Skullgirls SRK wiki project

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  • PizzarinoPizzarino Pikachu gave his life for science Joined: Posts: 420
    Ms. Fortune's move list has been updated with official move names and quotes. Can you wrap your head around that one?

    http://wiki.shoryuken.com/Skullgirls/MsFortune

    All kinds of stuff is in the game systems guide now. I can't wrap my head around that...

    http://wiki.shoryuken.com/Skullgirls/SG_GameSystems
    SRK Skullgirls Wiki: Do it for the children
  • worldjem7worldjem7 Seven World Jems Joined: Posts: 544
    For this part: "Damage scales as the combo gets longer."

    For moves that do over 999 damage, the damage prorates to the lowest point at the 11th hit.
    For moves that do under 1000 damage, the damage prorates to the lowest point at the 14th hit.

    So, if you're doing a combo and it ends up being like 20-30 hits, all those attacks will already have been prorated for sure by the 14th hit.

    You could give me credit for the chart at least. :sad:

    Otherwise, good job on keeping the wiki updated! :tup:
  • stickystainesstickystaines Joined: Posts: 835
    So, if you're doing a combo and it ends up being like 20-30 hits, all those attacks will already have been prorated for sure by the 14th hit.
    If we are talking in maximum proration possible then yes. We would have to see what the average damage is for a standard combo up until the max proration point. If im right in understanding this, you could also reach max proration between the 11th and 14th depending on some moves in the combo doing 1000 or above and some doing less between 0 and 14 hits?
  • PizzarinoPizzarino Pikachu gave his life for science Joined: Posts: 420
    Added your name in the caption. No worries.

    Nobody really has credit for anything right now. The MVC3 guide doesn't have signatures in it but the ST guide does, so I guess it's a style choice. The advanced tactics section in the character pages will be left blank until the game is out. Signatures would be fine in there for those who find the technology and can write it down or make a video on it first.
    SRK Skullgirls Wiki: Do it for the children
  • worldjem7worldjem7 Seven World Jems Joined: Posts: 544
    If we are talking in maximum proration possible then yes. We would have to see what the average damage is for a standard combo up until the max proration point. If im right in understanding this, you could also reach max proration between the 11th and 14th depending on some moves in the combo doing 1000 or above and some doing less between 0 and 14 hits?

    Actually, no. The first 2 hits are 100% damage, then the 3rd hit is 85% of the base damage of the move used, then it's 85% of 85% of the base damage of the move used for the 4th hit, and so on and so forth. It's a flat proration rate, making it easy to calculate.

    I've updated my Damage Scaling Calculator I posted earlier with an example combo (of which you can edit to test out how a combo would play out). This shows how much damage a move would do if it were a certain hit number in a combo and any hit will always do the same damage when it's a certain number in a combo.

    So a base damage 400 will always do 109 if it's the 10th hit, 93 if it's the 11th hit, and 79 if it's the 12th and so on.

    Feel free to edit the numbers in the orange boxes to try out different number combinations for combos.

    Thank you! I (still) really appreciate you giving me credit.

    Edit: ok, NOW people should be able to edit the file on google docs. I set the wrong permissions to "edit." And the code didn't copy over for the example combo for some reason, so that's fixed now too.
  • PizzarinoPizzarino Pikachu gave his life for science Joined: Posts: 420
    Major update: first attempt at explaining infinite prevention.

    http://wiki.shoryuken.com/Skullgirls/SG_GameSystems#The_Infinite_Prevention_System

    Minor update: move list tables re-done and not completely worthless on IE.
    SRK Skullgirls Wiki: Do it for the children
  • not so saintnot so saint The reports of my death are GREATLY exaggerated. Joined: Posts: 1,948
    I have minor correction: while doing her AA throw Bella shouts "I'll slap you... Senseless!" not "Silly!". I'm pretty much sure about it.
    It will be done as it was foretold for we are servants of the Skully Ones and we will consume tuna with bacon and we will party for days and nights without rest and we no need other fate despite this one! For we are what we are and we will kneel before no one >=[
    "Russian science rise again!"
  • worldjem7worldjem7 Seven World Jems Joined: Posts: 544
    Minor correction:
    "s.LP > s.LP > s.MP > s.HP xx qcf+MP - The 10th loop, starting with s.MP"

    the end "s.MP" should be "s.LP"

    Maybe change: "Moves with Chains Infinitely do not trigger IPS." to "Moves that chain infinitely do not trigger IPS." for clarity, or put quotation marks around "Chains Infinitely" to denote that you're using it as a noun.

    And this actually confused me: "When a team goes under 20% health, it does not get 5 levels of meter and immunity to the IPS."

    When I first read it, I thought it was true, but didn't believe it, so I looked at the source link and reread it and it denies instead of confirms. Maybe just leave this out to keep all info on what's in the game instead of what's not in it.
  • PizzarinoPizzarino Pikachu gave his life for science Joined: Posts: 420
    Excellebella = I think she can say both. She can also say "Gotcha!" I'm just picking the quote I like the most, to be honest. Either way this could have easily changed I will check it again soon.

    Correction = Yes.

    Chains Infinitely = This is the "rapid fire" property from other games. It's special and different from other self chaining normals (like most jabs) that can only chain to themselves twice. Cerbella's j.LP is the only thing that can Chain Infinitely so far.

    Comeback mechanic = Official Mike Z troll.
    SRK Skullgirls Wiki: Do it for the children
  • worldjem7worldjem7 Seven World Jems Joined: Posts: 544
    Where did the new scaling update come from?
  • PizzarinoPizzarino Pikachu gave his life for science Joined: Posts: 420
    I'm starting to add damage values to the character pages. Filia has been updated and should be complete. Thanks for making that calculator!

    http://wiki.shoryuken.com/Skullgirls/Filia
    SRK Skullgirls Wiki: Do it for the children
  • worldjem7worldjem7 Seven World Jems Joined: Posts: 544
    I don't know where you get those nifty icons for Throw.png and Airok.png and stuff, but I edited some of them together to make one for Throwonhit.png, Sweep.png, and Slide.png since you didn't have them yet.
  • Pete278Pete278 Yare yare daze Joined: Posts: 1,283
    They were already on the SRK wiki, I believe James Chen made them.
  • worldjem7worldjem7 Seven World Jems Joined: Posts: 544
    I wish I knew how he made them, or what he used to make them, I had to edit together the existing ones to make those. lol
  • PizzarinoPizzarino Pikachu gave his life for science Joined: Posts: 420
    Painwheel has an updated page. The move list has accurate motions and names for all of her moves as seen in the last WNF stream.

    Filia, Parasoul, and Peacock have all seen character page updates as well. The basic mechanics table is inspired by James Chen's recent UMVC3 updates. The formatting for describing move specific details was changed to something closer to the KOF13 guide. I'm gradually adding new descriptions and details to all character pages and I'm keeping Filia as the most complete/example page. She has the simplest and shortest move list.
    I don't know where you get those nifty icons for Throw.png and Airok.png and stuff, but I edited some of them together to make one for Throwonhit.png, Sweep.png, and Slide.png since you didn't have them yet.

    You are beast and I thank you.
    SRK Skullgirls Wiki: Do it for the children
  • worldjem7worldjem7 Seven World Jems Joined: Posts: 544
    These might be a bit long for icons, but here's a few more. throwStartupinv.png hitStartupinv.png Groundknockdown.png Airknockdown.png
  • PizzarinoPizzarino Pikachu gave his life for science Joined: Posts: 420
    Thanks again. You are right about those being a bit long. I think a few good short ones would be:

    Invincibility
    Chains 2x
    Chains 3x

    Maybe a bit longer but maybe useful ones that no guide has yet:

    Uses 1 Super Meter
    Uses 3 Super Meters
    Uses 5 Super Meters
    SRK Skullgirls Wiki: Do it for the children
  • not so saintnot so saint The reports of my death are GREATLY exaggerated. Joined: Posts: 1,948
    Thanks again. You are right about those being a bit long. I think a few good short ones would be:

    Invincibility
    Chains 2x
    Chains 3x

    Maybe a bit longer but maybe useful ones that no guide has yet:

    Uses 1 Super Meter
    Uses 3 Super Meters
    Uses 5 Super Meters
    There are 5? O_o Are we still talking about SG? Only 5m super I heard about is Duck Phoenix Rises...
    It will be done as it was foretold for we are servants of the Skully Ones and we will consume tuna with bacon and we will party for days and nights without rest and we no need other fate despite this one! For we are what we are and we will kneel before no one >=[
    "Russian science rise again!"
  • PizzarinoPizzarino Pikachu gave his life for science Joined: Posts: 420
    Chains 3x, level 5 supers, triple jumps, jump cancelable normals, and more than 2 way air dashes are properties/systems that are not in the game but I feel have a high chance of showing up with future characters. I "feel" this way because nobody has said no yet and those things show up in other games. Invincibility is a generic one for moves that are invincible through more than just the start up, like Fortune's level 3. It can also be used for moves that are conditionally invincible, like Peacocks qcf+MP invincibility to throws.

    Maybe someone should make a Chains 4x symbol. SF4 Yun's page might need that.
    SRK Skullgirls Wiki: Do it for the children
  • worldjem7worldjem7 Seven World Jems Joined: Posts: 544
    If I knew how the originals were made, I'd go off and do everything, but right now I'm just mashing up the ones I find on the SRK wiki. I'd be able to make "Invuln." into "Invulnerable" and would probably be able to make something like "Two Chain" and "Three Chain" but, putting numbers in it would be very tricky because I would pretty much have to edit the whole number itself from other letters, and I'm not sure I'd be able to pull it off convincingly.
  • MasterBPMasterBP Joined: Posts: 13
    Just want to point out that the last sentence of painwheels bio has somehow wound up being the last sentence of valentines bio as well.
  • PizzarinoPizzarino Pikachu gave his life for science Joined: Posts: 420
    Thanks for your contributions!

    http://wiki.shoryuken.com/Skullgirls/Painwheel

    Updated again with her recently revealed level 3 super.

    The Game Systems page was long enough to break up into two pages, so I did.

    Squigly and Umbrella have a bit more info added.

    To do list:
    Fun stuff pages: Stages, Combo Counter, anything else
    In a nutshell for Painwheel and Fortune
    Complete move explanations for Cerebella, Peacock, Fortune
    Damage or Painwheel
    Written explanation for character states
    Written explanation for the different kinds of hit boxes/hurt boxes
    More Valentine info
    SRK Skullgirls Wiki: Do it for the children
  • not so saintnot so saint The reports of my death are GREATLY exaggerated. Joined: Posts: 1,948
    http://wiki.shoryuken.com/Skullgirls/Painwheel

    Updated again with her recently revealed level 3 super.
    There are 3 lvl 1s on her page. Was that a typo or is she just haven't lvl 3?
    It will be done as it was foretold for we are servants of the Skully Ones and we will consume tuna with bacon and we will party for days and nights without rest and we no need other fate despite this one! For we are what we are and we will kneel before no one >=[
    "Russian science rise again!"
  • PizzarinoPizzarino Pikachu gave his life for science Joined: Posts: 420
    It is indeed a level 3!

    If reading through these pages makes you want to fix typos, add links to references, or any fun activities like that I encourage you to submit a wiki account request. If you have any resume at all throw that in there and it will probably be enough for them to know you're taking it seriously and grant you access to editing.

    http://wiki.shoryuken.com/Special:RequestAccount
    SRK Skullgirls Wiki: Do it for the children
  • worldjem7worldjem7 Seven World Jems Joined: Posts: 544
    Like, ANY resume? like ones you would use for getting a job somewhere? or a specific kind of resume that would relate more to having an account on SRK wiki?
  • Dr. GrammarDr. Grammar Fighting Game Scientist Joined: Posts: 1,726
    You don't have to upload any resume. I think they basically just use that form to prevent bots from registering.
    #SFxT @ Rizon - It's better than SRK
  • PizzarinoPizzarino Pikachu gave his life for science Joined: Posts: 420
    The greater point is if you fill it out and look like a person who can read and write, you're good to go.
    SRK Skullgirls Wiki: Do it for the children
  • worldjem7worldjem7 Seven World Jems Joined: Posts: 544
    How long does it take to find out if your request was accepted or denied?

    Also, I'm pretty sure Gregor Samson is AirOK.
  • PizzarinoPizzarino Pikachu gave his life for science Joined: Posts: 420
    Took me about a week.

    Gregor Samson fixed!

    New detail added to Painwheel's Hatred Install. Timer length is a function of Painwheel's total health, with 660f at full health and 1300f at 1 health.
    SRK Skullgirls Wiki: Do it for the children
  • PizzarinoPizzarino Pikachu gave his life for science Joined: Posts: 420
    With the G4 reveal, I've added as much stuff as I can for Valentine without getting in trouble.
    SRK Skullgirls Wiki: Do it for the children
  • not so saintnot so saint The reports of my death are GREATLY exaggerated. Joined: Posts: 1,948
    Little suggestion:
    on this page http://wiki.shoryuken.com/Skullgirls/Game_Systems there are Q&A typed like that:

    "Q: words words words A: stuff stuff stuff stuff"

    It'll be easier to read if you change it like this:

    "Q: words words words
    A: stuff stuff stuff stuff".

    PS submitted request in order to not bother you people with such little things in future.
    It will be done as it was foretold for we are servants of the Skully Ones and we will consume tuna with bacon and we will party for days and nights without rest and we no need other fate despite this one! For we are what we are and we will kneel before no one >=[
    "Russian science rise again!"
  • PizzarinoPizzarino Pikachu gave his life for science Joined: Posts: 420
    http://wiki.shoryuken.com/Skullgirls/Practice_Room

    Hit boxes look pretty good to me.
    SRK Skullgirls Wiki: Do it for the children
  • not so saintnot so saint The reports of my death are GREATLY exaggerated. Joined: Posts: 1,948
    Why MF has hitboxes above her neck when head is detached? O_o
    Is it bug or feature?
    It will be done as it was foretold for we are servants of the Skully Ones and we will consume tuna with bacon and we will party for days and nights without rest and we no need other fate despite this one! For we are what we are and we will kneel before no one >=[
    "Russian science rise again!"
  • PizzarinoPizzarino Pikachu gave his life for science Joined: Posts: 420
    Just a weird detail with the character. Even with extra leftover hitbox she's as small as Painwheel when crouching and even smaller when jumping.

    Parasoul has some big hit boxes:

    parasol_airhp.png

    parasol_fhp.png
    SRK Skullgirls Wiki: Do it for the children
  • not so saintnot so saint The reports of my death are GREATLY exaggerated. Joined: Posts: 1,948
    parasol_fhp.png
    She's got hitbox on her boobs? O_o
    Are they made of steel or what?
    It will be done as it was foretold for we are servants of the Skully Ones and we will consume tuna with bacon and we will party for days and nights without rest and we no need other fate despite this one! For we are what we are and we will kneel before no one >=[
    "Russian science rise again!"
  • adrua3dgadrua3dg Joined: Posts: 133
    I knew it was a gurren lagann reference, but I just noticed the kamina shades on vice... so cool

    SG_hitbox_inv.png
  • worldjem7worldjem7 Seven World Jems Joined: Posts: 544
    So from what I can tell, along with what's written on the Wiki:

    Blue = Collision box
    Green = Hurtbox
    Purple = Block Box
    Orange = Hitbox (Active frames of a move)
    Red = Same as orange, possibly a higher level of attack box
    Yellow = Throw Invincible
    Teal = Hit invincible
    White = Full Invincible

    Which makes me wonder why Painwheel, in the second picture in the wiki, only has blue boxes?
    And also, what colour are Throw Boxes and how do they interact with stagger? Since you can combo a throw from a stagger, does that mean when someone is staggered they don't have throw invincible boxes?
  • not so saintnot so saint The reports of my death are GREATLY exaggerated. Joined: Posts: 1,948
    Which makes me wonder why Painwheel, in the second picture in the wiki, only has blue boxes?
    I think hurtboxes change colors whether you stay, crouch or jump.
    It will be done as it was foretold for we are servants of the Skully Ones and we will consume tuna with bacon and we will party for days and nights without rest and we no need other fate despite this one! For we are what we are and we will kneel before no one >=[
    "Russian science rise again!"
  • PizzarinoPizzarino Pikachu gave his life for science Joined: Posts: 420
    I believe red attack boxes mean the move is active and hasn't hit yet. Orange means it's no longer active/used up all the hits for the move.

    Is "hurtbox" preferred nomenclature because it's used with SF4?

    Bonus material:
    SG_hitbox_MFinv.png
    SRK Skullgirls Wiki: Do it for the children
  • ExpiratioExpiratio St. HP should be special-cancellable Joined: Posts: 321
    Some of those put MvC3's to shame.
  • worldjem7worldjem7 Seven World Jems Joined: Posts: 544
    Is "hurtbox" preferred nomenclature because it's used with SF4?

    I just remember it being used years ago (before SF4) when I was playing Melee competitively, and it just makes sense to differenciate a character's vulnerable outline from a move's active frame's hitboxes. It makes things shorter and clearer when talking about different types of character boxes.

    About Red/Orange hitboxes: That makes sense. Thanks Pizzarino.
    And Thanks for more frame pics.
  • PizzarinoPizzarino Pikachu gave his life for science Joined: Posts: 420
    I've been adding info for some non-playable characters based on this awesome post by Crocodile.

    http://shoryuken.com/forum/index.php?threads/who-are-the-known-characters-in-the-skullgirls-universe.147065/page-4#post-6318837

    Bonus hitboxes:
    SG_hitbox_CEhp.png
    Vice-Versa's arms are only vulnerable when attacking.
    SRK Skullgirls Wiki: Do it for the children
  • PizzarinoPizzarino Pikachu gave his life for science Joined: Posts: 420
    Minor edits, but added Nocancel.png for Cerebella and Cptr.png for Fortune and Painwheel.
    SG_hitbox_PEthrow.png
    SRK Skullgirls Wiki: Do it for the children
  • PizzarinoPizzarino Pikachu gave his life for science Joined: Posts: 420
    All kinds of updates recently, including an overhaul to

    http://wiki.shoryuken.com/Skullgirls/Game_Systems

    Bonus content!
    SG_hitbox_PAtagin.png
    SG_hitbox_PAcharge.png
    SG_hitbox_PAmotorsuper.png
    SRK Skullgirls Wiki: Do it for the children
  • PizzarinoPizzarino Pikachu gave his life for science Joined: Posts: 420
    Starting to add art to some of the more boring system related pages:

    http://wiki.shoryuken.com/Skullgirls/Game_Systems/Movement

    Other than that I'm eagerly awaiting approval to publish Valentines full move list.
    SRK Skullgirls Wiki: Do it for the children
  • PizzarinoPizzarino Pikachu gave his life for science Joined: Posts: 420
    Added something to describe unblockable protection, an in a nutshell for Fortune, Painwheel's character trailer, and tons of minor edits to Filia, Cerebella, Peacock, and Parasoul.

    Anyone have any screenshot requests?
    SRK Skullgirls Wiki: Do it for the children
  • not so saintnot so saint The reports of my death are GREATLY exaggerated. Joined: Posts: 1,948
    Added something to describe unblockable protection, an in a nutshell for Fortune, Painwheel's character trailer, and tons of minor edits to Filia, Cerebella, Peacock, and Parasoul.

    Anyone have any screenshot requests?
    Not sure if Duckie reading this thread but something telling me he will appreciate shimapantsu-shot =]
    It will be done as it was foretold for we are servants of the Skully Ones and we will consume tuna with bacon and we will party for days and nights without rest and we no need other fate despite this one! For we are what we are and we will kneel before no one >=[
    "Russian science rise again!"
  • GenowGenow Joined: Posts: 571
    Valentine winpose, please.
  • PizzarinoPizzarino Pikachu gave his life for science Joined: Posts: 420
    Winposes don't have hitboxes I don't understand.
    SG_hitbox_VAsLK.png
    SRK Skullgirls Wiki: Do it for the children
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