels away from her full extension rh, and then you hit her with Cammy's rh...it looks like Cammy hit's Sakura's knee with hers. You can trade at full extension, but I've never seen it hit clean from that far...and last I checked, anytime Cammy goes foot to foot with Sak (i.e. rh on dive kick) it either trades or Cammy just gets owned. It's easier to punish with standing forward...'cause it's faster and will recover in case you whiff. If you're really good with reacting, you can run after it and low forward, but I can't do that consistently.

    Actually, i'll have to think about this next time i play but i'm pretty sure s.rh can be counterpoked with s. rh without too much worry... I can't remember 100 percent what button i use to poke it but my main gameplan in cammy vs. sak (this may be totally wrong cause i usually play off feeling not ideas) is to stay outside of saks rh range, counterpoke her stand rh with mine, keep her out with low forward and s. rh, and cannon spike any time she tries to get bizay
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  • DentronDentron THUG LIFE Joined: Posts: 2,300
    or rush her ass down like you did in that vid of u vs me, that seems like a good plan cause my reactions blow ass so even if i could predict ur dive kicks i always did rc hurricane too early.
  • SystemSystem Joined: Posts: 508,676 admin
    hey . im in a pickle. ive been playing 3s and now im just getting into CVS2. just wondering what groove i should use for these teams:

    1. Cammy, kyosuke, terry.
    2. Cammy, king, kyo.
    3. honda, terry, king.
    and
    4. cammy, honda, terry

    as of right now im using C-groove. any suggestions. or should i try a new team
  • DentronDentron THUG LIFE Joined: Posts: 2,300
    all are pretty good c groove teams. for number 2 id probably go k groove but i dont know shit about king but cammy and kyo are tight in k. 4 is c groove all the way. put honda first for battery and although cammy is a better all around character you can put terry in the anchor spot as well
  • SystemSystem Joined: Posts: 508,676 admin
    how about A Honda/Sakura/Blanka 2?
    For C i was thinking of Honda/Ken/Sagat
    K...same old Blanka/Geese/Sagat lol.
  • SystemSystem Joined: Posts: 508,676 admin
    Dentron wrote:
    all are pretty good c groove teams. for number 2 id probably go k groove but i dont know shit about king but cammy and kyo are tight in k. 4 is c groove all the way. put honda first for battery and although cammy is a better all around character you can put terry in the anchor spot as well

    aight thanks for the tips.
  • FullMetalRossFullMetalRoss That Hurt! Liar... Joined: Posts: 3,860 ✭✭✭✭✭ OG
    Okay so I have a question right now my main tourney team is

    C- Bison, Chun Li, Sagat.

    My Bison is very good, I can do all the combos, I can RC decently, I know the mixups. Basically if I lose it's because the player is better or I get to aggresive and eat a super to the face.

    My chun li is all right, I know all the combos and can do all of them unless it involves the lightning legs, I can't rc them, I can't combo into or off of them and I don't do the lvl 2 cancel of death I do lvl 2 to lk SBK to lvl 1 kikosho, which works for me but I know I need to learn how to rc LL I'm trying.

    My sagat, is also decent I know the combos no the ranges on his pokes. My main problem is my lack of using some of his basic tools effectively such as standing lk, and low tiger, though I am improving.

    Anyway I want to know if you guys think I should maybe switch to C-rolento. I've been playing around and while I can't do all the combos as of yet, he seems to be a better battery than Bison and have an easier time against alot of characters.

    So do you guys think my current team is better or should I switch to

    C-Rolento, Chun, Sagat.
    <<>>
  • SystemSystem Joined: Posts: 508,676 admin
    Okay guys, I just started playing this game and I'm getting the hang of it. I like to use Athena, Sakura, and Chun (2) in A groove. Okay team? I'm fairly good at athena's custom but I'm still working on the last part where it's canceled into shining crystal bit. Sakura I can shosho with but I can't end with her kick super because I'm not quick enough yet...(I'm using a playstation 2 controller) and I find her b&b fairly hard to do =\. Chun I'm okay with because I can cancel her supers off a cr. st. =D Any team suggestions or pointers? Oh yeah, I'm still practicing RCs.
  • SystemSystem Joined: Posts: 508,676 admin
    Totalit wrote:
    Okay guys, I just started playing this game and I'm getting the hang of it. I like to use Athena, Sakura, and Chun (2) in A groove. Okay team? I'm fairly good at athena's custom but I'm still working on the last part where it's canceled into shining crystal bit. Sakura I can shosho with but I can't end with her kick super because I'm not quick enough yet...(I'm using a playstation 2 controller) and I find her b&b fairly hard to do =\. Chun I'm okay with because I can cancel her supers off a cr. st. =D Any team suggestions or pointers? Oh yeah, I'm still practicing RCs.

    get a joystick.
  • SystemSystem Joined: Posts: 508,676 admin
    Yeah, I'm pretty sure i'm going to order one after christmas.
  • CynistarCynistar Break the Barrier Joined: Posts: 1,120
    what do you guys think of an A-groove rock/sakura/bison team?
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  • vasAZNion13vasAZNion13 Thank you Gene. Joined: Posts: 2,368
    Cynistar wrote:
    what do you guys think of an A-groove rock/sakura/bison team?
    A-rock is only good if you're psychic.
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  • OuroborusOuroborus plays 3s just to troll Joined: Posts: 7,249 ✭✭✭✭✭ OG
    wrong. a rock is good but tricky to use.
    ssf4ae tier list regarding Gen:

    D Proto: and where is Gen?
    oORYUOo: you cannot tier what you cannot see
  • UCRJesseUCRJesse Joined: Posts: 1,109
    Ouroborus wrote:
    wrong. a rock is good but tricky to use.

    what the hell does that mean? a-rock has too many bad matchups to be good, he's a mid-tier character.... smack in the middle, nothing special about him, I can't actually think of a favorable match up with any top tier character that a-rock has.
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  • vasAZNion13vasAZNion13 Thank you Gene. Joined: Posts: 2,368
    gotta be psychic.
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  • iKlEiTlHiKlEiTlH AHHHHHHHHHHHHHHHHHHH Joined: Posts: 1,051
    Jinjifra wrote:
    So anything I say could very easily be wrong.

    haha don't worry about it
    that's pretty much 99% of everyone on these forums anyway
  • alhazard15alhazard15 Joined: Posts: 212
    I use N - (Yamazaki, Vega, or Rugal, I dunno who to use), Rock, and Ken. Is that bad or just fine? I'm just a scrub that plays random people each day so meh.
  • epsilon_epsilon_ helpful Joined: Posts: 3,582
    why rugal? switch rugal for sagat or blanka
    i don't care what the critics say, violence is a beauuutiful thing!
  • GumberculesGumbercules Fullscreen Super Pro Joined: Posts: 567
    My team is usually K Eagle, Vega, Blanka. Anything particularly horrible about it? Aside from it not being CBS of course
    CVS2: C-Vega, Eagle, Blanka K-Rock, Geese, Blanka
    3S: Shitty Oro
  • SystemSystem Joined: Posts: 508,676 admin
    My team is usually K Eagle, Vega, Blanka. Anything particularly horrible about it? Aside from it not being CBS of course

    i'd recommend you to switch that team to A. i've played some k-vegas and at most they were ok. i have yet to see a k-eagle and i'm hoping i never will...
  • LeezyLeezy In gaming, I age in dog years... Joined: Posts: 1,397
    WTF? Bean...I've never played you with K-Eagle? Shit man, I think he's dope. I rushed the shit out of that bitch Keith earlier tonight with him. K-Vega is decent...I'd still use him if I were better at footsies...and Blanka, well...keep him.
    Same old dog, same old tricks...
  • SystemSystem Joined: Posts: 508,676 admin
    Leezy wrote:
    WTF? Bean...I've never played you with K-Eagle? Shit man, I think he's dope. I rushed the shit out of that bitch Keith earlier tonight with him. K-Vega is decent...I'd still use him if I were better at footsies...and Blanka, well...keep him.


    :sad: , k-eagle sounds so gross haha. merry christmas everyone. btw, gumbercules, did you go to long beach (rockvolta) to play last week?
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