(THE) Geese wrote:
Low jump + run + roll + RC + powerup = good for all the top tier and makes lower tier good too. This should be pretty common sense.
stupid ass reasoning
by the same contrast
C groove: air block + dash + roll + RC + stored meter
P groove: low jump + dash + parry + stored meter
K groove low jump + run + jd + rage powerup and defense
what do u think of A kim, sak, rolento (r2) aka Team Asia
(THE) Geese wrote:
Not quite..cause u forgot to add:
P groove: has worst guard damage in the game, worst super damage in the game, no alpha counter, super takes forever to build, although YES, you CAN store it..
C groove: tons of super (which is what SF is nowadays...build super, and use it), roll, LVL2 cancels, air block (which is amazing)
K groove: highest super damage in the game, highest damage when raged, easy access to supers, easy ass way to neglect chip and gain advantage (JD).
P groove is by FAR the hardest to use because it offers the fewest defensive options, the fewest realistic offensive options, and P-groovers have the lowest access to super.
(THE) Geese wrote:
Wow, a reply that doesn't anger me... I know S has highest damage supers in the game, the K example was more of a secluded example (comparing C, P, K). K has like +10% and S +15% or something like that. Anywho, I agree dash is better. A lot better. While dashing can be used for trickery and setups, running is more often used to create pressure or to gain ground. They both have their purposes, but I find myself using running very rarely, and when I do, I use it in small bursts, which resembles more of a dash than anything else.
As for CVS2 evolving, I stand by my original view. I could watch vids from a few years back, and apart from the characters, the way the characters are played are pretty identical. It's not like a drastic, visible change occured like in MVC2 when the game went from Doom/BH style trap teams to Magnet/AAA style rush down. CVS2 play has always been turtlish, and once RC'ing and CC's were discovered fully, the game got the flavor of the month syndrome, where everyone and their grandma's are abusing overpowered characters and tactics.
EDIT: How can you say Sagat isn't top-tier?
S groove doesn't do more than K, go into training mode and check it out.
Meter Length: 100 units
Guard Bar Length: 48 units
Damage Bonuses: Full Meter: 115%
Red Life: 5%
Full Meter Duration: 166 units on the timer (996/60 secs)
S and N can net more damage than K but that's character specific.
Dent -- You can punish Sak's rh with Cammy's...but it's really hard. I've only seen it when you're pixels away from her full extension rh, and then you hit her with Cammy's rh...it looks like Cammy hit's Sakura's knee with hers. You can trade at full extension, but I've never seen it hit clean from that far...and last I checked, anytime Cammy goes foot to foot with Sak (i.e. rh on dive kick) it either trades or Cammy just gets owned. It's easier to punish with standing forward...'cause it's faster and will recover in case you whiff. If you're really good with reacting, you can run after it and low forward, but I can't do that consistently.
all are pretty good c groove teams. for number 2 id probably go k groove but i dont know shit about king but cammy and kyo are tight in k. 4 is c groove all the way. put honda first for battery and although cammy is a better all around character you can put terry in the anchor spot as well
Okay guys, I just started playing this game and I'm getting the hang of it. I like to use Athena, Sakura, and Chun (2) in A groove. Okay team? I'm fairly good at athena's custom but I'm still working on the last part where it's canceled into shining crystal bit. Sakura I can shosho with but I can't end with her kick super because I'm not quick enough yet...(I'm using a playstation 2 controller) and I find her b&b fairly hard to do =\. Chun I'm okay with because I can cancel her supers off a cr. st. =D Any team suggestions or pointers? Oh yeah, I'm still practicing RCs.
what do you guys think of an A-groove rock/sakura/bison team?
wrong. a rock is good but tricky to use.
So anything I say could very easily be wrong.
My team is usually K Eagle, Vega, Blanka. Anything particularly horrible about it? Aside from it not being CBS of course
WTF? Bean...I've never played you with K-Eagle? Shit man, I think he's dope. I rushed the shit out of that bitch Keith earlier tonight with him. K-Vega is decent...I'd still use him if I were better at footsies...and Blanka, well...keep him.